gstreamer/ext/jpeg
Zaheer Abbas Merali 082ddb0fc9 ext/jpeg/gstsmokeenc.c: Set caps on buffer correctly. Fixes bug #349155.
Original commit message from CVS:
2006-07-29  Zaheer Abbas Merali  <zaheerabbas at merali dot org>

* ext/jpeg/gstsmokeenc.c: (gst_smokeenc_getcaps),
(gst_smokeenc_setcaps), (gst_smokeenc_chain):
Set caps on buffer correctly.  Fixes bug #349155.
2006-07-29 11:22:47 +00:00
..
gstjpeg.c docs/plugins/: Added smoke and jpeg to the docs. 2006-03-03 15:50:40 +00:00
gstjpegdec.c ext/jpeg/gstjpegdec.c: After a failed buffer alloc, we need to abort the jpeg decoding (it started when parsing heade... 2006-06-18 14:00:19 +00:00
gstjpegdec.h ext/jpeg/gstjpegdec.*: API: Added IDCT method property 2006-06-09 17:12:52 +00:00
gstjpegenc.c Use GST_DEBUG_CATEGORY_STATIC where possible (#342503) plus two minor macro fixes. 2006-06-22 19:31:04 +00:00
gstjpegenc.h Fix more gobject macros: obj<->klass, GstXXX<->GstXXXClass 2006-06-01 21:07:26 +00:00
gstsmokedec.c Use GST_DEBUG_CATEGORY_STATIC where possible (#342503) plus two minor macro fixes. 2006-06-22 19:31:04 +00:00
gstsmokedec.h Fix more gobject macros: obj<->klass, GstXXX<->GstXXXClass 2006-06-01 21:07:26 +00:00
gstsmokeenc.c ext/jpeg/gstsmokeenc.c: Set caps on buffer correctly. Fixes bug #349155. 2006-07-29 11:22:47 +00:00
gstsmokeenc.h Fix more gobject macros: obj<->klass, GstXXX<->GstXXXClass 2006-06-01 21:07:26 +00:00
Makefile.am docs/plugins/: Added smoke and jpeg to the docs. 2006-03-03 15:50:40 +00:00
README ext/jpeg/: Added a new simple jpeg based codec 2004-06-08 11:47:35 +00:00
smokecodec.c ext\jpeg\smokecodec.c: use of GST_DEBUG instead of DEBUG(a...) for WIN32 2006-03-30 23:37:16 +00:00
smokecodec.h docs/plugins/: Added smoke and jpeg to the docs. 2006-03-03 15:50:40 +00:00
smokeformat.h expand tabs 2005-12-06 19:44:58 +00:00

The Smoke Codec
---------------

This is a very simple compression algorithm I was toying with when doing a
Java based player. Decoding a JPEG in Java has acceptable speed so this codec
tries to exploit that feature. The algorithm first compares the last and the 
new image and finds all 16x16 blocks that have a squared difference bigger than
a configurable threshold. Then all these blocks are compressed into an NxM JPEG.
The quality of the JPEG is inversely proportional to the number of blocks, this
way, the picture quality degrades with heavy motion scenes but the bitrate stays
more or less constant.
Decoding decompresses the JPEG and then updates the old picture with the new
blocks.


TODO:
----
- make format extensible
- motion vectors
- do some real bitrate control