mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-24 02:31:03 +00:00
a9314b4554
... instead of direct cpu map for d3d11memory object. In this way, we don't need per GstD3D11Memory staging texture. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1627>
670 lines
18 KiB
C
670 lines
18 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11utils.h"
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#include "gstd3d11device.h"
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#include "gstd3d11memory.h"
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#include <windows.h>
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#include <versionhelpers.h>
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_utils_debug);
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#define GST_CAT_DEFAULT gst_d3d11_utils_debug
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static void
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_init_context_debug (void)
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{
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
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g_once_init_leave (&_init, 1);
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}
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}
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/**
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* gst_d3d11_handle_set_context:
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* @element: a #GstElement
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* @context: a #GstContext
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* @device: (inout) (transfer full): location of a #GstD3DDevice
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*
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* Helper function for implementing #GstElementClass.set_context() in
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* D3D11 capable elements.
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*
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* Retrieve's the #GstD3D11Device in @context and places the result in @device.
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*
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* Returns: whether the @device could be set successfully
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*/
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gboolean
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gst_d3d11_handle_set_context (GstElement * element, GstContext * context,
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gint adapter, GstD3D11Device ** device)
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{
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const gchar *context_type;
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g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
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g_return_val_if_fail (device != NULL, FALSE);
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_init_context_debug ();
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if (!context)
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return FALSE;
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context_type = gst_context_get_context_type (context);
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if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
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const GstStructure *str;
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GstD3D11Device *other_device = NULL;
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guint other_adapter = 0;
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/* If we had device already, will not replace it */
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if (*device)
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return TRUE;
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str = gst_context_get_structure (context);
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if (gst_structure_get (str, "device", GST_TYPE_D3D11_DEVICE,
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&other_device, "adapter", G_TYPE_UINT, &other_adapter, NULL)) {
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if (adapter == -1 || (guint) adapter == other_adapter) {
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GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT,
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element, "Found D3D11 device context");
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*device = other_device;
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return TRUE;
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}
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gst_object_unref (other_device);
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}
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}
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return FALSE;
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}
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static void
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context_set_d3d11_device (GstContext * context, GstD3D11Device * device)
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{
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GstStructure *s;
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guint adapter = 0;
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guint device_id = 0;
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guint vendor_id = 0;
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gboolean hardware = FALSE;
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gchar *desc = NULL;
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g_return_if_fail (context != NULL);
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g_object_get (G_OBJECT (device), "adapter", &adapter, "device-id", &device_id,
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"vendor_id", &vendor_id, "hardware", &hardware, "description", &desc,
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NULL);
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GST_CAT_LOG (GST_CAT_CONTEXT,
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"setting GstD3D11Device(%" GST_PTR_FORMAT
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") with adapter %d on context(%" GST_PTR_FORMAT ")",
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device, adapter, context);
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s = gst_context_writable_structure (context);
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gst_structure_set (s, "device", GST_TYPE_D3D11_DEVICE, device,
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"adapter", G_TYPE_UINT, adapter,
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"device-id", G_TYPE_UINT, device_id,
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"vendor-id", G_TYPE_UINT, vendor_id,
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"hardware", G_TYPE_BOOLEAN, hardware,
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"description", G_TYPE_STRING, GST_STR_NULL (desc), NULL);
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g_free (desc);
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}
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/**
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* gst_d3d11_handle_context_query:
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* @element: a #GstElement
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* @query: a #GstQuery of type %GST_QUERY_CONTEXT
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* @device: (transfer none) (nullable): a #GstD3D11Device
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*
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* Returns: Whether the @query was successfully responded to from the passed
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* @device.
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*/
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gboolean
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gst_d3d11_handle_context_query (GstElement * element, GstQuery * query,
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GstD3D11Device * device)
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{
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const gchar *context_type;
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GstContext *context, *old_context;
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g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
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g_return_val_if_fail (GST_IS_QUERY (query), FALSE);
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_init_context_debug ();
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GST_LOG_OBJECT (element, "handle context query %" GST_PTR_FORMAT, query);
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if (!device)
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return FALSE;
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gst_query_parse_context_type (query, &context_type);
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if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
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return FALSE;
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gst_query_parse_context (query, &old_context);
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if (old_context)
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context = gst_context_copy (old_context);
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else
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context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
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context_set_d3d11_device (context, device);
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gst_query_set_context (query, context);
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gst_context_unref (context);
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GST_DEBUG_OBJECT (element, "successfully set %" GST_PTR_FORMAT
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" on %" GST_PTR_FORMAT, device, query);
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return TRUE;
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}
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static gboolean
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pad_query (const GValue * item, GValue * value, gpointer user_data)
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{
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GstPad *pad = g_value_get_object (item);
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GstQuery *query = user_data;
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gboolean res;
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res = gst_pad_peer_query (pad, query);
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if (res) {
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g_value_set_boolean (value, TRUE);
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return FALSE;
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}
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, pad, "pad peer query failed");
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return TRUE;
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}
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static gboolean
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run_query (GstElement * element, GstQuery * query, GstPadDirection direction)
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{
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GstIterator *it;
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GstIteratorFoldFunction func = pad_query;
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GValue res = { 0 };
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g_value_init (&res, G_TYPE_BOOLEAN);
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g_value_set_boolean (&res, FALSE);
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/* Ask neighbor */
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if (direction == GST_PAD_SRC)
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it = gst_element_iterate_src_pads (element);
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else
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it = gst_element_iterate_sink_pads (element);
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while (gst_iterator_fold (it, func, &res, query) == GST_ITERATOR_RESYNC)
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gst_iterator_resync (it);
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gst_iterator_free (it);
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return g_value_get_boolean (&res);
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}
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static void
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run_d3d11_context_query (GstElement * element, GstD3D11Device ** device)
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{
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GstQuery *query;
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GstContext *ctxt = NULL;
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/* 1) Query downstream with GST_QUERY_CONTEXT for the context and
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* check if downstream already has a context of the specific type
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*/
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query = gst_query_new_context (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
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if (run_query (element, query, GST_PAD_SRC)) {
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gst_query_parse_context (query, &ctxt);
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if (ctxt) {
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"found context (%" GST_PTR_FORMAT ") in downstream query", ctxt);
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gst_element_set_context (element, ctxt);
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}
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}
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/* 2) although we found d3d11 device context above, the element does not want
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* to use the context. Then try to find from the other direction */
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if (*device == NULL && run_query (element, query, GST_PAD_SINK)) {
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gst_query_parse_context (query, &ctxt);
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if (ctxt) {
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"found context (%" GST_PTR_FORMAT ") in upstream query", ctxt);
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gst_element_set_context (element, ctxt);
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}
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}
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if (*device == NULL) {
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/* 3) Post a GST_MESSAGE_NEED_CONTEXT message on the bus with
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* the required context type and afterwards check if a
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* usable context was set now as in 1). The message could
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* be handled by the parent bins of the element and the
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* application.
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*/
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GstMessage *msg;
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"posting need context message");
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msg = gst_message_new_need_context (GST_OBJECT_CAST (element),
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GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
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gst_element_post_message (element, msg);
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}
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/*
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* Whomever responds to the need-context message performs a
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* GstElement::set_context() with the required context in which the element
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* is required to update the display_ptr or call gst_gl_handle_set_context().
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*/
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gst_query_unref (query);
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}
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/**
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* gst_d3d11_ensure_element_data:
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* @element: the #GstElement running the query
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* @adapter: prefered adapter index, pass adapter >=0 when
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* the adapter explicitly required. Otherwise, set -1.
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* @device: (inout): the resulting #GstD3D11Device
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*
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* Perform the steps necessary for retrieving a #GstD3D11Device
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* from the surrounding elements or from the application using the #GstContext mechanism.
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*
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* If the contents of @device is not %NULL, then no #GstContext query is
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* necessary for #GstD3D11Device retrieval is performed.
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*
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* Returns: whether a #GstD3D11Device exists in @device
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*/
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gboolean
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gst_d3d11_ensure_element_data (GstElement * element, gint adapter,
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GstD3D11Device ** device)
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{
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guint target_adapter = 0;
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g_return_val_if_fail (element != NULL, FALSE);
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g_return_val_if_fail (device != NULL, FALSE);
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_init_context_debug ();
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if (*device) {
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GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device);
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return TRUE;
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}
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run_d3d11_context_query (element, device);
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if (*device)
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return TRUE;
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if (adapter > 0)
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target_adapter = adapter;
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*device = gst_d3d11_device_new (target_adapter);
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if (*device == NULL) {
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GST_ERROR_OBJECT (element,
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"Couldn't create new device with adapter index %d", target_adapter);
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return FALSE;
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} else {
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GstContext *context;
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GstMessage *msg;
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/* Propagate new D3D11 device context */
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context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
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context_set_d3d11_device (context, *device);
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gst_element_set_context (element, context);
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"posting have context (%p) message with D3D11 device context (%p)",
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context, *device);
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msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
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gst_element_post_message (GST_ELEMENT_CAST (element), msg);
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}
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return TRUE;
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}
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gboolean
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gst_d3d11_is_windows_8_or_greater (void)
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{
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static gsize version_once = 0;
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static gboolean ret = FALSE;
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if (g_once_init_enter (&version_once)) {
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#if (!GST_D3D11_WINAPI_ONLY_APP)
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if (IsWindows8OrGreater ())
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ret = TRUE;
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#else
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ret = TRUE;
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#endif
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g_once_init_leave (&version_once, 1);
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}
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return ret;
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}
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GstD3D11DeviceVendor
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gst_d3d11_get_device_vendor (GstD3D11Device * device)
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{
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guint device_id = 0;
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guint vendor_id = 0;
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gchar *desc = NULL;
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GstD3D11DeviceVendor vendor = GST_D3D11_DEVICE_VENDOR_UNKNOWN;
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g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), FALSE);
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g_object_get (device, "device-id", &device_id, "vendor-id", &vendor_id,
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"description", &desc, NULL);
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switch (vendor_id) {
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case 0:
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if (device_id == 0 && desc && g_strrstr (desc, "SraKmd"))
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vendor = GST_D3D11_DEVICE_VENDOR_XBOX;
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break;
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case 0x1002:
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case 0x1022:
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vendor = GST_D3D11_DEVICE_VENDOR_AMD;
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break;
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case 0x8086:
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vendor = GST_D3D11_DEVICE_VENDOR_INTEL;
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break;
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case 0x10de:
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vendor = GST_D3D11_DEVICE_VENDOR_NVIDIA;
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break;
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case 0x4d4f4351:
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vendor = GST_D3D11_DEVICE_VENDOR_QUALCOMM;
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break;
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default:
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break;
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}
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g_free (desc);
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return vendor;
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}
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GstBuffer *
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gst_d3d11_allocate_staging_buffer (GstD3D11Allocator * allocator,
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const GstVideoInfo * info, const GstD3D11Format * format,
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const D3D11_TEXTURE2D_DESC desc[GST_VIDEO_MAX_PLANES],
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gboolean add_videometa)
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{
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GstBuffer *buffer;
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gint i;
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gint stride[GST_VIDEO_MAX_PLANES] = { 0, };
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gsize offset[GST_VIDEO_MAX_PLANES] = { 0, };
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GstMemory *mem;
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g_return_val_if_fail (GST_IS_D3D11_ALLOCATOR (allocator), NULL);
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g_return_val_if_fail (info != NULL, NULL);
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g_return_val_if_fail (format != NULL, NULL);
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g_return_val_if_fail (desc != NULL, NULL);
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buffer = gst_buffer_new ();
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if (format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
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gsize size[GST_VIDEO_MAX_PLANES] = { 0, };
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for (i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) {
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mem = gst_d3d11_allocator_alloc_staging (allocator, &desc[i], 0,
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&stride[i]);
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if (!mem) {
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GST_ERROR_OBJECT (allocator, "Couldn't allocate memory for plane %d",
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i);
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goto error;
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}
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size[i] = gst_memory_get_sizes (mem, NULL, NULL);
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if (i > 0)
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offset[i] = offset[i - 1] + size[i - 1];
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gst_buffer_append_memory (buffer, mem);
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}
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} else {
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/* must be YUV semi-planar or single plane */
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g_assert (GST_VIDEO_INFO_N_PLANES (info) <= 2);
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mem = gst_d3d11_allocator_alloc_staging (allocator, &desc[0], 0,
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&stride[0]);
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if (!mem) {
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GST_ERROR_OBJECT (allocator, "Couldn't allocate memory");
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goto error;
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}
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gst_memory_get_sizes (mem, NULL, NULL);
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gst_buffer_append_memory (buffer, mem);
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if (GST_VIDEO_INFO_N_PLANES (info) == 2) {
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stride[1] = stride[0];
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offset[1] = stride[0] * desc[0].Height;
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}
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}
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if (add_videometa) {
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gst_buffer_add_video_meta_full (buffer, GST_VIDEO_FRAME_FLAG_NONE,
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GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
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GST_VIDEO_INFO_HEIGHT (info), GST_VIDEO_INFO_N_PLANES (info),
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offset, stride);
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}
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return buffer;
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error:
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gst_buffer_unref (buffer);
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return NULL;
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}
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GstBuffer *
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gst_d3d11_allocate_staging_buffer_for (GstBuffer * buffer,
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const GstVideoInfo * info, gboolean add_videometa)
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{
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GstD3D11Memory *dmem;
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GstD3D11Device *device;
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GstD3D11AllocationParams *params = NULL;
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GstD3D11Allocator *alloc = NULL;
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GstBuffer *staging_buffer = NULL;
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D3D11_TEXTURE2D_DESC *desc;
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gint i;
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for (i = 0; i < gst_buffer_n_memory (buffer); i++) {
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GstMemory *mem = gst_buffer_peek_memory (buffer, i);
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if (!gst_is_d3d11_memory (mem)) {
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GST_DEBUG ("Not a d3d11 memory");
|
|
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
dmem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0);
|
|
device = dmem->device;
|
|
|
|
params = gst_d3d11_allocation_params_new (device, (GstVideoInfo *) info,
|
|
0, 0);
|
|
|
|
if (!params) {
|
|
GST_WARNING ("Couldn't create alloc params");
|
|
goto done;
|
|
}
|
|
|
|
desc = ¶ms->desc[0];
|
|
/* resolution of semi-planar formats must be multiple of 2 */
|
|
if (desc[0].Format == DXGI_FORMAT_NV12 || desc[0].Format == DXGI_FORMAT_P010
|
|
|| desc[0].Format == DXGI_FORMAT_P016) {
|
|
if (desc[0].Width % 2 || desc[0].Height % 2) {
|
|
gint width, height;
|
|
GstVideoAlignment align;
|
|
|
|
width = GST_ROUND_UP_2 (desc[0].Width);
|
|
height = GST_ROUND_UP_2 (desc[0].Height);
|
|
|
|
gst_video_alignment_reset (&align);
|
|
align.padding_right = width - desc[0].Width;
|
|
align.padding_bottom = height - desc[0].Height;
|
|
|
|
gst_d3d11_allocation_params_alignment (params, &align);
|
|
}
|
|
}
|
|
|
|
alloc = gst_d3d11_allocator_new (device);
|
|
if (!alloc) {
|
|
GST_WARNING ("Couldn't create allocator");
|
|
goto done;
|
|
}
|
|
|
|
staging_buffer = gst_d3d11_allocate_staging_buffer (alloc,
|
|
info, params->d3d11_format, params->desc, add_videometa);
|
|
|
|
if (!staging_buffer)
|
|
GST_WARNING ("Couldn't allocate staging buffer");
|
|
|
|
done:
|
|
if (params)
|
|
gst_d3d11_allocation_params_free (params);
|
|
|
|
if (alloc)
|
|
gst_object_unref (alloc);
|
|
|
|
return staging_buffer;
|
|
}
|
|
|
|
gboolean
|
|
_gst_d3d11_result (HRESULT hr, GstD3D11Device * device, GstDebugCategory * cat,
|
|
const gchar * file, const gchar * function, gint line)
|
|
{
|
|
#ifndef GST_DISABLE_GST_DEBUG
|
|
gboolean ret = TRUE;
|
|
|
|
if (FAILED (hr)) {
|
|
gchar *error_text = NULL;
|
|
|
|
error_text = g_win32_error_message ((guint) hr);
|
|
/* g_win32_error_message() doesn't cover all HERESULT return code,
|
|
* so it could be empty string, or null if there was an error
|
|
* in g_utf16_to_utf8() */
|
|
gst_debug_log (cat, GST_LEVEL_WARNING, file, function, line,
|
|
NULL, "D3D11 call failed: 0x%x, %s", (guint) hr,
|
|
GST_STR_NULL (error_text));
|
|
g_free (error_text);
|
|
|
|
ret = FALSE;
|
|
}
|
|
#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
|
|
if (device) {
|
|
gst_d3d11_device_d3d11_debug (device, file, function, line);
|
|
gst_d3d11_device_dxgi_debug (device, file, function, line);
|
|
}
|
|
#endif
|
|
|
|
return ret;
|
|
#else
|
|
return SUCCEEDED (hr);
|
|
#endif
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_buffer_copy_into (GstBuffer * dst, GstBuffer * src)
|
|
{
|
|
guint i;
|
|
guint num_mem;
|
|
|
|
g_return_val_if_fail (GST_IS_BUFFER (dst), FALSE);
|
|
g_return_val_if_fail (GST_IS_BUFFER (src), FALSE);
|
|
|
|
num_mem = gst_buffer_n_memory (dst);
|
|
if (num_mem != gst_buffer_n_memory (src)) {
|
|
GST_WARNING ("different num memory");
|
|
return FALSE;
|
|
}
|
|
|
|
for (i = 0; i < num_mem; i++) {
|
|
GstMemory *dst_mem, *src_mem;
|
|
GstD3D11Memory *dst_dmem, *src_dmem;
|
|
GstMapInfo dst_info;
|
|
GstMapInfo src_info;
|
|
ID3D11Resource *dst_texture, *src_texture;
|
|
ID3D11DeviceContext *device_context;
|
|
GstD3D11Device *device;
|
|
D3D11_BOX src_box = { 0, };
|
|
|
|
dst_mem = gst_buffer_peek_memory (dst, i);
|
|
src_mem = gst_buffer_peek_memory (src, i);
|
|
|
|
if (!gst_is_d3d11_memory (dst_mem)) {
|
|
GST_WARNING ("dst memory is not d3d11");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_is_d3d11_memory (src_mem)) {
|
|
GST_WARNING ("src memory is not d3d11");
|
|
return FALSE;
|
|
}
|
|
|
|
dst_dmem = (GstD3D11Memory *) dst_mem;
|
|
src_dmem = (GstD3D11Memory *) src_mem;
|
|
|
|
device = dst_dmem->device;
|
|
if (device != src_dmem->device) {
|
|
GST_WARNING ("different device");
|
|
return FALSE;
|
|
}
|
|
|
|
if (dst_dmem->desc.Format != src_dmem->desc.Format) {
|
|
GST_WARNING ("different dxgi format");
|
|
return FALSE;
|
|
}
|
|
|
|
device_context = gst_d3d11_device_get_device_context_handle (device);
|
|
|
|
if (!gst_memory_map (dst_mem, &dst_info, GST_MAP_WRITE | GST_MAP_D3D11)) {
|
|
GST_ERROR ("Cannot map dst d3d11 memory");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_memory_map (src_mem, &src_info, GST_MAP_READ | GST_MAP_D3D11)) {
|
|
GST_ERROR ("Cannot map src d3d11 memory");
|
|
gst_memory_unmap (dst_mem, &dst_info);
|
|
return FALSE;
|
|
}
|
|
|
|
dst_texture = (ID3D11Resource *) dst_info.data;
|
|
src_texture = (ID3D11Resource *) src_info.data;
|
|
|
|
/* src/dst texture size might be different if padding was used.
|
|
* select smaller size */
|
|
src_box.left = 0;
|
|
src_box.top = 0;
|
|
src_box.front = 0;
|
|
src_box.back = 1;
|
|
src_box.right = MIN (src_dmem->desc.Width, dst_dmem->desc.Width);
|
|
src_box.bottom = MIN (src_dmem->desc.Height, dst_dmem->desc.Height);
|
|
|
|
gst_d3d11_device_lock (device);
|
|
ID3D11DeviceContext_CopySubresourceRegion (device_context,
|
|
dst_texture, dst_dmem->subresource_index, 0, 0, 0,
|
|
src_texture, src_dmem->subresource_index, &src_box);
|
|
gst_d3d11_device_unlock (device);
|
|
|
|
gst_memory_unmap (src_mem, &src_info);
|
|
gst_memory_unmap (dst_mem, &dst_info);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|