gstreamer/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11converter.h

73 lines
3.2 KiB
C

/* GStreamer
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_COLOR_CONVERTER_H__
#define __GST_D3D11_COLOR_CONVERTER_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11.h>
G_BEGIN_DECLS
typedef struct _GstD3D11Converter GstD3D11Converter;
/**
* GST_D3D11_CONVERTER_OPT_ALPHA_VALUE
*
* #G_TYPE_FLOAT, the alpha value color value to use.
* Default is 1.0
*/
#define GST_D3D11_CONVERTER_OPT_ALPHA_VALUE "GstD3D11Converter.alpha-value"
GstD3D11Converter * gst_d3d11_converter_new (GstD3D11Device * device,
GstVideoInfo * in_info,
GstVideoInfo * out_info,
GstStructure * config);
void gst_d3d11_converter_free (GstD3D11Converter * converter);
gboolean gst_d3d11_converter_convert (GstD3D11Converter * converter,
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES],
ID3D11BlendState *blend,
gfloat blend_factor[4]);
gboolean gst_d3d11_converter_convert_unlocked (GstD3D11Converter * converter,
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES],
ID3D11BlendState *blend,
gfloat blend_factor[4]);
gboolean gst_d3d11_converter_update_viewport (GstD3D11Converter * converter,
D3D11_VIEWPORT * viewport);
gboolean gst_d3d11_converter_update_src_rect (GstD3D11Converter * converter,
RECT * src_rect);
gboolean gst_d3d11_converter_update_dest_rect (GstD3D11Converter * converter,
RECT * dest_rect);
gboolean gst_d3d11_converter_update_config (GstD3D11Converter * converter,
GstStructure * config);
G_END_DECLS
#endif /* __GST_D3D11_COLOR_CONVERTER_H__ */