gstreamer/sys/d3d11/gstd3d11utils.c
Seungha Yang 6c3311a39e d3d11: Refactor d3d11 memory and dxgi format usage
* Create staging texture only when the CPU access is requested.
Note that we should avoid the CPU access to d3d11 memory as mush as possible.
Incoming d3d11upload and d3d11download will take this GPU memory upload/download.

* Upload/Download texture memory from/to staging only if it needed, similar to
GstGL PBO implementation.

* Define more dxgi formats for future usage (e.g., color conversion, dxva2 decoder).
Because I420_* formats are not supported formats by dxgi, each plane should
be handled likewise GstGL separately, but NV12/P10 formats might be supported ones.
So we decide the number of d3d11memory per GstBuffer for video memory depending on
OS version and dxgi format. For instance, if NV12 is supported by OS,
only one d3d11memory with DXGI_FORMAT_NV12 texture can be allocated by this commit.
One use case of such texture is DXVA. In case DXVA decoder, it might need to produce decoded data
to one DXGI_FORMAT_NV12 instead of seperate Y and UV planes.
Such behavior will be controlled via configuration of GstD3D11BufferPool and
default configuration is separate resources per plane.
2019-12-05 02:29:18 +00:00

357 lines
10 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11utils.h"
#include "gstd3d11device.h"
#include <windows.h>
#include <versionhelpers.h>
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_utils_debug);
GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
static GstDebugCategory *
_init_d3d11_utils_debug (void)
{
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_INIT (gst_d3d11_utils_debug, "d3d11utils", 0,
"Direct3D11 Utilities");
g_once_init_leave (&_init, 1);
}
return gst_d3d11_utils_debug;
}
static void
_init_context_debug (void)
{
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
g_once_init_leave (&_init, 1);
}
}
#define GST_CAT_DEFAULT _init_d3d11_utils_debug()
/**
* gst_d3d11_handle_set_context:
* @element: a #GstElement
* @context: a #GstContext
* @device: (inout) (transfer full): location of a #GstD3DDevice
*
* Helper function for implementing #GstElementClass.set_context() in
* D3D11 capable elements.
*
* Retrieve's the #GstD3D11Device in @context and places the result in @device.
*
* Returns: whether the @device could be set successfully
*/
gboolean
gst_d3d11_handle_set_context (GstElement * element, GstContext * context,
gint adapter, GstD3D11Device ** device)
{
const gchar *context_type;
g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
g_return_val_if_fail (device != NULL, FALSE);
_init_d3d11_utils_debug ();
_init_context_debug ();
if (!context)
return FALSE;
context_type = gst_context_get_context_type (context);
if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
const GstStructure *str;
GstD3D11Device *other_device = NULL;
gint other_adapter = 0;
/* If we had device already, will not replace it */
if (*device)
return TRUE;
str = gst_context_get_structure (context);
if (gst_structure_get (str, "device", GST_TYPE_D3D11_DEVICE,
&other_device, "adapter", G_TYPE_INT, &other_adapter, NULL)) {
if (adapter == -1 || adapter == other_adapter) {
GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT,
element, "Found D3D11 device context");
*device = other_device;
return TRUE;
}
gst_object_unref (other_device);
}
}
return FALSE;
}
static void
context_set_d3d11_device (GstContext * context, GstD3D11Device * device)
{
GstStructure *s;
gint adapter;
g_return_if_fail (context != NULL);
g_object_get (G_OBJECT (device), "adapter", &adapter, NULL);
GST_CAT_LOG (GST_CAT_CONTEXT,
"setting GstD3D11Device(%" GST_PTR_FORMAT
") with adapter %d on context(%" GST_PTR_FORMAT ")",
device, adapter, context);
s = gst_context_writable_structure (context);
gst_structure_set (s, "device", GST_TYPE_D3D11_DEVICE,
device, "adapter", G_TYPE_INT, adapter, NULL);
}
/**
* gst_d3d11_handle_context_query:
* @element: a #GstElement
* @query: a #GstQuery of type %GST_QUERY_CONTEXT
* @device: (transfer none) (nullable): a #GstD3D11Device
*
* Returns: Whether the @query was successfully responded to from the passed
* @device.
*/
gboolean
gst_d3d11_handle_context_query (GstElement * element, GstQuery * query,
GstD3D11Device * device)
{
const gchar *context_type;
GstContext *context, *old_context;
g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
g_return_val_if_fail (GST_IS_QUERY (query), FALSE);
_init_d3d11_utils_debug ();
_init_context_debug ();
GST_LOG_OBJECT (element, "handle context query %" GST_PTR_FORMAT, query);
if (!device)
return FALSE;
gst_query_parse_context_type (query, &context_type);
if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
return FALSE;
gst_query_parse_context (query, &old_context);
if (old_context)
context = gst_context_copy (old_context);
else
context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
context_set_d3d11_device (context, device);
gst_query_set_context (query, context);
gst_context_unref (context);
GST_DEBUG_OBJECT (element, "successfully set %" GST_PTR_FORMAT
" on %" GST_PTR_FORMAT, device, query);
return TRUE;
}
static gboolean
pad_query (const GValue * item, GValue * value, gpointer user_data)
{
GstPad *pad = g_value_get_object (item);
GstQuery *query = user_data;
gboolean res;
res = gst_pad_peer_query (pad, query);
if (res) {
g_value_set_boolean (value, TRUE);
return FALSE;
}
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, pad, "pad peer query failed");
return TRUE;
}
static gboolean
run_query (GstElement * element, GstQuery * query, GstPadDirection direction)
{
GstIterator *it;
GstIteratorFoldFunction func = pad_query;
GValue res = { 0 };
g_value_init (&res, G_TYPE_BOOLEAN);
g_value_set_boolean (&res, FALSE);
/* Ask neighbor */
if (direction == GST_PAD_SRC)
it = gst_element_iterate_src_pads (element);
else
it = gst_element_iterate_sink_pads (element);
while (gst_iterator_fold (it, func, &res, query) == GST_ITERATOR_RESYNC)
gst_iterator_resync (it);
gst_iterator_free (it);
return g_value_get_boolean (&res);
}
static void
run_d3d11_context_query (GstElement * element, GstD3D11Device ** device)
{
GstQuery *query;
GstContext *ctxt;
/* 1) Query downstream with GST_QUERY_CONTEXT for the context and
* check if downstream already has a context of the specific type
*/
query = gst_query_new_context (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
if (run_query (element, query, GST_PAD_SRC)) {
gst_query_parse_context (query, &ctxt);
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"found context (%" GST_PTR_FORMAT ") in downstream query", ctxt);
gst_element_set_context (element, ctxt);
}
/* 2) although we found d3d11 device context above, the element does not want
* to use the context. Then try to find from the other direction */
if (*device == NULL && run_query (element, query, GST_PAD_SINK)) {
gst_query_parse_context (query, &ctxt);
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"found context (%" GST_PTR_FORMAT ") in upstream query", ctxt);
gst_element_set_context (element, ctxt);
}
if (*device == NULL) {
/* 3) Post a GST_MESSAGE_NEED_CONTEXT message on the bus with
* the required context type and afterwards check if a
* usable context was set now as in 1). The message could
* be handled by the parent bins of the element and the
* application.
*/
GstMessage *msg;
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"posting need context message");
msg = gst_message_new_need_context (GST_OBJECT_CAST (element),
GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
gst_element_post_message (element, msg);
}
/*
* Whomever responds to the need-context message performs a
* GstElement::set_context() with the required context in which the element
* is required to update the display_ptr or call gst_gl_handle_set_context().
*/
gst_query_unref (query);
}
/**
* gst_d3d11_ensure_element_data:
* @element: the #GstElement running the query
* @adapter: prefered adapter index, pass adapter >=0 when
* the adapter explicitly required. Otherwise, set -1.
* @device: (inout): the resulting #GstD3D11Device
*
* Perform the steps necessary for retrieving a #GstD3D11Device
* from the surrounding elements or from the application using the #GstContext mechanism.
*
* If the contents of @device is not %NULL, then no #GstContext query is
* necessary for #GstD3D11Device retrieval is performed.
*
* Returns: whether a #GstD3D11Device exists in @device
*/
gboolean
gst_d3d11_ensure_element_data (GstElement * element, gint adapter,
GstD3D11Device ** device)
{
guint target_adapter = 0;
g_return_val_if_fail (element != NULL, FALSE);
g_return_val_if_fail (device != NULL, FALSE);
_init_d3d11_utils_debug ();
_init_context_debug ();
if (*device) {
GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device);
return TRUE;
}
run_d3d11_context_query (element, device);
if (*device)
return TRUE;
if (adapter > 0)
target_adapter = adapter;
*device = gst_d3d11_device_new (target_adapter);
if (*device == NULL) {
GST_ERROR_OBJECT (element,
"Couldn't create new device with adapter index %d", target_adapter);
return FALSE;
} else {
GstContext *context;
GstMessage *msg;
/* Propagate new D3D11 device context */
context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
context_set_d3d11_device (context, *device);
gst_element_set_context (element, context);
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"posting have context (%p) message with D3D11 device context (%p)",
context, *device);
msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
gst_element_post_message (GST_ELEMENT_CAST (element), msg);
}
return TRUE;
}
gboolean
gst_d3d11_is_windows_8_or_greater (void)
{
static gsize version_once = 0;
static gboolean ret = FALSE;
if (g_once_init_enter (&version_once)) {
if (IsWindows8OrGreater ())
ret = TRUE;
g_once_init_leave (&version_once, 1);
}
return ret;
}