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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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15434ce51d
Adding d3d12 backend text renderer/blender by using d3d11on12 interop. And subclassing renderer object per backend (i.e., d3d11, d3d12, and bitmap) Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
268 lines
7.9 KiB
C++
268 lines
7.9 KiB
C++
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstdwriterender_bitmap.h"
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#include "gstdwritebitmappool.h"
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#include "gstdwrite-renderer.h"
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#include <wrl.h>
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GST_DEBUG_CATEGORY_EXTERN (dwrite_overlay_object_debug);
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#define GST_CAT_DEFAULT dwrite_overlay_object_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct GstDWriteBitmapRenderPrivate
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{
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~GstDWriteBitmapRenderPrivate ()
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{
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renderer = nullptr;
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dwrite_factory = nullptr;
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d2d_factory = nullptr;
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if (layout_pool)
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gst_buffer_pool_set_active (layout_pool, FALSE);
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gst_clear_object (&layout_pool);
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}
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ComPtr<ID2D1Factory> d2d_factory;
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ComPtr<IDWriteFactory> dwrite_factory;
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ComPtr<IGstDWriteTextRenderer> renderer;
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GstBufferPool *layout_pool = nullptr;
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GstVideoInfo layout_info;
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GstVideoInfo info;
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};
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/* *INDENT-ON* */
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struct _GstDWriteBitmapRender
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{
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GstDWriteRender parent;
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GstDWriteBitmapRenderPrivate *priv;
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};
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static void gst_dwrite_bitmap_render_finalize (GObject * object);
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static GstBuffer *gst_dwrite_bitmap_render_draw_layout (GstDWriteRender *
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render, IDWriteTextLayout * layout, gint x, gint y);
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static gboolean gst_dwrite_bitmap_render_blend (GstDWriteRender * render,
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GstBuffer * layout_buf, gint x, gint y, GstBuffer * output);
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static gboolean gst_dwrite_bitmap_render_update_device (GstDWriteRender *
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render, GstBuffer * buffer);
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static gboolean
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gst_dwrite_bitmap_render_handle_allocation_query (GstDWriteRender * render,
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GstElement * elem, GstQuery * query);
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static gboolean gst_dwrite_bitmap_render_can_inplace (GstDWriteRender * render,
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GstBuffer * buffer);
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#define gst_dwrite_bitmap_render_parent_class parent_class
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G_DEFINE_FINAL_TYPE (GstDWriteBitmapRender, gst_dwrite_bitmap_render,
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GST_TYPE_DWRITE_RENDER);
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static void
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gst_dwrite_bitmap_render_class_init (GstDWriteBitmapRenderClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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auto render_class = GST_DWRITE_RENDER_CLASS (klass);
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object_class->finalize = gst_dwrite_bitmap_render_finalize;
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render_class->draw_layout = gst_dwrite_bitmap_render_draw_layout;
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render_class->blend = gst_dwrite_bitmap_render_blend;
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render_class->update_device = gst_dwrite_bitmap_render_update_device;
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render_class->handle_allocation_query =
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gst_dwrite_bitmap_render_handle_allocation_query;
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render_class->can_inplace = gst_dwrite_bitmap_render_can_inplace;
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}
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static void
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gst_dwrite_bitmap_render_init (GstDWriteBitmapRender * self)
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{
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self->priv = new GstDWriteBitmapRenderPrivate ();
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}
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static void
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gst_dwrite_bitmap_render_finalize (GObject * object)
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{
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auto self = GST_DWRITE_BITMAP_RENDER (object);
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delete self->priv;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static GstBufferPool *
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gst_dwrite_bitmap_render_create_pool (GstDWriteBitmapRender * self,
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const GstVideoInfo * info)
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{
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auto caps = gst_video_info_to_caps (info);
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if (!caps) {
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GST_ERROR_OBJECT (self, "Invalid info");
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return nullptr;
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}
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auto pool = gst_dwrite_bitmap_pool_new ();
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auto config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_set_params (config, caps, info->size, 0, 0);
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gst_caps_unref (caps);
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if (!gst_buffer_pool_set_config (pool, config)) {
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GST_ERROR_OBJECT (self, "Couldn't set pool config");
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gst_object_unref (pool);
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return nullptr;
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}
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if (!gst_buffer_pool_set_active (pool, TRUE)) {
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GST_ERROR_OBJECT (self, "Couldn't activate pool");
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gst_object_unref (pool);
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return nullptr;
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}
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return pool;
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}
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static GstBuffer *
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gst_dwrite_bitmap_render_draw_layout (GstDWriteRender * render,
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IDWriteTextLayout * layout, gint x, gint y)
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{
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auto self = GST_DWRITE_BITMAP_RENDER (render);
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auto priv = self->priv;
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auto width = (gint) layout->GetMaxWidth ();
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auto height = (gint) layout->GetMaxHeight ();
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if (priv->layout_pool && (priv->layout_info.width != width ||
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priv->layout_info.height != height)) {
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gst_buffer_pool_set_active (priv->layout_pool, FALSE);
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gst_clear_object (&priv->layout_pool);
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}
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if (!priv->layout_pool) {
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gst_video_info_set_format (&priv->layout_info, GST_VIDEO_FORMAT_BGRA,
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width, height);
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priv->layout_pool = gst_dwrite_bitmap_render_create_pool (self,
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&priv->layout_info);
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if (!priv->layout_pool) {
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GST_ERROR_OBJECT (self, "Couldn't create pool");
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return nullptr;
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}
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}
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GstBuffer *layout_buf = nullptr;
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gst_buffer_pool_acquire_buffer (priv->layout_pool, &layout_buf, nullptr);
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if (!layout_buf) {
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GST_ERROR_OBJECT (self, "Couldn't acquire buffer");
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return nullptr;
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}
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ComPtr < IDXGISurface > surface;
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auto bmem = (GstDWriteBitmapMemory *) gst_buffer_peek_memory (layout_buf, 0);
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static const D2D1_RENDER_TARGET_PROPERTIES props = {
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D2D1_RENDER_TARGET_TYPE_DEFAULT, DXGI_FORMAT_B8G8R8A8_UNORM,
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D2D1_ALPHA_MODE_PREMULTIPLIED, 0, 0, D2D1_RENDER_TARGET_USAGE_NONE,
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D2D1_FEATURE_LEVEL_DEFAULT
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};
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ComPtr < ID2D1RenderTarget > target;
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auto hr = priv->d2d_factory->CreateWicBitmapRenderTarget (bmem->bitmap, props,
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&target);
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (self, "Couldn't create d2d render target");
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gst_buffer_unref (layout_buf);
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return nullptr;
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}
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target->BeginDraw ();
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target->Clear (D2D1::ColorF (D2D1::ColorF::Black, 0.0));
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priv->renderer->Draw (D2D1::Point2F (),
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D2D1::Rect (0, 0, width, height), layout, target.Get ());
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target->EndDraw ();
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target = nullptr;
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return layout_buf;
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}
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static gboolean
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gst_dwrite_bitmap_render_blend (GstDWriteRender * render,
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GstBuffer * layout_buf, gint x, gint y, GstBuffer * output)
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{
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auto self = GST_DWRITE_BITMAP_RENDER (render);
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auto priv = self->priv;
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GstVideoFrame dst_frame, src_frame;
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gboolean ret;
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if (!gst_video_frame_map (&dst_frame, &priv->info, output, GST_MAP_WRITE)) {
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GST_ERROR_OBJECT (self, "Couldn't map output buffer");
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return FALSE;
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}
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if (!gst_video_frame_map (&src_frame, &priv->layout_info, layout_buf,
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GST_MAP_READ)) {
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gst_video_frame_unmap (&dst_frame);
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GST_ERROR_OBJECT (self, "Couldn't map layout buffer");
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return FALSE;
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}
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src_frame.info.flags = (GstVideoFlags)
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(src_frame.info.flags | GST_VIDEO_FLAG_PREMULTIPLIED_ALPHA);
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ret = gst_video_blend (&dst_frame, &src_frame, x, y, 1.0);
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gst_video_frame_unmap (&src_frame);
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gst_video_frame_unmap (&dst_frame);
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return ret;
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}
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static gboolean
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gst_dwrite_bitmap_render_update_device (GstDWriteRender * render,
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GstBuffer * buffer)
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{
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return FALSE;
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}
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static gboolean
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gst_dwrite_bitmap_render_handle_allocation_query (GstDWriteRender * render,
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GstElement * elem, GstQuery * query)
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{
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return TRUE;
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}
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static gboolean
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gst_dwrite_bitmap_render_can_inplace (GstDWriteRender * render,
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GstBuffer * buffer)
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{
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return TRUE;
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}
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GstDWriteRender *
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gst_dwrite_bitmap_render_new (const GstVideoInfo * info,
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ID2D1Factory * d2d_factory, IDWriteFactory * dwrite_factory)
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{
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auto self = (GstDWriteBitmapRender *)
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g_object_new (GST_TYPE_DWRITE_BITMAP_RENDER, nullptr);
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gst_object_ref_sink (self);
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auto priv = self->priv;
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priv->info = *info;
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priv->d2d_factory = d2d_factory;
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priv->dwrite_factory = dwrite_factory;
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IGstDWriteTextRenderer::CreateInstance (dwrite_factory, &priv->renderer);
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return GST_DWRITE_RENDER (self);
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}
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