mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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f3191aca58
Newly added shader will be used by converter to construct gamma encode/decode LUT texture Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7951>
252 lines
7.6 KiB
Meson
252 lines
7.6 KiB
Meson
hlsl_ps_source = files('PSMain_converter.hlsl')
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hlsl_vs_source = files('VSMain_converter.hlsl')
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hlsl_cs_source = files('CSMain_converter.hlsl')
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hlsl_ps_gamma_lut_source = files('PSMain_gamma_lut.hlsl')
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hlsl_ps_input_formats = [
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['NV12', false],
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['NV21', false],
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['I420', false],
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['YV12', false],
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['I420_10', false],
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['I420_12', false],
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['VUYA', false],
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['VUYAPremul', false],
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['Y410', false],
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['AYUV', false],
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['AYUVPremul', false],
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['Y412', false],
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['Y412Premul', false],
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['RGBA', true],
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['RGBAPremul', true],
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['RGBx', true],
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['GBR', true],
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['GBR_10', true],
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['GBR_12', true],
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['GBRA', true],
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['GBRAPremul', true],
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['GBRA_10', true],
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['GBRAPremul_10', true],
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['GBRA_12', true],
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['GBRAPremul_12', true],
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['RGBP', true],
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['BGRP', true],
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['xRGB', true],
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['ARGB', true],
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['ARGBPremul', true],
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['xBGR', true],
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['ABGR', true],
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['ABGRPremul', true],
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['BGR10A2', true],
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['BGRA64', true],
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['BGRA64Premul', true],
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['RBGA', true],
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['RBGAPremul', true],
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]
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hlsl_ps_output_formats = [
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['PS_OUTPUT_LUMA', 'Luma', false],
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['PS_OUTPUT_LUMA', 'Luma_10', false],
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['PS_OUTPUT_LUMA', 'Luma_12', false],
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['PS_OUTPUT_CHROMA', 'ChromaNV12', false],
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['PS_OUTPUT_CHROMA', 'ChromaNV21', false],
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['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420', false],
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['PS_OUTPUT_CHROMA_PLANAR', 'ChromaYV12', false],
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['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_10', false],
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['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_12', false],
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['PS_OUTPUT_PLANAR', 'Y444', false],
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['PS_OUTPUT_PLANAR', 'Y444_10', false],
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['PS_OUTPUT_PLANAR', 'Y444_12', false],
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['PS_OUTPUT_PLANAR', 'GBR', true],
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['PS_OUTPUT_PLANAR', 'GBR_10', true],
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['PS_OUTPUT_PLANAR', 'GBR_12', true],
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['PS_OUTPUT_PLANAR', 'RGBP', true],
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['PS_OUTPUT_PLANAR', 'BGRP', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRA', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRA_10', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul_10', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRA_12', true],
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['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul_12', true],
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['PS_OUTPUT_PACKED', 'RGBA', true],
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['PS_OUTPUT_PACKED', 'RGBAPremul', true],
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['PS_OUTPUT_PACKED', 'RBGA', true],
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['PS_OUTPUT_PACKED', 'RBGAPremul', true],
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['PS_OUTPUT_PACKED', 'RGBx', true],
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['PS_OUTPUT_PACKED', 'VUYA', false],
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['PS_OUTPUT_PACKED', 'VUYAPremul', false],
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['PS_OUTPUT_PACKED', 'AYUV', false],
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['PS_OUTPUT_PACKED', 'AYUVPremul', false],
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['PS_OUTPUT_PACKED', 'xRGB', true],
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['PS_OUTPUT_PACKED', 'ARGB', true],
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['PS_OUTPUT_PACKED', 'ARGBPremul', true],
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['PS_OUTPUT_PACKED', 'xBGR', true],
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['PS_OUTPUT_PACKED', 'ABGR', true],
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['PS_OUTPUT_PACKED', 'ABGRPremul', true],
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]
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shader_model = '5_0'
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hlsl_cs_entry_points = [
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'CSMain_YUY2_to_AYUV',
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'CSMain_UYVY_to_AYUV',
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'CSMain_VYUY_to_AYUV',
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'CSMain_YVYU_to_AYUV',
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'CSMain_v210_to_AYUV',
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'CSMain_v308_to_AYUV',
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'CSMain_IYU2_to_AYUV',
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'CSMain_AYUV_to_YUY2',
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'CSMain_AYUV_to_UYVY',
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'CSMain_AYUV_to_VYUY',
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'CSMain_AYUV_to_YVYU',
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'CSMain_AYUV_to_v210',
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'CSMain_AYUV_to_v308',
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'CSMain_AYUV_to_IYU2',
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'CSMain_AYUV_to_Y410',
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'CSMain_RGB_to_RGBA',
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'CSMain_BGR_to_RGBA',
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'CSMain_RGB16_to_RGBA',
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'CSMain_BGR16_to_RGBA',
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'CSMain_RGB15_to_RGBA',
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'CSMain_BGR15_to_RGBA',
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'CSMain_r210_to_RGBA',
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'CSMain_RGBA_to_RGB',
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'CSMain_RGBA_to_BGR',
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'CSMain_RGBA_to_RGB16',
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'CSMain_RGBA_to_BGR16',
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'CSMain_RGBA_to_RGB15',
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'CSMain_RGBA_to_BGR15',
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'CSMain_RGBA_to_r210',
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'CSMain_RGBA_to_BGRA',
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]
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hlsl_ps_lut_entry_points = [
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'PSMain_Gamma_LUT',
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]
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conv_ps_precompiled = []
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conv_vs_precompiled = []
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conv_cs_precompiled = []
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header_collector = find_program('collect_hlsl_headers.py')
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foreach input_format : hlsl_ps_input_formats
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in_format = input_format.get(0)
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foreach output_format : hlsl_ps_output_formats
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converter = ''
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if input_format.get(1) != output_format.get(2)
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converter = 'Simple'
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else
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converter = 'Identity'
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endif
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output_type = output_format.get(0)
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output_builder = output_format.get(1)
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entry_point = 'PSMain_@0@_@1@_@2@_@3@'.format(in_format, converter, output_builder, shader_model)
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header = '@0@.h'.format(entry_point)
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sm_target = 'ps_@0@'.format(shader_model)
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compiled_shader = custom_target(header,
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input : hlsl_ps_source,
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output : header,
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command : [fxc, '/Fh', '@OUTPUT@',
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'/E', entry_point,
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'/T', sm_target,
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'/D', 'BUILDING_HLSL=1',
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'/D', 'OUTPUT_TYPE=@0@'.format(output_type),
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'/D', 'ENTRY_POINT=@0@'.format(entry_point),
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'/D', 'SAMPLER=Sampler@0@'.format(in_format),
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'/D', 'CONVERTER=Converter@0@'.format(converter),
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'/D', 'OUTPUT_BUILDER=Output@0@'.format(output_builder),
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'/nologo',
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'@INPUT@'])
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conv_ps_precompiled += [compiled_shader]
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endforeach
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endforeach
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foreach shader : hlsl_ps_lut_entry_points
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entry_point = '@0@_@1@'.format(shader, shader_model)
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header = '@0@.h'.format(entry_point)
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sm_target = 'ps_@0@'.format(shader_model)
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compiled_shader = custom_target(header,
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input : hlsl_ps_gamma_lut_source,
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output : header,
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command : [fxc, '/Fh', '@OUTPUT@',
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'/E', entry_point,
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'/T', sm_target,
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'/D', 'BUILDING_HLSL=1',
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'/D', 'ENTRY_POINT=@0@'.format(entry_point),
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'/nologo',
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'@INPUT@'])
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conv_ps_precompiled += [compiled_shader]
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endforeach
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conv_ps_collection = custom_target('converter_hlsl_ps',
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input : conv_ps_precompiled,
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output : 'converter_hlsl_ps.h',
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command : [header_collector,
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'--input', meson.current_build_dir(),
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'--prefix', 'PSMain_',
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'--name', 'g_converter_ps_table',
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'--output', '@OUTPUT@'
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])
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entry_point = 'VSMain_converter_@0@'.format(shader_model)
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header = '@0@.h'.format(entry_point)
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sm_target = 'vs_@0@'.format(shader_model)
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compiled_shader = custom_target(header,
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input : hlsl_vs_source,
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output : header,
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command : [fxc, '/Fh', '@OUTPUT@',
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'/E', entry_point,
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'/T', sm_target,
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'/D', 'BUILDING_HLSL=1',
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'/D', 'ENTRY_POINT=@0@'.format(entry_point),
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'/nologo',
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'@INPUT@'])
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conv_vs_precompiled += [compiled_shader]
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conv_vs_collection = custom_target('converter_hlsl_vs',
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input : conv_vs_precompiled,
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output : 'converter_hlsl_vs.h',
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command : [header_collector,
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'--input', meson.current_build_dir(),
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'--prefix', 'VSMain_',
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'--name', 'g_converter_vs_table',
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'--output', '@OUTPUT@'
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])
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foreach shader : hlsl_cs_entry_points
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entry_point = '@0@_@1@'.format(shader, shader_model)
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header = '@0@.h'.format(entry_point)
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sm_target = 'cs_@0@'.format(shader_model)
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compiled_shader = custom_target(header,
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input : hlsl_cs_source,
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output : header,
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command : [fxc, '/Fh', '@OUTPUT@',
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'/E', entry_point,
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'/T', sm_target,
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'/D', 'BUILDING_HLSL=1',
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'/D', 'ENTRY_POINT=@0@'.format(entry_point),
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'/D', 'BUILDING_@0@=1'.format(shader),
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'/nologo',
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'@INPUT@'])
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conv_cs_precompiled += [compiled_shader]
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endforeach
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conv_cs_collection = custom_target('converter_hlsl_cs',
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input : conv_cs_precompiled,
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output : 'converter_hlsl_cs.h',
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command : [header_collector,
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'--input', meson.current_build_dir(),
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'--prefix', 'CSMain_',
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'--name', 'g_converter_cs_table',
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'--output', '@OUTPUT@'
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])
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hlsl_precompiled += [
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conv_ps_precompiled,
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conv_vs_precompiled,
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conv_cs_precompiled,
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conv_ps_collection,
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conv_vs_collection,
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conv_cs_collection,
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]
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