mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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fe4ec03a4b
User can get the required buffer size by using buffer pool config. Since d3d11 implementation is a candidate for public library in the future, we need to hide everything from header as much as possible. Note that the total size of allocated d3d11 texture memory by GPU is not controllable factor. It depends on hardware specific alignment/padding requirement. So, GstD3D11 implementation updates actual buffer size by allocating D3D11 texture, since there's no way to get CPU accessible memory size without allocating real D3D11 texture. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2482>
566 lines
17 KiB
C++
566 lines
17 KiB
C++
/* GStreamer
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* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-d3d11upload
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* @title: d3d11upload
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*
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* Upload video frame to Direct3D11 texture memory
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*
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* ## Example launch line
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* ```
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* gst-launch-1.0 videotestsrc ! d3d11upload ! d3d11videosinkelement
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* ```
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* This pipeline will upload video test frame (system memory) into Direct3D11
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* textures and d3d11videosinkelement will display frames on screen.
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*
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* Since: 1.18
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*
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "gstd3d11upload.h"
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#include <string.h>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_upload_debug);
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#define GST_CAT_DEFAULT gst_d3d11_upload_debug
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static GstStaticCaps sink_template_caps =
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY,
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GST_D3D11_ALL_FORMATS) ";"
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY
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"," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_ALL_FORMATS));
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static GstStaticCaps src_template_caps =
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_ALL_FORMATS) ";"
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GST_VIDEO_CAPS_MAKE (GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_ALL_FORMATS));
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struct _GstD3D11Upload
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{
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GstD3D11BaseFilter parent;
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GstBuffer *staging_buffer;
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};
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#define gst_d3d11_upload_parent_class parent_class
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G_DEFINE_TYPE (GstD3D11Upload, gst_d3d11_upload, GST_TYPE_D3D11_BASE_FILTER);
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static void gst_d3d11_upload_dispose (GObject * object);
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static gboolean gst_d3d11_upload_stop (GstBaseTransform * trans);
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static gboolean gst_d3d11_upload_sink_event (GstBaseTransform * trans,
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GstEvent * event);
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static GstCaps *gst_d3d11_upload_transform_caps (GstBaseTransform * trans,
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GstPadDirection direction, GstCaps * caps, GstCaps * filter);
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static gboolean gst_d3d11_upload_propose_allocation (GstBaseTransform * trans,
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GstQuery * decide_query, GstQuery * query);
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static gboolean gst_d3d11_upload_decide_allocation (GstBaseTransform * trans,
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GstQuery * query);
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static GstFlowReturn gst_d3d11_upload_transform (GstBaseTransform * trans,
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GstBuffer * inbuf, GstBuffer * outbuf);
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static gboolean gst_d3d11_upload_set_info (GstD3D11BaseFilter * filter,
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GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
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GstVideoInfo * out_info);
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static void
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gst_d3d11_upload_class_init (GstD3D11UploadClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
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GstD3D11BaseFilterClass *bfilter_class = GST_D3D11_BASE_FILTER_CLASS (klass);
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GstCaps *caps;
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gobject_class->dispose = gst_d3d11_upload_dispose;
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caps = gst_d3d11_get_updated_template_caps (&sink_template_caps);
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gst_element_class_add_pad_template (element_class,
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gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, caps));
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gst_caps_unref (caps);
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caps = gst_d3d11_get_updated_template_caps (&src_template_caps);
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gst_element_class_add_pad_template (element_class,
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gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS, caps));
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gst_caps_unref (caps);
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gst_element_class_set_static_metadata (element_class,
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"Direct3D11 uploader", "Filter/Video",
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"Uploads data into Direct3D11 texture memory",
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"Seungha Yang <seungha.yang@navercorp.com>");
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trans_class->passthrough_on_same_caps = TRUE;
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trans_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_upload_stop);
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trans_class->sink_event = GST_DEBUG_FUNCPTR (gst_d3d11_upload_sink_event);
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trans_class->transform_caps =
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GST_DEBUG_FUNCPTR (gst_d3d11_upload_transform_caps);
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trans_class->propose_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_upload_propose_allocation);
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trans_class->decide_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_upload_decide_allocation);
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trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_upload_transform);
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bfilter_class->set_info = GST_DEBUG_FUNCPTR (gst_d3d11_upload_set_info);
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_upload_debug,
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"d3d11upload", 0, "d3d11upload Element");
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}
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static void
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gst_d3d11_upload_init (GstD3D11Upload * upload)
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{
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}
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static void
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gst_d3d11_upload_dispose (GObject * object)
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{
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GstD3D11Upload *self = GST_D3D11_UPLOAD (object);
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gst_clear_buffer (&self->staging_buffer);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static gboolean
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gst_d3d11_upload_stop (GstBaseTransform * trans)
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{
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GstD3D11Upload *self = GST_D3D11_UPLOAD (trans);
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gst_clear_buffer (&self->staging_buffer);
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return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
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}
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static gboolean
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gst_d3d11_upload_sink_event (GstBaseTransform * trans, GstEvent * event)
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{
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GstD3D11Upload *self = GST_D3D11_UPLOAD (trans);
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switch (GST_EVENT_TYPE (event)) {
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case GST_EVENT_EOS:
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/* We don't need to hold this staging buffer after eos */
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gst_clear_buffer (&self->staging_buffer);
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break;
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default:
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break;
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}
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return GST_BASE_TRANSFORM_CLASS (parent_class)->sink_event (trans, event);
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}
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static GstCaps *
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_set_caps_features (const GstCaps * caps, const gchar * feature_name)
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{
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guint i, j, m, n;
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GstCaps *tmp;
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GstCapsFeatures *overlay_feature =
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gst_caps_features_from_string
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(GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
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tmp = gst_caps_new_empty ();
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n = gst_caps_get_size (caps);
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for (i = 0; i < n; i++) {
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GstCapsFeatures *features, *orig_features;
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GstStructure *s = gst_caps_get_structure (caps, i);
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orig_features = gst_caps_get_features (caps, i);
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features = gst_caps_features_new (feature_name, NULL);
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if (gst_caps_features_is_any (orig_features)) {
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gst_caps_append_structure_full (tmp, gst_structure_copy (s),
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gst_caps_features_copy (features));
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if (!gst_caps_features_contains (features,
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION))
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gst_caps_features_add (features,
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
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} else {
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m = gst_caps_features_get_size (orig_features);
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for (j = 0; j < m; j++) {
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const gchar *feature = gst_caps_features_get_nth (orig_features, j);
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/* if we already have the features */
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if (gst_caps_features_contains (features, feature))
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continue;
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if (g_strcmp0 (feature, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY) == 0)
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continue;
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if (gst_caps_features_contains (overlay_feature, feature)) {
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gst_caps_features_add (features, feature);
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}
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}
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}
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gst_caps_append_structure_full (tmp, gst_structure_copy (s), features);
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}
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gst_caps_features_free (overlay_feature);
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return tmp;
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}
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static GstCaps *
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gst_d3d11_upload_transform_caps (GstBaseTransform * trans,
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GstPadDirection direction, GstCaps * caps, GstCaps * filter)
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{
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GstCaps *result, *tmp;
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GST_DEBUG_OBJECT (trans,
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"Transforming caps %" GST_PTR_FORMAT " in direction %s", caps,
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(direction == GST_PAD_SINK) ? "sink" : "src");
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if (direction == GST_PAD_SINK) {
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tmp = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
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tmp = gst_caps_merge (gst_caps_ref (caps), tmp);
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} else {
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GstCaps *newcaps;
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tmp = gst_caps_ref (caps);
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newcaps = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY);
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tmp = gst_caps_merge (tmp, newcaps);
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}
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if (filter) {
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result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
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gst_caps_unref (tmp);
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} else {
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result = tmp;
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}
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GST_DEBUG_OBJECT (trans, "returning caps: %" GST_PTR_FORMAT, result);
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return result;
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}
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static gboolean
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gst_d3d11_upload_propose_allocation (GstBaseTransform * trans,
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GstQuery * decide_query, GstQuery * query)
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{
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GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
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GstVideoInfo info;
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GstBufferPool *pool;
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GstCaps *caps;
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guint size;
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if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
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decide_query, query))
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return FALSE;
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/* passthrough, we're done */
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if (decide_query == NULL)
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return TRUE;
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gst_query_parse_allocation (query, &caps, NULL);
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if (caps == NULL)
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return FALSE;
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if (!gst_video_info_from_caps (&info, caps))
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return FALSE;
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if (gst_query_get_n_allocation_pools (query) == 0) {
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GstCapsFeatures *features;
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GstStructure *config;
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gboolean is_d3d11 = FALSE;
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features = gst_caps_get_features (caps, 0);
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if (features && gst_caps_features_contains (features,
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GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
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GST_DEBUG_OBJECT (filter, "upstream support d3d11 memory");
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pool = gst_d3d11_buffer_pool_new (filter->device);
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is_d3d11 = TRUE;
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} else {
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pool = gst_video_buffer_pool_new ();
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}
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_add_option (config,
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GST_BUFFER_POOL_OPTION_VIDEO_META);
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/* d3d11 pool does not support video alignment */
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if (!is_d3d11) {
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gst_buffer_pool_config_add_option (config,
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GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
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}
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size = GST_VIDEO_INFO_SIZE (&info);
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gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
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if (!gst_buffer_pool_set_config (pool, config))
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goto config_failed;
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/* d3d11 buffer pool will update buffer size based on allocated texture,
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* get size from config again */
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if (is_d3d11) {
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_get_params (config,
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nullptr, &size, nullptr, nullptr);
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gst_structure_free (config);
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}
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gst_query_add_allocation_pool (query, pool, size, 0, 0);
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gst_object_unref (pool);
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}
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gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
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gst_query_add_allocation_meta (query,
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GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL);
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return TRUE;
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/* ERRORS */
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config_failed:
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{
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GST_ERROR_OBJECT (filter, "failed to set config");
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gst_object_unref (pool);
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return FALSE;
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}
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}
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static gboolean
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gst_d3d11_upload_decide_allocation (GstBaseTransform * trans, GstQuery * query)
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{
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GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
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GstCaps *outcaps = NULL;
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GstBufferPool *pool = NULL;
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guint size, min, max;
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GstStructure *config;
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gboolean update_pool = FALSE;
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GstVideoInfo vinfo;
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const GstD3D11Format *d3d11_format;
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GstD3D11AllocationParams *d3d11_params;
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guint bind_flags = 0;
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guint i;
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DXGI_FORMAT dxgi_format = DXGI_FORMAT_UNKNOWN;
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UINT supported = 0;
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HRESULT hr;
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ID3D11Device *device_handle;
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gst_query_parse_allocation (query, &outcaps, NULL);
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if (!outcaps)
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return FALSE;
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gst_video_info_from_caps (&vinfo, outcaps);
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d3d11_format = gst_d3d11_device_format_from_gst (filter->device,
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GST_VIDEO_INFO_FORMAT (&vinfo));
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if (!d3d11_format) {
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GST_ERROR_OBJECT (filter, "Unknown format caps %" GST_PTR_FORMAT, outcaps);
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return FALSE;
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}
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if (d3d11_format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
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dxgi_format = d3d11_format->resource_format[0];
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} else {
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dxgi_format = d3d11_format->dxgi_format;
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}
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device_handle = gst_d3d11_device_get_device_handle (filter->device);
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hr = device_handle->CheckFormatSupport (dxgi_format, &supported);
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if (gst_d3d11_result (hr, filter->device)) {
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if ((supported & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) ==
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D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) {
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bind_flags |= D3D11_BIND_SHADER_RESOURCE;
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}
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if ((supported & D3D11_FORMAT_SUPPORT_RENDER_TARGET) ==
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D3D11_FORMAT_SUPPORT_RENDER_TARGET) {
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bind_flags |= D3D11_BIND_RENDER_TARGET;
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}
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}
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if (gst_query_get_n_allocation_pools (query) > 0) {
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gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
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if (pool) {
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if (!GST_IS_D3D11_BUFFER_POOL (pool)) {
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gst_clear_object (&pool);
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} else {
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GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool);
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if (dpool->device != filter->device)
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gst_clear_object (&pool);
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}
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}
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update_pool = TRUE;
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} else {
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size = GST_VIDEO_INFO_SIZE (&vinfo);
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min = max = 0;
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}
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if (!pool) {
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GST_DEBUG_OBJECT (trans, "create our pool");
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pool = gst_d3d11_buffer_pool_new (filter->device);
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}
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
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gst_buffer_pool_config_set_params (config, outcaps, size, min, max);
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|
|
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
|
|
if (!d3d11_params) {
|
|
d3d11_params = gst_d3d11_allocation_params_new (filter->device, &vinfo,
|
|
(GstD3D11AllocationFlags) 0, bind_flags);
|
|
} else {
|
|
/* Set bind flag */
|
|
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&vinfo); i++) {
|
|
d3d11_params->desc[i].BindFlags |= bind_flags;
|
|
}
|
|
}
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
|
|
gst_buffer_pool_set_config (pool, config);
|
|
|
|
/* d3d11 buffer pool will update buffer size based on allocated texture,
|
|
* get size from config again */
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr);
|
|
gst_structure_free (config);
|
|
|
|
if (update_pool)
|
|
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
|
|
else
|
|
gst_query_add_allocation_pool (query, pool, size, min, max);
|
|
|
|
gst_object_unref (pool);
|
|
|
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans,
|
|
query);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_upload_can_use_staging_buffer (GstD3D11Upload * self,
|
|
GstBuffer * outbuf)
|
|
{
|
|
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (self);
|
|
ID3D11Device *device_handle =
|
|
gst_d3d11_device_get_device_handle (filter->device);
|
|
|
|
if (!gst_d3d11_buffer_can_access_device (outbuf, device_handle))
|
|
return FALSE;
|
|
|
|
if (self->staging_buffer)
|
|
return TRUE;
|
|
|
|
self->staging_buffer = gst_d3d11_allocate_staging_buffer_for (outbuf,
|
|
&filter->out_info, TRUE);
|
|
|
|
if (!self->staging_buffer) {
|
|
GST_WARNING_OBJECT (self, "Couldn't allocate staging buffer");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_upload_transform (GstBaseTransform * trans, GstBuffer * inbuf,
|
|
GstBuffer * outbuf)
|
|
{
|
|
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
|
|
GstD3D11Upload *self = GST_D3D11_UPLOAD (trans);
|
|
GstVideoFrame in_frame, out_frame;
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
gboolean use_staging_buf;
|
|
GstBuffer *target_outbuf = outbuf;
|
|
guint i;
|
|
|
|
use_staging_buf = gst_d3d11_upload_can_use_staging_buffer (self, outbuf);
|
|
|
|
if (use_staging_buf) {
|
|
GST_TRACE_OBJECT (self, "Copy input buffer to staging buffer");
|
|
target_outbuf = self->staging_buffer;
|
|
}
|
|
|
|
if (!gst_video_frame_map (&in_frame, &filter->in_info, inbuf,
|
|
(GstMapFlags) (GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)))
|
|
goto invalid_buffer;
|
|
|
|
if (!gst_video_frame_map (&out_frame, &filter->out_info, target_outbuf,
|
|
(GstMapFlags) (GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) {
|
|
gst_video_frame_unmap (&in_frame);
|
|
goto invalid_buffer;
|
|
}
|
|
|
|
for (i = 0; i < GST_VIDEO_FRAME_N_PLANES (&in_frame); i++) {
|
|
if (!gst_video_frame_copy_plane (&out_frame, &in_frame, i)) {
|
|
GST_ERROR_OBJECT (filter, "Couldn't copy plane %d", i);
|
|
ret = GST_FLOW_ERROR;
|
|
break;
|
|
}
|
|
}
|
|
|
|
gst_video_frame_unmap (&out_frame);
|
|
gst_video_frame_unmap (&in_frame);
|
|
|
|
/* Copy staging texture to d3d11 texture */
|
|
if (use_staging_buf) {
|
|
if (!gst_d3d11_buffer_copy_into (outbuf,
|
|
self->staging_buffer, &filter->out_info)) {
|
|
GST_ERROR_OBJECT (self, "Cannot copy staging texture into texture");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
|
|
/* ERRORS */
|
|
invalid_buffer:
|
|
{
|
|
GST_ELEMENT_WARNING (filter, CORE, NOT_IMPLEMENTED, (NULL),
|
|
("invalid video buffer received"));
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_upload_set_info (GstD3D11BaseFilter * filter,
|
|
GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
|
|
GstVideoInfo * out_info)
|
|
{
|
|
GstD3D11Upload *self = GST_D3D11_UPLOAD (filter);
|
|
|
|
gst_clear_buffer (&self->staging_buffer);
|
|
|
|
return TRUE;
|
|
}
|