gstreamer/gst/videomixer/blend.c

658 lines
20 KiB
C

/*
* Copyright (C) 2004 Wim Taymans <wim@fluendo.com>
* Copyright (C) 2006 Mindfruit Bv.
* Author: Sjoerd Simons <sjoerd@luon.net>
* Author: Alex Ugarte <alexugarte@gmail.com>
* Copyright (C) 2009 Alex Ugarte <augarte@vicomtech.org>
* Copyright (C) 2009 Sebastian Dröge <sebastian.droege@collabora.co.uk>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "blend.h"
#include <liboil/liboil.h>
#include <liboil/liboilcpu.h>
#include <liboil/liboilfunction.h>
#include <string.h>
#define BLEND(D,S,alpha) (((D) * (256 - (alpha)) + (S) * (alpha)) >> 8)
#ifdef HAVE_GCC_ASM
#if defined(HAVE_CPU_I386) || defined(HAVE_CPU_X86_64)
#define BUILD_X86_ASM
#define GENERIC
#include "blend_mmx.h"
#undef GENERIC
#endif
#endif
/* Below are the implementations of everything */
inline static void
_blend_u8_c (guint8 * dest, const guint8 * src,
gint src_stride, gint dest_stride, gint src_width, gint src_height,
gint dest_width, gint b_alpha)
{
gint i, j;
gint src_add = src_stride - src_width;
gint dest_add = dest_stride - dest_width;
for (i = 0; i < src_height; i++) {
for (j = 0; j < src_width; j++) {
*dest = BLEND (*dest, *src, b_alpha);
dest++;
src++;
}
src += src_add;
dest += dest_add;
}
}
/* A32 is for AYUV, ARGB and BGRA */
#define BLEND_A32(name, LOOP) \
static void \
blend_##name (const guint8 * src, gint xpos, gint ypos, \
gint src_width, gint src_height, gdouble src_alpha, \
guint8 * dest, gint dest_width, gint dest_height) \
{ \
guint s_alpha; \
gint src_stride, dest_stride; \
\
src_stride = src_width * 4; \
dest_stride = dest_width * 4; \
\
s_alpha = CLAMP ((gint) (src_alpha * 256), 0, 256); \
\
/* If it's completely transparent... we just return */ \
if (G_UNLIKELY (s_alpha == 0)) \
return; \
\
/* adjust src pointers for negative sizes */ \
if (xpos < 0) { \
src += -xpos * 4; \
src_width -= -xpos; \
xpos = 0; \
} \
if (ypos < 0) { \
src += -ypos * src_stride; \
src_height -= -ypos; \
ypos = 0; \
} \
/* adjust width/height if the src is bigger than dest */ \
if (xpos + src_width > dest_width) { \
src_width = dest_width - xpos; \
} \
if (ypos + src_height > dest_height) { \
src_height = dest_height - ypos; \
} \
\
dest = dest + 4 * xpos + (ypos * dest_stride); \
\
LOOP (dest, src, src_height, src_width, src_stride, dest_stride, s_alpha); \
}
#define BLEND_A32_LOOP_C(name, A, C1, C2, C3) \
static inline void \
_blend_loop_##name##_c (guint8 *dest, const guint8 *src, gint src_height, gint src_width, gint src_stride, gint dest_stride, guint s_alpha) { \
gint i, j; \
gint alpha; \
gint src_add = src_stride - (4 * src_width); \
gint dest_add = dest_stride - (4 * src_width); \
\
for (i = 0; i < src_height; i++) { \
for (j = 0; j < src_width; j++) { \
alpha = (src[A] * s_alpha) >> 8; \
dest[A] = 0xff; \
dest[C1] = BLEND(dest[C1], src[C1], alpha); \
dest[C2] = BLEND(dest[C2], src[C2], alpha); \
dest[C3] = BLEND(dest[C3], src[C3], alpha); \
\
src += 4; \
dest += 4; \
} \
src += src_add; \
dest += dest_add; \
} \
}
BLEND_A32_LOOP_C (argb, 0, 1, 2, 3);
BLEND_A32_LOOP_C (bgra, 3, 2, 1, 0);
BLEND_A32 (argb_c, _blend_loop_argb_c);
BLEND_A32 (bgra_c, _blend_loop_bgra_c);
#define A32_CHECKER_C(name, RGB, A, C1, C2, C3) \
static void \
fill_checker_##name##_c (guint8 * dest, gint width, gint height) \
{ \
gint i, j; \
gint val; \
static const gint tab[] = { 80, 160, 80, 160 }; \
\
if (!RGB) { \
for (i = 0; i < height; i++) { \
for (j = 0; j < width; j++) { \
dest[A] = 0xff; \
dest[C1] = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; \
dest[C2] = 128; \
dest[C3] = 128; \
} \
} \
} else { \
for (i = 0; i < height; i++) { \
for (j = 0; j < width; j++) { \
val = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; \
dest[A] = 0xFF; \
dest[C1] = val; \
dest[C2] = val; \
dest[C3] = val; \
dest += 4; \
} \
} \
} \
}
A32_CHECKER_C (argb, TRUE, 0, 1, 2, 3);
A32_CHECKER_C (bgra, TRUE, 3, 2, 1, 0);
A32_CHECKER_C (ayuv, FALSE, 0, 1, 2, 3);
#define YUV_TO_R(Y,U,V) (CLAMP (1.164 * (Y - 16) + 1.596 * (V - 128), 0, 255))
#define YUV_TO_G(Y,U,V) (CLAMP (1.164 * (Y - 16) - 0.813 * (V - 128) - 0.391 * (U - 128), 0, 255))
#define YUV_TO_B(Y,U,V) (CLAMP (1.164 * (Y - 16) + 2.018 * (U - 128), 0, 255))
#define A32_COLOR(name, RGB, LOOP) \
static void \
fill_color_##name (guint8 * dest, gint width, gint height, gint Y, gint U, gint V) \
{ \
gint c1, c2, c3; \
\
if (RGB) { \
c1 = YUV_TO_R (Y, U, V); \
c2 = YUV_TO_G (Y, U, V); \
c3 = YUV_TO_B (Y, U, V); \
} else { \
c1 = Y; \
c2 = U; \
c3 = V; \
} \
LOOP (dest, height, width, c1, c2, c3); \
}
#define A32_COLOR_LOOP_C(name, A, C1, C2, C3) \
static inline void \
_fill_color_loop_##name##_c (guint8 *dest, gint height, gint width, gint c1, gint c2, gint c3) { \
gint i, j; \
\
for (i = 0; i < height; i++) { \
for (j = 0; j < width; j++) { \
dest[A] = 0xff; \
dest[C1] = c1; \
dest[C2] = c2; \
dest[C3] = c3; \
} \
} \
}
A32_COLOR_LOOP_C (ac1c2c3, 0, 1, 2, 3);
A32_COLOR_LOOP_C (c3c2c1a, 3, 2, 1, 0);
A32_COLOR (argb_c, TRUE, _fill_color_loop_ac1c2c3_c);
A32_COLOR (bgra_c, TRUE, _fill_color_loop_c3c2c1a_c);
A32_COLOR (ayuv_c, FALSE, _fill_color_loop_ac1c2c3_c);
/* I420 */
#define I420_Y_ROWSTRIDE(width) (GST_ROUND_UP_4(width))
#define I420_U_ROWSTRIDE(width) (GST_ROUND_UP_8(width)/2)
#define I420_V_ROWSTRIDE(width) ((GST_ROUND_UP_8(I420_Y_ROWSTRIDE(width)))/2)
#define I420_Y_OFFSET(w,h) (0)
#define I420_U_OFFSET(w,h) (I420_Y_OFFSET(w,h)+(I420_Y_ROWSTRIDE(w)*GST_ROUND_UP_2(h)))
#define I420_V_OFFSET(w,h) (I420_U_OFFSET(w,h)+(I420_U_ROWSTRIDE(w)*GST_ROUND_UP_2(h)/2))
#define I420_BLEND(name,MEMCPY,BLENDLOOP) \
inline static void \
_blend_i420_##name (const guint8 * src, guint8 * dest, \
gint src_stride, gint dest_stride, gint src_width, gint src_height, \
gint dest_width, gdouble src_alpha) \
{ \
gint i; \
gint b_alpha; \
\
/* If it's completely transparent... we just return */ \
if (G_UNLIKELY (src_alpha == 0.0)) { \
GST_INFO ("Fast copy (alpha == 0.0)"); \
return; \
} \
\
/* If it's completely opaque, we do a fast copy */ \
if (G_UNLIKELY (src_alpha == 1.0)) { \
GST_INFO ("Fast copy (alpha == 1.0)"); \
for (i = 0; i < src_height; i++) { \
MEMCPY (dest, src, src_width); \
src += src_stride; \
dest += dest_stride; \
} \
return; \
} \
\
b_alpha = CLAMP ((gint) (src_alpha * 256), 0, 256); \
\
BLENDLOOP(dest, src, src_stride, dest_stride, src_width, src_height, dest_width, b_alpha); \
} \
\
static void \
blend_i420_##name (const guint8 * src, gint xpos, gint ypos, \
gint src_width, gint src_height, gdouble src_alpha, \
guint8 * dest, gint dest_width, gint dest_height) \
{ \
const guint8 *b_src; \
guint8 *b_dest; \
gint b_src_width = src_width; \
gint b_src_height = src_height; \
gint xoffset = 0; \
gint yoffset = 0; \
\
xpos = GST_ROUND_UP_2 (xpos); \
ypos = GST_ROUND_UP_2 (ypos); \
\
/* adjust src pointers for negative sizes */ \
if (xpos < 0) { \
xoffset = -xpos; \
b_src_width -= -xpos; \
xpos = 0; \
} \
if (ypos < 0) { \
yoffset += -ypos; \
b_src_height -= -ypos; \
ypos = 0; \
} \
/* If x or y offset are larger then the source it's outside of the picture */ \
if (xoffset > src_width || yoffset > src_width) { \
return; \
} \
\
/* adjust width/height if the src is bigger than dest */ \
if (xpos + src_width > dest_width) { \
b_src_width = dest_width - xpos; \
} \
if (ypos + src_height > dest_height) { \
b_src_height = dest_height - ypos; \
} \
if (b_src_width < 0 || b_src_height < 0) { \
return; \
} \
\
/* First mix Y, then U, then V */ \
b_src = src + I420_Y_OFFSET (src_width, src_height); \
b_dest = dest + I420_Y_OFFSET (dest_width, dest_height); \
_blend_i420_##name (b_src + xoffset + yoffset * I420_Y_ROWSTRIDE (src_width), \
b_dest + xpos + ypos * I420_Y_ROWSTRIDE (dest_width), \
I420_Y_ROWSTRIDE (src_width), \
I420_Y_ROWSTRIDE (dest_width), b_src_width, b_src_height, \
dest_width, src_alpha); \
\
b_src = src + I420_U_OFFSET (src_width, src_height); \
b_dest = dest + I420_U_OFFSET (dest_width, dest_height); \
\
_blend_i420_##name (b_src + xoffset / 2 + \
yoffset / 2 * I420_U_ROWSTRIDE (src_width), \
b_dest + xpos / 2 + ypos / 2 * I420_U_ROWSTRIDE (dest_width), \
I420_U_ROWSTRIDE (src_width), I420_U_ROWSTRIDE (dest_width), \
b_src_width / 2, GST_ROUND_UP_2 (b_src_height) / 2, dest_width / 2, \
src_alpha); \
\
b_src = src + I420_V_OFFSET (src_width, src_height); \
b_dest = dest + I420_V_OFFSET (dest_width, dest_height); \
\
_blend_i420_##name (b_src + xoffset / 2 + \
yoffset / 2 * I420_V_ROWSTRIDE (src_width), \
b_dest + xpos / 2 + ypos / 2 * I420_V_ROWSTRIDE (dest_width), \
I420_V_ROWSTRIDE (src_width), I420_V_ROWSTRIDE (dest_width), \
b_src_width / 2, GST_ROUND_UP_2 (b_src_height) / 2, dest_width / 2, \
src_alpha); \
}
#define I420_FILL_CHECKER(name, MEMSET) \
static void \
fill_checker_i420_##name (guint8 * dest, gint width, gint height) \
{ \
gint size; \
gint i, j; \
static const int tab[] = { 80, 160, 80, 160 }; \
guint8 *p = dest; \
\
for (i = 0; i < height; i++) { \
for (j = 0; j < width; j++) { \
*p++ = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; \
} \
p += I420_Y_ROWSTRIDE (width) - width; \
} \
\
size = (I420_U_ROWSTRIDE (width) * height) / 2; \
MEMSET (dest + I420_U_OFFSET (width, height), 0x80, size); \
\
size = (I420_V_ROWSTRIDE (width) * height) / 2; \
MEMSET (dest + I420_V_OFFSET (width, height), 0x80, size); \
}
#define I420_FILL_COLOR(name,MEMSET) \
static void \
fill_color_i420_##name (guint8 * dest, gint width, gint height, \
gint colY, gint colU, gint colV) \
{ \
gint size; \
\
size = I420_Y_ROWSTRIDE (width) * height; \
MEMSET (dest, colY, size); \
\
size = (I420_U_ROWSTRIDE (width) * height) / 2; \
MEMSET (dest + I420_U_OFFSET (width, height), colU, size); \
\
size = (I420_V_ROWSTRIDE (width) * height) / 2; \
MEMSET (dest + I420_V_OFFSET (width, height), colV, size); \
}
I420_BLEND (c, memcpy, _blend_u8_c);
I420_FILL_CHECKER (c, memset);
I420_FILL_COLOR (c, memset);
/* RGB, BGR, xRGB, xBGR, RGBx, BGRx */
#define RGB_BLEND(name, bpp, MEMCPY, BLENDLOOP) \
static void \
blend_##name (const guint8 * src, gint xpos, gint ypos, \
gint src_width, gint src_height, gdouble src_alpha, \
guint8 * dest, gint dest_width, gint dest_height) \
{ \
gint b_alpha; \
gint i; \
gint src_stride, dest_stride; \
\
src_stride = GST_ROUND_UP_4 (src_width * bpp); \
dest_stride = GST_ROUND_UP_4 (dest_width * bpp); \
\
b_alpha = CLAMP ((gint) (src_alpha * 256), 0, 256); \
\
/* adjust src pointers for negative sizes */ \
if (xpos < 0) { \
src += -xpos * bpp; \
src_width -= -xpos; \
xpos = 0; \
} \
if (ypos < 0) { \
src += -ypos * src_stride; \
src_height -= -ypos; \
ypos = 0; \
} \
/* adjust width/height if the src is bigger than dest */ \
if (xpos + src_width > dest_width) { \
src_width = dest_width - xpos; \
} \
if (ypos + src_height > dest_height) { \
src_height = dest_height - ypos; \
} \
\
dest = dest + bpp * xpos + (ypos * dest_stride); \
/* If it's completely transparent... we just return */ \
if (G_UNLIKELY (src_alpha == 0.0)) { \
GST_INFO ("Fast copy (alpha == 0.0)"); \
return; \
} \
\
/* If it's completely opaque, we do a fast copy */ \
if (G_UNLIKELY (src_alpha == 1.0)) { \
GST_INFO ("Fast copy (alpha == 1.0)"); \
for (i = 0; i < src_height; i++) { \
MEMCPY (dest, src, bpp * src_width); \
src += src_stride; \
dest += dest_stride; \
} \
return; \
} \
\
BLENDLOOP(dest, src, src_stride, dest_stride, bpp * src_width, src_height, bpp * dest_width, b_alpha); \
}
#define RGB_FILL_CHECKER_C(name, bpp, r, g, b) \
static void \
fill_checker_##name##_c (guint8 * dest, gint width, gint height) \
{ \
gint i, j; \
static const int tab[] = { 80, 160, 80, 160 }; \
gint dest_add = GST_ROUND_UP_4 (width * bpp) - width * bpp; \
\
for (i = 0; i < height; i++) { \
for (j = 0; j < width; j++) { \
dest[r] = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; /* red */ \
dest[g] = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; /* green */ \
dest[b] = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; /* blue */ \
dest += bpp; \
} \
dest += dest_add; \
} \
}
#define RGB_FILL_COLOR(name, bpp, MEMSET_RGB) \
static void \
fill_color_##name (guint8 * dest, gint width, gint height, \
gint colY, gint colU, gint colV) \
{ \
gint red, green, blue; \
gint i; \
gint dest_stride = GST_ROUND_UP_4 (width * bpp); \
\
red = YUV_TO_R (colY, colU, colV); \
green = YUV_TO_G (colY, colU, colV); \
blue = YUV_TO_B (colY, colU, colV); \
\
for (i = 0; i < height; i++) { \
MEMSET_RGB (dest, red, green, blue, width); \
dest += dest_stride; \
} \
}
#define MEMSET_RGB_C(name, bpp, r, g, b) \
static inline void \
_memset_##name##_c (guint8* dest, gint red, gint green, gint blue, gint width) { \
gint j; \
\
for (j = 0; j < width; j++) { \
dest[r] = red; \
dest[g] = green; \
dest[b] = blue; \
dest += bpp; \
} \
}
RGB_BLEND (rgb_c, 3, memcpy, _blend_u8_c);
RGB_FILL_CHECKER_C (rgb, 3, 0, 1, 2);
MEMSET_RGB_C (rgb, 3, 0, 1, 2);
RGB_FILL_COLOR (rgb_c, 3, _memset_rgb_c);
MEMSET_RGB_C (bgr, 3, 2, 1, 0);
RGB_FILL_COLOR (bgr_c, 3, _memset_bgr_c);
RGB_BLEND (xrgb_c, 4, memcpy, _blend_u8_c);
RGB_FILL_CHECKER_C (xrgb, 4, 1, 2, 3);
MEMSET_RGB_C (xrgb, 4, 1, 2, 3);
RGB_FILL_COLOR (xrgb_c, 4, _memset_xrgb_c);
MEMSET_RGB_C (xbgr, 4, 3, 2, 1);
RGB_FILL_COLOR (xbgr_c, 4, _memset_xbgr_c);
MEMSET_RGB_C (rgbx, 4, 0, 1, 2);
RGB_FILL_COLOR (rgbx_c, 4, _memset_rgbx_c);
MEMSET_RGB_C (bgrx, 4, 2, 1, 0);
RGB_FILL_COLOR (bgrx_c, 4, _memset_bgrx_c);
/* MMX Implementations */
#ifdef BUILD_X86_ASM
#define MEMSET_xRGB_MMX(name, r, g, b) \
static inline void \
_memset_##name##_mmx (guint8* dest, gint red, gint green, gint blue, gint width) { \
guint32 val = (red << r) | (green << g) | (blue << b); \
\
_memset_u32_mmx ((guint32 *) dest, val, width); \
}
#define A32
#define NAME_BLEND _blend_loop_argb_mmx
#define NAME_FILL_COLOR _fill_color_loop_argb_mmx
#define A_OFF 0
#define C1_OFF 8
#define C2_OFF 16
#define C3_OFF 24
#include "blend_mmx.h"
#undef NAME_BLEND
#undef NAME_FILL_COLOR
#undef A_OFF
#undef C1_OFF
#undef C2_OFF
#undef C3_OFF
#define NAME_BLEND _blend_loop_bgra_mmx
#define NAME_FILL_COLOR _fill_color_loop_bgra_mmx
#define A_OFF 24
#define C1_OFF 16
#define C2_OFF 8
#define C3_OFF 0
#include "blend_mmx.h"
#undef NAME_BLEND
#undef NAME_FILL_COLOR
#undef A_OFF
#undef C1_OFF
#undef C2_OFF
#undef C3_OFF
#undef A32
BLEND_A32 (argb_mmx, _blend_loop_argb_mmx);
BLEND_A32 (bgra_mmx, _blend_loop_bgra_mmx);
A32_COLOR (argb_mmx, TRUE, _fill_color_loop_argb_mmx);
A32_COLOR (bgra_mmx, TRUE, _fill_color_loop_bgra_mmx);
A32_COLOR (ayuv_mmx, FALSE, _fill_color_loop_argb_mmx);
I420_BLEND (mmx, _memcpy_u8_mmx, _blend_u8_mmx);
I420_FILL_CHECKER (mmx, _memset_u8_mmx);
I420_FILL_COLOR (mmx, _memset_u8_mmx);
RGB_BLEND (rgb_mmx, 3, _memcpy_u8_mmx, _blend_u8_mmx);
RGB_BLEND (xrgb_mmx, 4, _memcpy_u8_mmx, _blend_u8_mmx);
MEMSET_xRGB_MMX (xrgb, 16, 8, 0);
RGB_FILL_COLOR (xrgb_mmx, 4, _memset_xrgb_mmx);
MEMSET_xRGB_MMX (xbgr, 0, 8, 16);
RGB_FILL_COLOR (xbgr_mmx, 4, _memset_xbgr_mmx);
MEMSET_xRGB_MMX (rgbx, 24, 16, 8);
RGB_FILL_COLOR (rgbx_mmx, 4, _memset_rgbx_mmx);
MEMSET_xRGB_MMX (bgrx, 8, 16, 24);
RGB_FILL_COLOR (bgrx_mmx, 4, _memset_bgrx_mmx);
#endif
/* Init function */
BlendFunction gst_video_mixer_blend_argb;
BlendFunction gst_video_mixer_blend_bgra;
/* AYUV is equal to ARGB */
BlendFunction gst_video_mixer_blend_i420;
BlendFunction gst_video_mixer_blend_rgb;
/* BGR is equal to RGB */
BlendFunction gst_video_mixer_blend_rgbx;
/* BGRx, xRGB, xBGR are equal to RGBx */
FillCheckerFunction gst_video_mixer_fill_checker_argb;
FillCheckerFunction gst_video_mixer_fill_checker_bgra;
FillCheckerFunction gst_video_mixer_fill_checker_ayuv;
FillCheckerFunction gst_video_mixer_fill_checker_i420;
FillCheckerFunction gst_video_mixer_fill_checker_rgb;
/* BGR is equal to RGB */
FillCheckerFunction gst_video_mixer_fill_checker_xrgb;
/* BGRx, xRGB, xBGR are equal to RGBx */
FillColorFunction gst_video_mixer_fill_color_argb;
FillColorFunction gst_video_mixer_fill_color_bgra;
FillColorFunction gst_video_mixer_fill_color_ayuv;
FillColorFunction gst_video_mixer_fill_color_i420;
FillColorFunction gst_video_mixer_fill_color_rgb;
FillColorFunction gst_video_mixer_fill_color_bgr;
FillColorFunction gst_video_mixer_fill_color_xrgb;
FillColorFunction gst_video_mixer_fill_color_xbgr;
FillColorFunction gst_video_mixer_fill_color_rgbx;
FillColorFunction gst_video_mixer_fill_color_bgrx;
void
gst_video_mixer_init_blend (void)
{
guint cpu_flags;
oil_init ();
cpu_flags = oil_cpu_get_flags ();
gst_video_mixer_blend_argb = blend_argb_c;
gst_video_mixer_blend_bgra = blend_bgra_c;
gst_video_mixer_blend_i420 = blend_i420_c;
gst_video_mixer_blend_rgb = blend_rgb_c;
gst_video_mixer_blend_xrgb = blend_xrgb_c;
gst_video_mixer_fill_checker_argb = fill_checker_argb_c;
gst_video_mixer_fill_checker_bgra = fill_checker_bgra_c;
gst_video_mixer_fill_checker_ayuv = fill_checker_ayuv_c;
gst_video_mixer_fill_checker_i420 = fill_checker_i420_c;
gst_video_mixer_fill_checker_rgb = fill_checker_rgb_c;
gst_video_mixer_fill_checker_xrgb = fill_checker_xrgb_c;
gst_video_mixer_fill_color_argb = fill_color_argb_c;
gst_video_mixer_fill_color_bgra = fill_color_bgra_c;
gst_video_mixer_fill_color_ayuv = fill_color_ayuv_c;
gst_video_mixer_fill_color_i420 = fill_color_i420_c;
gst_video_mixer_fill_color_rgb = fill_color_rgb_c;
gst_video_mixer_fill_color_bgr = fill_color_bgr_c;
gst_video_mixer_fill_color_xrgb = fill_color_xrgb_c;
gst_video_mixer_fill_color_xbgr = fill_color_xbgr_c;
gst_video_mixer_fill_color_rgbx = fill_color_rgbx_c;
gst_video_mixer_fill_color_bgrx = fill_color_bgrx_c;
#ifdef BUILD_X86_ASM
if (cpu_flags & OIL_IMPL_FLAG_MMX) {
gst_video_mixer_blend_argb = blend_argb_mmx;
gst_video_mixer_blend_bgra = blend_bgra_mmx;
gst_video_mixer_blend_i420 = blend_i420_mmx;
gst_video_mixer_blend_rgb = blend_rgb_mmx;
gst_video_mixer_blend_xrgb = blend_xrgb_mmx;
gst_video_mixer_fill_checker_i420 = fill_checker_i420_mmx;
gst_video_mixer_fill_color_argb = fill_color_argb_mmx;
gst_video_mixer_fill_color_bgra = fill_color_bgra_mmx;
gst_video_mixer_fill_color_ayuv = fill_color_ayuv_mmx;
gst_video_mixer_fill_color_i420 = fill_color_i420_mmx;
gst_video_mixer_fill_color_xrgb = fill_color_xrgb_mmx;
gst_video_mixer_fill_color_xbgr = fill_color_xbgr_mmx;
gst_video_mixer_fill_color_rgbx = fill_color_rgbx_mmx;
gst_video_mixer_fill_color_bgrx = fill_color_bgrx_mmx;
}
#endif
}