gstreamer/ext/vulkan/shaders/identity.vert
Matthew Waters dc0c9dea7f vulkan/identity: Split out most rendering code to a base class
A simple base class that renders a 2d fullscreen quad parallel to the
screen surface inside the view frustum.
2019-06-20 01:41:56 +10:00

12 lines
211 B
GLSL

#version 450 core
layout(location = 0) in vec4 inPos;
layout(location = 1) in vec2 inTexCoord;
layout(location = 0) out vec2 outTexCoord;
void main() {
gl_Position = inPos;
outTexCoord = inTexCoord;
}