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Original commit message from CVS: 2004-02-24 Andy Wingo <wingo@pobox.com> * gst/gstelement.c (gst_element_dispose): Protect against multiple invocations. * gst/schedulers/gstoptimalscheduler.c I added a mess of prototypes at the top of the file by way of documentation. Some of the operations on chains and groups were re-organized. (create_group): Added a type argument so if the group is enabled, the setup_group_scheduler knows what to do. (group_elements): Added a type argument here, too, to be passed on to create_group. (group_element_set_enabled): If an unlinked PLAYING element is added to a bin, we have to create a new group to hold the element, and this function will be called before the group is added to the chain. Thus we have a valid case for group->chain==NULL. Instead of calling chain_group_set_enabled, just set the flag on the group (the chain's status will be set when the group is added to it). (gst_opt_scheduler_state_transition, chain_group_set_enabled): Setup the group scheduler when the group is enabled, not specifically when an element goes PAUSED->PLAYING. This means PLAYING elements can be added, linked, and scheduled into a PLAYING pipeline, as was intended. (add_to_group): Don't ref the group twice. I don't know when this double-ref got in here. Removing it has the potential to cause segfaults if other parts of the scheduler are buggy. If you find that the scheduler is segfaulting for you, put in an extra ref here and see if that hacks over the underlying issue. Of course, then find out what code is unreffing a group it doesn't own... (create_group): Make the extra refcount floating, and remove it after adding the element. This means that... (unref_group): Destroy when the refcount reaches 0, not 1, like every other refcounted object in the known universe. (remove_from_group): When a group becomes empty, set it to be not active, and remove it from its chain. Don't unref it again, there's no floating reference any more. (destroy_group): We have to remove the group from the chain in remove_from_group (rather than here) to break refcounting cycles (the chain always has a ref on the group). So assert that group->chain==NULL. (ref_group_by_count): Removed, it was commented out anyway. (merge_chains): Use the remove_from_chain and add_to_chain primitives to do the reparenting, instead of rolling our own implementation. (add_to_chain): The first non-disabled group in the chain's group list will be the entry point for the chain. Because buffers can accumulate in loop elements' peer bufpens, we preferentially schedule loop groups before get groups to avoid unnecessary execution of get-based groups when the bufpens are already full. (gst_opt_scheduler_schedule_run_queue): Debug fixes. (get_group_schedule_function): Ditto. (loop_group_schedule_function): Ditto. (gst_opt_scheduler_loop_wrapper): Ditto. (gst_opt_scheduler_iterate): Ditto. I understand the opt scheduler now, yippee! * gst/gstpad.c: All throughout, added FIXMEs to look at for 0.9. (gst_pad_get_name, gst_pad_set_chain_function) (gst_pad_set_get_function, gst_pad_set_event_function) (gst_pad_set_event_mask_function, gst_pad_get_event_masks) (gst_pad_get_event_masks_default, gst_pad_set_convert_function) (gst_pad_set_query_function, gst_pad_get_query_types) (gst_pad_get_query_types_default) (gst_pad_set_internal_link_function) (gst_pad_set_formats_function, gst_pad_set_link_function) (gst_pad_set_fixate_function, gst_pad_set_getcaps_function) (gst_pad_set_bufferalloc_function, gst_pad_unlink) (gst_pad_renegotiate, gst_pad_set_parent, gst_pad_get_parent) (gst_pad_add_ghost_pad, gst_pad_proxy_getcaps) (gst_pad_proxy_pad_link, gst_pad_proxy_fixate) (gst_pad_get_pad_template_caps, gst_pad_check_compatibility) (gst_pad_get_peer, gst_pad_get_allowed_caps) (gst_pad_alloc_buffer, gst_pad_push, gst_pad_pull) (gst_pad_selectv, gst_pad_select, gst_pad_template_get_caps) (gst_pad_event_default_dispatch, gst_pad_event_default) (gst_pad_dispatcher, gst_pad_send_event, gst_pad_convert_default) (gst_pad_convert, gst_pad_query_default, gst_pad_query) (gst_pad_get_formats_default, gst_pad_get_formats): Better argument checks, and some doc fixes. (gst_pad_custom_new_from_template): Um, does anyone use these functions? Actually make a custom pad instead of a normal one. (gst_pad_try_set_caps): Transpose some checks. (gst_pad_try_set_caps_nonfixed): Same, and use a macro to check if the pad is in negotiation. (gst_pad_try_relink_filtered): Use pad_link_prepare. * gst/gstelement.c: Remove prototypes also defined in gstclock.h. * gst/gstelement.h: * gst/gstclock.h: Un-deprecate the old clocking API, as discussed on the list.
62 lines
2.3 KiB
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62 lines
2.3 KiB
Text
-*- outline -*-
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* Creating Elements Without Factories
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** The purpose of factories
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On a typical GStreamer system, there are approximately 6.022*10^23
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plugins. GStreamer knows about all of them because of the registry. The
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goal is to avoid initializing each one of them, when maybe for your
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application you only need one or two.
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The problem becomes, how do you create an instance of the plugin? The
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normal way to instantiate a class is via g_object_new (TYPE, ARGS...).
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In the case that the plugin isn't loaded, you don't know its type, and
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can't even get it from the type name.
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Element factories exist to solve this problem by associating names (like
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"sinesrc" or "identity") with certain types that are provided by the
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plugin. Then when the user asks for "sinesrc", the appropriate plugin is
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loaded, its types are initialized, and then gst_element_factory_create
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creates the object for you.
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** Why not factories?
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To review, factories (1) allow plugins to remain unloaded if not
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necessary, and (2) make it easy to create elements.
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If you are writing an application that has custom elements (as is the
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case with most serious applications), you will probably have the plugin
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loaded up already, and you will have access to the type of the element.
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To muck about creating a plugin for the app, registering the element
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with the plugin, and then creating it with the element factory API
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actually takes more work than the normal way.
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** g_object_new
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So you want to avoid factories. To create objects with a simple
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g_object_new call is our strategy. However, to preserve the same
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semantics as gst_element_factory_create, we need to know what else is
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needed to initialize a GStreamer element.
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The other things that gst_element_factory_create does are as follows:
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*** Sets the ->elementfactory member on the element class
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Note that anything trying to get the factory won't work (e.g.
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gst_element_get_factory). Thankfully this is less of a problem after the
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0.7 plugin system changes.
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*** Initializes the name of the element
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To do this ourselves, we either call gst_object_set_name, or when we
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set the "name" property when creating the object.
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** Summary
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To create a GStreamer element when you know the type, you can just use
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g_object_new (get_type_of_my_element (),
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"name", the_name_you_want_possibly_null,
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... any other properties ...
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NULL);
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