gstreamer/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11videoprocessor.cpp
Seungha Yang e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00

523 lines
15 KiB
C++

/* GStreamer
* Copyright (C) <2020> Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "gstd3d11videoprocessor.h"
#include <string.h>
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_video_processor_debug);
#define GST_CAT_DEFAULT gst_d3d11_video_processor_debug
struct _GstD3D11VideoProcessor
{
GstD3D11Device *device;
ID3D11VideoDevice *video_device;
ID3D11VideoContext *video_context;
ID3D11VideoContext1 *video_context1;
ID3D11VideoContext2 *video_context2;
ID3D11VideoProcessor *processor;
ID3D11VideoProcessorEnumerator *enumerator;
ID3D11VideoProcessorEnumerator1 *enumerator1;
D3D11_VIDEO_PROCESSOR_CAPS processor_caps;
};
GstD3D11VideoProcessor *
gst_d3d11_video_processor_new (GstD3D11Device * device, guint in_width,
guint in_height, guint out_width, guint out_height)
{
GstD3D11VideoProcessor *self;
ID3D11VideoDevice *video_device;
ID3D11VideoContext *video_context;
HRESULT hr;
D3D11_VIDEO_PROCESSOR_CONTENT_DESC desc;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
video_device = gst_d3d11_device_get_video_device_handle (device);
if (!video_device) {
GST_WARNING_OBJECT (device, "ID3D11VideoDevice is not available");
return NULL;
}
video_context = gst_d3d11_device_get_video_context_handle (device);
if (!video_context) {
GST_WARNING_OBJECT (device, "ID3D11VideoContext is not availale");
return NULL;
}
memset (&desc, 0, sizeof (desc));
self = g_new0 (GstD3D11VideoProcessor, 1);
self->device = (GstD3D11Device *) gst_object_ref (device);
self->video_device = video_device;
video_device->AddRef ();
self->video_context = video_context;
video_context->AddRef ();
/* FIXME: Add support intelace */
desc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
desc.InputWidth = in_width;
desc.InputHeight = in_height;
desc.OutputWidth = out_width;
desc.OutputHeight = out_height;
/* TODO: make option for this */
desc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL;
hr = self->video_device->CreateVideoProcessorEnumerator (&desc,
&self->enumerator);
if (!gst_d3d11_result (hr, device))
goto fail;
hr = self->enumerator->QueryInterface (IID_PPV_ARGS (&self->enumerator1));
if (gst_d3d11_result (hr, device)) {
GST_DEBUG ("ID3D11VideoProcessorEnumerator1 interface available");
}
hr = self->enumerator->GetVideoProcessorCaps (&self->processor_caps);
if (!gst_d3d11_result (hr, device))
goto fail;
hr = self->video_device->CreateVideoProcessor (self->enumerator, 0,
&self->processor);
if (!gst_d3d11_result (hr, device))
goto fail;
hr = self->video_context->
QueryInterface (IID_PPV_ARGS (&self->video_context1));
if (gst_d3d11_result (hr, device)) {
GST_DEBUG ("ID3D11VideoContext1 interface available");
}
hr = self->video_context->
QueryInterface (IID_PPV_ARGS (&self->video_context2));
if (gst_d3d11_result (hr, device)) {
GST_DEBUG ("ID3D11VideoContext2 interface available");
}
/* Setting up default options */
gst_d3d11_device_lock (self->device);
/* We don't want auto processing by driver */
self->video_context->VideoProcessorSetStreamAutoProcessingMode
(self->processor, 0, FALSE);
gst_d3d11_device_unlock (self->device);
return self;
fail:
gst_d3d11_video_processor_free (self);
return NULL;
}
void
gst_d3d11_video_processor_free (GstD3D11VideoProcessor * processor)
{
g_return_if_fail (processor != NULL);
GST_D3D11_CLEAR_COM (processor->video_device);
GST_D3D11_CLEAR_COM (processor->video_context);
GST_D3D11_CLEAR_COM (processor->video_context1);
GST_D3D11_CLEAR_COM (processor->video_context2);
GST_D3D11_CLEAR_COM (processor->processor);
GST_D3D11_CLEAR_COM (processor->enumerator);
GST_D3D11_CLEAR_COM (processor->enumerator1);
gst_clear_object (&processor->device);
g_free (processor);
}
static gboolean
gst_d3d11_video_processor_supports_format (GstD3D11VideoProcessor *
self, DXGI_FORMAT format, gboolean is_input)
{
HRESULT hr;
UINT flag = 0;
hr = self->enumerator->CheckVideoProcessorFormat (format, &flag);
if (!gst_d3d11_result (hr, self->device))
return FALSE;
if (is_input) {
/* D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT, missing in mingw header */
if ((flag & 0x1) != 0)
return TRUE;
} else {
/* D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT, missing in mingw header */
if ((flag & 0x2) != 0)
return TRUE;
}
return FALSE;
}
gboolean
gst_d3d11_video_processor_supports_input_format (GstD3D11VideoProcessor *
processor, DXGI_FORMAT format)
{
g_return_val_if_fail (processor != NULL, FALSE);
if (format == DXGI_FORMAT_UNKNOWN)
return FALSE;
return gst_d3d11_video_processor_supports_format (processor, format, TRUE);
}
gboolean
gst_d3d11_video_processor_supports_output_format (GstD3D11VideoProcessor *
processor, DXGI_FORMAT format)
{
g_return_val_if_fail (processor != NULL, FALSE);
if (format == DXGI_FORMAT_UNKNOWN)
return FALSE;
return gst_d3d11_video_processor_supports_format (processor, format, FALSE);
}
gboolean
gst_d3d11_video_processor_get_caps (GstD3D11VideoProcessor * processor,
D3D11_VIDEO_PROCESSOR_CAPS * caps)
{
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (caps != NULL, FALSE);
*caps = processor->processor_caps;
return TRUE;
}
static void
video_processor_color_space_from_gst (GstD3D11VideoProcessor * self,
GstVideoColorimetry * color, D3D11_VIDEO_PROCESSOR_COLOR_SPACE * colorspace)
{
/* D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC */
UINT can_xvYCC = 2;
/* 0: playback, 1: video processing */
colorspace->Usage = 0;
if (color->range == GST_VIDEO_COLOR_RANGE_0_255) {
colorspace->RGB_Range = 0;
colorspace->Nominal_Range = D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255;
} else {
/* 16-235 */
colorspace->RGB_Range = 1;
colorspace->Nominal_Range = D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235;
}
if (color->matrix == GST_VIDEO_COLOR_MATRIX_BT601) {
colorspace->YCbCr_Matrix = 0;
} else {
/* BT.709, no other options (such as BT2020) */
colorspace->YCbCr_Matrix = 1;
}
if ((self->processor_caps.DeviceCaps & can_xvYCC) == can_xvYCC) {
colorspace->YCbCr_xvYCC = 1;
} else {
colorspace->YCbCr_xvYCC = 0;
}
}
gboolean
gst_d3d11_video_processor_set_input_color_space (GstD3D11VideoProcessor *
processor, GstVideoColorimetry * color)
{
D3D11_VIDEO_PROCESSOR_COLOR_SPACE color_space;
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (color != NULL, FALSE);
video_processor_color_space_from_gst (processor, color, &color_space);
processor->video_context->VideoProcessorSetStreamColorSpace
(processor->processor, 0, &color_space);
return TRUE;
}
gboolean
gst_d3d11_video_processor_set_output_color_space (GstD3D11VideoProcessor *
processor, GstVideoColorimetry * color)
{
D3D11_VIDEO_PROCESSOR_COLOR_SPACE color_space;
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (color != NULL, FALSE);
video_processor_color_space_from_gst (processor, color, &color_space);
processor->video_context->VideoProcessorSetOutputColorSpace
(processor->processor, &color_space);
return TRUE;
}
gboolean
gst_d3d11_video_processor_check_format_conversion (GstD3D11VideoProcessor *
processor, DXGI_FORMAT in_format, DXGI_COLOR_SPACE_TYPE in_color_space,
DXGI_FORMAT out_format, DXGI_COLOR_SPACE_TYPE out_color_space)
{
HRESULT hr;
BOOL supported = TRUE;
g_return_val_if_fail (processor != NULL, FALSE);
if (!processor->enumerator1)
return FALSE;
hr = processor->enumerator1->CheckVideoProcessorFormatConversion
(in_format, in_color_space, out_format, out_color_space, &supported);
if (!gst_d3d11_result (hr, processor->device)) {
GST_WARNING ("Failed to check conversion support");
return FALSE;
}
return supported;
}
gboolean
gst_d3d11_video_processor_set_input_dxgi_color_space (GstD3D11VideoProcessor *
processor, DXGI_COLOR_SPACE_TYPE color_space)
{
g_return_val_if_fail (processor != NULL, FALSE);
if (processor->video_context1) {
processor->video_context1->VideoProcessorSetStreamColorSpace1
(processor->processor, 0, color_space);
return TRUE;
}
return FALSE;
}
gboolean
gst_d3d11_video_processor_set_output_dxgi_color_space (GstD3D11VideoProcessor *
processor, DXGI_COLOR_SPACE_TYPE color_space)
{
g_return_val_if_fail (processor != NULL, FALSE);
if (processor->video_context1) {
processor->video_context1->VideoProcessorSetOutputColorSpace1
(processor->processor, color_space);
return TRUE;
}
return FALSE;
}
/* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10
* missing in mingw header */
#define FEATURE_CAPS_METADATA_HDR10 (0x800)
gboolean
gst_d3d11_video_processor_set_input_hdr10_metadata (GstD3D11VideoProcessor *
processor, DXGI_HDR_METADATA_HDR10 * hdr10_meta)
{
g_return_val_if_fail (processor != NULL, FALSE);
if (processor->video_context2 && (processor->processor_caps.FeatureCaps &
FEATURE_CAPS_METADATA_HDR10)) {
if (hdr10_meta) {
processor->video_context2->VideoProcessorSetStreamHDRMetaData
(processor->processor, 0,
DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10),
hdr10_meta);
} else {
processor->video_context2->VideoProcessorSetStreamHDRMetaData
(processor->processor, 0, DXGI_HDR_METADATA_TYPE_NONE, 0, NULL);
}
return TRUE;
}
return FALSE;
}
gboolean
gst_d3d11_video_processor_set_output_hdr10_metadata (GstD3D11VideoProcessor *
processor, DXGI_HDR_METADATA_HDR10 * hdr10_meta)
{
g_return_val_if_fail (processor != NULL, FALSE);
if (processor->video_context2 && (processor->processor_caps.FeatureCaps &
FEATURE_CAPS_METADATA_HDR10)) {
if (hdr10_meta) {
processor->video_context2->VideoProcessorSetOutputHDRMetaData
(processor->processor, DXGI_HDR_METADATA_TYPE_HDR10,
sizeof (DXGI_HDR_METADATA_HDR10), hdr10_meta);
} else {
processor->video_context2->VideoProcessorSetOutputHDRMetaData
(processor->processor, DXGI_HDR_METADATA_TYPE_NONE, 0, NULL);
}
return TRUE;
}
return FALSE;
}
gboolean
gst_d3d11_video_processor_create_input_view (GstD3D11VideoProcessor * processor,
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC * desc, ID3D11Resource * resource,
ID3D11VideoProcessorInputView ** view)
{
HRESULT hr;
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (desc != NULL, FALSE);
g_return_val_if_fail (resource != NULL, FALSE);
g_return_val_if_fail (view != NULL, FALSE);
hr = processor->video_device->CreateVideoProcessorInputView (resource,
processor->enumerator, desc, view);
if (!gst_d3d11_result (hr, processor->device))
return FALSE;
return TRUE;
}
ID3D11VideoProcessorInputView *
gst_d3d11_video_processor_get_input_view (GstD3D11VideoProcessor * processor,
GstD3D11Memory * mem)
{
return gst_d3d11_memory_get_processor_input_view (mem,
processor->video_device, processor->enumerator);
}
gboolean
gst_d3d11_video_processor_create_output_view (GstD3D11VideoProcessor *
processor, D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC * desc,
ID3D11Resource * resource, ID3D11VideoProcessorOutputView ** view)
{
HRESULT hr;
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (desc != NULL, FALSE);
g_return_val_if_fail (resource != NULL, FALSE);
g_return_val_if_fail (view != NULL, FALSE);
hr = processor->video_device->CreateVideoProcessorOutputView
(resource, processor->enumerator, desc, view);
if (!gst_d3d11_result (hr, processor->device))
return FALSE;
return TRUE;
}
ID3D11VideoProcessorOutputView *
gst_d3d11_video_processor_get_output_view (GstD3D11VideoProcessor *
processor, GstD3D11Memory * mem)
{
return gst_d3d11_memory_get_processor_output_view (mem,
processor->video_device, processor->enumerator);
}
gboolean
gst_d3d11_video_processor_render (GstD3D11VideoProcessor * processor,
RECT * in_rect, ID3D11VideoProcessorInputView * in_view,
RECT * out_rect, ID3D11VideoProcessorOutputView * out_view)
{
gboolean ret;
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (in_view != NULL, FALSE);
g_return_val_if_fail (out_view != NULL, FALSE);
gst_d3d11_device_lock (processor->device);
ret = gst_d3d11_video_processor_render_unlocked (processor, in_rect, in_view,
out_rect, out_view);
gst_d3d11_device_unlock (processor->device);
return ret;
}
gboolean
gst_d3d11_video_processor_render_unlocked (GstD3D11VideoProcessor * processor,
RECT * in_rect, ID3D11VideoProcessorInputView * in_view,
RECT * out_rect, ID3D11VideoProcessorOutputView * out_view)
{
HRESULT hr;
D3D11_VIDEO_PROCESSOR_STREAM stream = { 0, };
ID3D11VideoContext *context;
ID3D11VideoProcessor *proc;
g_return_val_if_fail (processor != NULL, FALSE);
g_return_val_if_fail (in_view != NULL, FALSE);
g_return_val_if_fail (out_view != NULL, FALSE);
stream.Enable = TRUE;
stream.pInputSurface = in_view;
context = processor->video_context;
proc = processor->processor;
if (in_rect) {
context->VideoProcessorSetStreamSourceRect (proc, 0, TRUE, in_rect);
} else {
context->VideoProcessorSetStreamSourceRect (proc, 0, FALSE, NULL);
}
if (out_rect) {
context->VideoProcessorSetStreamDestRect (proc, 0, TRUE, out_rect);
context->VideoProcessorSetOutputTargetRect (proc, TRUE, out_rect);
} else {
context->VideoProcessorSetStreamDestRect (proc, 0, FALSE, NULL);
context->VideoProcessorSetOutputTargetRect (proc, FALSE, NULL);
}
hr = context->VideoProcessorBlt (proc, out_view, 0, 1, &stream);
if (!gst_d3d11_result (hr, processor->device))
return FALSE;
return TRUE;
}
gboolean
gst_d3d11_video_processor_check_bind_flags_for_input_view (guint bind_flags)
{
static const guint compatible_flags = (D3D11_BIND_DECODER |
D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_RENDER_TARGET |
D3D11_BIND_UNORDERED_ACCESS);
if (bind_flags == 0)
return TRUE;
if ((bind_flags & compatible_flags) != 0)
return TRUE;
return FALSE;
}
gboolean
gst_d3d11_video_processor_check_bind_flags_for_output_view (guint bind_flags)
{
if ((bind_flags & D3D11_BIND_RENDER_TARGET) == D3D11_BIND_RENDER_TARGET)
return TRUE;
return FALSE;
}