gstreamer/doc/en/Gst.Base/BaseSink.xml
Sebastian Dröge aa7bb8fa1c Use internal glib-sharp copy everywhere and make it work side-by-side with real glib-sharp
glib-sharp will only get a new release with the new API that we need for
3.0 in a year or something. Instead of waiting a year before we can release
something we now have our own internal copy of glib-sharp trunk that will
be dropped once glib-sharp 3.0 is released.

Everything is now compilable and working without any additional patches.
2009-08-05 16:57:20 +02:00

677 lines
24 KiB
XML

<Type Name="BaseSink" FullName="Gst.Base.BaseSink">
<TypeSignature Language="C#" Value="public class BaseSink : Gst.Element" />
<AssemblyInfo>
<AssemblyName>gstreamer-sharp</AssemblyName>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Gst.Element</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected BaseSink ();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public BaseSink (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Async">
<MemberSignature Language="C#" Value="public bool Async { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("async")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Blocksize">
<MemberSignature Language="C#" Value="public uint Blocksize { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("blocksize")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DoPreroll">
<MemberSignature Language="C#" Value="public Gst.FlowReturn DoPreroll (Gst.MiniObject obj);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Gst.FlowReturn</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="obj" Type="Gst.MiniObject" />
</Parameters>
<Docs>
<param name="obj">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static Gst.GLib.GType GType { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Gst.GLib.GType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="LastBuffer">
<MemberSignature Language="C#" Value="public Gst.Buffer LastBuffer { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Gst.Buffer</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Latency">
<MemberSignature Language="C#" Value="public ulong Latency { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.UInt64</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="MaxLateness">
<MemberSignature Language="C#" Value="public long MaxLateness { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("max-lateness")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Int64</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnActivatePull">
<MemberSignature Language="C#" Value="protected virtual bool OnActivatePull (bool active);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverrideActivatePull", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="active" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="active">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnAsyncPlay">
<MemberSignature Language="C#" Value="protected virtual Gst.StateChangeReturn OnAsyncPlay ();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverrideAsyncPlay", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gst.StateChangeReturn</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnBufferAlloc">
<MemberSignature Language="C#" Value="protected virtual Gst.FlowReturn OnBufferAlloc (ulong offset, uint size, Gst.Caps caps, out Gst.Buffer buf);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverrideBufferAlloc", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gst.FlowReturn</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="offset" Type="System.UInt64" />
<Parameter Name="size" Type="System.UInt32" />
<Parameter Name="caps" Type="Gst.Caps" />
<Parameter Name="buf" Type="Gst.Buffer&amp;" RefType="out" />
</Parameters>
<Docs>
<param name="offset">To be added.</param>
<param name="size">To be added.</param>
<param name="caps">To be added.</param>
<param name="buf">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnEvent">
<MemberSignature Language="C#" Value="protected virtual bool OnEvent (Gst.Event evnt);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverrideEvent", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="evnt" Type="Gst.Event" />
</Parameters>
<Docs>
<param name="evnt">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnFixate">
<MemberSignature Language="C#" Value="protected virtual void OnFixate (Gst.Caps caps);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverrideFixate", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="caps" Type="Gst.Caps" />
</Parameters>
<Docs>
<param name="caps">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnGetCaps">
<MemberSignature Language="C#" Value="protected virtual Gst.Caps OnGetCaps ();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverrideGetCaps", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gst.Caps</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnGetTimes">
<MemberSignature Language="C#" Value="protected virtual void OnGetTimes (Gst.Buffer buffer, out ulong start, out ulong end);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverrideGetTimes", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buffer" Type="Gst.Buffer" />
<Parameter Name="start" Type="System.UInt64&amp;" RefType="out" />
<Parameter Name="end" Type="System.UInt64&amp;" RefType="out" />
</Parameters>
<Docs>
<param name="buffer">To be added.</param>
<param name="start">To be added.</param>
<param name="end">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnPreroll">
<MemberSignature Language="C#" Value="protected virtual Gst.FlowReturn OnPreroll (Gst.Buffer buffer);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverridePreroll", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gst.FlowReturn</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buffer" Type="Gst.Buffer" />
</Parameters>
<Docs>
<param name="buffer">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnRender">
<MemberSignature Language="C#" Value="protected virtual Gst.FlowReturn OnRender (Gst.Buffer buffer);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverrideRender", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gst.FlowReturn</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buffer" Type="Gst.Buffer" />
</Parameters>
<Docs>
<param name="buffer">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnSetCaps">
<MemberSignature Language="C#" Value="protected virtual bool OnSetCaps (Gst.Caps caps);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverrideSetCaps", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="caps" Type="Gst.Caps" />
</Parameters>
<Docs>
<param name="caps">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnStart">
<MemberSignature Language="C#" Value="protected virtual bool OnStart ();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverrideStart", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnStop">
<MemberSignature Language="C#" Value="protected virtual bool OnStop ();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverrideStop", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnUnlock">
<MemberSignature Language="C#" Value="protected virtual bool OnUnlock ();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverrideUnlock", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnUnlockStop">
<MemberSignature Language="C#" Value="protected virtual bool OnUnlockStop ();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.DefaultSignalHandler(ConnectionMethod="OverrideUnlockStop", Type=typeof(Gst.Base.BaseSink))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PrerollQueueLen">
<MemberSignature Language="C#" Value="public uint PrerollQueueLen { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("preroll-queue-len")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Qos">
<MemberSignature Language="C#" Value="public bool Qos { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("qos")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="QueryLatency">
<MemberSignature Language="C#" Value="public bool QueryLatency (out bool live, out bool upstream_live, out ulong min_latency, out ulong max_latency);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="live" Type="System.Boolean&amp;" RefType="out" />
<Parameter Name="upstream_live" Type="System.Boolean&amp;" RefType="out" />
<Parameter Name="min_latency" Type="System.UInt64&amp;" RefType="out" />
<Parameter Name="max_latency" Type="System.UInt64&amp;" RefType="out" />
</Parameters>
<Docs>
<param name="live">To be added.</param>
<param name="upstream_live">To be added.</param>
<param name="min_latency">To be added.</param>
<param name="max_latency">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RenderDelay">
<MemberSignature Language="C#" Value="public ulong RenderDelay { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("render-delay")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.UInt64</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Sync">
<MemberSignature Language="C#" Value="public bool Sync { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("sync")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TsOffset">
<MemberSignature Language="C#" Value="public long TsOffset { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Gst.GLib.Property("ts-offset")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Int64</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WaitClock">
<MemberSignature Language="C#" Value="public Gst.ClockReturn WaitClock (ulong time, out long jitter);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Gst.ClockReturn</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="time" Type="System.UInt64" />
<Parameter Name="jitter" Type="System.Int64&amp;" RefType="out" />
</Parameters>
<Docs>
<param name="time">To be added.</param>
<param name="jitter">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WaitEos">
<MemberSignature Language="C#" Value="public Gst.FlowReturn WaitEos (ulong time, out long jitter);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Gst.FlowReturn</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="time" Type="System.UInt64" />
<Parameter Name="jitter" Type="System.Int64&amp;" RefType="out" />
</Parameters>
<Docs>
<param name="time">To be added.</param>
<param name="jitter">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WaitPreroll">
<MemberSignature Language="C#" Value="public Gst.FlowReturn WaitPreroll ();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.9.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Gst.FlowReturn</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>