gstreamer/sys/d3d11
Seungha Yang 6bdf09d252 d3d11decoder: Fix deadlock when DPB texture pool is full
Unlike other stateless decoder implementations (e.g., VA),
our DPB pool cannot be grown since we are using
texture array (pre-allocated, fixed-size d3d11 texture pool).
So, if there's no more available texture to use,
there's no way other than copying it to downstream's
d3d11 buffer pool. Otherwise deadlock will happen.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2003>
2021-02-03 20:46:22 +00:00
..
gstd3d11basefilter.c d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11basefilter.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11colorconvert.c d3d11: Don't use hardcoded maximum resolution value 2021-01-20 19:31:27 +09:00
gstd3d11colorconvert.h d3d11convert: Add new subclasses for only color convert or resize 2020-10-16 17:02:15 +00:00
gstd3d11colorconverter.c d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11colorconverter.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11compositor.c d3d11: Don't use hardcoded maximum resolution value 2021-01-20 19:31:27 +09:00
gstd3d11compositor.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11compositorbin.c d3d11: Don't use hardcoded maximum resolution value 2021-01-20 19:31:27 +09:00
gstd3d11compositorbin.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11decoder.c d3d11decoder: Fix deadlock when DPB texture pool is full 2021-02-03 20:46:22 +00:00
gstd3d11decoder.h d3d11decoder: Fix deadlock when DPB texture pool is full 2021-02-03 20:46:22 +00:00
gstd3d11desktopdup.cpp d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11desktopdup.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11desktopdupsrc.c d3d11: Don't use hardcoded maximum resolution value 2021-01-20 19:31:27 +09:00
gstd3d11desktopdupsrc.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11download.c d3d11: Don't use hardcoded maximum resolution value 2021-01-20 19:31:27 +09:00
gstd3d11download.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11h264dec.c d3d11decoder: Fix deadlock when DPB texture pool is full 2021-02-03 20:46:22 +00:00
gstd3d11h264dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11h265dec.c d3d11decoder: Fix deadlock when DPB texture pool is full 2021-02-03 20:46:22 +00:00
gstd3d11h265dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11mpeg2dec.c d3d11decoder: Fix deadlock when DPB texture pool is full 2021-02-03 20:46:22 +00:00
gstd3d11mpeg2dec.h d3d11: Add support for MPEG-2 video decoding 2021-01-25 18:05:53 +00:00
gstd3d11overlaycompositor.c d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11overlaycompositor.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11pluginutils.c d3d11: Don't use hardcoded maximum resolution value 2021-01-20 19:31:27 +09:00
gstd3d11pluginutils.h d3d11: Don't use hardcoded maximum resolution value 2021-01-20 19:31:27 +09:00
gstd3d11shader.c d3d11: Suppress some warning debug messages 2021-01-27 04:46:42 +09:00
gstd3d11shader.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11upload.c d3d11: Don't use hardcoded maximum resolution value 2021-01-20 19:31:27 +09:00
gstd3d11upload.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11videoprocessor.c d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11videoprocessor.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11videosink.c d3d11videosink: Don't limit max buffers of buffer pool 2021-01-27 20:08:51 +00:00
gstd3d11videosink.h d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
gstd3d11videosinkbin.c d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
gstd3d11videosinkbin.h d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
gstd3d11vp8dec.c d3d11decoder: Fix deadlock when DPB texture pool is full 2021-02-03 20:46:22 +00:00
gstd3d11vp8dec.h d3d11decoder: Add VP8 decoder element 2020-04-22 23:20:44 +00:00
gstd3d11vp9dec.c d3d11decoder: Fix deadlock when DPB texture pool is full 2021-02-03 20:46:22 +00:00
gstd3d11vp9dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11window.cpp d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
gstd3d11window.h d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
gstd3d11window_corewindow.cpp d3d11videosink: Fix MSVC build warnings around UWP code 2021-01-19 11:23:56 +00:00
gstd3d11window_corewindow.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11window_dummy.cpp d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
gstd3d11window_dummy.h d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
gstd3d11window_swapchainpanel.cpp d3d11videosink: Fix MSVC build warnings around UWP code 2021-01-19 11:23:56 +00:00
gstd3d11window_swapchainpanel.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11window_win32.cpp d3d11videosink: Fix ugly thread name for Win32 window impl. 2021-01-19 11:23:56 +00:00
gstd3d11window_win32.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
meson.build d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
plugin.c d3d11: Add support for MPEG-2 video decoding 2021-01-25 18:05:53 +00:00