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63 lines
2.5 KiB
C
63 lines
2.5 KiB
C
/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_GL_SHADER_STRINGS_H__
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#define __GST_GL_SHADER_STRINGS_H__
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#include <gst/gst.h>
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#include <gst/gl/gl-prelude.h>
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#include <gst/gl/gl.h>
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G_BEGIN_DECLS
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GST_GL_API
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const gchar *gst_gl_shader_string_fragment_highp_precision;
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GST_GL_API
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const gchar *gst_gl_shader_string_fragment_mediump_precision;
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GST_GL_API
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const gchar *gst_gl_shader_string_vertex_default;
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GST_GL_API G_DEPRECATED_FOR(gst_gl_shader_string_fragment_get_default)
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const gchar *gst_gl_shader_string_fragment_default;
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GST_GL_API
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const gchar *gst_gl_shader_string_vertex_mat4_texture_transform;
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GST_GL_API
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const gchar *gst_gl_shader_string_vertex_mat4_vertex_transform;
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GST_GL_API G_DEPRECATED_FOR(gst_gl_shader_string_fragment_external_oes_get_default)
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const gchar *gst_gl_shader_string_fragment_external_oes_default;
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GST_GL_API
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const gchar * gst_gl_shader_string_get_highest_precision (GstGLContext * context,
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GstGLSLVersion version,
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GstGLSLProfile profile);
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GST_GL_API
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gchar * gst_gl_shader_string_fragment_get_default (GstGLContext * context,
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GstGLSLVersion version,
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GstGLSLProfile profile);
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GST_GL_API
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gchar * gst_gl_shader_string_fragment_external_oes_get_default (GstGLContext * context,
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GstGLSLVersion version,
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GstGLSLProfile profile);
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G_END_DECLS
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#endif /* __GST_GL_SHADER_STRINGS_H__ */
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