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0f7af4b143
Move d3d11 device, memory, buffer pool and minimal method to gst-libs so that other plugins can access d3d11 resource. Since Direct3D is primary graphics API on Windows, we need this infrastructure for various plugins can share GPU resource without downloading GPU memory. Note that this implementation is public only for -bad scope for now. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
16 lines
295 B
Text
16 lines
295 B
Text
/* gstd3d11config.h */
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#ifndef __GST_D3D11_CONFIG_H__
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#define __GST_D3D11_CONFIG_H__
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#include <gst/gst.h>
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G_BEGIN_DECLS
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#mesondefine GST_D3D11_DXGI_HEADER_VERSION
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#mesondefine GST_D3D11_HEADER_VERSION
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#mesondefine GST_D3D11_WINAPI_ONLY_APP
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G_END_DECLS
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#endif /* __GST_D3D11_CONFIG_H__ */
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