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Original commit message from CVS: * docs/Makefile.am: * docs/manual/elements-api.xml: restructure so that common stuff is shown first * docs/manual/init-api.xml: convert to examples * docs/manual/manual.xml: * docs/manuals.mak: * docs/url.entities: link to API on the website, possibly override later in build * examples/manual/.cvsignore: ignore more * examples/manual/Makefile.am: add more examples * examples/manual/extract.pl: error out on failure
202 lines
6.7 KiB
XML
202 lines
6.7 KiB
XML
<chapter id="chapter-elements-api">
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<title>Elements</title>
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<sect1 id="section-elements-create">
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<title>Creating a GstElement</title>
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<para>
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The simplest way to create an element is to use
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<ulink type="http"
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url="&URLAPI;GstElementFactory.html#gst-element-factory-make">
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<function>gst_element_factory_make</function>
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</ulink>.
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This function takes a factory name and an element name for the newly created
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element.
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The name of the
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element is something you can use later on to look up the element in
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a bin, for example. You can pass <symbol>NULL</symbol> as the name
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argument to get a unique, default name.
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</para>
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<para>
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When you don't need the element anymore, you need to unref it using
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<ulink type="http"
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url="&URLAPI;GstObject.html#gst-object-unref">
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<function>gst_object_unref</function></ulink>.
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This decreases the reference count for the element by 1. An element has a
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refcount of 1 when it gets created. An element gets destroyed completely
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when the refcount is decreased to 0.
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</para>
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<para>
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The following example &EXAFOOT; shows how to create an element named
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<emphasis>source</emphasis> from the element factory named
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<emphasis>fakesrc</emphasis>. It checks if the creation succeeded.
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After checking, it unrefs the element.
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</para>
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<programlisting>
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<![CDATA[
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/* example-begin elementmake.c */
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#include <gst/gst.h>
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int
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main (int argc, char *argv[])
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{
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GstElement *element;
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gst_init (&argc, &argv);
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element = gst_element_factory_make ("fakesrc", "source");
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if (!element) {
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g_error ("Could not create an element from 'fakesrc' factory.\n");
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}
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gst_object_unref (GST_OBJECT (element));
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return 0;
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}
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/* example-end elementmake.c */
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]]>
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</programlisting>
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<para>
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<function>gst_element_factory_make</function> is actually a shorthand
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for a combination of two functions.
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A
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<ulink type="http"
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url="&URLAPI;GstElement.html"><classname>GstElement</classname></ulink>
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object is created from a factory.
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To create the element, you have to get access to a
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<ulink type="http" url="&URLAPI;GstElementFactory.html">
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<classname>GstElementFactory</classname></ulink>
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object using a unique factory name.
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This is done with
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<ulink type="http"
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url="&URLAPI;GstElementFactory.html#gst-element-factory-find">
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<function>gst_element_factory_find</function></ulink>.
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</para>
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<para>
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The following code fragment is used to get a factory that can be used
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to create the <emphasis>fakesrc</emphasis> element, a fake data source.
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</para>
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<programlisting>
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GstElementFactory *factory;
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factory = gst_element_factory_find ("fakesrc");
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</programlisting>
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<para>
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Once you have the handle to the element factory, you can create a
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real element with the following code fragment:
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</para>
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<programlisting>
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GstElement *element;
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element = gst_element_factory_create (factory, "source");
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</programlisting>
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<para>
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<ulink type="http"
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url="&URLAPI;GstElementFactory.html#gst-element-factory-create">
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<function>gst_element_factory_create</function></ulink>
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will use the element factory to create an element with the given name.
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</para>
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</sect1>
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<sect1 id="section-elements-properties">
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<title>GstElement properties</title>
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<para>
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A <ulink type="http" url="&URLAPI;GstElement.html">
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<classname>GstElement</classname></ulink> can have several properties
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which are implemented using standard <classname>GObject</classname>
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properties. The usual <classname>GObject</classname> methods to query,
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set and get property values and <classname>GParamSpecs</classname>
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are therefore supported.
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</para>
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<para>
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Every <ulink type="http" url="&URLAPI;GstElementFactory.html">
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<classname>GstElement</classname></ulink> inherits at least
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one property of its parent <classname>GstObject</classname>:
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the "name" property. This is the name you provide to the
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functions <function>gst_element_factory_make</function> or
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<function>gst_element_factory_create</function>. You can get and set
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this property using the functions
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<function>gst_object_set_name</function>
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and <function>gst_object_get_name</function> or use the
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<classname>GObject</classname> property mechanism as shown below.
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</para>
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<programlisting>
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<![CDATA[
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/* example-begin elementget.c */
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#include <gst/gst.h>
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int
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main (int argc, char *argv[])
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{
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GstElement *element;
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GValue value = { 0, }; /* initialize the GValue for g_object_get() */
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gst_init (&argc, &argv);
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element = gst_element_factory_make ("fakesrc", "source");
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g_object_set (G_OBJECT (element), "name", "mysource", NULL);
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g_value_init (&value, G_TYPE_STRING);
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g_object_get_property (G_OBJECT (element), "name", &value);
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g_print ("The name of the source is '%s'.\n", g_value_get_string (&value));
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return 0;
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}
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/* example-end elementget.c */
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]]>
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</programlisting>
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<para>
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Most plugins provide additional properties to provide more information
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about their configuration or to configure the element.
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<command>gst-inspect</command> is a useful tool to query the properties
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of a particular element, it will also use property introspection to give
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a short explanation about the function of the property and about the
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parameter types and ranges it supports.
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</para>
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<para>
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For more information about <classname>GObject</classname>
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properties we recommend you read the <ulink
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url="http://developer.gnome.org/doc/API/2.0/gobject/index.html"
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type="http">GObject manual</ulink> and an introduction to <ulink
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url="http://le-hacker.org/papers/gobject/index.html" type="http">
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The Glib Object system</ulink>.
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</para>
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</sect1>
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<sect1 id="section-elements-signals">
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<title>GstElement signals</title>
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<para>
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A <ulink type="http" url="&URLAPI;gstreamer/html/GstElementFactory.html">
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<classname>GstElement</classname></ulink> also provides various
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<classname>GObject</classname> signals that can be used as a flexible
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callback mechanism.
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</para>
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</sect1>
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<sect1 id="section-elements-factories">
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<title>More about GstElementFactory</title>
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<para>
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We talk some more about the GstElementFactory object.
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</para>
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<sect2 id="section-elements-factories-details">
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<title>Getting information about an element using the factory details</title>
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<para>
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</para>
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</sect2>
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<sect2 id="section-elements-factories-padtemplates">
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<title>Finding out what pads an element can contain</title>
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<para>
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</para>
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</sect2>
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<sect2 id="section-elements-factories-query">
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<title>Different ways of querying the factories</title>
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<para>
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</para>
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</sect2>
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</sect1>
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</chapter>
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