gstreamer/ext/eglgles/gstegladaptation.h
Julien Isorce c0ca9bc422 eglglessink: prepare gst_egl_adaptation_allocate_eglimage to be moved
into gstegl lib or splited between gstegl lib and gstgl lib
because it both depends on egl and gl

So it has to not depend on GstEglAdaptationContext
2013-09-04 13:32:14 +01:00

229 lines
7.7 KiB
C

/*
* GStreamer EGL/GLES Sink Adaptation
* Copyright (C) 2012-2013 Collabora Ltd.
* @author: Reynaldo H. Verdejo Pinochet <reynaldo@collabora.com>
* @author: Sebastian Dröge <sebastian.droege@collabora.co.uk>
* @author: Thiago Santos <thiago.sousa.santos@collabora.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Alternatively, the contents of this file may be used under the
* GNU Lesser General Public License Version 2.1 (the "LGPL"), in
* which case the following provisions apply instead of the ones
* mentioned above:
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __GST_EGL_ADAPTATION_H__
#define __GST_EGL_ADAPTATION_H__
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <gst/gst.h>
#include <gst/video/gstvideopool.h>
#if defined (USE_EGL_RPI) && defined(__GNUC__)
#ifndef __VCCOREVER__
#define __VCCOREVER__ 0x04000000
#endif
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wredundant-decls"
#pragma GCC optimize ("gnu89-inline")
#endif
#define EGL_EGLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#include <gst/egl/egl.h>
#ifdef HAVE_IOS
#include <OpenGLES/ES2/gl.h>
#else
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#if defined (USE_EGL_RPI) && defined(__GNUC__)
#pragma GCC reset_options
#pragma GCC diagnostic pop
#endif
#define GST_EGLGLESSINK_EGL_MIN_VERSION 1
static const EGLint eglglessink_RGBA8888_attribs[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
G_BEGIN_DECLS
typedef struct _GstEglAdaptationContext GstEglAdaptationContext;
typedef struct _GstEglGlesImageFmt GstEglGlesImageFmt;
#ifdef HAVE_IOS
typedef struct _GstEaglContext GstEaglContext;
#else
typedef struct _GstEglGlesRenderContext GstEglGlesRenderContext;
#endif
typedef struct _coord5
{
float x;
float y;
float z;
float a; /* texpos x */
float b; /* texpos y */
} coord5;
typedef struct
{
GLuint texture;
} GstEGLGLESImageData;
/*
* GstEglAdaptationContext:
* @have_vbo: Set if the GLES VBO setup has been performed
* @have_texture: Set if the GLES texture setup has been performed
* @have_surface: Set if the EGL surface setup has been performed
*
* The #GstEglAdaptationContext data structure.
*/
struct _GstEglAdaptationContext
{
GstElement *element;
#ifdef HAVE_IOS
GstEaglContext *eaglctx;
#else
GstEglGlesRenderContext *eglglesctx;
#endif
GstEGLDisplay *display, *set_display;
EGLNativeWindowType window, used_window;
GLuint fragshader[2]; /* frame, border */
GLuint vertshader[2]; /* frame, border */
GLuint glslprogram[2]; /* frame, border */
GLuint texture[3]; /* RGB/Y, U/UV, V */
/* shader vars */
GLuint position_loc[2]; /* frame, border */
GLuint texpos_loc[1]; /* frame */
GLuint tex_scale_loc[1][3]; /* [frame] RGB/Y, U/UV, V */
GLuint tex_loc[1][3]; /* [frame] RGB/Y, U/UV, V */
coord5 position_array[16]; /* 4 x Frame x-normal,y-normal, 4x Frame x-normal,y-flip, 4 x Border1, 4 x Border2 */
unsigned short index_array[4];
unsigned int position_buffer, index_buffer;
gint n_textures;
EGLint surface_width;
EGLint surface_height;
EGLint pixel_aspect_ratio_n;
EGLint pixel_aspect_ratio_d;
gboolean have_vbo;
gboolean have_texture;
gboolean have_surface;
gboolean buffer_preserved;
};
GST_DEBUG_CATEGORY_EXTERN (egladaption_debug);
void gst_egl_adaption_init (void);
GstEglAdaptationContext * gst_egl_adaptation_context_new (GstElement * element);
void gst_egl_adaptation_context_free (GstEglAdaptationContext * ctx);
void gst_egl_adaptation_init (GstEglAdaptationContext * ctx);
void gst_egl_adaptation_deinit (GstEglAdaptationContext * ctx);
gboolean gst_egl_adaptation_create_surface (GstEglAdaptationContext * ctx);
void gst_egl_adaptation_query_buffer_preserved (GstEglAdaptationContext * ctx);
void gst_egl_adaptation_query_par (GstEglAdaptationContext * ctx);
void gst_egl_adaptation_destroy_surface (GstEglAdaptationContext * ctx);
void gst_egl_adaptation_destroy_context (GstEglAdaptationContext * ctx);
gboolean
gst_egl_adaptation_create_egl_context (GstEglAdaptationContext * ctx);
#ifndef HAVE_IOS
EGLContext gst_egl_adaptation_context_get_egl_context (GstEglAdaptationContext * ctx);
#endif
/* platform window */
gboolean gst_egl_adaptation_create_native_window (GstEglAdaptationContext
* ctx, gint width, gint height, gpointer * own_window_data);
void gst_egl_adaptation_destroy_native_window (GstEglAdaptationContext * ctx, gpointer * own_window_data);
GstCaps *gst_egl_adaptation_fill_supported_fbuffer_configs (GstEglAdaptationContext * ctx);
gboolean gst_egl_adaptation_init_egl_display (GstEglAdaptationContext * ctx);
gboolean gst_egl_adaptation_choose_config (GstEglAdaptationContext * ctx);
gboolean gst_egl_adaptation_init_egl_surface (GstEglAdaptationContext * ctx, GstVideoFormat format);
void gst_egl_adaptation_init_egl_exts (GstEglAdaptationContext * ctx);
gboolean gst_egl_adaptation_update_surface_dimensions (GstEglAdaptationContext * ctx);
gboolean _gst_egl_choose_config (GstEglAdaptationContext * ctx, gboolean try_only, gint * num_configs);
gboolean got_gl_error (const char *wtf);
gboolean got_egl_error (const char *wtf);
void gst_egl_adaptation_set_window (GstEglAdaptationContext * ctx, guintptr window);
gboolean gst_egl_adaptation_context_make_current (GstEglAdaptationContext * ctx, gboolean bind);
void gst_egl_adaptation_cleanup (GstEglAdaptationContext * ctx);
gboolean
gst_egl_adaptation_context_swap_buffers (GstEglAdaptationContext * ctx);
#ifndef HAVE_IOS
/* TODO: The goal is to move this function to gstegl lib (or
* splitted between gstegl lib and gstgl lib) in order to be used in
* webkitVideoSink
* So it has to be independent of GstEglAdaptationContext */
GstBuffer *
gst_egl_image_allocator_alloc_eglimage (GstAllocator * allocator,
GstEGLDisplay * display, EGLContext eglcontext, GstVideoFormat format,
gint width, gint height);
#endif
G_END_DECLS
#endif /* __GST_EGL_ADAPTATION_H__ */