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Original commit message from CVS: * docs/faq/general.xml: Update the faq.
213 lines
7.9 KiB
XML
213 lines
7.9 KiB
XML
<sect1 id="chapter-general">
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<title id="title-general">General</title>
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<qandaset defaultlabel="qanda">
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<qandaentry>
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<question id="general-media-player">
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<para>Is GStreamer a media player ?</para>
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</question>
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<answer>
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<para>
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No, GStreamer is a development framework for creating applications like
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media players, video editors, streaming media broadcasters and so on.
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That said, very good media players can easily be built on top
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of GStreamer especially when using the high-level object called playbin.
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</para>
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</answer>
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</qandaentry>
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<qandaentry>
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<question id="general-why-c">
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<para>
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Why is GStreamer written in C ? Why not C++/Objective-C/... ?
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</para>
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</question>
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<answer>
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<para>
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We like C. Aside from "personal preference", there are a number of technical
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reasons why C is nice in this project:
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<itemizedlist>
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<listitem><para>C is extremely portable.</para></listitem>
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<listitem><para>C is fast.</para></listitem>
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<listitem><para>It is easy to make language bindings for libraries written in C.
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</para></listitem>
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<listitem><para>The GObject object system provided by GLib implements objects in C,
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in a portable, powerful way. This library provides for introspection and
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runtime dynamic typing. It is a full OO system, but without the syntactic
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sugar. If you want sugar, take a look at
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<ulink url="http://live.gnome.org/Vala">Vala</ulink>.</para></listitem>
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<listitem><para>Use of C integrates nicely with Gtk+ and GNOME. Some people like
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this a lot, but neither Gtk+ nor GNOME are required by GStreamer.</para></listitem>
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</itemizedlist>
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</para>
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<para>
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So, in closing, we like C. If you don't, that's fine; if you still want to
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help out on GStreamer, we always need more language binding people. And if
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not, don't bother us; we're working :-)
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</para>
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</answer>
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</qandaentry>
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<qandaentry>
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<question id="general-applications">
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<para>What applications are available for GStreamer ?</para>
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</question>
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<answer>
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<para>
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Many media player applications have chosen GStreamer for their backend.
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Also a couple of media format conversion tools have been written using the powers of GStreamer.
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With the advent of GStreamer-0.10 several media editing applications have been started.
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</para>
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<para>
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For a list of projects, look at the
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<ulink url="http://gstreamer.freedesktop.org/apps/">application list</ulink>
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on the GStreamer project website.
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</para>
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</answer>
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</qandaentry>
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<qandaentry>
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<question id="general-format">
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<para>Does GStreamer support the format of my media files?</para>
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</question>
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<answer>
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<para>
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GStreamer aims to support every format imaginable, but that doesn't mean the
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developers have managed to achieve that aim yet. If a GStreamer enabled
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application doesn't play back your files, you can help us solve that problem
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by <ulink url="htpp://bugzilla.gnome.org">filing an enhancement request
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bug</ulink> for that format. If you have it, please provide:
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<itemizedlist>
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<listitem><para>links to other players, preferrably Open Source and working
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on Unix</para></listitem>
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<listitem><para>links to explanations of the format.</para></listitem>
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<listitem><para>ways to obtain mediafiles in that format to test.
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</para></listitem>
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</itemizedlist>
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</para>
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</answer>
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</qandaentry>
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<qandaentry>
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<question id="general-licensing">
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<para>
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What are the exact licensing terms for GStreamer and its plugins ?
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</para>
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</question>
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<answer>
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<para>
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All of GStreamer, including our own plugin code, is licensed under the
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<ulink url="http://www.gnu.org/licenses/lgpl.html">GNU LGPL</ulink> license.
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Some of the libraries we use for some of the plugins are however under the
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GPL, which means that those plugins can not be used by a non-GPL-compatible
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application.
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</para>
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<para>
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As part of the GStreamer source download you find a file called
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LICENSE_readme in gst-plugins package. That file contains information in the exact licensing
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terms of the libraries we use. As a general rule, GStreamer aims at using
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only LGPL or BSD licensed libraries if available and only use GPL or
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proprietary libraries where no good LGPL or BSD alternatives are available.
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</para>
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<para>
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From GStreamer 0.4.2 on, we implemented a license field for all of the plugins,
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and in the future we might have the application enforce a stricter policy
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(much like tainting in the kernel).
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</para>
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</answer>
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</qandaentry>
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<qandaentry>
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<question id="general-sound-server">
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<para>Is GStreamer a sound server ?</para>
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</question>
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<answer>
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<para>
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No, GStreamer is not a soundserver. GStreamer does however have plugins
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supporting most of the major soundservers available today, including
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pulseaudio, ESD, aRTSd, Jack and others.
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</para>
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</answer>
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</qandaentry>
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<qandaentry>
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<question id="general-platforms">
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<para>
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Will GStreamer be available for platforms other than Unix ?
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</para>
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</question>
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<answer>
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<para>
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Depends. Our main target is the Unix platform. It also works on Win32 and Mac OS X,
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but it may still be a bit challenging to get everything up and running.
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That said, interest has been expressed in porting GStreamer to other platforms and the GStreamer core
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team will gladly accept patches to accomplish this.
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<!-- Please refer to the
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<ulink url="http://gstreamer.net/status/?category=7">
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platform support status table</ulink> -->
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</para>
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</answer>
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</qandaentry>
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<qandaentry>
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<question id="general-gnome">
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<para>What is GStreamer's relationship with the GNOME community ?</para>
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</question>
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<answer>
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<para>
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While GStreamer is operated as an independent project, we do have a close
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relationship with the GNOME community. Many of our hackers consider
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themselves also to be members of the GNOME community.
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GStreamer is officialy bundled with the GNOME desktop, as lots of packages
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(like gnome-media, totem and rhythmbox) are using it.
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This does not exclude use of GStreamer by other communities at all, of course.
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</para>
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</answer>
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</qandaentry>
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<qandaentry>
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<question id="general-kde">
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<para>What is GStreamer's relationship with the KDE community ?</para>
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</question>
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<answer>
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<para>
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The GStreamer community wants to have as good a relationship as possible
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with KDE, and we hope that someday KDE decides to adopt GStreamer as their
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multimedia API (planned for KDE 4).
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There have been contacts from time to time between the GStreamer community
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and KDE and we do already have support for the aRTSd sound server used by KDE.
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Also, some of the KDE hackers have created Qt bindings of GStreamer,
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made a simple video player and using it in some audio players (JuK and AmaroK).
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</para>
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</answer>
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</qandaentry>
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<qandaentry>
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<question id="general-my-application">
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<para>
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I'm considering adding GStreamer output to my application...
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</para>
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</question>
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<answer>
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<para>
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That doesn't really make sense. GStreamer is not a sound server, so you don't
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output directly to GStreamer, and it's not an intermediate API between
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audio data and different kinds of audio sinks. It is a fundamental design
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decision to use GStreamer in your app; there are no easy ways of somehow
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'transfering' data from your app to GStreamer. Instead, your app would have
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to use or implement a number of GStreamer elements, string them together, and
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tell them to run. In that manner the data would all be internal to the
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GStreamer pipeline.
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</para>
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<para>
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That said, it is possible to write a plugin specific to your app that can get
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at the audio data.
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</para>
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</answer>
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</qandaentry>
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</qandaset>
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</sect1>
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