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4f45828641
Instead, change the file defining debug category to cpp Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2525>
1887 lines
60 KiB
C++
1887 lines
60 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11desktopdup.h"
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#include "gstd3d11shader.h"
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#include "gstd3d11pluginutils.h"
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#include <string.h>
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#include <wrl.h>
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_desktop_dup_debug);
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#define GST_CAT_DEFAULT gst_d3d11_desktop_dup_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* List of GstD3D11DesktopDup weakref */
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G_LOCK_DEFINE_STATIC (dupl_list_lock);
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static GList *dupl_list = nullptr;
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enum
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{
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PROP_0,
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PROP_D3D11_DEVICE,
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PROP_OUTPUT_INDEX,
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};
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#define DEFAULT_MONITOR_INDEX -1
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/* Below implemenation were taken from Microsoft sample
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* https://github.com/microsoft/Windows-classic-samples/tree/master/Samples/DXGIDesktopDuplication
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*/
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#define NUMVERTICES 6
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#define BPP 4
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/* Define our own MyFLOAT3 and MyFLOAT2 struct, since MinGW doesn't support
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* DirectXMath.h
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*/
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struct MyFLOAT3
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{
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float x;
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float y;
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float z;
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MyFLOAT3() = default;
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MyFLOAT3(const MyFLOAT3&) = default;
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MyFLOAT3& operator=(const MyFLOAT3&) = default;
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MyFLOAT3(MyFLOAT3&&) = default;
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MyFLOAT3& operator=(MyFLOAT3&&) = default;
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constexpr MyFLOAT3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
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explicit MyFLOAT3(const float *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]) {}
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};
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struct MyFLOAT2
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{
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float x;
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float y;
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MyFLOAT2() = default;
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MyFLOAT2(const MyFLOAT2&) = default;
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MyFLOAT2& operator=(const MyFLOAT2&) = default;
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MyFLOAT2(MyFLOAT2&&) = default;
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MyFLOAT2& operator=(MyFLOAT2&&) = default;
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constexpr MyFLOAT2(float _x, float _y) : x(_x), y(_y) {}
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explicit MyFLOAT2(const float *pArray) : x(pArray[0]), y(pArray[1]) {}
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};
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typedef struct
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{
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MyFLOAT3 Pos;
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MyFLOAT2 TexCoord;
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} VERTEX;
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/* List of expected error cases */
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/* These are the errors we expect from general Dxgi API due to a transition */
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HRESULT SystemTransitionsExpectedErrors[] = {
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DXGI_ERROR_DEVICE_REMOVED,
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DXGI_ERROR_ACCESS_LOST,
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static_cast<HRESULT>(WAIT_ABANDONED),
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S_OK
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};
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/* These are the errors we expect from IDXGIOutput1::DuplicateOutput
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* due to a transition */
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HRESULT CreateDuplicationExpectedErrors[] = {
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DXGI_ERROR_DEVICE_REMOVED,
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static_cast<HRESULT>(E_ACCESSDENIED),
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DXGI_ERROR_SESSION_DISCONNECTED,
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S_OK
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};
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/* These are the errors we expect from IDXGIOutputDuplication methods
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* due to a transition */
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HRESULT FrameInfoExpectedErrors[] = {
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DXGI_ERROR_DEVICE_REMOVED,
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DXGI_ERROR_ACCESS_LOST,
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S_OK
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};
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/* These are the errors we expect from IDXGIAdapter::EnumOutputs methods
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* due to outputs becoming stale during a transition */
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HRESULT EnumOutputsExpectedErrors[] = {
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DXGI_ERROR_NOT_FOUND,
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S_OK
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};
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static GstFlowReturn
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gst_d3d11_desktop_dup_return_from_hr (ID3D11Device * device,
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HRESULT hr, HRESULT * expected_errors = nullptr)
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{
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HRESULT translated_hr = hr;
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/* On an error check if the DX device is lost */
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if (device) {
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HRESULT remove_reason = device->GetDeviceRemovedReason ();
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switch (remove_reason) {
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case DXGI_ERROR_DEVICE_REMOVED:
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case DXGI_ERROR_DEVICE_RESET:
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case static_cast<HRESULT>(E_OUTOFMEMORY):
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/* Our device has been stopped due to an external event on the GPU so
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* map them all to device removed and continue processing the condition
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*/
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translated_hr = DXGI_ERROR_DEVICE_REMOVED;
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break;
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case S_OK:
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/* Device is not removed so use original error */
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break;
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default:
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/* Device is removed but not a error we want to remap */
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translated_hr = remove_reason;
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break;
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}
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}
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/* Check if this error was expected or not */
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if (expected_errors) {
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HRESULT* rst = expected_errors;
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while (*rst != S_OK) {
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if (*rst == translated_hr)
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return GST_D3D11_DESKTOP_DUP_FLOW_EXPECTED_ERROR;
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rst++;
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}
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}
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return GST_FLOW_ERROR;
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}
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class PTR_INFO
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{
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public:
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PTR_INFO ()
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: PtrShapeBuffer (nullptr)
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, BufferSize (0)
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{
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LastTimeStamp.QuadPart = 0;
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}
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~PTR_INFO ()
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{
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if (PtrShapeBuffer)
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delete[] PtrShapeBuffer;
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}
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void
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MaybeReallocBuffer (UINT buffer_size)
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{
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if (buffer_size <= BufferSize)
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return;
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if (PtrShapeBuffer)
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delete[] PtrShapeBuffer;
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PtrShapeBuffer = new BYTE[buffer_size];
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BufferSize = buffer_size;
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}
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BYTE* PtrShapeBuffer;
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UINT BufferSize;
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DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info;
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POINT Position;
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bool Visible;
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LARGE_INTEGER LastTimeStamp;
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};
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class D3D11DesktopDupObject
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{
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public:
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D3D11DesktopDupObject ()
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: device_(nullptr)
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, metadata_buffer_(nullptr)
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, metadata_buffer_size_(0)
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, vertex_buffer_(nullptr)
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, vertex_buffer_size_(0)
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{
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}
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~D3D11DesktopDupObject ()
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{
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if (metadata_buffer_)
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delete[] metadata_buffer_;
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if (vertex_buffer_)
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delete[] vertex_buffer_;
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gst_clear_object (&device_);
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}
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GstFlowReturn
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Init (GstD3D11Device * device, UINT monitor_index)
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{
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GstFlowReturn ret;
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ID3D11Device *device_handle;
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HRESULT hr;
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D3D11_TEXTURE2D_DESC texture_desc = { 0, };
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if (!InitShader (device))
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return GST_FLOW_ERROR;
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ret = InitDupl (device, monitor_index);
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if (ret != GST_FLOW_OK)
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return ret;
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GST_INFO ("Init done");
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device_handle = gst_d3d11_device_get_device_handle (device);
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texture_desc.Width = output_desc_.ModeDesc.Width;
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texture_desc.Height = output_desc_.ModeDesc.Height;
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texture_desc.MipLevels = 1;
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texture_desc.ArraySize = 1;
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/* FIXME: we can support DXGI_FORMAT_R10G10B10A2_UNORM */
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texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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texture_desc.SampleDesc.Count = 1;
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texture_desc.Usage = D3D11_USAGE_DEFAULT;
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texture_desc.BindFlags =
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D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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hr = device_handle->CreateTexture2D (&texture_desc,
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nullptr, &shared_texture_);
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if (!gst_d3d11_result (hr, device)) {
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GST_ERROR_OBJECT (device, "Couldn't create texture, hr 0x%x", (guint) hr);
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return GST_FLOW_ERROR;
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}
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device_ = (GstD3D11Device *) gst_object_ref (device);
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return GST_FLOW_OK;
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}
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GstFlowReturn
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Capture (gboolean draw_mouse)
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{
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GstFlowReturn ret;
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bool timeout = false;
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ComPtr<ID3D11Texture2D> texture;
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UINT move_count, dirty_count;
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DXGI_OUTDUPL_FRAME_INFO frame_info;
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GST_TRACE ("Capturing");
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ret = GetFrame (&texture, &move_count, &dirty_count, &frame_info, &timeout);
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if (ret != GST_FLOW_OK)
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return ret;
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/* Nothing updated */
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if (timeout) {
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GST_TRACE ("timeout");
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return GST_FLOW_OK;
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}
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if (draw_mouse) {
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GST_TRACE ("Getting mouse pointer info");
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ret = GetMouse (&ptr_info_, &frame_info);
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if (ret != GST_FLOW_OK) {
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GST_WARNING ("Couldn't get mouse pointer info");
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dupl_->ReleaseFrame ();
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return ret;
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}
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}
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ret = ProcessFrame (texture.Get(), shared_texture_.Get(),
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&output_desc_, move_count, dirty_count, &frame_info);
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if (ret != GST_FLOW_OK) {
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dupl_->ReleaseFrame ();
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GST_WARNING ("Couldn't process frame");
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return ret;
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}
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HRESULT hr = dupl_->ReleaseFrame ();
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if (!gst_d3d11_result (hr, device_)) {
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GST_WARNING ("Couldn't release frame");
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return gst_d3d11_desktop_dup_return_from_hr (nullptr, hr, FrameInfoExpectedErrors);
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}
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GST_TRACE ("Capture done");
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return GST_FLOW_OK;
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}
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bool DrawMouse (ID3D11RenderTargetView * rtv)
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{
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GST_TRACE ("Drawing mouse");
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if (!ptr_info_.Visible) {
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GST_TRACE ("Mouse is invisiable");
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return true;
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}
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ComPtr<ID3D11Texture2D> MouseTex;
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ComPtr<ID3D11ShaderResourceView> ShaderRes;
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ComPtr<ID3D11Buffer> VertexBufferMouse;
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D3D11_SUBRESOURCE_DATA InitData;
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D3D11_TEXTURE2D_DESC Desc;
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D3D11_SHADER_RESOURCE_VIEW_DESC SDesc;
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ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device_);
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ID3D11DeviceContext *context_handle =
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gst_d3d11_device_get_device_context_handle (device_);
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VERTEX Vertices[NUMVERTICES] =
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{
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{MyFLOAT3(-1.0f, -1.0f, 0), MyFLOAT2(0.0f, 1.0f)},
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{MyFLOAT3(-1.0f, 1.0f, 0), MyFLOAT2(0.0f, 0.0f)},
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{MyFLOAT3(1.0f, -1.0f, 0), MyFLOAT2(1.0f, 1.0f)},
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{MyFLOAT3(1.0f, -1.0f, 0), MyFLOAT2(1.0f, 1.0f)},
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{MyFLOAT3(-1.0f, 1.0f, 0), MyFLOAT2(0.0f, 0.0f)},
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{MyFLOAT3(1.0f, 1.0f, 0), MyFLOAT2(1.0f, 0.0f)},
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};
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D3D11_TEXTURE2D_DESC FullDesc;
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shared_texture_->GetDesc(&FullDesc);
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INT DesktopWidth = FullDesc.Width;
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INT DesktopHeight = FullDesc.Height;
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INT CenterX = (DesktopWidth / 2);
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INT CenterY = (DesktopHeight / 2);
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INT PtrWidth = 0;
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INT PtrHeight = 0;
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INT PtrLeft = 0;
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INT PtrTop = 0;
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BYTE* InitBuffer = nullptr;
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D3D11_BOX Box;
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Box.front = 0;
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Box.back = 1;
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Desc.MipLevels = 1;
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Desc.ArraySize = 1;
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Desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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Desc.SampleDesc.Count = 1;
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Desc.SampleDesc.Quality = 0;
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Desc.Usage = D3D11_USAGE_DEFAULT;
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Desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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Desc.CPUAccessFlags = 0;
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Desc.MiscFlags = 0;
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// Set shader resource properties
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SDesc.Format = Desc.Format;
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SDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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SDesc.Texture2D.MostDetailedMip = Desc.MipLevels - 1;
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SDesc.Texture2D.MipLevels = Desc.MipLevels;
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switch (ptr_info_.shape_info.Type) {
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case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR:
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PtrLeft = ptr_info_.Position.x;
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PtrTop = ptr_info_.Position.y;
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PtrWidth = static_cast<INT>(ptr_info_.shape_info.Width);
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PtrHeight = static_cast<INT>(ptr_info_.shape_info.Height);
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break;
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case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME:
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ProcessMonoMask(true, &ptr_info_, &PtrWidth, &PtrHeight, &PtrLeft,
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&PtrTop, &InitBuffer, &Box);
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break;
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case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR:
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ProcessMonoMask(false, &ptr_info_, &PtrWidth, &PtrHeight, &PtrLeft,
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&PtrTop, &InitBuffer, &Box);
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break;
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default:
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break;
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}
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/* Nothing draw */
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if (PtrWidth == 0 || PtrHeight == 0) {
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if (InitBuffer)
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delete[] InitBuffer;
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return true;
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}
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Vertices[0].Pos.x = (PtrLeft - CenterX) / (FLOAT)CenterX;
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Vertices[0].Pos.y = -1 * ((PtrTop + PtrHeight) - CenterY) / (FLOAT)CenterY;
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Vertices[1].Pos.x = (PtrLeft - CenterX) / (FLOAT)CenterX;
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Vertices[1].Pos.y = -1 * (PtrTop - CenterY) / (FLOAT)CenterY;
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Vertices[2].Pos.x = ((PtrLeft + PtrWidth) - CenterX) / (FLOAT)CenterX;
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Vertices[2].Pos.y = -1 * ((PtrTop + PtrHeight) - CenterY) / (FLOAT)CenterY;
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Vertices[3].Pos.x = Vertices[2].Pos.x;
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Vertices[3].Pos.y = Vertices[2].Pos.y;
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Vertices[4].Pos.x = Vertices[1].Pos.x;
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Vertices[4].Pos.y = Vertices[1].Pos.y;
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Vertices[5].Pos.x = ((PtrLeft + PtrWidth) - CenterX) / (FLOAT)CenterX;
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Vertices[5].Pos.y = -1 * (PtrTop - CenterY) / (FLOAT)CenterY;
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Desc.Width = PtrWidth;
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Desc.Height = PtrHeight;
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InitData.pSysMem =
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(ptr_info_.shape_info.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR) ?
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ptr_info_.PtrShapeBuffer : InitBuffer;
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InitData.SysMemPitch =
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(ptr_info_.shape_info.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR) ?
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ptr_info_.shape_info.Pitch : PtrWidth * BPP;
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InitData.SysMemSlicePitch = 0;
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// Create mouseshape as texture
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HRESULT hr = device_handle->CreateTexture2D(&Desc, &InitData, &MouseTex);
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if (!gst_d3d11_result (hr, device_)) {
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GST_ERROR ("Failed to create texture for rendering mouse");
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return false;
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}
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// Create shader resource from texture
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hr = device_handle->CreateShaderResourceView(MouseTex.Get(), &SDesc,
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&ShaderRes);
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if (!gst_d3d11_result (hr, device_)) {
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GST_ERROR ("Failed to create shader resource view for rendering mouse");
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return false;
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}
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|
|
D3D11_BUFFER_DESC BDesc;
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memset (&BDesc, 0, sizeof(D3D11_BUFFER_DESC));
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BDesc.Usage = D3D11_USAGE_DEFAULT;
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BDesc.ByteWidth = sizeof(VERTEX) * NUMVERTICES;
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BDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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BDesc.CPUAccessFlags = 0;
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|
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memset (&InitData, 0, sizeof(D3D11_SUBRESOURCE_DATA));
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|
InitData.pSysMem = Vertices;
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|
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// Create vertex buffer
|
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hr = device_handle->CreateBuffer(&BDesc, &InitData, &VertexBufferMouse);
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
GST_ERROR ("Failed to create vertex buffer for rendering mouse");
|
|
return false;
|
|
}
|
|
|
|
FLOAT BlendFactor[4] = {0.f, 0.f, 0.f, 0.f};
|
|
UINT Stride = sizeof(VERTEX);
|
|
UINT Offset = 0;
|
|
ID3D11SamplerState *samplers = sampler_.Get();
|
|
ID3D11ShaderResourceView *srv = ShaderRes.Get();
|
|
ID3D11Buffer *vert_buf = VertexBufferMouse.Get();
|
|
|
|
context_handle->IASetVertexBuffers(0, 1, &vert_buf, &Stride, &Offset);
|
|
context_handle->OMSetBlendState(blend_.Get(), BlendFactor, 0xFFFFFFFF);
|
|
context_handle->OMSetRenderTargets(1, &rtv, nullptr);
|
|
context_handle->VSSetShader(vs_.Get(), nullptr, 0);
|
|
context_handle->PSSetShader(ps_.Get(), nullptr, 0);
|
|
context_handle->PSSetShaderResources(0, 1, &srv);
|
|
context_handle->PSSetSamplers(0, 1, &samplers);
|
|
context_handle->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
context_handle->IASetInputLayout(layout_.Get());
|
|
|
|
context_handle->Draw(NUMVERTICES, 0);
|
|
|
|
/* Unbind srv and rtv from context */
|
|
srv = nullptr;
|
|
context_handle->PSSetShaderResources (0, 1, &srv);
|
|
context_handle->OMSetRenderTargets (0, nullptr, nullptr);
|
|
|
|
if (InitBuffer)
|
|
delete[] InitBuffer;
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CopyToTexture (ID3D11Texture2D * texture)
|
|
{
|
|
ID3D11DeviceContext *context_handle =
|
|
gst_d3d11_device_get_device_context_handle (device_);
|
|
|
|
context_handle->CopySubresourceRegion (texture, 0, 0, 0, 0,
|
|
shared_texture_.Get(), 0, nullptr);
|
|
}
|
|
|
|
void
|
|
GetSize (guint * width, guint * height)
|
|
{
|
|
*width = output_desc_.ModeDesc.Width;
|
|
*height = output_desc_.ModeDesc.Height;
|
|
}
|
|
|
|
private:
|
|
/* This method is not expected to be failed unless un-recoverable error case */
|
|
bool
|
|
InitShader (GstD3D11Device * device)
|
|
{
|
|
static const gchar vs_str[] =
|
|
"struct VS_INPUT {\n"
|
|
" float4 Position: POSITION;\n"
|
|
" float2 Texture: TEXCOORD;\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct VS_OUTPUT {\n"
|
|
" float4 Position: SV_POSITION;\n"
|
|
" float2 Texture: TEXCOORD;\n"
|
|
"};\n"
|
|
"\n"
|
|
"VS_OUTPUT main (VS_INPUT input)\n"
|
|
"{\n"
|
|
" return input;\n"
|
|
"}";
|
|
|
|
static const gchar ps_str[] =
|
|
"Texture2D shaderTexture;\n"
|
|
"SamplerState samplerState;\n"
|
|
"\n"
|
|
"struct PS_INPUT {\n"
|
|
" float4 Position: SV_POSITION;\n"
|
|
" float2 Texture: TEXCOORD;\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct PS_OUTPUT {\n"
|
|
" float4 Plane: SV_Target;\n"
|
|
"};\n"
|
|
"\n"
|
|
"PS_OUTPUT main(PS_INPUT input)\n"
|
|
"{\n"
|
|
" PS_OUTPUT output;\n"
|
|
" output.Plane = shaderTexture.Sample(samplerState, input.Texture);\n"
|
|
" return output;\n"
|
|
"}";
|
|
|
|
D3D11_INPUT_ELEMENT_DESC input_desc[] = {
|
|
{"POSITION",
|
|
0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
|
|
{"TEXCOORD",
|
|
0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}
|
|
};
|
|
|
|
ComPtr<ID3D11VertexShader> vs;
|
|
ComPtr<ID3D11InputLayout> layout;
|
|
if (!gst_d3d11_create_vertex_shader (device,
|
|
vs_str, input_desc, G_N_ELEMENTS (input_desc), &vs, &layout)) {
|
|
GST_ERROR ("Failed to create vertex shader");
|
|
return false;
|
|
}
|
|
|
|
ComPtr<ID3D11PixelShader> ps;
|
|
if (!gst_d3d11_create_pixel_shader (device, ps_str, &ps)) {
|
|
GST_ERROR ("Failed to create pixel shader");
|
|
return false;
|
|
}
|
|
|
|
D3D11_SAMPLER_DESC sampler_desc;
|
|
memset (&sampler_desc, 0, sizeof (D3D11_SAMPLER_DESC));
|
|
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
|
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
|
sampler_desc.MinLOD = 0;
|
|
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
|
|
|
|
ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device);
|
|
ComPtr<ID3D11SamplerState> sampler;
|
|
HRESULT hr = device_handle->CreateSamplerState (&sampler_desc, &sampler);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Failed to create sampler state, hr 0x%x", (guint) hr);
|
|
return false;
|
|
}
|
|
|
|
/* For blending mouse pointer texture */
|
|
D3D11_BLEND_DESC blend_desc;
|
|
blend_desc.AlphaToCoverageEnable = FALSE;
|
|
blend_desc.IndependentBlendEnable = FALSE;
|
|
blend_desc.RenderTarget[0].BlendEnable = TRUE;
|
|
blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
|
blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
|
blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
|
blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
|
blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
|
|
blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
|
blend_desc.RenderTarget[0].RenderTargetWriteMask =
|
|
D3D11_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
ComPtr<ID3D11BlendState> blend;
|
|
hr = device_handle->CreateBlendState (&blend_desc, &blend);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Failed to create blend state, hr 0x%x", (guint) hr);
|
|
return false;
|
|
}
|
|
|
|
/* Everything is prepared now */
|
|
vs_ = vs;
|
|
ps_ = ps;
|
|
layout_ = layout;
|
|
sampler_ = sampler;
|
|
blend_ = blend;
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Maybe returning expected error code depending on desktop status */
|
|
GstFlowReturn
|
|
InitDupl (GstD3D11Device * device, UINT monitor_index)
|
|
{
|
|
ComPtr<ID3D11Device> d3d11_device;
|
|
ComPtr<IDXGIDevice> dxgi_device;
|
|
ComPtr<IDXGIAdapter> adapter;
|
|
ComPtr<IDXGIOutput> output;
|
|
ComPtr<IDXGIOutput1> output1;
|
|
|
|
d3d11_device = gst_d3d11_device_get_device_handle (device);
|
|
|
|
HRESULT hr = d3d11_device.As (&dxgi_device);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't get IDXGIDevice interface, hr 0x%x", (guint) hr);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
hr = dxgi_device->GetParent (IID_PPV_ARGS (&adapter));
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
return gst_d3d11_desktop_dup_return_from_hr (d3d11_device.Get(),
|
|
hr, SystemTransitionsExpectedErrors);
|
|
}
|
|
|
|
hr = adapter->EnumOutputs(monitor_index, &output);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
return gst_d3d11_desktop_dup_return_from_hr (d3d11_device.Get(),
|
|
hr, EnumOutputsExpectedErrors);
|
|
}
|
|
|
|
hr = output.As (&output1);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't get IDXGIOutput1 interface, hr 0x%x", (guint) hr);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
HDESK hdesk = OpenInputDesktop (0, FALSE, GENERIC_ALL);
|
|
if (hdesk) {
|
|
if (!SetThreadDesktop (hdesk)) {
|
|
GST_WARNING ("SetThreadDesktop() failed, error %lu", GetLastError());
|
|
}
|
|
|
|
CloseDesktop (hdesk);
|
|
} else {
|
|
GST_WARNING ("OpenInputDesktop() failed, error %lu", GetLastError());
|
|
}
|
|
|
|
/* FIXME: Use DuplicateOutput1 to avoid potentail color conversion */
|
|
hr = output1->DuplicateOutput(d3d11_device.Get(), &dupl_);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
|
|
GST_ERROR ("Hit the max allowed number of Desktop Duplication session");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
/* Seems to be one limitation of Desktop Duplication API design
|
|
* See
|
|
* https://docs.microsoft.com/en-US/troubleshoot/windows-client/shell-experience/error-when-dda-capable-app-is-against-gpu
|
|
*/
|
|
if (hr == DXGI_ERROR_UNSUPPORTED) {
|
|
GST_WARNING ("IDXGIOutput1::DuplicateOutput returned "
|
|
"DXGI_ERROR_UNSUPPORTED, possiblely application is run against a "
|
|
"discrete GPU");
|
|
return GST_D3D11_DESKTOP_DUP_FLOW_UNSUPPORTED;
|
|
}
|
|
|
|
return gst_d3d11_desktop_dup_return_from_hr (d3d11_device.Get(), hr,
|
|
CreateDuplicationExpectedErrors);
|
|
}
|
|
|
|
dupl_->GetDesc (&output_desc_);
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
GstFlowReturn
|
|
GetMouse (PTR_INFO * ptr_info, DXGI_OUTDUPL_FRAME_INFO * frame_info)
|
|
{
|
|
/* A non-zero mouse update timestamp indicates that there is a mouse
|
|
* position update and optionally a shape change */
|
|
if (frame_info->LastMouseUpdateTime.QuadPart == 0)
|
|
return GST_FLOW_OK;
|
|
|
|
ptr_info->Position.x = frame_info->PointerPosition.Position.x;
|
|
ptr_info->Position.y = frame_info->PointerPosition.Position.y;
|
|
ptr_info->LastTimeStamp = frame_info->LastMouseUpdateTime;
|
|
ptr_info->Visible = frame_info->PointerPosition.Visible != 0;
|
|
|
|
/* Mouse is invisible */
|
|
if (!ptr_info->Visible)
|
|
return GST_FLOW_OK;
|
|
|
|
/* No new shape */
|
|
if (frame_info->PointerShapeBufferSize == 0)
|
|
return GST_FLOW_OK;
|
|
|
|
/* Realloc buffer if needed */
|
|
ptr_info->MaybeReallocBuffer (frame_info->PointerShapeBufferSize);
|
|
|
|
/* Get shape */
|
|
UINT dummy;
|
|
HRESULT hr = dupl_->GetFramePointerShape(frame_info->PointerShapeBufferSize,
|
|
(void *) ptr_info->PtrShapeBuffer, &dummy, &ptr_info->shape_info);
|
|
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
ID3D11Device *device_handle =
|
|
gst_d3d11_device_get_device_handle (device_);
|
|
|
|
return gst_d3d11_desktop_dup_return_from_hr(device_handle, hr,
|
|
FrameInfoExpectedErrors);
|
|
}
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
void
|
|
MaybeReallocMetadataBuffer (UINT buffer_size)
|
|
{
|
|
if (buffer_size <= metadata_buffer_size_)
|
|
return;
|
|
|
|
if (metadata_buffer_)
|
|
delete[] metadata_buffer_;
|
|
|
|
metadata_buffer_ = new BYTE[buffer_size];
|
|
metadata_buffer_size_ = buffer_size;
|
|
}
|
|
|
|
GstFlowReturn
|
|
GetFrame (ID3D11Texture2D ** texture, UINT * move_count, UINT * dirty_count,
|
|
DXGI_OUTDUPL_FRAME_INFO * frame_info, bool* timeout)
|
|
{
|
|
ComPtr<IDXGIResource> resource;
|
|
ComPtr<ID3D11Texture2D> acquired_texture;
|
|
ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device_);
|
|
|
|
/* Get new frame */
|
|
HRESULT hr = dupl_->AcquireNextFrame(0, frame_info, &resource);
|
|
if (hr == DXGI_ERROR_WAIT_TIMEOUT) {
|
|
GST_TRACE ("Timeout");
|
|
|
|
*timeout = true;
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
*timeout = false;
|
|
*move_count = 0;
|
|
*dirty_count = 0;
|
|
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
return gst_d3d11_desktop_dup_return_from_hr(device_handle, hr,
|
|
FrameInfoExpectedErrors);
|
|
}
|
|
|
|
GST_TRACE (
|
|
"LastPresentTime: %" G_GINT64_FORMAT
|
|
", LastMouseUpdateTime: %" G_GINT64_FORMAT
|
|
", AccumulatedFrames: %d"
|
|
", RectsCoalesced: %d"
|
|
", ProtectedContentMaskedOut: %d"
|
|
", PointerPosition: (%ldx%ld, visible %d)"
|
|
", TotalMetadataBufferSize: %d"
|
|
", PointerShapeBufferSize: %d",
|
|
frame_info->LastPresentTime.QuadPart,
|
|
frame_info->LastMouseUpdateTime.QuadPart,
|
|
frame_info->AccumulatedFrames,
|
|
frame_info->RectsCoalesced,
|
|
frame_info->ProtectedContentMaskedOut,
|
|
frame_info->PointerPosition.Position.x,
|
|
frame_info->PointerPosition.Position.y,
|
|
frame_info->PointerPosition.Visible,
|
|
frame_info->TotalMetadataBufferSize,
|
|
frame_info->PointerShapeBufferSize);
|
|
|
|
hr = resource.As (&acquired_texture);
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
GST_ERROR ("Failed to get ID3D11Texture2D interface from IDXGIResource "
|
|
"hr 0x%x", (guint) hr);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
/* Get metadata */
|
|
if (frame_info->TotalMetadataBufferSize) {
|
|
UINT buf_size = frame_info->TotalMetadataBufferSize;
|
|
|
|
MaybeReallocMetadataBuffer (buf_size);
|
|
|
|
/* Get move rectangles */
|
|
hr = dupl_->GetFrameMoveRects(buf_size,
|
|
(DXGI_OUTDUPL_MOVE_RECT *) metadata_buffer_, &buf_size);
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
GST_ERROR ("Couldn't get move rect, hr 0x%x", (guint) hr);
|
|
|
|
return gst_d3d11_desktop_dup_return_from_hr(nullptr, hr,
|
|
FrameInfoExpectedErrors);
|
|
}
|
|
|
|
*move_count = buf_size / sizeof(DXGI_OUTDUPL_MOVE_RECT);
|
|
|
|
GST_TRACE ("MoveRects count %d", *move_count);
|
|
#ifndef GST_DISABLE_GST_DEBUG
|
|
{
|
|
DXGI_OUTDUPL_MOVE_RECT *rects =
|
|
(DXGI_OUTDUPL_MOVE_RECT *) metadata_buffer_;
|
|
for (guint i = 0; i < *move_count; i++) {
|
|
GST_TRACE ("MoveRect[%d] SourcePoint: %ldx%ld, "
|
|
"DestinationRect (left:top:right:bottom): %ldx%ldx%ldx%ld",
|
|
i, rects->SourcePoint.x, rects->SourcePoint.y,
|
|
rects->DestinationRect.left, rects->DestinationRect.top,
|
|
rects->DestinationRect.right, rects->DestinationRect.bottom);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
BYTE* dirty_rects = metadata_buffer_ + buf_size;
|
|
buf_size = frame_info->TotalMetadataBufferSize - buf_size;
|
|
|
|
/* Get dirty rectangles */
|
|
hr = dupl_->GetFrameDirtyRects(buf_size, (RECT *) dirty_rects, &buf_size);
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
GST_ERROR ("Couldn't get dirty rect, hr 0x%x", (guint) hr);
|
|
*move_count = 0;
|
|
*dirty_count = 0;
|
|
|
|
return gst_d3d11_desktop_dup_return_from_hr(nullptr,
|
|
hr, FrameInfoExpectedErrors);
|
|
}
|
|
|
|
*dirty_count = buf_size / sizeof(RECT);
|
|
|
|
GST_TRACE ("DirtyRects count %d", *dirty_count);
|
|
#ifndef GST_DISABLE_GST_DEBUG
|
|
{
|
|
RECT *rects = (RECT *) dirty_rects;
|
|
for (guint i = 0; i < *dirty_count; i++) {
|
|
GST_TRACE ("DirtyRect[%d] left:top:right:bottom: %ldx%ldx%ldx%ld",
|
|
i, rects->left, rects->top, rects->right, rects->bottom);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
*texture = acquired_texture.Detach();
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
void
|
|
SetMoveRect (RECT* SrcRect, RECT* DestRect, DXGI_OUTDUPL_DESC* DeskDesc,
|
|
DXGI_OUTDUPL_MOVE_RECT* MoveRect, INT TexWidth, INT TexHeight)
|
|
{
|
|
switch (DeskDesc->Rotation)
|
|
{
|
|
case DXGI_MODE_ROTATION_UNSPECIFIED:
|
|
case DXGI_MODE_ROTATION_IDENTITY:
|
|
SrcRect->left = MoveRect->SourcePoint.x;
|
|
SrcRect->top = MoveRect->SourcePoint.y;
|
|
SrcRect->right = MoveRect->SourcePoint.x +
|
|
MoveRect->DestinationRect.right - MoveRect->DestinationRect.left;
|
|
SrcRect->bottom = MoveRect->SourcePoint.y +
|
|
MoveRect->DestinationRect.bottom - MoveRect->DestinationRect.top;
|
|
|
|
*DestRect = MoveRect->DestinationRect;
|
|
break;
|
|
case DXGI_MODE_ROTATION_ROTATE90:
|
|
SrcRect->left = TexHeight - (MoveRect->SourcePoint.y +
|
|
MoveRect->DestinationRect.bottom - MoveRect->DestinationRect.top);
|
|
SrcRect->top = MoveRect->SourcePoint.x;
|
|
SrcRect->right = TexHeight - MoveRect->SourcePoint.y;
|
|
SrcRect->bottom = MoveRect->SourcePoint.x +
|
|
MoveRect->DestinationRect.right - MoveRect->DestinationRect.left;
|
|
|
|
DestRect->left = TexHeight - MoveRect->DestinationRect.bottom;
|
|
DestRect->top = MoveRect->DestinationRect.left;
|
|
DestRect->right = TexHeight - MoveRect->DestinationRect.top;
|
|
DestRect->bottom = MoveRect->DestinationRect.right;
|
|
break;
|
|
case DXGI_MODE_ROTATION_ROTATE180:
|
|
SrcRect->left = TexWidth - (MoveRect->SourcePoint.x +
|
|
MoveRect->DestinationRect.right - MoveRect->DestinationRect.left);
|
|
SrcRect->top = TexHeight - (MoveRect->SourcePoint.y +
|
|
MoveRect->DestinationRect.bottom - MoveRect->DestinationRect.top);
|
|
SrcRect->right = TexWidth - MoveRect->SourcePoint.x;
|
|
SrcRect->bottom = TexHeight - MoveRect->SourcePoint.y;
|
|
|
|
DestRect->left = TexWidth - MoveRect->DestinationRect.right;
|
|
DestRect->top = TexHeight - MoveRect->DestinationRect.bottom;
|
|
DestRect->right = TexWidth - MoveRect->DestinationRect.left;
|
|
DestRect->bottom = TexHeight - MoveRect->DestinationRect.top;
|
|
break;
|
|
case DXGI_MODE_ROTATION_ROTATE270:
|
|
SrcRect->left = MoveRect->SourcePoint.x;
|
|
SrcRect->top = TexWidth - (MoveRect->SourcePoint.x +
|
|
MoveRect->DestinationRect.right - MoveRect->DestinationRect.left);
|
|
SrcRect->right = MoveRect->SourcePoint.y +
|
|
MoveRect->DestinationRect.bottom - MoveRect->DestinationRect.top;
|
|
SrcRect->bottom = TexWidth - MoveRect->SourcePoint.x;
|
|
|
|
DestRect->left = MoveRect->DestinationRect.top;
|
|
DestRect->top = TexWidth - MoveRect->DestinationRect.right;
|
|
DestRect->right = MoveRect->DestinationRect.bottom;
|
|
DestRect->bottom = TexWidth - MoveRect->DestinationRect.left;
|
|
break;
|
|
default:
|
|
memset (DestRect, 0, sizeof (RECT));
|
|
memset (SrcRect, 0, sizeof (RECT));
|
|
break;
|
|
}
|
|
}
|
|
|
|
GstFlowReturn
|
|
CopyMove (ID3D11Texture2D* SharedSurf, DXGI_OUTDUPL_MOVE_RECT* MoveBuffer,
|
|
UINT MoveCount, DXGI_OUTDUPL_DESC* DeskDesc)
|
|
{
|
|
ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device_);
|
|
ID3D11DeviceContext *device_context =
|
|
gst_d3d11_device_get_device_context_handle (device_);
|
|
D3D11_TEXTURE2D_DESC FullDesc;
|
|
SharedSurf->GetDesc(&FullDesc);
|
|
|
|
GST_TRACE ("Copying MoveRects (count %d)", MoveCount);
|
|
|
|
/* Make new intermediate surface to copy into for moving */
|
|
if (!move_texture_) {
|
|
D3D11_TEXTURE2D_DESC MoveDesc;
|
|
MoveDesc = FullDesc;
|
|
MoveDesc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
|
MoveDesc.MiscFlags = 0;
|
|
HRESULT hr = device_handle->CreateTexture2D(&MoveDesc,
|
|
nullptr, &move_texture_);
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
GST_ERROR ("Couldn't create intermediate texture, hr 0x%x", (guint) hr);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
}
|
|
|
|
for (UINT i = 0; i < MoveCount; i++) {
|
|
RECT SrcRect;
|
|
RECT DestRect;
|
|
|
|
SetMoveRect(&SrcRect, &DestRect, DeskDesc, &MoveBuffer[i],
|
|
FullDesc.Width, FullDesc.Height);
|
|
|
|
/* Copy rect out of shared surface */
|
|
D3D11_BOX Box;
|
|
Box.left = SrcRect.left;
|
|
Box.top = SrcRect.top;
|
|
Box.front = 0;
|
|
Box.right = SrcRect.right;
|
|
Box.bottom = SrcRect.bottom;
|
|
Box.back = 1;
|
|
device_context->CopySubresourceRegion(move_texture_.Get(),
|
|
0, SrcRect.left, SrcRect.top, 0, SharedSurf, 0, &Box);
|
|
|
|
/* Copy back to shared surface */
|
|
device_context->CopySubresourceRegion(SharedSurf,
|
|
0, DestRect.left, DestRect.top, 0, move_texture_.Get(), 0, &Box);
|
|
}
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
void
|
|
SetDirtyVert (VERTEX* Vertices, RECT* Dirty,
|
|
DXGI_OUTDUPL_DESC* DeskDesc, D3D11_TEXTURE2D_DESC* FullDesc,
|
|
D3D11_TEXTURE2D_DESC* ThisDesc)
|
|
{
|
|
INT CenterX = FullDesc->Width / 2;
|
|
INT CenterY = FullDesc->Height / 2;
|
|
|
|
INT Width = FullDesc->Width;
|
|
INT Height = FullDesc->Height;
|
|
|
|
/* Rotation compensated destination rect */
|
|
RECT DestDirty = *Dirty;
|
|
|
|
/* Set appropriate coordinates compensated for rotation */
|
|
switch (DeskDesc->Rotation)
|
|
{
|
|
case DXGI_MODE_ROTATION_ROTATE90:
|
|
DestDirty.left = Width - Dirty->bottom;
|
|
DestDirty.top = Dirty->left;
|
|
DestDirty.right = Width - Dirty->top;
|
|
DestDirty.bottom = Dirty->right;
|
|
|
|
Vertices[0].TexCoord =
|
|
MyFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
|
|
Vertices[1].TexCoord =
|
|
MyFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
|
|
Vertices[2].TexCoord =
|
|
MyFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
|
|
Vertices[5].TexCoord =
|
|
MyFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
|
|
break;
|
|
case DXGI_MODE_ROTATION_ROTATE180:
|
|
DestDirty.left = Width - Dirty->right;
|
|
DestDirty.top = Height - Dirty->bottom;
|
|
DestDirty.right = Width - Dirty->left;
|
|
DestDirty.bottom = Height - Dirty->top;
|
|
|
|
Vertices[0].TexCoord =
|
|
MyFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
|
|
Vertices[1].TexCoord =
|
|
MyFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
|
|
Vertices[2].TexCoord =
|
|
MyFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
|
|
Vertices[5].TexCoord =
|
|
MyFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
|
|
break;
|
|
case DXGI_MODE_ROTATION_ROTATE270:
|
|
DestDirty.left = Dirty->top;
|
|
DestDirty.top = Height - Dirty->right;
|
|
DestDirty.right = Dirty->bottom;
|
|
DestDirty.bottom = Height - Dirty->left;
|
|
|
|
Vertices[0].TexCoord =
|
|
MyFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
|
|
Vertices[1].TexCoord =
|
|
MyFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
|
|
Vertices[2].TexCoord =
|
|
MyFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
|
|
Vertices[5].TexCoord =
|
|
MyFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
|
|
break;
|
|
case DXGI_MODE_ROTATION_UNSPECIFIED:
|
|
case DXGI_MODE_ROTATION_IDENTITY:
|
|
default:
|
|
Vertices[0].TexCoord =
|
|
MyFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
|
|
Vertices[1].TexCoord =
|
|
MyFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
|
|
Vertices[2].TexCoord =
|
|
MyFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
|
|
Vertices[5].TexCoord =
|
|
MyFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width),
|
|
Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
|
|
break;
|
|
}
|
|
|
|
/* Set positions */
|
|
Vertices[0].Pos =
|
|
MyFLOAT3(
|
|
(DestDirty.left - CenterX) / static_cast<FLOAT>(CenterX),
|
|
-1 * (DestDirty.bottom - CenterY) / static_cast<FLOAT>(CenterY),
|
|
0.0f);
|
|
Vertices[1].Pos =
|
|
MyFLOAT3(
|
|
(DestDirty.left - CenterX) / static_cast<FLOAT>(CenterX),
|
|
-1 * (DestDirty.top - CenterY) / static_cast<FLOAT>(CenterY),
|
|
0.0f);
|
|
Vertices[2].Pos =
|
|
MyFLOAT3(
|
|
(DestDirty.right - CenterX) / static_cast<FLOAT>(CenterX),
|
|
-1 * (DestDirty.bottom - CenterY) / static_cast<FLOAT>(CenterY),
|
|
0.0f);
|
|
Vertices[3].Pos = Vertices[2].Pos;
|
|
Vertices[4].Pos = Vertices[1].Pos;
|
|
Vertices[5].Pos =
|
|
MyFLOAT3(
|
|
(DestDirty.right - CenterX) / static_cast<FLOAT>(CenterX),
|
|
-1 * (DestDirty.top - CenterY) / static_cast<FLOAT>(CenterY),
|
|
0.0f);
|
|
|
|
Vertices[3].TexCoord = Vertices[2].TexCoord;
|
|
Vertices[4].TexCoord = Vertices[1].TexCoord;
|
|
}
|
|
|
|
void
|
|
MaybeReallocVertexBuffer (UINT buffer_size)
|
|
{
|
|
if (buffer_size <= vertex_buffer_size_)
|
|
return;
|
|
|
|
if (vertex_buffer_)
|
|
delete[] vertex_buffer_;
|
|
|
|
vertex_buffer_ = new BYTE[buffer_size];
|
|
vertex_buffer_size_ = buffer_size;
|
|
}
|
|
|
|
GstFlowReturn
|
|
CopyDirty (ID3D11Texture2D* SrcSurface, ID3D11Texture2D* SharedSurf,
|
|
RECT* DirtyBuffer, UINT DirtyCount, DXGI_OUTDUPL_DESC* DeskDesc)
|
|
{
|
|
D3D11_TEXTURE2D_DESC FullDesc;
|
|
D3D11_TEXTURE2D_DESC ThisDesc;
|
|
ComPtr<ID3D11ShaderResourceView> ShaderResource;
|
|
ComPtr<ID3D11Buffer> VertBuf;
|
|
HRESULT hr;
|
|
ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device_);
|
|
ID3D11DeviceContext *device_context =
|
|
gst_d3d11_device_get_device_context_handle (device_);
|
|
|
|
GST_TRACE ("Copying DiretyRects (count %d)", DirtyCount);
|
|
|
|
SharedSurf->GetDesc(&FullDesc);
|
|
SrcSurface->GetDesc(&ThisDesc);
|
|
|
|
if (!rtv_) {
|
|
hr = device_handle->CreateRenderTargetView(SharedSurf, nullptr, &rtv_);
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
GST_ERROR ("Couldn't create renter target view, hr 0x%x", (guint) hr);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
}
|
|
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC ShaderDesc;
|
|
ShaderDesc.Format = ThisDesc.Format;
|
|
ShaderDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
ShaderDesc.Texture2D.MostDetailedMip = ThisDesc.MipLevels - 1;
|
|
ShaderDesc.Texture2D.MipLevels = ThisDesc.MipLevels;
|
|
|
|
/* Create new shader resource view */
|
|
hr = device_handle->CreateShaderResourceView(SrcSurface,
|
|
&ShaderDesc, &ShaderResource);
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
return gst_d3d11_desktop_dup_return_from_hr(device_handle, hr,
|
|
SystemTransitionsExpectedErrors);
|
|
}
|
|
|
|
ID3D11SamplerState *samplers = sampler_.Get();
|
|
ID3D11ShaderResourceView *srv = ShaderResource.Get();
|
|
ID3D11RenderTargetView *rtv = rtv_.Get();
|
|
device_context->OMSetBlendState(nullptr, nullptr, 0xFFFFFFFF);
|
|
device_context->OMSetRenderTargets(1, &rtv, nullptr);
|
|
device_context->VSSetShader(vs_.Get(), nullptr, 0);
|
|
device_context->PSSetShader(ps_.Get(), nullptr, 0);
|
|
device_context->PSSetShaderResources(0, 1, &srv);
|
|
device_context->PSSetSamplers(0, 1, &samplers);
|
|
device_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
device_context->IASetInputLayout(layout_.Get());
|
|
|
|
/* Create space for vertices for the dirty rects if the current space isn't
|
|
* large enough */
|
|
UINT byte_needed = sizeof(VERTEX) * NUMVERTICES * DirtyCount;
|
|
MaybeReallocVertexBuffer (byte_needed);
|
|
|
|
/* Fill them in */
|
|
VERTEX* DirtyVertex = (VERTEX *) vertex_buffer_;
|
|
for (UINT i = 0; i < DirtyCount; ++i, DirtyVertex += NUMVERTICES) {
|
|
SetDirtyVert(DirtyVertex, &DirtyBuffer[i], DeskDesc,
|
|
&FullDesc, &ThisDesc);
|
|
}
|
|
|
|
/* Create vertex buffer */
|
|
D3D11_BUFFER_DESC BufferDesc;
|
|
memset (&BufferDesc, 0, sizeof (D3D11_BUFFER_DESC));
|
|
BufferDesc.Usage = D3D11_USAGE_DEFAULT;
|
|
BufferDesc.ByteWidth = byte_needed;
|
|
BufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
|
BufferDesc.CPUAccessFlags = 0;
|
|
D3D11_SUBRESOURCE_DATA InitData;
|
|
memset (&InitData, 0, sizeof (D3D11_SUBRESOURCE_DATA));
|
|
InitData.pSysMem = vertex_buffer_;
|
|
|
|
hr = device_handle->CreateBuffer(&BufferDesc, &InitData, &VertBuf);
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
GST_ERROR ("Failed to create vertex buffer");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
UINT Stride = sizeof(VERTEX);
|
|
UINT Offset = 0;
|
|
ID3D11Buffer *vert_buf = VertBuf.Get();
|
|
device_context->IASetVertexBuffers(0, 1, &vert_buf, &Stride, &Offset);
|
|
|
|
D3D11_VIEWPORT VP;
|
|
VP.Width = static_cast<FLOAT>(FullDesc.Width);
|
|
VP.Height = static_cast<FLOAT>(FullDesc.Height);
|
|
VP.MinDepth = 0.0f;
|
|
VP.MaxDepth = 1.0f;
|
|
VP.TopLeftX = 0.0f;
|
|
VP.TopLeftY = 0.0f;
|
|
device_context->RSSetViewports(1, &VP);
|
|
|
|
device_context->Draw(NUMVERTICES * DirtyCount, 0);
|
|
|
|
/* Unbind srv and rtv from context */
|
|
srv = nullptr;
|
|
device_context->PSSetShaderResources (0, 1, &srv);
|
|
device_context->OMSetRenderTargets (0, nullptr, nullptr);
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
GstFlowReturn
|
|
ProcessFrame(ID3D11Texture2D * acquired_texture, ID3D11Texture2D* SharedSurf,
|
|
DXGI_OUTDUPL_DESC* DeskDesc, UINT move_count, UINT dirty_count,
|
|
DXGI_OUTDUPL_FRAME_INFO * frame_info)
|
|
{
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
|
|
GST_TRACE ("Processing frame");
|
|
|
|
/* Process dirties and moves */
|
|
if (frame_info->TotalMetadataBufferSize) {
|
|
if (move_count) {
|
|
ret = CopyMove(SharedSurf, (DXGI_OUTDUPL_MOVE_RECT *) metadata_buffer_,
|
|
move_count, DeskDesc);
|
|
|
|
if (ret != GST_FLOW_OK)
|
|
return ret;
|
|
}
|
|
|
|
if (dirty_count) {
|
|
ret = CopyDirty(acquired_texture, SharedSurf,
|
|
(RECT *)(metadata_buffer_ +
|
|
(move_count * sizeof(DXGI_OUTDUPL_MOVE_RECT))),
|
|
dirty_count, DeskDesc);
|
|
}
|
|
} else {
|
|
GST_TRACE ("No metadata");
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* To draw mouse */
|
|
bool
|
|
ProcessMonoMask (bool IsMono, PTR_INFO* PtrInfo, INT* PtrWidth,
|
|
INT* PtrHeight, INT* PtrLeft, INT* PtrTop, BYTE** InitBuffer,
|
|
D3D11_BOX* Box)
|
|
{
|
|
ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device_);
|
|
ID3D11DeviceContext *context_handle =
|
|
gst_d3d11_device_get_device_context_handle (device_);
|
|
|
|
D3D11_TEXTURE2D_DESC FullDesc;
|
|
shared_texture_->GetDesc(&FullDesc);
|
|
INT DesktopWidth = FullDesc.Width;
|
|
INT DesktopHeight = FullDesc.Height;
|
|
|
|
// Pointer position
|
|
INT GivenLeft = PtrInfo->Position.x;
|
|
INT GivenTop = PtrInfo->Position.y;
|
|
|
|
// Figure out if any adjustment is needed for out of bound positions
|
|
if (GivenLeft < 0) {
|
|
*PtrWidth = GivenLeft + static_cast<INT>(PtrInfo->shape_info.Width);
|
|
} else if ((GivenLeft + static_cast<INT>(PtrInfo->shape_info.Width)) > DesktopWidth) {
|
|
*PtrWidth = DesktopWidth - GivenLeft;
|
|
} else {
|
|
*PtrWidth = static_cast<INT>(PtrInfo->shape_info.Width);
|
|
}
|
|
|
|
if (IsMono)
|
|
PtrInfo->shape_info.Height = PtrInfo->shape_info.Height / 2;
|
|
|
|
if (GivenTop < 0) {
|
|
*PtrHeight = GivenTop + static_cast<INT>(PtrInfo->shape_info.Height);
|
|
} else if ((GivenTop + static_cast<INT>(PtrInfo->shape_info.Height)) > DesktopHeight) {
|
|
*PtrHeight = DesktopHeight - GivenTop;
|
|
} else {
|
|
*PtrHeight = static_cast<INT>(PtrInfo->shape_info.Height);
|
|
}
|
|
|
|
if (IsMono)
|
|
PtrInfo->shape_info.Height = PtrInfo->shape_info.Height * 2;
|
|
|
|
*PtrLeft = (GivenLeft < 0) ? 0 : GivenLeft;
|
|
*PtrTop = (GivenTop < 0) ? 0 : GivenTop;
|
|
|
|
D3D11_TEXTURE2D_DESC CopyBufferDesc;
|
|
CopyBufferDesc.Width = *PtrWidth;
|
|
CopyBufferDesc.Height = *PtrHeight;
|
|
CopyBufferDesc.MipLevels = 1;
|
|
CopyBufferDesc.ArraySize = 1;
|
|
CopyBufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
CopyBufferDesc.SampleDesc.Count = 1;
|
|
CopyBufferDesc.SampleDesc.Quality = 0;
|
|
CopyBufferDesc.Usage = D3D11_USAGE_STAGING;
|
|
CopyBufferDesc.BindFlags = 0;
|
|
CopyBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
CopyBufferDesc.MiscFlags = 0;
|
|
|
|
ComPtr<ID3D11Texture2D> CopyBuffer;
|
|
HRESULT hr = device_handle->CreateTexture2D(&CopyBufferDesc,
|
|
nullptr, &CopyBuffer);
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
GST_ERROR ("Couldn't create texture for mouse pointer");
|
|
return false;
|
|
}
|
|
|
|
Box->left = *PtrLeft;
|
|
Box->top = *PtrTop;
|
|
Box->right = *PtrLeft + *PtrWidth;
|
|
Box->bottom = *PtrTop + *PtrHeight;
|
|
context_handle->CopySubresourceRegion(CopyBuffer.Get(),
|
|
0, 0, 0, 0, shared_texture_.Get(), 0, Box);
|
|
|
|
ComPtr<IDXGISurface> CopySurface;
|
|
hr = CopyBuffer.As (&CopySurface);
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
GST_ERROR ("Couldn't get DXGI resource from mouse texture");
|
|
return false;
|
|
}
|
|
|
|
DXGI_MAPPED_RECT MappedSurface;
|
|
hr = CopySurface->Map(&MappedSurface, DXGI_MAP_READ);
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
GST_ERROR ("Couldn't map DXGI surface");
|
|
return false;
|
|
}
|
|
|
|
*InitBuffer = new BYTE[*PtrWidth * *PtrHeight * BPP];
|
|
|
|
UINT* InitBuffer32 = reinterpret_cast<UINT*>(*InitBuffer);
|
|
UINT* Desktop32 = reinterpret_cast<UINT*>(MappedSurface.pBits);
|
|
UINT DesktopPitchInPixels = MappedSurface.Pitch / sizeof(UINT);
|
|
|
|
// What to skip (pixel offset)
|
|
UINT SkipX = (GivenLeft < 0) ? (-1 * GivenLeft) : (0);
|
|
UINT SkipY = (GivenTop < 0) ? (-1 * GivenTop) : (0);
|
|
|
|
if (IsMono) {
|
|
for (INT Row = 0; Row < *PtrHeight; Row++) {
|
|
BYTE Mask = 0x80;
|
|
Mask = Mask >> (SkipX % 8);
|
|
for (INT Col = 0; Col < *PtrWidth; Col++) {
|
|
BYTE AndMask = PtrInfo->PtrShapeBuffer[((Col + SkipX) / 8) +
|
|
((Row + SkipY) * (PtrInfo->shape_info.Pitch))] & Mask;
|
|
BYTE XorMask = PtrInfo->PtrShapeBuffer[((Col + SkipX) / 8) +
|
|
((Row + SkipY + (PtrInfo->shape_info.Height / 2)) *
|
|
(PtrInfo->shape_info.Pitch))] & Mask;
|
|
UINT AndMask32 = (AndMask) ? 0xFFFFFFFF : 0xFF000000;
|
|
UINT XorMask32 = (XorMask) ? 0x00FFFFFF : 0x00000000;
|
|
|
|
InitBuffer32[(Row * *PtrWidth) + Col] =
|
|
(Desktop32[(Row * DesktopPitchInPixels) + Col] & AndMask32) ^ XorMask32;
|
|
|
|
if (Mask == 0x01) {
|
|
Mask = 0x80;
|
|
} else {
|
|
Mask = Mask >> 1;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
UINT* Buffer32 = reinterpret_cast<UINT*>(PtrInfo->PtrShapeBuffer);
|
|
|
|
for (INT Row = 0; Row < *PtrHeight; Row++) {
|
|
for (INT Col = 0; Col < *PtrWidth; ++Col) {
|
|
// Set up mask
|
|
UINT MaskVal = 0xFF000000 & Buffer32[(Col + SkipX) + ((Row + SkipY) *
|
|
(PtrInfo->shape_info.Pitch / sizeof(UINT)))];
|
|
if (MaskVal) {
|
|
// Mask was 0xFF
|
|
InitBuffer32[(Row * *PtrWidth) + Col] =
|
|
(Desktop32[(Row * DesktopPitchInPixels) + Col] ^
|
|
Buffer32[(Col + SkipX) + ((Row + SkipY) *
|
|
(PtrInfo->shape_info.Pitch / sizeof(UINT)))]) | 0xFF000000;
|
|
} else {
|
|
// Mask was 0x00
|
|
InitBuffer32[(Row * *PtrWidth) + Col] = Buffer32[(Col + SkipX) +
|
|
((Row + SkipY) * (PtrInfo->shape_info.Pitch / sizeof(UINT)))] | 0xFF000000;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Done with resource
|
|
hr = CopySurface->Unmap();
|
|
if (!gst_d3d11_result (hr, device_)) {
|
|
GST_ERROR ("Failed to unmap DXGI surface");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
PTR_INFO ptr_info_;
|
|
DXGI_OUTDUPL_DESC output_desc_;
|
|
GstD3D11Device * device_;
|
|
|
|
ComPtr<ID3D11Texture2D> shared_texture_;
|
|
ComPtr<ID3D11RenderTargetView> rtv_;
|
|
ComPtr<ID3D11Texture2D> move_texture_;
|
|
ComPtr<ID3D11VertexShader> vs_;
|
|
ComPtr<ID3D11PixelShader> ps_;
|
|
ComPtr<ID3D11InputLayout> layout_;
|
|
ComPtr<ID3D11SamplerState> sampler_;
|
|
ComPtr<IDXGIOutputDuplication> dupl_;
|
|
ComPtr<ID3D11BlendState> blend_;
|
|
|
|
/* frame metadata */
|
|
BYTE *metadata_buffer_;
|
|
UINT metadata_buffer_size_;
|
|
|
|
/* vertex buffers */
|
|
BYTE *vertex_buffer_;
|
|
UINT vertex_buffer_size_;
|
|
};
|
|
/* *INDENT-ON* */
|
|
|
|
struct _GstD3D11DesktopDup
|
|
{
|
|
GstObject parent;
|
|
|
|
GstD3D11Device *device;
|
|
guint cached_width;
|
|
guint cached_height;
|
|
|
|
D3D11DesktopDupObject *dupl_obj;
|
|
|
|
gboolean primary;
|
|
gint monitor_index;
|
|
RECT desktop_coordinates;
|
|
gboolean prepared;
|
|
|
|
GRecMutex lock;
|
|
};
|
|
|
|
static void gst_d3d11_desktop_dup_constructed (GObject * object);
|
|
static void gst_d3d11_desktop_dup_dispose (GObject * object);
|
|
static void gst_d3d11_desktop_dup_finalize (GObject * object);
|
|
static void gst_d3d11_desktop_dup_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec);
|
|
|
|
#define gst_d3d11_desktop_dup_parent_class parent_class
|
|
G_DEFINE_TYPE (GstD3D11DesktopDup, gst_d3d11_desktop_dup, GST_TYPE_OBJECT);
|
|
|
|
static void
|
|
gst_d3d11_desktop_dup_class_init (GstD3D11DesktopDupClass * klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
gobject_class->constructed = gst_d3d11_desktop_dup_constructed;
|
|
gobject_class->dispose = gst_d3d11_desktop_dup_dispose;
|
|
gobject_class->finalize = gst_d3d11_desktop_dup_finalize;
|
|
gobject_class->set_property = gst_d3d11_desktop_dup_set_property;
|
|
|
|
g_object_class_install_property (gobject_class, PROP_D3D11_DEVICE,
|
|
g_param_spec_object ("d3d11device", "D3D11 Device",
|
|
"GstD3D11Device object for operating",
|
|
GST_TYPE_D3D11_DEVICE, (GParamFlags)
|
|
(G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
|
|
G_PARAM_STATIC_STRINGS)));
|
|
g_object_class_install_property (gobject_class, PROP_OUTPUT_INDEX,
|
|
g_param_spec_int ("monitor-index", "Monitor Index",
|
|
"Zero-based index for monitor to capture (-1 = primary monitor)",
|
|
-1, G_MAXINT, DEFAULT_MONITOR_INDEX, (GParamFlags)
|
|
(G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
|
|
G_PARAM_STATIC_STRINGS)));
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_desktop_dup_init (GstD3D11DesktopDup * self)
|
|
{
|
|
self->monitor_index = DEFAULT_MONITOR_INDEX;
|
|
g_rec_mutex_init (&self->lock);
|
|
|
|
memset (&self->desktop_coordinates, 0, sizeof (RECT));
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_desktop_dup_get_monitor_size (GstD3D11DesktopDup * self,
|
|
HMONITOR hmonitor, RECT * size)
|
|
{
|
|
MONITORINFOEX monitor_info;
|
|
DEVMODE dev_mode;
|
|
|
|
monitor_info.cbSize = sizeof (MONITORINFOEX);
|
|
if (!GetMonitorInfo (hmonitor, (LPMONITORINFO) & monitor_info)) {
|
|
GST_WARNING_OBJECT (self, "Couldn't get monitor info");
|
|
return FALSE;
|
|
}
|
|
|
|
dev_mode.dmSize = sizeof (DEVMODE);
|
|
dev_mode.dmDriverExtra = sizeof (POINTL);
|
|
dev_mode.dmFields = DM_POSITION;
|
|
if (!EnumDisplaySettings
|
|
(monitor_info.szDevice, ENUM_CURRENT_SETTINGS, &dev_mode)) {
|
|
GST_WARNING_OBJECT (self, "Couldn't enumerate display settings");
|
|
return FALSE;
|
|
}
|
|
|
|
size->left = dev_mode.dmPosition.x;
|
|
size->top = dev_mode.dmPosition.y;
|
|
size->right = size->left + dev_mode.dmPelsWidth;
|
|
size->bottom = size->top + dev_mode.dmPelsHeight;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_desktop_dup_constructed (GObject * object)
|
|
{
|
|
GstD3D11DesktopDup *self = GST_D3D11_DESKTOP_DUP (object);
|
|
/* *INDENT-OFF* */
|
|
ComPtr<IDXGIDevice> dxgi_device;
|
|
ComPtr<IDXGIAdapter> adapter;
|
|
ComPtr<IDXGIOutput> output;
|
|
ComPtr<IDXGIOutput1> output1;
|
|
/* *INDENT-ON* */
|
|
ID3D11Device *device_handle;
|
|
HRESULT hr;
|
|
gboolean ret = FALSE;
|
|
DXGI_OUTPUT_DESC output_desc;
|
|
|
|
if (!self->device) {
|
|
GST_WARNING_OBJECT (self, "D3D11 device is unavailable");
|
|
return;
|
|
}
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (self->device);
|
|
|
|
/* Below code is just for getting resolution of IDXGIOutput (i.e., monitor)
|
|
* and we will setup IDXGIOutputDuplication interface later.
|
|
*/
|
|
hr = device_handle->QueryInterface (IID_PPV_ARGS (&dxgi_device));
|
|
if (!gst_d3d11_result (hr, self->device))
|
|
goto out;
|
|
|
|
hr = dxgi_device->GetParent (IID_PPV_ARGS (&adapter));
|
|
if (!gst_d3d11_result (hr, self->device))
|
|
goto out;
|
|
|
|
if (self->monitor_index < 0) {
|
|
guint index = 0;
|
|
/* Enumerate all outputs to find primary monitor */
|
|
do {
|
|
hr = adapter->EnumOutputs (index, output.ReleaseAndGetAddressOf ());
|
|
if (!gst_d3d11_result (hr, self->device))
|
|
goto out;
|
|
|
|
output->GetDesc (&output_desc);
|
|
if (output_desc.DesktopCoordinates.left == 0 &&
|
|
output_desc.DesktopCoordinates.top == 0) {
|
|
GST_DEBUG_OBJECT (self, "Found primary output, index %d", index);
|
|
self->monitor_index = index;
|
|
self->primary = TRUE;
|
|
break;
|
|
}
|
|
index++;
|
|
} while (gst_d3d11_result (hr, self->device));
|
|
} else {
|
|
hr = adapter->EnumOutputs (self->monitor_index, &output);
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_WARNING_OBJECT (self, "No available output");
|
|
goto out;
|
|
}
|
|
|
|
output->GetDesc (&output_desc);
|
|
if (output_desc.DesktopCoordinates.left == 0 &&
|
|
output_desc.DesktopCoordinates.top == 0) {
|
|
GST_DEBUG_OBJECT (self, "We are primary output");
|
|
self->primary = TRUE;
|
|
}
|
|
}
|
|
|
|
hr = output.As (&output1);
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_WARNING_OBJECT (self, "IDXGIOutput1 interface is unavailble");
|
|
goto out;
|
|
}
|
|
|
|
/* DesktopCoordinates will not report actual texture size in case that
|
|
* application is running without dpi-awareness. To get actual monitor size,
|
|
* we need to use Win32 API... */
|
|
if (!gst_d3d11_desktop_dup_get_monitor_size (self,
|
|
output_desc.Monitor, &self->desktop_coordinates)) {
|
|
goto out;
|
|
}
|
|
|
|
self->cached_width =
|
|
self->desktop_coordinates.right - self->desktop_coordinates.left;
|
|
self->cached_height =
|
|
self->desktop_coordinates.bottom - self->desktop_coordinates.top;
|
|
|
|
GST_DEBUG_OBJECT (self,
|
|
"Desktop coordinates left:top:right:bottom = %ld:%ld:%ld:%ld (%dx%d)",
|
|
self->desktop_coordinates.left, self->desktop_coordinates.top,
|
|
self->desktop_coordinates.right, self->desktop_coordinates.bottom,
|
|
self->cached_width, self->cached_height);
|
|
|
|
ret = TRUE;
|
|
|
|
out:
|
|
if (!ret)
|
|
gst_clear_object (&self->device);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_desktop_dup_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstD3D11DesktopDup *self = GST_D3D11_DESKTOP_DUP (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_D3D11_DEVICE:
|
|
self->device = (GstD3D11Device *) g_value_dup_object (value);
|
|
break;
|
|
case PROP_OUTPUT_INDEX:
|
|
self->monitor_index = g_value_get_int (value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_desktop_dup_dispose (GObject * object)
|
|
{
|
|
GstD3D11DesktopDup *self = GST_D3D11_DESKTOP_DUP (object);
|
|
|
|
if (self->dupl_obj) {
|
|
delete self->dupl_obj;
|
|
self->dupl_obj = nullptr;
|
|
}
|
|
|
|
gst_clear_object (&self->device);
|
|
|
|
G_OBJECT_CLASS (parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_desktop_dup_finalize (GObject * object)
|
|
{
|
|
GstD3D11DesktopDup *self = GST_D3D11_DESKTOP_DUP (object);
|
|
|
|
g_rec_mutex_clear (&self->lock);
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_desktop_dup_weak_ref_notify (gpointer data, GstD3D11DesktopDup * dupl)
|
|
{
|
|
G_LOCK (dupl_list_lock);
|
|
dupl_list = g_list_remove (dupl_list, dupl);
|
|
G_UNLOCK (dupl_list_lock);
|
|
}
|
|
|
|
GstD3D11DesktopDup *
|
|
gst_d3d11_desktop_dup_new (GstD3D11Device * device, gint monitor_index)
|
|
{
|
|
GstD3D11DesktopDup *self = nullptr;
|
|
GList *iter;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), nullptr);
|
|
|
|
/* Check if we have dup object corresponding to monitor_index, and if there is
|
|
* already configured capture object, reuse it.
|
|
* This is because of the limitation of desktop duplication API
|
|
* (i.e., in a process, only one duplication object can exist).
|
|
* See also
|
|
* https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgioutput1-duplicateoutput#remarks
|
|
*/
|
|
G_LOCK (dupl_list_lock);
|
|
for (iter = dupl_list; iter; iter = g_list_next (iter)) {
|
|
GstD3D11DesktopDup *dupl = (GstD3D11DesktopDup *) iter->data;
|
|
|
|
if (dupl->monitor_index == monitor_index ||
|
|
(monitor_index < 0 && dupl->primary)) {
|
|
GST_DEBUG ("Found configured desktop dup object for output index %d",
|
|
monitor_index);
|
|
self = (GstD3D11DesktopDup *) gst_object_ref (dupl);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (self) {
|
|
G_UNLOCK (dupl_list_lock);
|
|
return self;
|
|
}
|
|
|
|
self = (GstD3D11DesktopDup *) g_object_new (GST_TYPE_D3D11_DESKTOP_DUP,
|
|
"d3d11device", device, "monitor-index", monitor_index, nullptr);
|
|
|
|
if (!self->device) {
|
|
GST_WARNING_OBJECT (self, "Couldn't configure desktop dup object");
|
|
gst_object_unref (self);
|
|
G_UNLOCK (dupl_list_lock);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
g_object_weak_ref (G_OBJECT (self),
|
|
(GWeakNotify) gst_d3d11_desktop_dup_weak_ref_notify, nullptr);
|
|
dupl_list = g_list_append (dupl_list, self);
|
|
|
|
G_UNLOCK (dupl_list_lock);
|
|
|
|
return self;
|
|
}
|
|
|
|
GstFlowReturn
|
|
gst_d3d11_desktop_dup_prepare (GstD3D11DesktopDup * desktop)
|
|
{
|
|
GstFlowReturn ret;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DESKTOP_DUP (desktop), GST_FLOW_ERROR);
|
|
g_return_val_if_fail (desktop->device != nullptr, GST_FLOW_ERROR);
|
|
|
|
g_rec_mutex_lock (&desktop->lock);
|
|
if (desktop->prepared) {
|
|
GST_DEBUG_OBJECT (desktop, "Already prepared");
|
|
g_rec_mutex_unlock (&desktop->lock);
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
desktop->dupl_obj = new D3D11DesktopDupObject ();
|
|
ret = desktop->dupl_obj->Init (desktop->device, desktop->monitor_index);
|
|
if (ret != GST_FLOW_OK) {
|
|
GST_WARNING_OBJECT (desktop,
|
|
"Couldn't prepare capturing, %sexpected failure",
|
|
ret == GST_D3D11_DESKTOP_DUP_FLOW_EXPECTED_ERROR ? "" : "un");
|
|
|
|
delete desktop->dupl_obj;
|
|
desktop->dupl_obj = nullptr;
|
|
g_rec_mutex_unlock (&desktop->lock);
|
|
|
|
return ret;
|
|
}
|
|
|
|
desktop->prepared = TRUE;
|
|
g_rec_mutex_unlock (&desktop->lock);
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_desktop_dup_get_size (GstD3D11DesktopDup * desktop, guint * width,
|
|
guint * height)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DESKTOP_DUP (desktop), FALSE);
|
|
g_return_val_if_fail (width != nullptr, FALSE);
|
|
g_return_val_if_fail (height != nullptr, FALSE);
|
|
|
|
g_rec_mutex_lock (&desktop->lock);
|
|
*width = 0;
|
|
*height = 0;
|
|
|
|
if (desktop->dupl_obj) {
|
|
desktop->dupl_obj->GetSize (&desktop->cached_width,
|
|
&desktop->cached_height);
|
|
}
|
|
|
|
*width = desktop->cached_width;
|
|
*height = desktop->cached_height;
|
|
g_rec_mutex_unlock (&desktop->lock);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GstFlowReturn
|
|
gst_d3d11_desktop_dup_capture (GstD3D11DesktopDup * desktop,
|
|
ID3D11Texture2D * texture, ID3D11RenderTargetView * rtv,
|
|
gboolean draw_mouse)
|
|
{
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
guint width, height;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DESKTOP_DUP (desktop), GST_FLOW_ERROR);
|
|
g_return_val_if_fail (texture != nullptr, GST_FLOW_ERROR);
|
|
|
|
g_rec_mutex_lock (&desktop->lock);
|
|
if (!desktop->prepared)
|
|
ret = gst_d3d11_desktop_dup_prepare (desktop);
|
|
|
|
if (ret != GST_FLOW_OK) {
|
|
GST_WARNING_OBJECT (desktop, "We are not prepared");
|
|
g_rec_mutex_unlock (&desktop->lock);
|
|
return ret;
|
|
}
|
|
|
|
gst_d3d11_desktop_dup_get_size (desktop, &width, &height);
|
|
|
|
texture->GetDesc (&desc);
|
|
if (desc.Width != width || desc.Height != height) {
|
|
GST_INFO_OBJECT (desktop,
|
|
"Different texture size, ours: %dx%d, external: %dx%d",
|
|
width, height, desc.Width, desc.Height);
|
|
g_rec_mutex_unlock (&desktop->lock);
|
|
|
|
return GST_D3D11_DESKTOP_DUP_FLOW_SIZE_CHANGED;
|
|
}
|
|
|
|
gst_d3d11_device_lock (desktop->device);
|
|
ret = desktop->dupl_obj->Capture (draw_mouse);
|
|
if (ret != GST_FLOW_OK) {
|
|
gst_d3d11_device_unlock (desktop->device);
|
|
|
|
delete desktop->dupl_obj;
|
|
desktop->dupl_obj = nullptr;
|
|
desktop->prepared = FALSE;
|
|
|
|
if (ret == GST_D3D11_DESKTOP_DUP_FLOW_EXPECTED_ERROR) {
|
|
GST_WARNING_OBJECT (desktop,
|
|
"Couldn't capture frame, but expected failure");
|
|
} else {
|
|
GST_ERROR_OBJECT (desktop, "Unexpected failure during capture");
|
|
}
|
|
|
|
g_rec_mutex_unlock (&desktop->lock);
|
|
return ret;
|
|
}
|
|
|
|
GST_LOG_OBJECT (desktop, "Capture done");
|
|
|
|
desktop->dupl_obj->CopyToTexture (texture);
|
|
if (draw_mouse)
|
|
desktop->dupl_obj->DrawMouse (rtv);
|
|
gst_d3d11_device_unlock (desktop->device);
|
|
g_rec_mutex_unlock (&desktop->lock);
|
|
|
|
return GST_FLOW_OK;
|
|
}
|