mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-19 16:21:17 +00:00
4778d7166a
It takes a qml scene description and renders it using a possible input stream. Currently supported on GLX and WGL.
446 lines
12 KiB
C++
446 lines
12 KiB
C++
#include <QObject>
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#include <QQmlEngine>
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#include <QQmlComponent>
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#include <QWindow>
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#include <QQuickRenderControl>
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#include <QQuickWindow>
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#include <QQuickItem>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLFramebufferObject>
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#include <QAnimationDriver>
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#include <gst/gl/gl.h>
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#include <gst/gl/gstglfuncs.h>
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#include "qtglrenderer.h"
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#include "gstqtglutility.h"
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#define GST_CAT_DEFAULT gst_qt_gl_renderer_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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static void
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init_debug (void)
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{
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static volatile gsize _debug;
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if (g_once_init_enter (&_debug)) {
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GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtglrenderer", 0,
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"Qt OpenGL Renderer");
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g_once_init_leave (&_debug, 1);
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}
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}
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/* Needs to be based on QWindow otherwise (at least) windows and nvidia
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* proprietary on linux does not work
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* We also need to override the size handling to get the correct output size
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*/
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class GstBackingSurface : public QWindow
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{
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public:
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GstBackingSurface();
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~GstBackingSurface();
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void setSize (int width, int height);
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QSize size() const override;
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private:
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QSize m_size;
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};
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GstBackingSurface::GstBackingSurface()
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: m_size(QSize())
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{
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/* we do OpenGL things so need an OpenGL surface */
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setSurfaceType(QSurface::OpenGLSurface);
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}
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GstBackingSurface::~GstBackingSurface()
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{
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}
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QSize GstBackingSurface::size () const
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{
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return m_size;
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}
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void GstBackingSurface::setSize (int width, int height)
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{
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m_size = QSize (width, height);
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}
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class GstAnimationDriver : public QAnimationDriver
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{
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public:
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GstAnimationDriver();
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void setNextTime(qint64 ms);
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void advance() override;
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qint64 elapsed() const override;
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private:
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qint64 m_elapsed;
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qint64 m_next;
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};
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GstAnimationDriver::GstAnimationDriver()
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: m_elapsed(0),
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m_next(0)
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{
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}
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void GstAnimationDriver::advance()
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{
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m_elapsed = m_next;
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advanceAnimation();
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}
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qint64 GstAnimationDriver::elapsed() const
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{
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return m_elapsed;
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}
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void GstAnimationDriver::setNextTime(qint64 ms)
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{
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m_next = ms;
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}
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void
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GstQuickRenderer::deactivateContext ()
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{
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}
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void
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GstQuickRenderer::activateContext ()
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{
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}
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static void
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delete_cxx (QOpenGLFramebufferObject * cxx)
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{
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GST_TRACE ("freeing Qfbo %p", cxx);
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delete cxx;
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}
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GstQuickRenderer::GstQuickRenderer()
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: gl_context(NULL),
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m_context(nullptr),
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m_renderThread(nullptr),
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m_surface(nullptr),
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m_fbo(nullptr),
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m_quickWindow(nullptr),
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m_renderControl(nullptr),
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m_qmlEngine(nullptr),
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m_qmlComponent(nullptr),
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m_rootItem(nullptr),
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m_animationDriver(nullptr),
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gl_allocator(NULL),
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gl_params(NULL),
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gl_mem(NULL)
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{
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init_debug ();
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}
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bool GstQuickRenderer::init (GstGLContext * context, GError ** error)
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{
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g_return_val_if_fail (gst_gl_context_get_current () == context, false);
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QVariant qt_native_context = qt_opengl_native_context_from_gst_gl_context (context);
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if (qt_native_context.isNull()) {
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g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_NOT_FOUND,
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"Could not convert from the provided GstGLContext to a Qt "
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"native context");
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return false;
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}
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m_context = new QOpenGLContext;
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m_context->setNativeHandle(qt_native_context);
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m_surface = new GstBackingSurface;
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m_surface->create(); /* FIXME: may need to be called on Qt's main thread */
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m_renderThread = QThread::currentThread();
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gst_gl_context_activate (context, FALSE);
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/* Qt does some things that it may require the OpenGL context current in
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* ->create() so that it has the necessry information to create the
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* QOpenGLContext from the native handle. This may fail if the OpenGL
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* context is already current in another thread so we need to deactivate
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* the context from GStreamer's thread before asking Qt to create the
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* QOpenGLContext with ->create().
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*/
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m_context->create();
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m_context->doneCurrent();
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m_context->moveToThread (m_renderThread);
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if (!m_context->makeCurrent(m_surface)) {
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g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_NOT_FOUND,
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"Could not make Qt OpenGL context current");
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/* try to keep the same OpenGL context state */
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gst_gl_context_activate (context, TRUE);
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return false;
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}
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if (!gst_gl_context_activate (context, TRUE)) {
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g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_NOT_FOUND,
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"Could not make OpenGL context current again");
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return false;
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}
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m_renderControl = new QQuickRenderControl();
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/* Create a QQuickWindow that is associated with our render control. Note that this
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* window never gets created or shown, meaning that it will never get an underlying
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* native (platform) window.
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*/
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m_quickWindow = new QQuickWindow(m_renderControl);
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/* after QQuickWindow creation as QQuickRenderControl requires it */
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m_renderControl->prepareThread (m_renderThread);
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/* Create a QML engine. */
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m_qmlEngine = new QQmlEngine;
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if (!m_qmlEngine->incubationController())
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m_qmlEngine->setIncubationController(m_quickWindow->incubationController());
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gl_context = static_cast<GstGLContext*>(gst_object_ref (context));
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gl_allocator = (GstGLBaseMemoryAllocator *) gst_gl_memory_allocator_get_default (gl_context);
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gl_params = (GstGLAllocationParams *) (gst_gl_video_allocation_params_new_wrapped_texture (gl_context,
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NULL, &this->v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA8,
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0, NULL, (GDestroyNotify) delete_cxx));
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return true;
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}
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GstQuickRenderer::~GstQuickRenderer()
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{
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gst_gl_allocation_params_free (gl_params);
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}
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void GstQuickRenderer::stop ()
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{
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g_assert (QOpenGLContext::currentContext() == m_context);
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if (m_renderControl)
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m_renderControl->invalidate();
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if (m_fbo)
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delete m_fbo;
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m_fbo = nullptr;
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m_context->doneCurrent();
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if (m_animationDriver)
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delete m_animationDriver;
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m_animationDriver = nullptr;
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}
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void GstQuickRenderer::cleanup()
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{
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if (gl_context)
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gst_gl_context_thread_add (gl_context,
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(GstGLContextThreadFunc) GstQuickRenderer::stop_c, this);
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/* Delete the render control first since it will free the scenegraph resources.
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* Destroy the QQuickWindow only afterwards. */
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if (m_renderControl)
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delete m_renderControl;
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m_renderControl = nullptr;
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if (m_qmlComponent)
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delete m_qmlComponent;
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m_qmlComponent = nullptr;
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if (m_quickWindow)
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delete m_quickWindow;
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m_quickWindow = nullptr;
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if (m_qmlEngine)
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delete m_qmlEngine;
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m_qmlEngine = nullptr;
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gst_clear_object (&gl_context);
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if (m_context)
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delete m_context;
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m_context = nullptr;
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}
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void GstQuickRenderer::ensureFbo()
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{
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if (m_fbo && m_fbo->size() != m_surface->size()) {
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GST_INFO ("removing old framebuffer created with size %ix%i",
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m_fbo->size().width(), m_fbo->size().height());
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delete m_fbo;
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m_fbo = nullptr;
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}
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if (!m_fbo) {
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m_fbo = new QOpenGLFramebufferObject(m_surface->size(),
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QOpenGLFramebufferObject::CombinedDepthStencil);
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m_quickWindow->setRenderTarget(m_fbo);
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GST_DEBUG ("new framebuffer created with size %ix%i",
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m_fbo->size().width(), m_fbo->size().height());
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}
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}
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void
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GstQuickRenderer::renderGstGL ()
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{
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GST_DEBUG ("current QOpenGLContext %p", QOpenGLContext::currentContext());
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m_quickWindow->resetOpenGLState();
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m_animationDriver->advance();
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QEventLoop loop;
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if (loop.processEvents())
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GST_LOG ("pending QEvents processed");
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ensureFbo();
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/* Synchronization and rendering happens here on the render thread. */
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if (m_renderControl->sync())
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GST_LOG ("sync successful");
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/* Meanwhile on this thread continue with the actual rendering. */
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m_renderControl->render();
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GST_DEBUG ("wrapping Qfbo %p with texture %u", m_fbo, m_fbo->texture());
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gl_params->user_data = static_cast<gpointer> (m_fbo);
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gl_params->gl_handle = GINT_TO_POINTER (m_fbo->texture());
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gl_mem = (GstGLMemory *) gst_gl_base_memory_alloc (gl_allocator, gl_params);
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m_fbo = nullptr;
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}
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GstGLMemory *GstQuickRenderer::generateOutput(GstClockTime input_ns)
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{
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m_animationDriver->setNextTime(input_ns / GST_MSECOND);
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/* run an event loop to update any changed values for rendering */
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QEventLoop loop;
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if (loop.processEvents())
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GST_LOG ("pending QEvents processed");
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GST_LOG ("generating output for time %" GST_TIME_FORMAT " ms: %"
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G_GUINT64_FORMAT, GST_TIME_ARGS (input_ns), input_ns / GST_MSECOND);
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m_quickWindow->update();
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/* Polishing happens on the gui thread. */
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m_renderControl->polishItems();
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/* TODO: an async version could be used where */
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gst_gl_context_thread_add (gl_context, (GstGLContextThreadFunc) GstQuickRenderer::render_gst_gl_c, this);
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GstGLMemory *tmp = gl_mem;
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gl_mem = NULL;
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return tmp;
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}
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void GstQuickRenderer::initializeGstGL ()
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{
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GST_TRACE ("current QOpenGLContext %p", QOpenGLContext::currentContext());
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if (!m_context->makeCurrent(m_surface)) {
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m_errorString = "Failed to make Qt's wrapped OpenGL context current";
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return;
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}
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GST_INFO ("current QOpenGLContext %p", QOpenGLContext::currentContext());
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m_renderControl->initialize(m_context);
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/* 1. QAnimationDriver's are thread-specific
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* 2. QAnimationDriver controls the 'animation time' that the Qml scene is
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* rendered at
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*/
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/* FIXME: what happens with multiple qmlgloverlay elements? Do we need a
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* shared animation driver? */
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m_animationDriver = new GstAnimationDriver;
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m_animationDriver->install();
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}
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void GstQuickRenderer::initializeQml()
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{
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disconnect(m_qmlComponent, &QQmlComponent::statusChanged, this, &GstQuickRenderer::initializeQml);
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if (m_qmlComponent->isError()) {
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const QList<QQmlError> errorList = m_qmlComponent->errors();
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for (const QQmlError &error : errorList)
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m_errorString += error.toString();
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return;
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}
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QObject *rootObject = m_qmlComponent->create();
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if (m_qmlComponent->isError()) {
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const QList<QQmlError> errorList = m_qmlComponent->errors();
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for (const QQmlError &error : errorList)
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m_errorString += error.toString();
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delete rootObject;
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return;
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}
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m_rootItem = qobject_cast<QQuickItem *>(rootObject);
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if (!m_rootItem) {
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m_errorString += "root QML item is not a QQuickItem";
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delete rootObject;
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return;
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}
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/* The root item is ready. Associate it with the window. */
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m_rootItem->setParentItem(m_quickWindow->contentItem());
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/* Update item and rendering related geometries. */
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updateSizes();
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/* Initialize the render control and our OpenGL resources. */
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gst_gl_context_thread_add (gl_context, (GstGLContextThreadFunc) GstQuickRenderer::initialize_gst_gl_c, this);
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}
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void GstQuickRenderer::updateSizes()
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{
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GstBackingSurface *surface = static_cast<GstBackingSurface *>(m_surface);
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/* Behave like SizeRootObjectToView. */
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QSize size = surface->size();
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m_rootItem->setWidth(size.width());
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m_rootItem->setHeight(size.height());
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m_quickWindow->setGeometry(0, 0, size.width(), size.height());
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gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, size.width(),
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size.height());
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GstGLVideoAllocationParams *params = (GstGLVideoAllocationParams *) (gl_params);
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gst_video_info_set_format (params->v_info, GST_VIDEO_FORMAT_RGBA, size.width(),
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size.height());
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}
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void GstQuickRenderer::setSize(int w, int h)
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{
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static_cast<GstBackingSurface *>(m_surface)->setSize(w, h);
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updateSizes();
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}
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bool GstQuickRenderer::setQmlScene (const gchar * scene, GError ** error)
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{
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/* replacing the scene is not supported */
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g_return_val_if_fail (m_qmlComponent == NULL, false);
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m_errorString = "";
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m_qmlComponent = new QQmlComponent(m_qmlEngine);
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/* XXX: do we need to provide a propper base name? */
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m_qmlComponent->setData(QByteArray (scene), QUrl(""));
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if (m_qmlComponent->isLoading())
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/* TODO: handle async properly */
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connect(m_qmlComponent, &QQmlComponent::statusChanged, this, &GstQuickRenderer::initializeQml);
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else
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initializeQml();
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if (m_errorString != "") {
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g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_SETTINGS,
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m_errorString.toUtf8());
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return FALSE;
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}
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return TRUE;
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}
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QQuickItem * GstQuickRenderer::rootItem() const
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{
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return m_rootItem;
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}
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