mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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1087 lines
31 KiB
C
1087 lines
31 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <gst/video/video.h>
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#include "gstglmemory.h"
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/**
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* SECTION:gstglmemory
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* @short_description: memory subclass for GL textures
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* @see_also: #GstMemory, #GstAllocator, #GstGLBufferPool
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*
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* GstGLMemory is a #GstMemory subclass providing support for the mapping of
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* GL textures.
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*
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* #GstGLMemory is created through gst_gl_memory_alloc() or system memory can
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* be wrapped through gst_gl_memory_wrapped().
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*
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* Data is uploaded or downloaded from the GPU as is necessary.
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*/
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#define USING_OPENGL(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL)
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#define USING_OPENGL3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL3)
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#define USING_GLES(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES)
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#define USING_GLES2(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2)
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#define USING_GLES3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES3)
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
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#define GST_CAT_DEFUALT GST_CAT_GL_MEMORY
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static GstAllocator *_gl_allocator;
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/* compatability definitions... */
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#ifndef GL_RED
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#define GL_RED 0x1903
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#endif
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#ifndef GL_RG
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#define GL_RG 0x8227
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#endif
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#ifndef GL_PIXEL_PACK_BUFFER
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#endif
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#endif
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#ifndef GL_STREAM_COPY
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#define GL_STREAM_COPY 0x88E2
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#endif
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typedef struct
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{
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/* in */
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GstGLMemory *src;
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GstVideoGLTextureType out_format;
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guint out_width, out_height;
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gboolean respecify;
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/* inout */
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guint tex_id;
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/* out */
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gboolean result;
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} GstGLMemoryCopyParams;
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static inline guint
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_gl_format_n_components (guint format)
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{
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switch (format) {
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case GST_VIDEO_GL_TEXTURE_TYPE_RGBA:
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case GL_RGBA:
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return 4;
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case GST_VIDEO_GL_TEXTURE_TYPE_RGB:
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case GST_VIDEO_GL_TEXTURE_TYPE_RGB16:
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case GL_RGB:
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return 3;
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case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA:
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case GST_VIDEO_GL_TEXTURE_TYPE_RG:
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case GL_LUMINANCE_ALPHA:
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case GL_RG:
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return 2;
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case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE:
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case GST_VIDEO_GL_TEXTURE_TYPE_R:
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case GL_LUMINANCE:
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case GL_RED:
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return 1;
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default:
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return 0;
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}
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}
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static inline guint
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_gl_type_n_components (guint type)
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{
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switch (type) {
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case GL_UNSIGNED_BYTE:
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return 1;
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case GL_UNSIGNED_SHORT_5_6_5:
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return 3;
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default:
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g_assert_not_reached ();
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return 0;
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}
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}
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static inline guint
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_gl_type_n_bytes (guint type)
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{
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switch (type) {
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case GL_UNSIGNED_BYTE:
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return 1;
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case GL_UNSIGNED_SHORT_5_6_5:
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return 2;
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default:
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g_assert_not_reached ();
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return 0;
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}
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}
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static inline guint
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_gl_format_type_n_bytes (guint format, guint type)
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{
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return _gl_format_n_components (format) / _gl_type_n_components (type) *
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_gl_type_n_bytes (type);
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}
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static inline GLenum
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_gst_gl_format_from_gl_texture_type (GstVideoGLTextureType tex_format)
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{
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switch (tex_format) {
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case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA:
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return GL_LUMINANCE_ALPHA;
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case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE:
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return GL_LUMINANCE;
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case GST_VIDEO_GL_TEXTURE_TYPE_RGBA:
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return GL_RGBA;
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case GST_VIDEO_GL_TEXTURE_TYPE_RGB:
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case GST_VIDEO_GL_TEXTURE_TYPE_RGB16:
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return GL_RGB;
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case GST_VIDEO_GL_TEXTURE_TYPE_RG:
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return GL_RG;
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case GST_VIDEO_GL_TEXTURE_TYPE_R:
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return GL_RED;
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default:
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return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
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}
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}
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static inline guint
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_gl_texture_type_n_bytes (GstVideoGLTextureType tex_format)
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{
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guint format, type;
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format = _gst_gl_format_from_gl_texture_type (tex_format);
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type = GL_UNSIGNED_BYTE;
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if (tex_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
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type = GL_UNSIGNED_SHORT_5_6_5;
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return _gl_format_type_n_bytes (format, type);
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}
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GstVideoGLTextureType
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gst_gl_texture_type_from_format (GstVideoFormat v_format, guint plane)
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{
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switch (v_format) {
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_BGRx:
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case GST_VIDEO_FORMAT_xRGB:
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case GST_VIDEO_FORMAT_xBGR:
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_BGRA:
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case GST_VIDEO_FORMAT_ARGB:
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case GST_VIDEO_FORMAT_ABGR:
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case GST_VIDEO_FORMAT_AYUV:
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return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
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break;
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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return GST_VIDEO_GL_TEXTURE_TYPE_RGB;
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break;
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case GST_VIDEO_FORMAT_GRAY8:
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return GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
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break;
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case GST_VIDEO_FORMAT_GRAY16_BE:
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case GST_VIDEO_FORMAT_GRAY16_LE:
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return GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA;
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break;
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
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break;
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case GST_VIDEO_FORMAT_NV12:
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case GST_VIDEO_FORMAT_NV21:
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if (plane == 0)
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return GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
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return GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA;
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break;
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case GST_VIDEO_FORMAT_Y444:
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case GST_VIDEO_FORMAT_Y42B:
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case GST_VIDEO_FORMAT_Y41B:
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_YV12:
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return GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
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}
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static inline guint
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_get_plane_width (GstVideoInfo * info, guint plane)
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{
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if (GST_VIDEO_INFO_FORMAT (info) == GST_VIDEO_FORMAT_YUY2
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|| GST_VIDEO_INFO_FORMAT (info) == GST_VIDEO_FORMAT_UYVY) {
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return GST_VIDEO_INFO_COMP_WIDTH (info, 1);
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}
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if (GST_VIDEO_INFO_IS_YUV (info))
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/* For now component width and plane width are the same and the
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* plane-component mapping matches
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*/
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return GST_VIDEO_INFO_COMP_WIDTH (info, plane);
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else /* RGB, GRAY */
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return GST_VIDEO_INFO_WIDTH (info);
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}
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static inline guint
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_get_plane_height (GstVideoInfo * info, guint plane)
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{
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if (GST_VIDEO_INFO_IS_YUV (info))
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/* For now component width and plane width are the same and the
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* plane-component mapping matches
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*/
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return GST_VIDEO_INFO_COMP_HEIGHT (info, plane);
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else /* RGB, GRAY */
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return GST_VIDEO_INFO_HEIGHT (info);
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}
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typedef struct _GenTexture
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{
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guint width, height;
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GLenum gl_format;
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GLenum gl_type;
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guint result;
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} GenTexture;
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static void
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_generate_texture (GstGLContext * context, GenTexture * data)
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{
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const GstGLFuncs *gl = context->gl_vtable;
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GST_CAT_TRACE (GST_CAT_GL_MEMORY,
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"Generating texture format:%u type:%u dimensions:%ux%u", data->gl_format,
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data->gl_type, data->width, data->height);
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gl->GenTextures (1, &data->result);
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gl->BindTexture (GL_TEXTURE_2D, data->result);
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gl->TexImage2D (GL_TEXTURE_2D, 0, data->gl_format, data->width,
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data->height, 0, data->gl_format, data->gl_type, NULL);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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GST_CAT_LOG (GST_CAT_GL_MEMORY, "generated texture id:%d", data->result);
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}
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static void
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_upload_memory (GstGLContext * context, GstGLMemory * gl_mem)
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{
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const GstGLFuncs *gl;
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GLenum gl_format, gl_type;
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if (!GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) {
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return;
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}
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gl = context->gl_vtable;
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gl_type = GL_UNSIGNED_BYTE;
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if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
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gl_type = GL_UNSIGNED_SHORT_5_6_5;
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gl_format = _gst_gl_format_from_gl_texture_type (gl_mem->tex_type);
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#if GST_GL_HAVE_OPENGL || GST_GL_HAVE_GLES3
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if (USING_OPENGL (context) || USING_GLES3 (context)) {
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gl->PixelStorei (GL_UNPACK_ROW_LENGTH, gl_mem->unpack_length);
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}
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#endif
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#if GST_GL_HAVE_GLES2
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if (USING_GLES2 (context)) {
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gl->PixelStorei (GL_UNPACK_ALIGNMENT, gl_mem->unpack_length);
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}
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#endif
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GST_CAT_LOG (GST_CAT_GL_MEMORY, "upload for texture id:%u, %ux%u",
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gl_mem->tex_id, gl_mem->width, gl_mem->height);
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gl->BindTexture (GL_TEXTURE_2D, gl_mem->tex_id);
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gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, gl_mem->width, gl_mem->height,
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gl_format, gl_type, gl_mem->data);
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/* Reset to default values */
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#if GST_GL_HAVE_OPENGL || GST_GL_HAVE_GLES3
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if (USING_OPENGL (context) || USING_GLES3 (context)) {
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gl->PixelStorei (GL_UNPACK_ROW_LENGTH, 0);
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}
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#endif
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#if GST_GL_HAVE_GLES2
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if (USING_GLES2 (context)) {
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gl->PixelStorei (GL_UNPACK_ALIGNMENT, 4);
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}
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#endif
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gl->BindTexture (GL_TEXTURE_2D, 0);
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GST_GL_MEMORY_FLAG_UNSET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
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}
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static inline void
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_calculate_unpack_length (GstGLMemory * gl_mem)
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{
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guint n_gl_bytes;
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gl_mem->tex_scaling[0] = 1.0f;
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gl_mem->tex_scaling[1] = 1.0f;
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gl_mem->unpack_length = 1;
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n_gl_bytes = _gl_texture_type_n_bytes (gl_mem->tex_type);
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#if GST_GL_HAVE_OPENGL || GST_GL_HAVE_GLES3
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if (USING_OPENGL (gl_mem->context) || USING_GLES3 (gl_mem->context)) {
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gl_mem->unpack_length = gl_mem->stride / n_gl_bytes;
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}
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#endif
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#if GST_GL_HAVE_GLES2
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if (USING_GLES2 (gl_mem->context)) {
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guint j = 8;
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while (j >= n_gl_bytes) {
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/* GST_ROUND_UP_j(gl_mem->width * n_gl_bytes) */
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guint round_up_j = ((gl_mem->width * n_gl_bytes) + j - 1) & ~(j - 1);
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if (round_up_j == gl_mem->stride) {
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GST_CAT_LOG (GST_CAT_GL_MEMORY, "Found alignment of %u based on width "
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"(with plane width:%u, plane stride:%u and pixel stride:%u. "
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"RU%u(%u*%u) = %u)", j, gl_mem->width, gl_mem->stride, n_gl_bytes,
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j, gl_mem->width, n_gl_bytes, round_up_j);
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gl_mem->unpack_length = j;
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break;
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}
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j >>= 1;
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}
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if (j < n_gl_bytes) {
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/* Failed to find a suitable alignment, try based on plane_stride and
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* scale in the shader. Useful for alignments that are greater than 8.
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*/
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j = 8;
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while (j >= n_gl_bytes) {
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/* GST_ROUND_UP_j(gl_mem->stride) */
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guint round_up_j = ((gl_mem->stride) + j - 1) & ~(j - 1);
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if (round_up_j == gl_mem->stride) {
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GST_CAT_LOG (GST_CAT_GL_MEMORY, "Found alignment of %u based on "
|
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"stride (with plane stride:%u and pixel stride:%u. "
|
|
"RU%u(%u) = %u)", j, gl_mem->stride, n_gl_bytes, j,
|
|
gl_mem->stride, round_up_j);
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|
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gl_mem->unpack_length = j;
|
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gl_mem->tex_scaling[0] =
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(gfloat) (gl_mem->width * n_gl_bytes) / (gfloat) gl_mem->stride;
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break;
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}
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j >>= 1;
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}
|
|
|
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if (j < n_gl_bytes) {
|
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GST_CAT_ERROR
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(GST_CAT_GL_MEMORY, "Failed to find matching alignment. Image may "
|
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"look corrupted. plane width:%u, plane stride:%u and pixel "
|
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"stride:%u", gl_mem->width, gl_mem->stride, n_gl_bytes);
|
|
}
|
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}
|
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}
|
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#endif
|
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}
|
|
|
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static void
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_download_memory (GstGLContext * context, GstGLMemory * gl_mem)
|
|
{
|
|
const GstGLFuncs *gl;
|
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guint format, type;
|
|
GLuint fboId;
|
|
|
|
gl = context->gl_vtable;
|
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format = _gst_gl_format_from_gl_texture_type (gl_mem->tex_type);
|
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type = GL_UNSIGNED_BYTE;
|
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if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
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type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
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if (!gl->GenFramebuffers) {
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gst_gl_context_set_error (context, "Cannot download GL texture "
|
|
"without support for Framebuffers");
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goto error;
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}
|
|
|
|
if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2
|
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&& (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
|
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|| gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA)) {
|
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gst_gl_context_set_error (context, "Cannot download GL luminance/"
|
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"luminance alpha textures");
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goto error;
|
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}
|
|
|
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GST_CAT_LOG (GST_CAT_GL_MEMORY, "downloading memory %p, tex %u into %p",
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gl_mem, gl_mem->tex_id, gl_mem->data);
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|
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if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
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|| gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA) {
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gl->BindTexture (GL_TEXTURE_2D, gl_mem->tex_id);
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gl->GetTexImage (GL_TEXTURE_2D, 0, format, type, gl_mem->data);
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gl->BindTexture (GL_TEXTURE_2D, 0);
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} else {
|
|
/* FIXME: try and avoid creating and destroying fbo's every download... */
|
|
/* create a framebuffer object */
|
|
gl->GenFramebuffers (1, &fboId);
|
|
gl->BindFramebuffer (GL_FRAMEBUFFER, fboId);
|
|
|
|
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
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GL_TEXTURE_2D, gl_mem->tex_id, 0);
|
|
|
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if (!gst_gl_context_check_framebuffer_status (context))
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goto fbo_error;
|
|
|
|
gl->ReadPixels (0, 0, gl_mem->width, gl_mem->height, format, type,
|
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gl_mem->data);
|
|
|
|
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
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|
|
|
fbo_error:
|
|
gl->DeleteFramebuffers (1, &fboId);
|
|
}
|
|
|
|
error:
|
|
return;
|
|
}
|
|
|
|
static void
|
|
_gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
|
|
GstGLContext * context, GstVideoGLTextureType tex_type, gint width,
|
|
gint height, gint stride, gpointer user_data, GDestroyNotify notify)
|
|
{
|
|
gsize maxsize;
|
|
|
|
maxsize = _gl_texture_type_n_bytes (tex_type) * stride * height;
|
|
|
|
gst_memory_init (GST_MEMORY_CAST (mem), GST_MEMORY_FLAG_NO_SHARE,
|
|
allocator, parent, maxsize, 0, 0, maxsize);
|
|
|
|
mem->context = gst_object_ref (context);
|
|
mem->tex_type = tex_type;
|
|
mem->width = width;
|
|
mem->height = height;
|
|
mem->stride = stride;
|
|
mem->notify = notify;
|
|
mem->user_data = user_data;
|
|
mem->data_wrapped = FALSE;
|
|
mem->texture_wrapped = FALSE;
|
|
|
|
_calculate_unpack_length (mem);
|
|
|
|
GST_CAT_DEBUG (GST_CAT_GL_MEMORY, "new GL texture memory:%p format:%u "
|
|
"dimensions:%ux%u", mem, tex_type, width, height);
|
|
}
|
|
|
|
static GstGLMemory *
|
|
_gl_mem_new (GstAllocator * allocator, GstMemory * parent,
|
|
GstGLContext * context, GstVideoGLTextureType tex_type, gint width,
|
|
gint height, gint stride, gpointer user_data, GDestroyNotify notify)
|
|
{
|
|
GstGLMemory *mem;
|
|
GenTexture data = { 0, };
|
|
|
|
data.width = width;
|
|
data.height = height;
|
|
data.gl_format = _gst_gl_format_from_gl_texture_type (tex_type);
|
|
data.gl_type = GL_UNSIGNED_BYTE;
|
|
if (tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
|
|
data.gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
|
gst_gl_context_thread_add (context,
|
|
(GstGLContextThreadFunc) _generate_texture, &data);
|
|
if (!data.result) {
|
|
GST_CAT_WARNING (GST_CAT_GL_MEMORY,
|
|
"Could not create GL texture with context:%p", context);
|
|
}
|
|
|
|
GST_CAT_TRACE (GST_CAT_GL_MEMORY, "created texture %u", data.result);
|
|
|
|
mem = g_slice_alloc (sizeof (GstGLMemory));
|
|
_gl_mem_init (mem, allocator, parent, context, tex_type, width, height,
|
|
stride, user_data, notify);
|
|
|
|
mem->tex_id = data.result;
|
|
|
|
return mem;
|
|
}
|
|
|
|
static gpointer
|
|
_gl_mem_map (GstGLMemory * gl_mem, gsize maxsize, GstMapFlags flags)
|
|
{
|
|
gpointer data;
|
|
|
|
g_return_val_if_fail (maxsize == gl_mem->mem.maxsize, NULL);
|
|
|
|
if ((flags & GST_MAP_GL) == GST_MAP_GL) {
|
|
if ((flags & GST_MAP_READ) == GST_MAP_READ) {
|
|
GST_CAT_TRACE (GST_CAT_GL_MEMORY, "mapping GL texture:%u for reading",
|
|
gl_mem->tex_id);
|
|
if (GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) {
|
|
gst_gl_context_thread_add (gl_mem->context,
|
|
(GstGLContextThreadFunc) _upload_memory, gl_mem);
|
|
GST_GL_MEMORY_FLAG_UNSET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
|
|
}
|
|
} else {
|
|
GST_CAT_TRACE (GST_CAT_GL_MEMORY, "mapping GL texture:%u for writing",
|
|
gl_mem->tex_id);
|
|
}
|
|
|
|
data = &gl_mem->tex_id;
|
|
} else { /* not GL */
|
|
if ((flags & GST_MAP_READ) == GST_MAP_READ) {
|
|
GST_CAT_TRACE (GST_CAT_GL_MEMORY,
|
|
"mapping GL texture:%u for reading from system memory",
|
|
gl_mem->tex_id);
|
|
if (GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD)) {
|
|
gst_gl_context_thread_add (gl_mem->context,
|
|
(GstGLContextThreadFunc) _download_memory, gl_mem);
|
|
GST_GL_MEMORY_FLAG_UNSET (gl_mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD);
|
|
}
|
|
} else {
|
|
GST_CAT_TRACE (GST_CAT_GL_MEMORY,
|
|
"mapping GL texture:%u for writing to system memory", gl_mem->tex_id);
|
|
}
|
|
|
|
data = gl_mem->data;
|
|
}
|
|
|
|
gl_mem->map_flags = flags;
|
|
|
|
return data;
|
|
}
|
|
|
|
static void
|
|
_gl_mem_unmap (GstGLMemory * gl_mem)
|
|
{
|
|
if ((gl_mem->map_flags & GST_MAP_WRITE) == GST_MAP_WRITE) {
|
|
if ((gl_mem->map_flags & GST_MAP_GL) == GST_MAP_GL) {
|
|
GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD);
|
|
} else {
|
|
GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
|
|
}
|
|
}
|
|
|
|
gl_mem->map_flags = 0;
|
|
}
|
|
|
|
static void
|
|
_gl_mem_copy_thread (GstGLContext * context, gpointer data)
|
|
{
|
|
const GstGLFuncs *gl;
|
|
GstGLMemoryCopyParams *copy_params;
|
|
GstGLMemory *src;
|
|
guint tex_id;
|
|
GLuint fboId;
|
|
gsize out_width, out_height;
|
|
GLuint out_gl_format, out_gl_type;
|
|
GLuint in_gl_format, in_gl_type;
|
|
gsize in_size, out_size;
|
|
|
|
copy_params = (GstGLMemoryCopyParams *) data;
|
|
src = copy_params->src;
|
|
tex_id = copy_params->tex_id;
|
|
out_width = copy_params->out_width;
|
|
out_height = copy_params->out_height;
|
|
|
|
gl = src->context->gl_vtable;
|
|
out_gl_format = _gst_gl_format_from_gl_texture_type (copy_params->out_format);
|
|
out_gl_type = GL_UNSIGNED_BYTE;
|
|
if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
|
|
out_gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
in_gl_format = _gst_gl_format_from_gl_texture_type (src->tex_type);
|
|
in_gl_type = GL_UNSIGNED_BYTE;
|
|
if (src->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
|
|
in_gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
|
if (!gl->GenFramebuffers) {
|
|
gst_gl_context_set_error (src->context,
|
|
"Context, EXT_framebuffer_object not supported");
|
|
goto error;
|
|
}
|
|
|
|
in_size = _gl_format_type_n_bytes (in_gl_format, in_gl_type) * src->width *
|
|
src->height;
|
|
out_size = _gl_format_type_n_bytes (out_gl_format, out_gl_type) * out_width *
|
|
out_height;
|
|
|
|
if (copy_params->respecify) {
|
|
if (in_size != out_size) {
|
|
GST_ERROR ("Cannot copy between textures with backing data of different"
|
|
"sizes. input %" G_GSIZE_FORMAT " output %" G_GSIZE_FORMAT, in_size,
|
|
out_size);
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
if (!tex_id) {
|
|
GenTexture data = { 0, };
|
|
data.width = copy_params->out_width;
|
|
data.height = copy_params->out_height;
|
|
data.gl_format = out_gl_format;
|
|
data.gl_type = GL_UNSIGNED_BYTE;
|
|
if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
|
|
data.gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
|
_generate_texture (context, &data);
|
|
tex_id = data.result;
|
|
}
|
|
|
|
if (!tex_id) {
|
|
GST_CAT_WARNING (GST_CAT_GL_MEMORY,
|
|
"Could not create GL texture with context:%p", src->context);
|
|
}
|
|
|
|
GST_CAT_LOG (GST_CAT_GL_MEMORY, "copying memory %p, tex %u into texture %i",
|
|
src, src->tex_id, tex_id);
|
|
|
|
/* FIXME: try and avoid creating and destroying fbo's every copy... */
|
|
/* create a framebuffer object */
|
|
gl->GenFramebuffers (1, &fboId);
|
|
gl->BindFramebuffer (GL_FRAMEBUFFER, fboId);
|
|
|
|
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, src->tex_id, 0);
|
|
|
|
if (!gst_gl_context_check_framebuffer_status (src->context))
|
|
goto fbo_error;
|
|
|
|
gl->BindTexture (GL_TEXTURE_2D, tex_id);
|
|
if (copy_params->respecify) {
|
|
if (!gl->GenBuffers) {
|
|
gst_gl_context_set_error (context, "Cannot reinterpret texture contents "
|
|
"without buffer objects");
|
|
gl->BindTexture (GL_TEXTURE_2D, 0);
|
|
goto fbo_error;
|
|
}
|
|
|
|
if (!src->pbo)
|
|
gl->GenBuffers (1, &src->pbo);
|
|
|
|
GST_TRACE ("copying texture data with size of %u*%u*%u",
|
|
_gl_format_type_n_bytes (in_gl_format, in_gl_type), src->width,
|
|
src->height);
|
|
|
|
/* copy tex */
|
|
gl->BindBuffer (GL_PIXEL_PACK_BUFFER, src->pbo);
|
|
gl->BufferData (GL_PIXEL_PACK_BUFFER, in_size, NULL, GL_STREAM_COPY);
|
|
gl->ReadPixels (0, 0, src->width, src->height, in_gl_format, in_gl_type, 0);
|
|
gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0);
|
|
|
|
gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, src->pbo);
|
|
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, out_width, out_height,
|
|
out_gl_format, out_gl_type, 0);
|
|
|
|
gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
|
|
} else { /* different sizes */
|
|
gl->CopyTexImage2D (GL_TEXTURE_2D, 0, out_gl_format, 0, 0, out_width,
|
|
out_height, 0);
|
|
}
|
|
|
|
gl->BindTexture (GL_TEXTURE_2D, 0);
|
|
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
|
|
|
|
gl->DeleteFramebuffers (1, &fboId);
|
|
|
|
copy_params->tex_id = tex_id;
|
|
copy_params->result = TRUE;
|
|
|
|
return;
|
|
|
|
/* ERRORS */
|
|
fbo_error:
|
|
{
|
|
gl->DeleteFramebuffers (1, &fboId);
|
|
|
|
copy_params->tex_id = 0;
|
|
copy_params->result = FALSE;
|
|
return;
|
|
}
|
|
|
|
error:
|
|
{
|
|
copy_params->result = FALSE;
|
|
return;
|
|
}
|
|
}
|
|
|
|
static GstMemory *
|
|
_gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
|
|
{
|
|
GstGLMemory *dest;
|
|
|
|
if (GST_GL_MEMORY_FLAG_IS_SET (src, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) {
|
|
dest = _gl_mem_new (src->mem.allocator, NULL, src->context, src->tex_type,
|
|
src->width, src->height, src->stride, NULL, NULL);
|
|
dest->data = g_malloc (src->mem.maxsize);
|
|
memcpy (dest->data, src->data, src->mem.maxsize);
|
|
GST_GL_MEMORY_FLAG_SET (dest, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
|
|
} else {
|
|
GstGLMemoryCopyParams copy_params;
|
|
|
|
copy_params.src = src;
|
|
copy_params.tex_id = 0;
|
|
copy_params.out_format = src->tex_type;
|
|
copy_params.out_width = src->width;
|
|
copy_params.out_height = src->height;
|
|
copy_params.respecify = FALSE;
|
|
|
|
gst_gl_context_thread_add (src->context, _gl_mem_copy_thread, ©_params);
|
|
|
|
dest = g_slice_alloc (sizeof (GstGLMemory));
|
|
_gl_mem_init (dest, src->mem.allocator, NULL, src->context, src->tex_type,
|
|
src->width, src->height, src->stride, NULL, NULL);
|
|
|
|
if (!copy_params.result) {
|
|
GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory");
|
|
gst_memory_unref ((GstMemory *) dest);
|
|
return NULL;
|
|
}
|
|
|
|
dest->tex_id = copy_params.tex_id;
|
|
dest->data = g_malloc (src->mem.maxsize);
|
|
if (dest->data == NULL) {
|
|
GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory");
|
|
gst_memory_unref ((GstMemory *) dest);
|
|
return NULL;
|
|
}
|
|
GST_GL_MEMORY_FLAG_SET (dest, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD);
|
|
}
|
|
|
|
return (GstMemory *) dest;
|
|
}
|
|
|
|
static GstMemory *
|
|
_gl_mem_share (GstGLMemory * mem, gssize offset, gssize size)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static gboolean
|
|
_gl_mem_is_span (GstGLMemory * mem1, GstGLMemory * mem2, gsize * offset)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
static GstMemory *
|
|
_gl_mem_alloc (GstAllocator * allocator, gsize size,
|
|
GstAllocationParams * params)
|
|
{
|
|
g_warning ("use gst_gl_memory_alloc () to allocate from this "
|
|
"GstGLMemory allocator");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void
|
|
_destroy_gl_objects (GstGLContext * context, GstGLMemory * gl_mem)
|
|
{
|
|
const GstGLFuncs *gl = context->gl_vtable;
|
|
|
|
if (gl_mem->tex_id && !gl_mem->texture_wrapped)
|
|
gl->DeleteTextures (1, &gl_mem->tex_id);
|
|
|
|
if (gl_mem->pbo)
|
|
gl->DeleteBuffers (1, &gl_mem->pbo);
|
|
}
|
|
|
|
static void
|
|
_gl_mem_free (GstAllocator * allocator, GstMemory * mem)
|
|
{
|
|
GstGLMemory *gl_mem = (GstGLMemory *) mem;
|
|
|
|
gst_gl_context_thread_add (gl_mem->context,
|
|
(GstGLContextThreadFunc) _destroy_gl_objects, gl_mem);
|
|
|
|
if (gl_mem->notify)
|
|
gl_mem->notify (gl_mem->user_data);
|
|
|
|
if (gl_mem->data && !gl_mem->data_wrapped) {
|
|
g_free (gl_mem->data);
|
|
gl_mem->data = NULL;
|
|
}
|
|
|
|
gst_object_unref (gl_mem->context);
|
|
g_slice_free (GstGLMemory, gl_mem);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_copy_into_texture:
|
|
* @gl_mem:a #GstGLMemory
|
|
* @tex_id:OpenGL texture id
|
|
* @tex_type: a #GstVIdeoGLTextureType
|
|
* @width: width of @tex_id
|
|
* @height: height of @tex_id
|
|
* @respecify: whether to copy the data or copy per texel
|
|
*
|
|
* Copies @gl_mem into the texture specfified by @tex_id. The format of @tex_id
|
|
* is specified by @tex_type, @width and @height.
|
|
*
|
|
* If @respecify is %TRUE, then the copy is performed in terms of the texture
|
|
* data. This is useful for splitting RGBA textures into RG or R textures or
|
|
* vice versa. The requirement for this to succeed is that the backing texture
|
|
* data must be the same size, i.e. say a RGBA8 texture is converted into a RG8
|
|
* texture, then the RG texture must have twice as many pixels available for
|
|
* output as the RGBA texture.
|
|
*
|
|
* Otherwise, if @respecify is %FALSE, then the copy is performed per texel
|
|
* using glCopyTexImage. See the OpenGL specification for details on the
|
|
* mappings between texture formats.
|
|
*
|
|
* Returns: Whether the copy suceeded
|
|
*/
|
|
gboolean
|
|
gst_gl_memory_copy_into_texture (GstGLMemory * gl_mem, guint tex_id,
|
|
GstVideoGLTextureType tex_type, gint width, gint height, gboolean respecify)
|
|
{
|
|
GstGLMemoryCopyParams copy_params;
|
|
|
|
copy_params.src = gl_mem;
|
|
copy_params.tex_id = tex_id;
|
|
copy_params.out_format = tex_type;
|
|
copy_params.out_width = width;
|
|
copy_params.out_height = height;
|
|
copy_params.respecify = respecify;
|
|
|
|
gst_gl_context_thread_add (gl_mem->context, _gl_mem_copy_thread,
|
|
©_params);
|
|
|
|
return copy_params.result;
|
|
}
|
|
|
|
GstGLMemory *
|
|
gst_gl_memory_wrapped_texture (GstGLContext * context, guint texture_id,
|
|
GstVideoGLTextureType tex_type, gint width, gint height, gpointer user_data,
|
|
GDestroyNotify notify)
|
|
{
|
|
GstGLMemory *mem;
|
|
guint n_gl_bytes = _gl_texture_type_n_bytes (tex_type);
|
|
|
|
mem = g_slice_alloc (sizeof (GstGLMemory));
|
|
_gl_mem_init (mem, _gl_allocator, NULL, context, tex_type, width, height,
|
|
width * n_gl_bytes, NULL, NULL);
|
|
|
|
mem->tex_id = texture_id;
|
|
mem->texture_wrapped = TRUE;
|
|
mem->data = g_malloc (mem->mem.maxsize);
|
|
if (mem->data == NULL) {
|
|
gst_memory_unref ((GstMemory *) mem);
|
|
return NULL;
|
|
}
|
|
|
|
GST_GL_MEMORY_FLAG_SET (mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD);
|
|
|
|
return mem;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_alloc:
|
|
* @context:a #GstGLContext
|
|
* @v_info: the #GstVideoInfo of the memory
|
|
*
|
|
* Returns: a #GstMemory object with a GL texture specified by @v_info
|
|
* from @context
|
|
*/
|
|
GstMemory *
|
|
gst_gl_memory_alloc (GstGLContext * context, GstVideoGLTextureType tex_type,
|
|
gint width, gint height, gint stride)
|
|
{
|
|
GstGLMemory *mem;
|
|
|
|
mem = _gl_mem_new (_gl_allocator, NULL, context, tex_type, width, height,
|
|
stride, NULL, NULL);
|
|
|
|
mem->data = g_malloc (mem->mem.maxsize);
|
|
if (mem->data == NULL) {
|
|
gst_memory_unref ((GstMemory *) mem);
|
|
return NULL;
|
|
}
|
|
|
|
return (GstMemory *) mem;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_wrapped
|
|
* @context:a #GstGLContext
|
|
* @v_info: the #GstVideoInfo of the memory and data
|
|
* @data: the data to wrap
|
|
* @user_data: data called with for @notify
|
|
* @notify: function called with @user_data when @data needs to be freed
|
|
*
|
|
* Returns: a #GstGLMemory object with a GL texture specified by @v_info
|
|
* from @context and contents specified by @data
|
|
*/
|
|
GstGLMemory *
|
|
gst_gl_memory_wrapped (GstGLContext * context, GstVideoGLTextureType tex_type,
|
|
gint width, gint height, gint stride, gpointer data, gpointer user_data,
|
|
GDestroyNotify notify)
|
|
{
|
|
GstGLMemory *mem;
|
|
|
|
mem = _gl_mem_new (_gl_allocator, NULL, context, tex_type, width, height,
|
|
stride, user_data, notify);
|
|
|
|
mem->data = data;
|
|
mem->data_wrapped = TRUE;
|
|
|
|
GST_GL_MEMORY_FLAG_SET (mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
|
|
|
|
return mem;
|
|
}
|
|
|
|
G_DEFINE_TYPE (GstGLAllocator, gst_gl_allocator, GST_TYPE_ALLOCATOR);
|
|
|
|
static void
|
|
gst_gl_allocator_class_init (GstGLAllocatorClass * klass)
|
|
{
|
|
GstAllocatorClass *allocator_class;
|
|
|
|
allocator_class = (GstAllocatorClass *) klass;
|
|
|
|
allocator_class->alloc = _gl_mem_alloc;
|
|
allocator_class->free = _gl_mem_free;
|
|
}
|
|
|
|
static void
|
|
gst_gl_allocator_init (GstGLAllocator * allocator)
|
|
{
|
|
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
|
|
|
|
alloc->mem_type = GST_GL_MEMORY_ALLOCATOR;
|
|
alloc->mem_map = (GstMemoryMapFunction) _gl_mem_map;
|
|
alloc->mem_unmap = (GstMemoryUnmapFunction) _gl_mem_unmap;
|
|
alloc->mem_copy = (GstMemoryCopyFunction) _gl_mem_copy;
|
|
alloc->mem_share = (GstMemoryShareFunction) _gl_mem_share;
|
|
alloc->mem_is_span = (GstMemoryIsSpanFunction) _gl_mem_is_span;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_init:
|
|
*
|
|
* Initializes the GL Memory allocator. It is safe to call this function
|
|
* multiple times. This must be called before any other GstGLMemory operation.
|
|
*/
|
|
void
|
|
gst_gl_memory_init (void)
|
|
{
|
|
static volatile gsize _init = 0;
|
|
|
|
if (g_once_init_enter (&_init)) {
|
|
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0, "OpenGL Memory");
|
|
|
|
_gl_allocator = g_object_new (gst_gl_allocator_get_type (), NULL);
|
|
|
|
gst_allocator_register (GST_GL_MEMORY_ALLOCATOR,
|
|
gst_object_ref (_gl_allocator));
|
|
g_once_init_leave (&_init, 1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* gst_is_gl_memory:
|
|
* @mem:a #GstMemory
|
|
*
|
|
* Returns: whether the memory at @mem is a #GstGLMemory
|
|
*/
|
|
gboolean
|
|
gst_is_gl_memory (GstMemory * mem)
|
|
{
|
|
return mem != NULL && mem->allocator == _gl_allocator;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_setup_buffer:
|
|
* @context: a #GstGLContext
|
|
* @info: a #GstVideoInfo
|
|
* @buffer: a #GstBuffer
|
|
*
|
|
* Adds the required #GstGLMemory<!-- -->s with the correct configuration to
|
|
* @buffer based on @info.
|
|
*
|
|
* Returns: whether the memory's were sucessfully added.
|
|
*/
|
|
gboolean
|
|
gst_gl_memory_setup_buffer (GstGLContext * context, GstVideoInfo * info,
|
|
GstBuffer * buffer)
|
|
{
|
|
GstGLMemory *gl_mem[GST_VIDEO_MAX_PLANES] = { NULL, };
|
|
GstVideoGLTextureType tex_type;
|
|
guint n_mem, i;
|
|
|
|
n_mem = GST_VIDEO_INFO_N_PLANES (info);
|
|
|
|
for (i = 0; i < n_mem; i++) {
|
|
tex_type =
|
|
gst_gl_texture_type_from_format (GST_VIDEO_INFO_FORMAT (info), i);
|
|
gl_mem[i] =
|
|
(GstGLMemory *) gst_gl_memory_alloc (context, tex_type,
|
|
_get_plane_width (info, i), _get_plane_height (info, i),
|
|
GST_VIDEO_INFO_PLANE_STRIDE (info, i));
|
|
|
|
gst_buffer_append_memory (buffer, (GstMemory *) gl_mem[i]);
|
|
}
|
|
|
|
gst_buffer_add_video_meta_full (buffer, 0,
|
|
GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
|
|
GST_VIDEO_INFO_HEIGHT (info), n_mem, info->offset, info->stride);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_setup_wrapped:
|
|
* @context: a #GstGLContext
|
|
* @info: a #GstVideoInfo
|
|
* @data: a list of per plane data pointers
|
|
* @textures: (transfer out): a list of #GstGLMemory
|
|
*
|
|
* Wraps per plane data pointer in @data into the corresponding entry in
|
|
* @textures based on @info.
|
|
*
|
|
* Returns: whether the memory's were sucessfully created.
|
|
*/
|
|
gboolean
|
|
gst_gl_memory_setup_wrapped (GstGLContext * context, GstVideoInfo * info,
|
|
gpointer data[GST_VIDEO_MAX_PLANES],
|
|
GstGLMemory * textures[GST_VIDEO_MAX_PLANES])
|
|
{
|
|
GstVideoGLTextureType tex_type;
|
|
gint i;
|
|
|
|
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) {
|
|
tex_type =
|
|
gst_gl_texture_type_from_format (GST_VIDEO_INFO_FORMAT (info), i);
|
|
|
|
textures[i] = (GstGLMemory *) gst_gl_memory_wrapped (context, tex_type,
|
|
_get_plane_width (info, i), _get_plane_height (info, i),
|
|
GST_VIDEO_INFO_PLANE_STRIDE (info, i), data[i], NULL, NULL);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|