mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-15 21:06:32 +00:00
e6c19a7922
Restore mistakenly deleted code in a previous MR https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6803 Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7138>
2243 lines
54 KiB
HLSL
2243 lines
54 KiB
HLSL
/* GStreamer
|
|
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef BUILDING_HLSL
|
|
struct PSColorSpace
|
|
{
|
|
float3 CoeffX;
|
|
float3 CoeffY;
|
|
float3 CoeffZ;
|
|
float3 Offset;
|
|
float3 Min;
|
|
float3 Max;
|
|
float padding;
|
|
};
|
|
|
|
cbuffer PsConstBuffer : register(b0)
|
|
{
|
|
PSColorSpace preCoeff;
|
|
PSColorSpace postCoeff;
|
|
PSColorSpace primariesCoeff;
|
|
float alphaFactor;
|
|
};
|
|
|
|
Texture2D shaderTexture[4] : register(t0);
|
|
Texture1D<float> gammaDecLUT : register(t4);
|
|
Texture1D<float> gammaEncLUT: register(t5);
|
|
SamplerState samplerState : register(s0);
|
|
SamplerState linearSampler : register(s1);
|
|
|
|
struct PS_INPUT
|
|
{
|
|
float4 Position: SV_POSITION;
|
|
float2 Texture: TEXCOORD;
|
|
};
|
|
|
|
struct PS_OUTPUT_LUMA
|
|
{
|
|
float4 Plane0: SV_TARGET0;
|
|
};
|
|
|
|
struct PS_OUTPUT_CHROMA
|
|
{
|
|
float4 Plane0: SV_TARGET0;
|
|
};
|
|
|
|
struct PS_OUTPUT_CHROMA_PLANAR
|
|
{
|
|
float4 Plane0: SV_TARGET0;
|
|
float4 Plane1: SV_TARGET1;
|
|
};
|
|
|
|
struct PS_OUTPUT_PLANAR
|
|
{
|
|
float4 Plane0: SV_TARGET0;
|
|
float4 Plane1: SV_TARGET1;
|
|
float4 Plane2: SV_TARGET2;
|
|
};
|
|
|
|
struct PS_OUTPUT_PLANAR_FULL
|
|
{
|
|
float4 Plane0: SV_TARGET0;
|
|
float4 Plane1: SV_TARGET1;
|
|
float4 Plane2: SV_TARGET2;
|
|
float4 Plane3: SV_TARGET3;
|
|
};
|
|
|
|
struct PS_OUTPUT_PACKED
|
|
{
|
|
float4 Plane0: SV_TARGET0;
|
|
};
|
|
|
|
float4 DoAlphaPremul (float4 sample)
|
|
{
|
|
float4 premul_tex;
|
|
premul_tex.rgb = sample.rgb * sample.a;
|
|
premul_tex.a = sample.a;
|
|
return premul_tex;
|
|
}
|
|
|
|
float4 DoAlphaUnpremul (float4 sample)
|
|
{
|
|
float4 unpremul_tex;
|
|
if (sample.a == 0 || sample.a == 1)
|
|
return sample;
|
|
|
|
unpremul_tex.rgb = saturate (sample.rgb / sample.a);
|
|
unpremul_tex.a = sample.a;
|
|
return unpremul_tex;
|
|
}
|
|
|
|
interface ISampler
|
|
{
|
|
float4 Execute (float2 uv);
|
|
};
|
|
|
|
class SamplerGRAY : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.x = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.y = 0.5;
|
|
sample.z = 0.5;
|
|
sample.a = 1.0;
|
|
return sample;
|
|
}
|
|
};
|
|
|
|
class SamplerNV12 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.x = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.yz = shaderTexture[1].Sample(samplerState, uv).xy;
|
|
sample.a = 1.0;
|
|
return sample;
|
|
}
|
|
};
|
|
|
|
class SamplerNV21 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.x = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.yz = shaderTexture[1].Sample(samplerState, uv).yx;
|
|
sample.a = 1.0;
|
|
return sample;
|
|
}
|
|
};
|
|
|
|
class SamplerI420 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.x = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.y = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.z = shaderTexture[2].Sample(samplerState, uv).x;
|
|
sample.a = 1.0;
|
|
return sample;
|
|
}
|
|
};
|
|
|
|
class SamplerYV12 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.x = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.z = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.y = shaderTexture[2].Sample(samplerState, uv).x;
|
|
sample.a = 1.0;
|
|
return sample;
|
|
}
|
|
};
|
|
|
|
class SamplerI420_10 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float3 sample;
|
|
sample.x = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.y = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.z = shaderTexture[2].Sample(samplerState, uv).x;
|
|
return float4 (saturate (sample * 64.0), 1.0);
|
|
}
|
|
};
|
|
|
|
class SamplerI420_12 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float3 sample;
|
|
sample.x = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.y = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.z = shaderTexture[2].Sample(samplerState, uv).x;
|
|
return float4 (saturate (sample * 16.0), 1.0);
|
|
}
|
|
};
|
|
|
|
class SamplerVUYA : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return shaderTexture[0].Sample(samplerState, uv).zyxw;
|
|
}
|
|
};
|
|
|
|
class SamplerVUYAPremul : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).zyxw);
|
|
}
|
|
};
|
|
|
|
class SamplerY410 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return float4 (shaderTexture[0].Sample(samplerState, uv).yxz, 1.0);
|
|
}
|
|
};
|
|
|
|
class SamplerY412 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return shaderTexture[0].Sample(samplerState, uv).grba;
|
|
}
|
|
};
|
|
|
|
class SamplerY412Premul : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).grba);
|
|
}
|
|
};
|
|
|
|
class SamplerAYUV : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return shaderTexture[0].Sample(samplerState, uv).yzwx;
|
|
}
|
|
};
|
|
|
|
class SamplerAYUVPremul : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).yzwx);
|
|
}
|
|
};
|
|
|
|
class SamplerRGBA : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return shaderTexture[0].Sample(samplerState, uv);
|
|
}
|
|
};
|
|
|
|
class SamplerRGBAPremul : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv));
|
|
}
|
|
};
|
|
|
|
class SamplerRGBx : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return float4 (shaderTexture[0].Sample(samplerState, uv).rgb, 1.0);
|
|
}
|
|
};
|
|
|
|
class SamplerxRGB : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return float4 (shaderTexture[0].Sample(samplerState, uv).gba, 1.0);
|
|
}
|
|
};
|
|
|
|
class SamplerARGB : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return shaderTexture[0].Sample(samplerState, uv).gbar;
|
|
}
|
|
};
|
|
|
|
class SamplerARGBPremul : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).gbar);
|
|
}
|
|
};
|
|
|
|
class SamplerxBGR : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return float4 (shaderTexture[0].Sample(samplerState, uv).abg, 1.0);
|
|
}
|
|
};
|
|
|
|
class SamplerABGR : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return shaderTexture[0].Sample(samplerState, uv).abgr;
|
|
}
|
|
};
|
|
|
|
class SamplerABGRPremul : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).abgr);
|
|
}
|
|
};
|
|
|
|
class SamplerBGR10A2 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return float4 (shaderTexture[0].Sample(samplerState, uv).zyx, 1.0);
|
|
}
|
|
};
|
|
|
|
class SamplerBGRA64 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return shaderTexture[0].Sample(samplerState, uv).bgra;
|
|
}
|
|
};
|
|
|
|
class SamplerBGRA64Premul : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).bgra);
|
|
}
|
|
};
|
|
|
|
class SamplerGBR : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.g = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.b = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.r = shaderTexture[2].Sample(samplerState, uv).x;
|
|
sample.a = 1.0;
|
|
return sample;
|
|
}
|
|
};
|
|
|
|
class SamplerGBR_10 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float3 sample;
|
|
sample.g = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.b = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.r = shaderTexture[2].Sample(samplerState, uv).x;
|
|
return float4 (saturate (sample * 64.0), 1.0);
|
|
}
|
|
};
|
|
|
|
class SamplerGBR_12 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float3 sample;
|
|
sample.g = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.b = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.r = shaderTexture[2].Sample(samplerState, uv).x;
|
|
return float4 (saturate (sample * 16.0), 1.0);
|
|
}
|
|
};
|
|
|
|
class SamplerGBRA : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.g = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.b = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.r = shaderTexture[2].Sample(samplerState, uv).x;
|
|
sample.a = shaderTexture[3].Sample(samplerState, uv).x;
|
|
return sample;
|
|
}
|
|
};
|
|
|
|
class SamplerGBRAPremul : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.g = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.b = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.r = shaderTexture[2].Sample(samplerState, uv).x;
|
|
sample.a = shaderTexture[3].Sample(samplerState, uv).x;
|
|
return DoAlphaUnpremul (sample);
|
|
}
|
|
};
|
|
|
|
class SamplerGBRA_10 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.g = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.b = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.r = shaderTexture[2].Sample(samplerState, uv).x;
|
|
sample.a = shaderTexture[3].Sample(samplerState, uv).x;
|
|
return saturate (sample * 64.0);
|
|
}
|
|
};
|
|
|
|
class SamplerGBRAPremul_10 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.g = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.b = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.r = shaderTexture[2].Sample(samplerState, uv).x;
|
|
sample.a = shaderTexture[3].Sample(samplerState, uv).x;
|
|
return DoAlphaUnpremul (saturate (sample * 64.0));
|
|
}
|
|
};
|
|
|
|
class SamplerGBRA_12 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.g = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.b = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.r = shaderTexture[2].Sample(samplerState, uv).x;
|
|
sample.a = shaderTexture[3].Sample(samplerState, uv).x;
|
|
return saturate (sample * 16.0);
|
|
}
|
|
};
|
|
|
|
class SamplerGBRAPremul_12 : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.g = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.b = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.r = shaderTexture[2].Sample(samplerState, uv).x;
|
|
sample.a = shaderTexture[3].Sample(samplerState, uv).x;
|
|
return DoAlphaUnpremul (saturate (sample * 16.0));
|
|
}
|
|
};
|
|
|
|
class SamplerRGBP : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.r = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.g = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.b = shaderTexture[2].Sample(samplerState, uv).x;
|
|
sample.a = 1.0;
|
|
return sample;
|
|
}
|
|
};
|
|
|
|
class SamplerBGRP : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
float4 sample;
|
|
sample.b = shaderTexture[0].Sample(samplerState, uv).x;
|
|
sample.g = shaderTexture[1].Sample(samplerState, uv).x;
|
|
sample.r = shaderTexture[2].Sample(samplerState, uv).x;
|
|
sample.a = 1.0;
|
|
return sample;
|
|
}
|
|
};
|
|
|
|
class SamplerRBGA : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return shaderTexture[0].Sample(samplerState, uv).rbga;
|
|
}
|
|
};
|
|
|
|
class SamplerRBGAPremul : ISampler
|
|
{
|
|
float4 Execute (float2 uv)
|
|
{
|
|
return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).rbga);
|
|
}
|
|
};
|
|
|
|
interface IConverter
|
|
{
|
|
float4 Execute (float4 sample);
|
|
};
|
|
|
|
class ConverterIdentity : IConverter
|
|
{
|
|
float4 Execute (float4 sample)
|
|
{
|
|
return sample;
|
|
}
|
|
};
|
|
|
|
class ConverterRange : IConverter
|
|
{
|
|
float4 Execute (float4 sample)
|
|
{
|
|
float3 out_space;
|
|
out_space.x = postCoeff.CoeffX.x * sample.x;
|
|
out_space.y = postCoeff.CoeffY.y * sample.y;
|
|
out_space.z = postCoeff.CoeffZ.z * sample.z;
|
|
out_space += postCoeff.Offset;
|
|
return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);
|
|
}
|
|
};
|
|
|
|
class ConverterSimple : IConverter
|
|
{
|
|
float4 Execute (float4 sample)
|
|
{
|
|
float3 out_space;
|
|
out_space.x = dot (postCoeff.CoeffX, sample.xyz);
|
|
out_space.y = dot (postCoeff.CoeffY, sample.xyz);
|
|
out_space.z = dot (postCoeff.CoeffZ, sample.xyz);
|
|
out_space += postCoeff.Offset;
|
|
return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);
|
|
}
|
|
};
|
|
|
|
class ConverterGamma : IConverter
|
|
{
|
|
float4 Execute (float4 sample)
|
|
{
|
|
float3 rgb_space;
|
|
float3 out_space;
|
|
rgb_space.x = dot (preCoeff.CoeffX, sample.xyz);
|
|
rgb_space.y = dot (preCoeff.CoeffY, sample.xyz);
|
|
rgb_space.z = dot (preCoeff.CoeffZ, sample.xyz);
|
|
rgb_space += preCoeff.Offset;
|
|
rgb_space = clamp (rgb_space, preCoeff.Min, preCoeff.Max);
|
|
|
|
rgb_space.x = gammaDecLUT.Sample (linearSampler, rgb_space.x);
|
|
rgb_space.y = gammaDecLUT.Sample (linearSampler, rgb_space.y);
|
|
rgb_space.z = gammaDecLUT.Sample (linearSampler, rgb_space.z);
|
|
|
|
rgb_space.x = gammaEncLUT.Sample (linearSampler, rgb_space.x);
|
|
rgb_space.y = gammaEncLUT.Sample (linearSampler, rgb_space.y);
|
|
rgb_space.z = gammaEncLUT.Sample (linearSampler, rgb_space.z);
|
|
|
|
out_space.x = dot (postCoeff.CoeffX, rgb_space);
|
|
out_space.y = dot (postCoeff.CoeffY, rgb_space);
|
|
out_space.z = dot (postCoeff.CoeffZ, rgb_space);
|
|
out_space += postCoeff.Offset;
|
|
return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);
|
|
}
|
|
};
|
|
|
|
class ConverterPrimary : IConverter
|
|
{
|
|
float4 Execute (float4 sample)
|
|
{
|
|
float3 rgb_space;
|
|
float3 primary_converted;
|
|
float3 out_space;
|
|
|
|
rgb_space.x = dot (preCoeff.CoeffX, sample.xyz);
|
|
rgb_space.y = dot (preCoeff.CoeffY, sample.xyz);
|
|
rgb_space.z = dot (preCoeff.CoeffZ, sample.xyz);
|
|
rgb_space += preCoeff.Offset;
|
|
rgb_space = clamp (rgb_space, preCoeff.Min, preCoeff.Max);
|
|
|
|
rgb_space.x = gammaDecLUT.Sample (linearSampler, rgb_space.x);
|
|
rgb_space.y = gammaDecLUT.Sample (linearSampler, rgb_space.y);
|
|
rgb_space.z = gammaDecLUT.Sample (linearSampler, rgb_space.z);
|
|
|
|
primary_converted.x = dot (primariesCoeff.CoeffX, rgb_space);
|
|
primary_converted.y = dot (primariesCoeff.CoeffY, rgb_space);
|
|
primary_converted.z = dot (primariesCoeff.CoeffZ, rgb_space);
|
|
|
|
rgb_space.x = gammaEncLUT.Sample (linearSampler, primary_converted.x);
|
|
rgb_space.y = gammaEncLUT.Sample (linearSampler, primary_converted.y);
|
|
rgb_space.z = gammaEncLUT.Sample (linearSampler, primary_converted.z);
|
|
|
|
out_space.x = dot (postCoeff.CoeffX, rgb_space);
|
|
out_space.y = dot (postCoeff.CoeffY, rgb_space);
|
|
out_space.z = dot (postCoeff.CoeffZ, rgb_space);
|
|
out_space += postCoeff.Offset;
|
|
return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);
|
|
}
|
|
};
|
|
|
|
float UnormTo10bit (float sample)
|
|
{
|
|
return sample * 1023.0 / 65535.0;
|
|
}
|
|
|
|
float2 UnormTo10bit (float2 sample)
|
|
{
|
|
return sample * 1023.0 / 65535.0;
|
|
}
|
|
|
|
float3 UnormTo10bit (float3 sample)
|
|
{
|
|
return sample * 1023.0 / 65535.0;
|
|
}
|
|
|
|
float4 UnormTo10bit (float4 sample)
|
|
{
|
|
return sample * 1023.0 / 65535.0;
|
|
}
|
|
|
|
float UnormTo12bit (float sample)
|
|
{
|
|
return sample * 4095.0 / 65535.0;
|
|
}
|
|
|
|
float2 UnormTo12bit (float2 sample)
|
|
{
|
|
return sample * 4095.0 / 65535.0;
|
|
}
|
|
|
|
float3 UnormTo12bit (float3 sample)
|
|
{
|
|
return sample * 4095.0 / 65535.0;
|
|
}
|
|
|
|
float4 UnormTo12bit (float4 sample)
|
|
{
|
|
return sample * 4095.0 / 65535.0;
|
|
}
|
|
|
|
interface IOutputLuma
|
|
{
|
|
PS_OUTPUT_LUMA Build (float4 sample);
|
|
};
|
|
|
|
class OutputLuma : IOutputLuma
|
|
{
|
|
PS_OUTPUT_LUMA Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_LUMA output;
|
|
output.Plane0 = float4 (sample.x, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputLuma_10 : IOutputLuma
|
|
{
|
|
PS_OUTPUT_LUMA Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_LUMA output;
|
|
output.Plane0 = float4 (UnormTo10bit (sample.x), 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputLuma_12 : IOutputLuma
|
|
{
|
|
PS_OUTPUT_LUMA Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_LUMA output;
|
|
output.Plane0 = float4 (UnormTo12bit (sample.x), 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
interface IOutputChroma
|
|
{
|
|
PS_OUTPUT_CHROMA Build (float4 sample);
|
|
};
|
|
|
|
class OutputChromaNV12 : IOutputChroma
|
|
{
|
|
PS_OUTPUT_CHROMA Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_CHROMA output;
|
|
output.Plane0 = float4 (sample.yz, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputChromaNV21 : IOutputChroma
|
|
{
|
|
PS_OUTPUT_CHROMA Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_CHROMA output;
|
|
output.Plane0 = float4 (sample.zy, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
interface IOutputChromaPlanar
|
|
{ PS_OUTPUT_CHROMA_PLANAR Build (float4 sample);
|
|
};
|
|
|
|
class OutputChromaI420 : IOutputChromaPlanar
|
|
{
|
|
PS_OUTPUT_CHROMA_PLANAR Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_CHROMA_PLANAR output;
|
|
output.Plane0 = float4 (sample.y, 0, 0, 0);
|
|
output.Plane1 = float4 (sample.z, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputChromaYV12 : IOutputChromaPlanar
|
|
{
|
|
PS_OUTPUT_CHROMA_PLANAR Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_CHROMA_PLANAR output;
|
|
output.Plane0 = float4 (sample.z, 0, 0, 0);
|
|
output.Plane1 = float4 (sample.y, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputChromaI420_10 : IOutputChromaPlanar
|
|
{
|
|
PS_OUTPUT_CHROMA_PLANAR Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_CHROMA_PLANAR output;
|
|
float2 scaled = UnormTo10bit (sample.yz);
|
|
output.Plane0 = float4 (scaled.x, 0, 0, 0);
|
|
output.Plane1 = float4 (scaled.y, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputChromaI420_12 : IOutputChromaPlanar
|
|
{
|
|
PS_OUTPUT_CHROMA_PLANAR Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_CHROMA_PLANAR output;
|
|
float2 scaled = UnormTo12bit (sample.yz);
|
|
output.Plane0 = float4 (scaled.x, 0, 0, 0);
|
|
output.Plane1 = float4 (scaled.y, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
interface IOutputPlanar
|
|
{
|
|
PS_OUTPUT_PLANAR Build (float4 sample);
|
|
};
|
|
|
|
class OutputY444 : IOutputPlanar
|
|
{
|
|
PS_OUTPUT_PLANAR Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR output;
|
|
output.Plane0 = float4 (sample.x, 0, 0, 0);
|
|
output.Plane1 = float4 (sample.y, 0, 0, 0);
|
|
output.Plane2 = float4 (sample.z, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputY444_10 : IOutputPlanar
|
|
{
|
|
PS_OUTPUT_PLANAR Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR output;
|
|
float3 scaled = UnormTo10bit (sample.xyz);
|
|
output.Plane0 = float4 (scaled.x, 0, 0, 0);
|
|
output.Plane1 = float4 (scaled.y, 0, 0, 0);
|
|
output.Plane2 = float4 (scaled.z, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputY444_12 : IOutputPlanar
|
|
{
|
|
PS_OUTPUT_PLANAR Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR output;
|
|
float3 scaled = UnormTo12bit (sample.xyz);
|
|
output.Plane0 = float4 (scaled.x, 0, 0, 0);
|
|
output.Plane1 = float4 (scaled.y, 0, 0, 0);
|
|
output.Plane2 = float4 (scaled.z, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputGBR : IOutputPlanar
|
|
{
|
|
PS_OUTPUT_PLANAR Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR output;
|
|
output.Plane0 = float4 (sample.g, 0, 0, 0);
|
|
output.Plane1 = float4 (sample.b, 0, 0, 0);
|
|
output.Plane2 = float4 (sample.r, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputGBR_10 : IOutputPlanar
|
|
{
|
|
PS_OUTPUT_PLANAR Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR output;
|
|
float3 scaled = UnormTo10bit (sample.rgb);
|
|
output.Plane0 = float4 (scaled.g, 0, 0, 0);
|
|
output.Plane1 = float4 (scaled.b, 0, 0, 0);
|
|
output.Plane2 = float4 (scaled.r, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputGBR_12 : IOutputPlanar
|
|
{
|
|
PS_OUTPUT_PLANAR Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR output;
|
|
float3 scaled = UnormTo12bit (sample.rgb);
|
|
output.Plane0 = float4 (scaled.g, 0, 0, 0);
|
|
output.Plane1 = float4 (scaled.b, 0, 0, 0);
|
|
output.Plane2 = float4 (scaled.r, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputRGBP : IOutputPlanar
|
|
{
|
|
PS_OUTPUT_PLANAR Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR output;
|
|
output.Plane0 = float4 (sample.r, 0, 0, 0);
|
|
output.Plane1 = float4 (sample.g, 0, 0, 0);
|
|
output.Plane2 = float4 (sample.b, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputBGRP : IOutputPlanar
|
|
{
|
|
PS_OUTPUT_PLANAR Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR output;
|
|
output.Plane0 = float4 (sample.b, 0, 0, 0);
|
|
output.Plane1 = float4 (sample.g, 0, 0, 0);
|
|
output.Plane2 = float4 (sample.r, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
interface IOutputPlanarFull
|
|
{
|
|
PS_OUTPUT_PLANAR_FULL Build (float4 sample);
|
|
};
|
|
|
|
class OutputGBRA : IOutputPlanarFull
|
|
{
|
|
PS_OUTPUT_PLANAR_FULL Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR_FULL output;
|
|
output.Plane0 = float4 (sample.g, 0, 0, 0);
|
|
output.Plane1 = float4 (sample.b, 0, 0, 0);
|
|
output.Plane2 = float4 (sample.r, 0, 0, 0);
|
|
output.Plane3 = float4 (sample.a * alphaFactor, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputGBRAPremul : IOutputPlanarFull
|
|
{
|
|
PS_OUTPUT_PLANAR_FULL Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR_FULL output;
|
|
float4 premul;
|
|
sample.a *= alphaFactor;
|
|
premul = DoAlphaPremul (sample);
|
|
output.Plane0 = float4 (premul.g, 0, 0, 0);
|
|
output.Plane1 = float4 (premul.b, 0, 0, 0);
|
|
output.Plane2 = float4 (premul.r, 0, 0, 0);
|
|
output.Plane3 = float4 (premul.a, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputGBRA_10 : IOutputPlanarFull
|
|
{
|
|
PS_OUTPUT_PLANAR_FULL Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR_FULL output;
|
|
float4 scaled;
|
|
sample.a *= alphaFactor;
|
|
scaled = UnormTo10bit (sample);
|
|
output.Plane0 = float4 (scaled.g, 0, 0, 0);
|
|
output.Plane1 = float4 (scaled.b, 0, 0, 0);
|
|
output.Plane2 = float4 (scaled.r, 0, 0, 0);
|
|
output.Plane3 = float4 (scaled.a, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputGBRAPremul_10 : IOutputPlanarFull
|
|
{
|
|
PS_OUTPUT_PLANAR_FULL Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR_FULL output;
|
|
float4 scaled;
|
|
sample.a *= alphaFactor;
|
|
scaled = UnormTo10bit (DoAlphaPremul (sample));
|
|
output.Plane0 = float4 (scaled.g, 0, 0, 0);
|
|
output.Plane1 = float4 (scaled.b, 0, 0, 0);
|
|
output.Plane2 = float4 (scaled.r, 0, 0, 0);
|
|
output.Plane3 = float4 (scaled.a, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputGBRA_12 : IOutputPlanarFull
|
|
{
|
|
PS_OUTPUT_PLANAR_FULL Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR_FULL output;
|
|
float4 scaled;
|
|
sample.a *= alphaFactor;
|
|
scaled = UnormTo12bit (sample);
|
|
output.Plane0 = float4 (scaled.g, 0, 0, 0);
|
|
output.Plane1 = float4 (scaled.b, 0, 0, 0);
|
|
output.Plane2 = float4 (scaled.r, 0, 0, 0);
|
|
output.Plane3 = float4 (scaled.a, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputGBRAPremul_12 : IOutputPlanarFull
|
|
{
|
|
PS_OUTPUT_PLANAR_FULL Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PLANAR_FULL output;
|
|
float4 scaled;
|
|
sample.a *= alphaFactor;
|
|
scaled = UnormTo12bit (DoAlphaPremul (sample));
|
|
output.Plane0 = float4 (scaled.g, 0, 0, 0);
|
|
output.Plane1 = float4 (scaled.b, 0, 0, 0);
|
|
output.Plane2 = float4 (scaled.r, 0, 0, 0);
|
|
output.Plane3 = float4 (scaled.a, 0, 0, 0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
interface IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample);
|
|
};
|
|
|
|
class OutputRGBA : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
output.Plane0 = float4 (sample.rgb, sample.a * alphaFactor);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputRGBAPremul : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
sample.a *= alphaFactor;
|
|
output.Plane0 = DoAlphaPremul (sample);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputRGBx : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
output.Plane0 = float4 (sample.rgb, 1.0);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputxRGB : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
output.Plane0 = float4 (0.0, sample.rgb);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputARGB : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
output.Plane0 = sample.argb;
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputARGBPremul : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
output.Plane0 = DoAlphaPremul (sample).argb;
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputxBGR : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
output.Plane0 = float4 (0.0, sample.bgr);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputABGR : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
output.Plane0 = sample.abgr;
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputABGRPremul : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
output.Plane0 = DoAlphaPremul (sample.abgr);
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputVUYA : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
sample.a *= alphaFactor;
|
|
output.Plane0 = sample.zyxw;
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputVUYAPremul : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
sample.a *= alphaFactor;
|
|
output.Plane0 = DoAlphaPremul (sample).zyxw;
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputAYUV : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
sample.a *= alphaFactor;
|
|
output.Plane0 = sample.wxyz;
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputAYUVPremul : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
sample.a *= alphaFactor;
|
|
output.Plane0 = DoAlphaPremul (sample).wxyz;
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputRBGA : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
sample.a *= alphaFactor;
|
|
output.Plane0 = sample.rbga;
|
|
return output;
|
|
}
|
|
};
|
|
|
|
class OutputRBGAPremul : IOutputPacked
|
|
{
|
|
PS_OUTPUT_PACKED Build (float4 sample)
|
|
{
|
|
PS_OUTPUT_PACKED output;
|
|
sample.a *= alphaFactor;
|
|
output.Plane0 = DoAlphaPremul (sample).rbga;
|
|
return output;
|
|
}
|
|
};
|
|
|
|
OUTPUT_TYPE ENTRY_POINT (PS_INPUT input)
|
|
{
|
|
SAMPLER g_sampler;
|
|
CONVERTER g_converter;
|
|
OUTPUT_BUILDER g_builder;
|
|
return g_builder.Build (g_converter.Execute (g_sampler.Execute (input.Texture)));
|
|
}
|
|
#else /* BUILDING_HLSL */
|
|
static const char g_PSMain_converter_str[] =
|
|
"struct PSColorSpace\n"
|
|
"{\n"
|
|
" float3 CoeffX;\n"
|
|
" float3 CoeffY;\n"
|
|
" float3 CoeffZ;\n"
|
|
" float3 Offset;\n"
|
|
" float3 Min;\n"
|
|
" float3 Max;\n"
|
|
" float padding;\n"
|
|
"};\n"
|
|
"\n"
|
|
"cbuffer PsConstBuffer : register(b0)\n"
|
|
"{\n"
|
|
" PSColorSpace preCoeff;\n"
|
|
" PSColorSpace postCoeff;\n"
|
|
" PSColorSpace primariesCoeff;\n"
|
|
" float alphaFactor;\n"
|
|
"};\n"
|
|
"\n"
|
|
"Texture2D shaderTexture[4] : register(t0);\n"
|
|
"Texture1D<float> gammaDecLUT : register(t4);\n"
|
|
"Texture1D<float> gammaEncLUT: register(t5);\n"
|
|
"SamplerState samplerState : register(s0);\n"
|
|
"SamplerState linearSampler : register(s1);\n"
|
|
"\n"
|
|
"struct PS_INPUT\n"
|
|
"{\n"
|
|
" float4 Position: SV_POSITION;\n"
|
|
" float2 Texture: TEXCOORD;\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct PS_OUTPUT_LUMA\n"
|
|
"{\n"
|
|
" float4 Plane0: SV_TARGET0;\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct PS_OUTPUT_CHROMA\n"
|
|
"{\n"
|
|
" float4 Plane0: SV_TARGET0;\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct PS_OUTPUT_CHROMA_PLANAR\n"
|
|
"{\n"
|
|
" float4 Plane0: SV_TARGET0;\n"
|
|
" float4 Plane1: SV_TARGET1;\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct PS_OUTPUT_PLANAR\n"
|
|
"{\n"
|
|
" float4 Plane0: SV_TARGET0;\n"
|
|
" float4 Plane1: SV_TARGET1;\n"
|
|
" float4 Plane2: SV_TARGET2;\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct PS_OUTPUT_PLANAR_FULL\n"
|
|
"{\n"
|
|
" float4 Plane0: SV_TARGET0;\n"
|
|
" float4 Plane1: SV_TARGET1;\n"
|
|
" float4 Plane2: SV_TARGET2;\n"
|
|
" float4 Plane3: SV_TARGET3;\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct PS_OUTPUT_PACKED\n"
|
|
"{\n"
|
|
" float4 Plane0: SV_TARGET0;\n"
|
|
"};\n"
|
|
"\n"
|
|
"float4 DoAlphaPremul (float4 sample)\n"
|
|
"{\n"
|
|
" float4 premul_tex;\n"
|
|
" premul_tex.rgb = sample.rgb * sample.a;\n"
|
|
" premul_tex.a = sample.a;\n"
|
|
" return premul_tex;\n"
|
|
"}\n"
|
|
"\n"
|
|
"float4 DoAlphaUnpremul (float4 sample)\n"
|
|
"{\n"
|
|
" float4 unpremul_tex;\n"
|
|
" if (sample.a == 0 || sample.a == 1)\n"
|
|
" return sample;\n"
|
|
"\n"
|
|
" unpremul_tex.rgb = saturate (sample.rgb / sample.a);\n"
|
|
" unpremul_tex.a = sample.a;\n"
|
|
" return unpremul_tex;\n"
|
|
"}\n"
|
|
"\n"
|
|
"interface ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv);\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerGRAY : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.y = 0.5;\n"
|
|
" sample.z = 0.5;\n"
|
|
" sample.a = 1.0;\n"
|
|
" return sample;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerNV12 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.yz = shaderTexture[1].Sample(samplerState, uv).xy;\n"
|
|
" sample.a = 1.0;\n"
|
|
" return sample;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerNV21 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.yz = shaderTexture[1].Sample(samplerState, uv).yx;\n"
|
|
" sample.a = 1.0;\n"
|
|
" return sample;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerI420 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.y = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.z = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" sample.a = 1.0;\n"
|
|
" return sample;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerYV12 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.z = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.y = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" sample.a = 1.0;\n"
|
|
" return sample;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerI420_10 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float3 sample;\n"
|
|
" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.y = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.z = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" return float4 (saturate (sample * 64.0), 1.0);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerI420_12 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float3 sample;\n"
|
|
" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.y = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.z = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" return float4 (saturate (sample * 16.0), 1.0);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerVUYA : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return shaderTexture[0].Sample(samplerState, uv).zyxw;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerVUYAPremul : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).zyxw);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerY410 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return float4 (shaderTexture[0].Sample(samplerState, uv).yxz, 1.0);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerY412 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return shaderTexture[0].Sample(samplerState, uv).grba;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerY412Premul : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).grba);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerAYUV : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return shaderTexture[0].Sample(samplerState, uv).yzwx;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerAYUVPremul : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).yzwx);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerRGBA : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return shaderTexture[0].Sample(samplerState, uv);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerRGBAPremul : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv));\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerRGBx : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return float4 (shaderTexture[0].Sample(samplerState, uv).rgb, 1.0);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerxRGB : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return float4 (shaderTexture[0].Sample(samplerState, uv).gba, 1.0);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerARGB : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return shaderTexture[0].Sample(samplerState, uv).gbar;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerARGBPremul : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).gbar);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerxBGR : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return float4 (shaderTexture[0].Sample(samplerState, uv).abg, 1.0);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerABGR : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return shaderTexture[0].Sample(samplerState, uv).abgr;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerABGRPremul : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).abgr);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerBGR10A2 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return float4 (shaderTexture[0].Sample(samplerState, uv).zyx, 1.0);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerBGRA64 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return shaderTexture[0].Sample(samplerState, uv).bgra;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerBGRA64Premul : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).bgra);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerGBR : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.g = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.b = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.r = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" sample.a = 1.0;\n"
|
|
" return sample;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerGBR_10 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float3 sample;\n"
|
|
" sample.g = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.b = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.r = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" return float4 (saturate (sample * 64.0), 1.0);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerGBR_12 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float3 sample;\n"
|
|
" sample.g = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.b = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.r = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" return float4 (saturate (sample * 16.0), 1.0);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerGBRA : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.g = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.b = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.r = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" sample.a = shaderTexture[3].Sample(samplerState, uv).x;\n"
|
|
" return sample;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerGBRAPremul : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.g = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.b = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.r = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" sample.a = shaderTexture[3].Sample(samplerState, uv).x;\n"
|
|
" return DoAlphaUnpremul (sample);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerGBRA_10 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.g = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.b = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.r = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" sample.a = shaderTexture[3].Sample(samplerState, uv).x;\n"
|
|
" return saturate (sample * 64.0);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerGBRAPremul_10 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.g = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.b = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.r = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" sample.a = shaderTexture[3].Sample(samplerState, uv).x;\n"
|
|
" return DoAlphaUnpremul (saturate (sample * 64.0));\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerGBRA_12 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.g = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.b = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.r = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" sample.a = shaderTexture[3].Sample(samplerState, uv).x;\n"
|
|
" return saturate (sample * 16.0);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerGBRAPremul_12 : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.g = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.b = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.r = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" sample.a = shaderTexture[3].Sample(samplerState, uv).x;\n"
|
|
" return DoAlphaUnpremul (saturate (sample * 16.0));\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerRGBP : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.r = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.g = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.b = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" sample.a = 1.0;\n"
|
|
" return sample;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerBGRP : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" float4 sample;\n"
|
|
" sample.b = shaderTexture[0].Sample(samplerState, uv).x;\n"
|
|
" sample.g = shaderTexture[1].Sample(samplerState, uv).x;\n"
|
|
" sample.r = shaderTexture[2].Sample(samplerState, uv).x;\n"
|
|
" sample.a = 1.0;\n"
|
|
" return sample;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerRBGA : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return shaderTexture[0].Sample(samplerState, uv).rbga;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class SamplerRBGAPremul : ISampler\n"
|
|
"{\n"
|
|
" float4 Execute (float2 uv)\n"
|
|
" {\n"
|
|
" return DoAlphaUnpremul (shaderTexture[0].Sample(samplerState, uv).rbga);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"interface IConverter\n"
|
|
"{\n"
|
|
" float4 Execute (float4 sample);\n"
|
|
"};\n"
|
|
"\n"
|
|
"class ConverterIdentity : IConverter\n"
|
|
"{\n"
|
|
" float4 Execute (float4 sample)\n"
|
|
" {\n"
|
|
" return sample;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class ConverterRange : IConverter\n"
|
|
"{\n"
|
|
" float4 Execute (float4 sample)\n"
|
|
" {\n"
|
|
" float3 out_space;\n"
|
|
" out_space.x = postCoeff.CoeffX.x * sample.x;\n"
|
|
" out_space.y = postCoeff.CoeffY.y * sample.y;\n"
|
|
" out_space.z = postCoeff.CoeffZ.z * sample.z;\n"
|
|
" out_space += postCoeff.Offset;\n"
|
|
" return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class ConverterSimple : IConverter\n"
|
|
"{\n"
|
|
" float4 Execute (float4 sample)\n"
|
|
" {\n"
|
|
" float3 out_space;\n"
|
|
" out_space.x = dot (postCoeff.CoeffX, sample.xyz);\n"
|
|
" out_space.y = dot (postCoeff.CoeffY, sample.xyz);\n"
|
|
" out_space.z = dot (postCoeff.CoeffZ, sample.xyz);\n"
|
|
" out_space += postCoeff.Offset;\n"
|
|
" return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class ConverterGamma : IConverter\n"
|
|
"{\n"
|
|
" float4 Execute (float4 sample)\n"
|
|
" {\n"
|
|
" float3 rgb_space;\n"
|
|
" float3 out_space;\n"
|
|
" rgb_space.x = dot (preCoeff.CoeffX, sample.xyz);\n"
|
|
" rgb_space.y = dot (preCoeff.CoeffY, sample.xyz);\n"
|
|
" rgb_space.z = dot (preCoeff.CoeffZ, sample.xyz);\n"
|
|
" rgb_space += preCoeff.Offset;\n"
|
|
" rgb_space = clamp (rgb_space, preCoeff.Min, preCoeff.Max);\n"
|
|
"\n"
|
|
" rgb_space.x = gammaDecLUT.Sample (linearSampler, rgb_space.x);\n"
|
|
" rgb_space.y = gammaDecLUT.Sample (linearSampler, rgb_space.y);\n"
|
|
" rgb_space.z = gammaDecLUT.Sample (linearSampler, rgb_space.z);\n"
|
|
"\n"
|
|
" rgb_space.x = gammaEncLUT.Sample (linearSampler, rgb_space.x);\n"
|
|
" rgb_space.y = gammaEncLUT.Sample (linearSampler, rgb_space.y);\n"
|
|
" rgb_space.z = gammaEncLUT.Sample (linearSampler, rgb_space.z);\n"
|
|
"\n"
|
|
" out_space.x = dot (postCoeff.CoeffX, rgb_space);\n"
|
|
" out_space.y = dot (postCoeff.CoeffY, rgb_space);\n"
|
|
" out_space.z = dot (postCoeff.CoeffZ, rgb_space);\n"
|
|
" out_space += postCoeff.Offset;\n"
|
|
" return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class ConverterPrimary : IConverter\n"
|
|
"{\n"
|
|
" float4 Execute (float4 sample)\n"
|
|
" {\n"
|
|
" float3 rgb_space;\n"
|
|
" float3 primary_converted;\n"
|
|
" float3 out_space;\n"
|
|
"\n"
|
|
" rgb_space.x = dot (preCoeff.CoeffX, sample.xyz);\n"
|
|
" rgb_space.y = dot (preCoeff.CoeffY, sample.xyz);\n"
|
|
" rgb_space.z = dot (preCoeff.CoeffZ, sample.xyz);\n"
|
|
" rgb_space += preCoeff.Offset;\n"
|
|
" rgb_space = clamp (rgb_space, preCoeff.Min, preCoeff.Max);\n"
|
|
"\n"
|
|
" rgb_space.x = gammaDecLUT.Sample (linearSampler, rgb_space.x);\n"
|
|
" rgb_space.y = gammaDecLUT.Sample (linearSampler, rgb_space.y);\n"
|
|
" rgb_space.z = gammaDecLUT.Sample (linearSampler, rgb_space.z);\n"
|
|
"\n"
|
|
" primary_converted.x = dot (primariesCoeff.CoeffX, rgb_space);\n"
|
|
" primary_converted.y = dot (primariesCoeff.CoeffY, rgb_space);\n"
|
|
" primary_converted.z = dot (primariesCoeff.CoeffZ, rgb_space);\n"
|
|
"\n"
|
|
" rgb_space.x = gammaEncLUT.Sample (linearSampler, primary_converted.x);\n"
|
|
" rgb_space.y = gammaEncLUT.Sample (linearSampler, primary_converted.y);\n"
|
|
" rgb_space.z = gammaEncLUT.Sample (linearSampler, primary_converted.z);\n"
|
|
"\n"
|
|
" out_space.x = dot (postCoeff.CoeffX, rgb_space);\n"
|
|
" out_space.y = dot (postCoeff.CoeffY, rgb_space);\n"
|
|
" out_space.z = dot (postCoeff.CoeffZ, rgb_space);\n"
|
|
" out_space += postCoeff.Offset;\n"
|
|
" return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"float UnormTo10bit (float sample)\n"
|
|
"{\n"
|
|
" return sample * 1023.0 / 65535.0;\n"
|
|
"}\n"
|
|
"\n"
|
|
"float2 UnormTo10bit (float2 sample)\n"
|
|
"{\n"
|
|
" return sample * 1023.0 / 65535.0;\n"
|
|
"}\n"
|
|
"\n"
|
|
"float3 UnormTo10bit (float3 sample)\n"
|
|
"{\n"
|
|
" return sample * 1023.0 / 65535.0;\n"
|
|
"}\n"
|
|
"\n"
|
|
"float4 UnormTo10bit (float4 sample)\n"
|
|
"{\n"
|
|
" return sample * 1023.0 / 65535.0;\n"
|
|
"}\n"
|
|
"\n"
|
|
"float UnormTo12bit (float sample)\n"
|
|
"{\n"
|
|
" return sample * 4095.0 / 65535.0;\n"
|
|
"}\n"
|
|
"\n"
|
|
"float2 UnormTo12bit (float2 sample)\n"
|
|
"{\n"
|
|
" return sample * 4095.0 / 65535.0;\n"
|
|
"}\n"
|
|
"\n"
|
|
"float3 UnormTo12bit (float3 sample)\n"
|
|
"{\n"
|
|
" return sample * 4095.0 / 65535.0;\n"
|
|
"}\n"
|
|
"\n"
|
|
"float4 UnormTo12bit (float4 sample)\n"
|
|
"{\n"
|
|
" return sample * 4095.0 / 65535.0;\n"
|
|
"}\n"
|
|
"\n"
|
|
"interface IOutputLuma\n"
|
|
"{\n"
|
|
" PS_OUTPUT_LUMA Build (float4 sample);\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputLuma : IOutputLuma\n"
|
|
"{\n"
|
|
" PS_OUTPUT_LUMA Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_LUMA output;\n"
|
|
" output.Plane0 = float4 (sample.x, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputLuma_10 : IOutputLuma\n"
|
|
"{\n"
|
|
" PS_OUTPUT_LUMA Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_LUMA output;\n"
|
|
" output.Plane0 = float4 (UnormTo10bit (sample.x), 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputLuma_12 : IOutputLuma\n"
|
|
"{\n"
|
|
" PS_OUTPUT_LUMA Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_LUMA output;\n"
|
|
" output.Plane0 = float4 (UnormTo12bit (sample.x), 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"interface IOutputChroma\n"
|
|
"{\n"
|
|
" PS_OUTPUT_CHROMA Build (float4 sample);\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputChromaNV12 : IOutputChroma\n"
|
|
"{\n"
|
|
" PS_OUTPUT_CHROMA Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_CHROMA output;\n"
|
|
" output.Plane0 = float4 (sample.yz, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputChromaNV21 : IOutputChroma\n"
|
|
"{\n"
|
|
" PS_OUTPUT_CHROMA Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_CHROMA output;\n"
|
|
" output.Plane0 = float4 (sample.zy, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"interface IOutputChromaPlanar\n"
|
|
"{ PS_OUTPUT_CHROMA_PLANAR Build (float4 sample);\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputChromaI420 : IOutputChromaPlanar\n"
|
|
"{\n"
|
|
" PS_OUTPUT_CHROMA_PLANAR Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_CHROMA_PLANAR output;\n"
|
|
" output.Plane0 = float4 (sample.y, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (sample.z, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputChromaYV12 : IOutputChromaPlanar\n"
|
|
"{\n"
|
|
" PS_OUTPUT_CHROMA_PLANAR Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_CHROMA_PLANAR output;\n"
|
|
" output.Plane0 = float4 (sample.z, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (sample.y, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputChromaI420_10 : IOutputChromaPlanar\n"
|
|
"{\n"
|
|
" PS_OUTPUT_CHROMA_PLANAR Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_CHROMA_PLANAR output;\n"
|
|
" float2 scaled = UnormTo10bit (sample.yz);\n"
|
|
" output.Plane0 = float4 (scaled.x, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (scaled.y, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputChromaI420_12 : IOutputChromaPlanar\n"
|
|
"{\n"
|
|
" PS_OUTPUT_CHROMA_PLANAR Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_CHROMA_PLANAR output;\n"
|
|
" float2 scaled = UnormTo12bit (sample.yz);\n"
|
|
" output.Plane0 = float4 (scaled.x, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (scaled.y, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"interface IOutputPlanar\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR Build (float4 sample);\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputY444 : IOutputPlanar\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR output;\n"
|
|
" output.Plane0 = float4 (sample.x, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (sample.y, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (sample.z, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputY444_10 : IOutputPlanar\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR output;\n"
|
|
" float3 scaled = UnormTo10bit (sample.xyz);\n"
|
|
" output.Plane0 = float4 (scaled.x, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (scaled.y, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (scaled.z, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputY444_12 : IOutputPlanar\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR output;\n"
|
|
" float3 scaled = UnormTo12bit (sample.xyz);\n"
|
|
" output.Plane0 = float4 (scaled.x, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (scaled.y, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (scaled.z, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputGBR : IOutputPlanar\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR output;\n"
|
|
" output.Plane0 = float4 (sample.g, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (sample.b, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (sample.r, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputGBR_10 : IOutputPlanar\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR output;\n"
|
|
" float3 scaled = UnormTo10bit (sample.rgb);\n"
|
|
" output.Plane0 = float4 (scaled.g, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (scaled.b, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (scaled.r, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputGBR_12 : IOutputPlanar\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR output;\n"
|
|
" float3 scaled = UnormTo12bit (sample.rgb);\n"
|
|
" output.Plane0 = float4 (scaled.g, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (scaled.b, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (scaled.r, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputRGBP : IOutputPlanar\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR output;\n"
|
|
" output.Plane0 = float4 (sample.r, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (sample.g, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (sample.b, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputBGRP : IOutputPlanar\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR output;\n"
|
|
" output.Plane0 = float4 (sample.b, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (sample.g, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (sample.r, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"interface IOutputPlanarFull\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR_FULL Build (float4 sample);\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputGBRA : IOutputPlanarFull\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR_FULL Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR_FULL output;\n"
|
|
" output.Plane0 = float4 (sample.g, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (sample.b, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (sample.r, 0, 0, 0);\n"
|
|
" output.Plane3 = float4 (sample.a * alphaFactor, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputGBRAPremul : IOutputPlanarFull\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR_FULL Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR_FULL output;\n"
|
|
" float4 premul;\n"
|
|
" sample.a *= alphaFactor;\n"
|
|
" premul = DoAlphaPremul (sample);\n"
|
|
" output.Plane0 = float4 (premul.g, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (premul.b, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (premul.r, 0, 0, 0);\n"
|
|
" output.Plane3 = float4 (premul.a, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputGBRA_10 : IOutputPlanarFull\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR_FULL Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR_FULL output;\n"
|
|
" float4 scaled;\n"
|
|
" sample.a *= alphaFactor;\n"
|
|
" scaled = UnormTo10bit (sample);\n"
|
|
" output.Plane0 = float4 (scaled.g, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (scaled.b, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (scaled.r, 0, 0, 0);\n"
|
|
" output.Plane3 = float4 (scaled.a, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputGBRAPremul_10 : IOutputPlanarFull\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR_FULL Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR_FULL output;\n"
|
|
" float4 scaled;\n"
|
|
" sample.a *= alphaFactor;\n"
|
|
" scaled = UnormTo10bit (DoAlphaPremul (sample));\n"
|
|
" output.Plane0 = float4 (scaled.g, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (scaled.b, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (scaled.r, 0, 0, 0);\n"
|
|
" output.Plane3 = float4 (scaled.a, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputGBRA_12 : IOutputPlanarFull\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR_FULL Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR_FULL output;\n"
|
|
" float4 scaled;\n"
|
|
" sample.a *= alphaFactor;\n"
|
|
" scaled = UnormTo12bit (sample);\n"
|
|
" output.Plane0 = float4 (scaled.g, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (scaled.b, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (scaled.r, 0, 0, 0);\n"
|
|
" output.Plane3 = float4 (scaled.a, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputGBRAPremul_12 : IOutputPlanarFull\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PLANAR_FULL Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PLANAR_FULL output;\n"
|
|
" float4 scaled;\n"
|
|
" sample.a *= alphaFactor;\n"
|
|
" scaled = UnormTo12bit (DoAlphaPremul (sample));\n"
|
|
" output.Plane0 = float4 (scaled.g, 0, 0, 0);\n"
|
|
" output.Plane1 = float4 (scaled.b, 0, 0, 0);\n"
|
|
" output.Plane2 = float4 (scaled.r, 0, 0, 0);\n"
|
|
" output.Plane3 = float4 (scaled.a, 0, 0, 0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"interface IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample);\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputRGBA : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" output.Plane0 = float4 (sample.rgb, sample.a * alphaFactor);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputRGBAPremul : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" sample.a *= alphaFactor;\n"
|
|
" output.Plane0 = DoAlphaPremul (sample);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputRGBx : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" output.Plane0 = float4 (sample.rgb, 1.0);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputxRGB : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" output.Plane0 = float4 (0.0, sample.rgb);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputARGB : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" output.Plane0 = sample.argb;\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputARGBPremul : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" output.Plane0 = DoAlphaPremul (sample).argb;\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputxBGR : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" output.Plane0 = float4 (0.0, sample.bgr);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputABGR : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" output.Plane0 = sample.abgr;\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputABGRPremul : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" output.Plane0 = DoAlphaPremul (sample.abgr);\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputVUYA : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" sample.a *= alphaFactor;\n"
|
|
" output.Plane0 = sample.zyxw;\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputVUYAPremul : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" sample.a *= alphaFactor;\n"
|
|
" output.Plane0 = DoAlphaPremul (sample).zyxw;\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputAYUV : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" sample.a *= alphaFactor;\n"
|
|
" output.Plane0 = sample.wxyz;\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputAYUVPremul : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" sample.a *= alphaFactor;\n"
|
|
" output.Plane0 = DoAlphaPremul (sample).wxyz;\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputRBGA : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" sample.a *= alphaFactor;\n"
|
|
" output.Plane0 = sample.rbga;\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"class OutputRBGAPremul : IOutputPacked\n"
|
|
"{\n"
|
|
" PS_OUTPUT_PACKED Build (float4 sample)\n"
|
|
" {\n"
|
|
" PS_OUTPUT_PACKED output;\n"
|
|
" sample.a *= alphaFactor;\n"
|
|
" output.Plane0 = DoAlphaPremul (sample).rbga;\n"
|
|
" return output;\n"
|
|
" }\n"
|
|
"};\n"
|
|
"\n"
|
|
"OUTPUT_TYPE ENTRY_POINT (PS_INPUT input)\n"
|
|
"{\n"
|
|
" SAMPLER g_sampler;\n"
|
|
" CONVERTER g_converter;\n"
|
|
" OUTPUT_BUILDER g_builder;\n"
|
|
" return g_builder.Build (g_converter.Execute (g_sampler.Execute (input.Texture)));\n"
|
|
"}\n";
|
|
#endif
|