mirror of
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25b9d5e292
Original commit message from CVS: fixed a few typos, relabeled introductionary list of types more notes abut dparam changes many comments and notes on dparam implementation new dparams are were not initialized to the default value from param specs
433 lines
18 KiB
XML
433 lines
18 KiB
XML
<!-- ############ chapter ############# -->
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<chapter id="chapter-intro-basics" xreflabel="Basic Concepts">
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<title>Basic Concepts</title>
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<para>
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This chapter of the guide introduces the basic concepts of &GStreamer;.
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Understanding these concepts will help you grok the issues involved in
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extending &GStreamer;. Many of these concepts are explained in greater
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detail in the &GstAppDevMan;; the basic concepts presented here serve mainly
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to refresh your memory.
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</para>
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<!-- ############ sect1 ############# -->
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<sect1 id="section-basics-elements" xreflabel="Elements and Plugins">
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<title>Elements and Plugins</title>
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<para>
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Elements are at the core of &GStreamer;. In the context of plugin
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development, an <emphasis>element</emphasis> is an object derived from the
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<ulink type="http" url="../../gstreamer/html/GstElement.html"><classname>
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GstElement</classname></ulink> class. Elements provide some sort of
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functionality when linked with other elements: For example, a source
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element provides data to a stream, and a filter element acts on the data
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in a stream. Without elements, &GStreamer; is just a bunch of conceptual
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pipe fittings with nothing to link. A large number of elements ship
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with &GStreamer;, but extra elements can also be written.
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</para>
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<para>
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Just writing a new element is not entirely enough, however: You will need
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to encapsulate your element in a <emphasis>plugin</emphasis> to enable
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&GStreamer; to use it. A plugin is essentially a loadable block of code,
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usually called a shared object file or a dynamically linked library. A
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single plugin may contain the implementation of several elements, or just
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a single one. For simplicity, this guide concentrates primarily on plugins
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containing one element.
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</para>
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<para>
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A <emphasis>filter</emphasis> is an important type of element that
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processes a stream of data. Producers and consumers of data are called
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<emphasis>source</emphasis> and <emphasis>sink</emphasis> elements,
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respectively. <emphasis>Bin</emphasis> elements contain other elements.
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One type of bin is responsible for scheduling the elements that they
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contain so that data flows smoothly. Another type of bin, called
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<emphasis>autoplugger</emphasis> elements, automatically add other
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elements to the bin and links them together so that they act as a
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filter between two arbitary stream types.
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</para>
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<para>
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The plugin mechanism is used everywhere in &GStreamer;, even if only the
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standard packages are being used. A few very basic functions reside in the
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core library, and all others are implemented in plugins. A plugin registry
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is used to store the details of the plugins in an XML file. This way, a
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program using &GStreamer; does not have to load all plugins to determine
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which are needed. Plugins are only loaded when their provided elements are
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requested.
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</para>
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<para>
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See the &GstLibRef; for the current implementation details of <ulink
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type="http"
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url="../../gstreamer/html/GstElement.html"><classname>GstElement</classname></ulink>
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and <ulink type="http"
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url="../../gstreamer/html/gstreamer-GstPlugin.html"><classname>GstPlugin</classname></ulink>.
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</para>
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</sect1>
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<!-- ############ sect1 ############# -->
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<sect1 id="section-basics-pads" xreflabel="Pads">
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<title>Pads</title>
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<para>
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<emphasis>Pads</emphasis> are used to negotiate links and data flow
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between elements in &GStreamer;. A pad can be viewed as a
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<quote>place</quote> or <quote>port</quote> on an element where
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links may be made with other elements, and through which data can
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flow to or from those elements. Pads have specific data handling
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capabilities: A pad can restrict the type of data that flows
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through it. Links are only allowed between two pads when the
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allowed data types of the two pads are compatible.
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</para>
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<para>
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An analogy may be helpful here. A pad is similar to a plug or jack on a
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physical device. Consider, for example, a home theater system consisting
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of an amplifier, a DVD player, and a (silent) video projector. Linking
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the DVD player to the amplifier is allowed because both devices have audio
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jacks, and linking the projector to the DVD player is allowed because
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both devices have compatible video jacks. Links between the
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projector and the amplifier may not be made because the projector and
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amplifier have different types of jacks. Pads in &GStreamer; serve the
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same purpose as the jacks in the home theater system.
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</para>
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<para>
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For the most part, all data in &GStreamer; flows one way through a link
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between elements. Data flows out of one element through one or more
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<emphasis>source pads</emphasis>, and elements accept incoming data through
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one or more <emphasis>sink pads</emphasis>. Source and sink elements have
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only source and sink pads, respectively.
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</para>
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<para>
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See the &GstLibRef; for the current implementation details of a <ulink
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type="http"
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url="../../gstreamer/html/GstPad.html"><classname>GstPad</classname></ulink>.
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</para>
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</sect1>
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<!-- ############ sect1 ############# -->
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<sect1 id="section-basics-data" xreflabel="Data, Buffers and Events">
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<title>Data, Buffers and Events</title>
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<para>
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All streams of data in &GStreamer; are chopped up into chunks that are
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passed from a source pad on one element to a sink pad on another element.
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<emphasis>Data</emphasis> are structures used to hold these chunks of
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data.
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</para>
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<para>
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Data contains the following important types:
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<itemizedlist>
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<listitem>
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<para>
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An exact type indicating what type of data (control, content, ...)
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this Data is.
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</para>
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</listitem>
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<listitem>
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<para>
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A reference count indicating the number of elements currently
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holding a reference to the buffer. When the buffer reference count
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falls to zero, the buffer will be unlinked, and its memory will be
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freed in some sense (see below for more details).
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</para>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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There are two types of data defined: events (control) and buffers
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(content).
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</para>
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<para>
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Buffers may contain any sort of data that the two linked pads
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know how to handle. Normally, a buffer contains a chunk of some sort of
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audio or video data that flows from one element to another.
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</para>
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<para>
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Buffers also contain metadata describing the buffer's contents. Some of
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the important types of metadata are:
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<itemizedlist>
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<listitem>
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<para>
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A pointer to the buffer's data.
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</para>
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</listitem>
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<listitem>
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<para>
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An integer indicating the size of the buffer's data.
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</para>
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</listitem>
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<listitem>
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<para>
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A timestamp indicating the preferred display timestamp of the
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content in the buffer.
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</para>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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Events
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contain information on the state of the stream flowing between the two
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linked pads. Events will only be sent if the element explicitely supports
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them, else the core will (try to) handle the events automatically. Events
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are used to indicate, for example, a clock discontinuity, the end of a
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media stream or that the cache should be flushed.
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</para>
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<para>
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Events may contain several of the following items:
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<itemizedlist>
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<listitem>
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<para>
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A subtype indicating the type of the contained event.
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</para>
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</listitem>
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<listitem>
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<para>
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The other contents of the event depend on the specific event type.
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</para>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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Events will be discussed extensively in <xref linkend="chapter-advanced-events"/>.
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Until then, the only event that will be used is the <emphasis>EOS</emphasis>
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event, which is used to indicate the end-of-stream (usually end-of-file).
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</para>
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<para>
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See the &GstLibRef; for the current implementation details of a <ulink
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type="http"
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url="../../gstreamer/html/gstreamer-GstData.html"><classname>GstData</classname></ulink>, <ulink type="http"
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url="../../gstreamer/html/gstreamer-GstBuffer.html"><classname>GstBuffer</classname></ulink> and <ulink type="http"
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url="../../gstreamer/html/gstreamer-GstEvent.html"><classname>GstEvent</classname></ulink>.
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</para>
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<sect2 id="sect2-buffer-allocation" xreflabel="Buffer Allocation">
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<title>Buffer Allocation</title>
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<para>
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Buffers are able to store chunks of memory of several different
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types. The most generic type of buffer contains memory allocated
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by malloc(). Such buffers, although convenient, are not always
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very fast, since data often needs to be specifically copied into
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the buffer.
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</para>
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<para>
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Many specialized elements create buffers that point to special
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memory. For example, the filesrc element usually
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maps a file into the address space of the application (using mmap()),
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and creates buffers that point into that address range. These
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buffers created by filesrc act exactly like generic buffers, except
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that they are read-only. The buffer freeing code automatically
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determines the correct method of freeing the underlying memory.
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Downstream elements that recieve these kinds of buffers do not
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need to do anything special to handle or unreference it.
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</para>
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<para>
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Another way an element might get specialized buffers is to
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request them from a downstream peer. These are called
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downstream-allocated buffers. Elements can ask a
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peer connected to a source pad to create an empty buffer of
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a given size. If a downstream element is able to create a
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special buffer of the correct size, it will do so. Otherwise
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&GStreamer; will automatically create a generic buffer instead.
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The element that requested the buffer can then copy data into
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the buffer, and push the buffer to the source pad it was
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allocated from.
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</para>
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<para>
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Many sink elements have accelerated methods for copying data
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to hardware, or have direct access to hardware. It is common
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for these elements to be able to create downstream-allocated
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buffers for their upstream peers. One such example is
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ximagesink. It creates buffers that contain XImages. Thus,
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when an upstream peer copies data into the buffer, it is copying
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directly into the XImage, enabling ximagesink to draw the
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image directly to the screen instead of having to copy data
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into an XImage first.
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</para>
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<para>
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Filter elements often have the opportunity to either work on
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a buffer in-place, or work while copying from a source buffer
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to a destination buffer. It is optimal to implement both
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algorithms, since the &GStreamer; framework can choose the
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fastest algorithm as appropriate. Naturally, this only makes
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sense for strict filters -- elements that have exactly the
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same format on source and sink pads.
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</para>
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</sect2>
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</sect1>
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<!-- ############ sect1 ############# -->
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<sect1 id="section-basics-types" xreflabel="Types and Properties">
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<title>Mimetypes and Properties</title>
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<para>
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&GStreamer; uses a type system to ensure that the data passed between
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elements is in a recognized format. The type system is also important
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for ensuring that the parameters required to fully specify a format match
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up correctly when linking pads between elements. Each link that is
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made between elements has a specified type and optionally a set of
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properties.
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</para>
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<!-- ############ sect2 ############# -->
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<sect2 id="sect2-types-basictypes" xreflabel="Basic Types">
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<title>The Basic Types</title>
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<para>
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&GStreamer; already supports many basic media types. Following is a
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table of a few of the the basic types used for buffers in
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&GStreamer;. The table contains the name ("mime type") and a
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description of the type, the properties associated with the type, and
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the meaning of each property. A full list of supported types is
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included in <xref linkend="section-types-definitions"/>.
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</para>
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<table frame="all" id="table-basictypes" xreflabel="Table of Example Types">
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<title>Table of Example Types</title>
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<tgroup cols="6" align="left" colsep="1" rowsep="1">
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<thead>
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<row>
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<entry>Mime Type</entry>
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<entry>Description</entry>
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<entry>Property</entry>
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<entry>Property Type</entry>
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<entry>Property Values</entry>
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<entry>Property Description</entry>
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</row>
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</thead>
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<tbody valign="top">
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<!-- ############ type ############# -->
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<row>
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<entry morerows="1">audio/*</entry>
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<entry morerows="1">
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<emphasis>All audio types</emphasis>
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</entry>
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<entry>rate</entry>
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<entry>integer</entry>
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<entry>greater than 0</entry>
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<entry>
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The sample rate of the data, in samples (per channel) per second.
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</entry>
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</row>
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<row>
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<entry>channels</entry>
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<entry>integer</entry>
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<entry>greater than 0</entry>
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<entry>
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The number of channels of audio data.
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</entry>
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</row>
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<!-- ############ type ############# -->
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<row>
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<entry morerows="3">audio/x-raw-int</entry>
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<entry morerows="3">
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Unstructured and uncompressed raw integer audio data.
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</entry>
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<entry>endianness</entry>
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<entry>integer</entry>
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<entry>G_BIG_ENDIAN (1234) or G_LITTLE_ENDIAN (4321)</entry>
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<entry>
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The order of bytes in a sample. The value G_LITTLE_ENDIAN (4321)
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means <quote>little-endian</quote> (byte-order is <quote>least
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significant byte first</quote>). The value G_BIG_ENDIAN (1234)
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means <quote>big-endian</quote> (byte order is <quote>most
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significant byte first</quote>).
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</entry>
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</row>
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<row>
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<entry>signed</entry>
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<entry>boolean</entry>
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<entry>TRUE or FALSE</entry>
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<entry>
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Whether the values of the integer samples are signed or not.
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Signed samples use one bit to indicate sign (negative or
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positive) of the value. Unsigned samples are always positive.
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</entry>
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</row>
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<row>
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<entry>width</entry>
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<entry>integer</entry>
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<entry>greater than 0</entry>
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<entry>
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Number of bits allocated per sample.
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</entry>
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</row>
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<row>
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<entry>depth</entry>
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<entry>integer</entry>
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<entry>greater than 0</entry>
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<entry>
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The number of bits used per sample. This must be less than or
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equal to the width: If the depth is less than the width, the
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low bits are assumed to be the ones used. For example, a width
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of 32 and a depth of 24 means that each sample is stored in a
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32 bit word, but only the low 24 bits are actually used.
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</entry>
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</row>
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<!-- ############ type ############# -->
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<row>
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<entry morerows="3">audio/mpeg</entry>
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<entry morerows="3">
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Audio data compressed using the MPEG audio encoding scheme.
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</entry>
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<entry>mpegversion</entry>
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<entry>integer</entry>
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<entry>1, 2 or 4</entry>
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<entry>
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The MPEG-version used for encoding the data. The value 1 refers
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to MPEG-1, -2 and -2.5 layer 1, 2 or 3. The values 2 and 4 refer
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to the MPEG-AAC audio encoding schemes.
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</entry>
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</row>
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<row>
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<entry>framed</entry>
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<entry>boolean</entry>
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<entry>0 or 1</entry>
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<entry>
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A true value indicates that each buffer contains exactly one
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frame. A false value indicates that frames and buffers do not
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necessarily match up.
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</entry>
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</row>
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<row>
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<entry>layer</entry>
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<entry>integer</entry>
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<entry>1, 2, or 3</entry>
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<entry>
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The compression scheme layer used to compress the data
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<emphasis>(only if mpegversion=1)</emphasis>.
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</entry>
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</row>
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<row>
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<entry>bitrate</entry>
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<entry>integer</entry>
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<entry>greater than 0</entry>
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<entry>
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The bitrate, in bits per second. For VBR (variable bitrate)
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MPEG data, this is the average bitrate.
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</entry>
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</row>
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<!-- ############ type ############# -->
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<row>
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<entry>audio/x-vorbis</entry>
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<entry>Vorbis audio data</entry>
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<entry></entry>
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<entry></entry>
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<entry></entry>
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<entry>
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There are currently no specific properties defined for this type.
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</entry>
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</row>
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</tbody>
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</tgroup>
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</table>
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</sect2>
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</sect1>
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</chapter>
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