gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12utils.h
Seungha Yang 48cfca413d d3d12: Add header containing core features
... and include the single header instead of listing many ones

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:39:00 +00:00

85 lines
3.2 KiB
C++

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include "gstd3d12_fwd.h"
G_BEGIN_DECLS
gboolean gst_d3d12_handle_set_context (GstElement * element,
GstContext * context,
gint adapter_index,
GstD3D12Device ** device);
gboolean gst_d3d12_handle_set_context_for_adapter_luid (GstElement * element,
GstContext * context,
gint64 adapter_luid,
GstD3D12Device ** device);
gboolean gst_d3d12_handle_context_query (GstElement * element,
GstQuery * query,
GstD3D12Device * device);
gboolean gst_d3d12_ensure_element_data (GstElement * element,
gint adapter_index,
GstD3D12Device ** device);
gboolean gst_d3d12_ensure_element_data_for_adapter_luid (GstElement * element,
gint64 adapter_luid,
GstD3D12Device ** device);
gint64 gst_d3d12_luid_to_int64 (const LUID * luid);
GstContext * gst_d3d12_context_new (GstD3D12Device * device);
gboolean _gst_d3d12_result (HRESULT hr,
GstD3D12Device * device,
GstDebugCategory * cat,
const gchar * file,
const gchar * function,
gint line,
GstDebugLevel level);
/**
* gst_d3d12_result:
* @result: HRESULT D3D12 API return code
* @device: (nullable): Associated #GstD3D12Device
*
* Returns: %TRUE if D3D12 API call result is SUCCESS
*/
#ifndef GST_DISABLE_GST_DEBUG
#define gst_d3d12_result(result,device) \
_gst_d3d12_result (result, device, GST_CAT_DEFAULT, __FILE__, GST_FUNCTION, __LINE__, GST_LEVEL_ERROR)
#else
#define gst_d3d12_result(result,device) \
_gst_d3d12_result (result, device, NULL, __FILE__, GST_FUNCTION, __LINE__, GST_LEVEL_ERROR)
#endif
G_END_DECLS
#include <mutex>
#define GST_D3D12_CALL_ONCE_BEGIN \
static std::once_flag __once_flag; \
std::call_once (__once_flag, [&]()
#define GST_D3D12_CALL_ONCE_END )