gstreamer/gst-libs/gst/gl/cocoa/gstgl_cocoa_private.h
Matthew Waters d75eb628d6 gl/cocoa: keep refs over async operations
Avoids dereferencing dead objects

What happens in the autovideosink case is that context 1 is created and
destroyed before all the async operations hae executed on the associated
window.  When the delayed operations execute, they then reference dead
objects and crash.

We fix this by keeping refs over all async operations so the object
cannot be deleted while async operations are in flight.

https://bugzilla.gnome.org/show_bug.cgi?id=782379
2017-12-09 19:32:29 +00:00

67 lines
2 KiB
Objective-C

/*
* GStreamer
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_GL_COCOA_PRIVATE_H__
#define __GST_GL_COCOA_PRIVATE_H__
#include <gst/gst.h>
#include <Cocoa/Cocoa.h>
#include "gstglwindow_cocoa.h"
#include "gstglcontext_cocoa.h"
#include "gstglcaopengllayer.h"
G_BEGIN_DECLS
struct _GstGLContextCocoaPrivate
{
CGLPixelFormatObj pixel_format;
CGLContextObj gl_context;
CGLContextObj external_gl_context;
GstGLAPI context_api;
gint source_id;
};
/* =============================================================*/
/* */
/* GstGLNSView declaration */
/* */
/* =============================================================*/
@interface GstGLNSView: NSView {
@public
GstGLWindowCocoa *window_cocoa;
GstGLCAOpenGLLayer *layer;
}
- (id) initWithFrameLayer:(GstGLWindowCocoa *)window rect:(NSRect)contentRect layer:(CALayer *)layerContent;
@end
gboolean gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa);
void _invoke_on_main (GstGLWindowCB func, gpointer data, GDestroyNotify notify);
G_END_DECLS
#endif /* __GST_GL_COCOA_PRIVATE_H__ */