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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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520 lines
17 KiB
C
520 lines
17 KiB
C
/*
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* GStreamer
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* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-glvideomixer
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*
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* glmixer sub element. N gl sink pads to 1 source pad.
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* N + 1 OpenGL contexts shared together.
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* N <= 6 because the rendering is more a like a cube than a video_mixer
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* Each opengl input stream is rendered on a cube face
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*
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* <refsect2>
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* <title>Examples</title>
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* |[
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* gst-launch-0.10 videotestsrc ! "video/x-raw-yuv, format=(fourcc)YUY2" ! glupload ! queue ! glvideomixer name=m ! glimagesink videotestsrc pattern=12 ! "video/x-raw-yuv, format=(fourcc)I420, framerate=(fraction)5/1, width=100, height=200" ! glupload ! queue ! m. videotestsrc ! "video/x-raw-rgb, framerate=(fraction)15/1, width=1500, height=1500" ! glupload ! gleffects effect=3 ! queue ! m. videotestsrc ! glupload ! gleffects effect=2 ! queue ! m. videotestsrc ! glupload ! glfiltercube ! queue ! m. videotestsrc ! glupload ! gleffects effect=6 ! queue ! m.
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* ]|
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* FBO (Frame Buffer Object) is required.
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstglvideomixer.h"
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#define GST_CAT_DEFAULT gst_gl_video_mixer_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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enum
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{
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PROP_0,
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};
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_video_mixer_debug, "glvideomixer", 0, "glvideomixer element");
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G_DEFINE_TYPE_WITH_CODE (GstGLVideoMixer, gst_gl_video_mixer, GST_TYPE_GL_MIXER,
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DEBUG_INIT);
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static void gst_gl_video_mixer_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_gl_video_mixer_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static gboolean _update_info (GstVideoAggregator * vagg, GstVideoInfo * info);
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static void gst_gl_video_mixer_reset (GstGLMixer * mixer);
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static gboolean gst_gl_video_mixer_init_shader (GstGLMixer * mixer,
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GstCaps * outcaps);
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static gboolean gst_gl_video_mixer_process_textures (GstGLMixer * mixer,
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GPtrArray * in_frames, guint out_tex);
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static void gst_gl_video_mixer_callback (gpointer stuff);
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/* vertex source */
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static const gchar *video_mixer_v_src =
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"attribute vec4 a_position; \n"
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"attribute vec2 a_texCoord; \n"
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"varying vec2 v_texCoord; \n"
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"void main() \n"
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"{ \n"
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" gl_Position = a_position; \n"
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" v_texCoord = a_texCoord; \n" "}";
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/* fragment source */
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static const gchar *video_mixer_f_src =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"uniform sampler2D texture; \n"
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"uniform float alpha;\n"
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"varying vec2 v_texCoord; \n"
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"void main() \n"
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"{ \n"
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" vec4 rgba = texture2D( texture, v_texCoord );\n"
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" gl_FragColor = vec4(rgba.rgb, rgba.a * alpha);\n"
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"} \n";
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#define GST_TYPE_GL_VIDEO_MIXER_PAD (gst_gl_video_mixer_pad_get_type())
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#define GST_GL_VIDEO_MIXER_PAD(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_VIDEO_MIXER_PAD, GstGLVideoMixerPad))
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#define GST_GL_VIDEO_MIXER_PAD_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_VIDEO_MIXER_PAD, GstGLVideoMixerPadClass))
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#define GST_IS_GL_VIDEO_MIXER_PAD(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_VIDEO_MIXER_PAD))
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#define GST_IS_GL_VIDEO_MIXER_PAD_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_VIDEO_MIXER_PAD))
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typedef struct _GstGLVideoMixerPad GstGLVideoMixerPad;
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typedef struct _GstGLVideoMixerPadClass GstGLVideoMixerPadClass;
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typedef struct _GstGLVideoMixerCollect GstGLVideoMixerCollect;
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/**
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* GstGLVideoMixerPad:
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*
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* The opaque #GstGLVideoMixerPad structure.
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*/
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struct _GstGLVideoMixerPad
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{
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GstGLMixerPad parent;
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/* < private > */
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/* properties */
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gint xpos, ypos;
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gint width, height;
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gdouble alpha;
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};
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struct _GstGLVideoMixerPadClass
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{
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GstGLMixerPadClass parent_class;
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};
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GType gst_gl_video_mixer_pad_get_type (void);
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G_DEFINE_TYPE (GstGLVideoMixerPad, gst_gl_video_mixer_pad,
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GST_TYPE_GL_MIXER_PAD);
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static void gst_gl_video_mixer_pad_set_property (GObject * object,
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guint prop_id, const GValue * value, GParamSpec * pspec);
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static void gst_gl_video_mixer_pad_get_property (GObject * object,
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guint prop_id, GValue * value, GParamSpec * pspec);
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#define DEFAULT_PAD_XPOS 0
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#define DEFAULT_PAD_YPOS 0
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#define DEFAULT_PAD_WIDTH 0
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#define DEFAULT_PAD_HEIGHT 0
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#define DEFAULT_PAD_ALPHA 1.0
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enum
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{
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PROP_PAD_0,
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PROP_PAD_XPOS,
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PROP_PAD_YPOS,
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PROP_PAD_WIDTH,
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PROP_PAD_HEIGHT,
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PROP_PAD_ALPHA
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};
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static void
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gst_gl_video_mixer_pad_init (GstGLVideoMixerPad * pad)
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{
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pad->alpha = 1.0;
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}
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static void
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gst_gl_video_mixer_pad_class_init (GstGLVideoMixerPadClass * klass)
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{
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GObjectClass *gobject_class = (GObjectClass *) klass;
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gobject_class->set_property = gst_gl_video_mixer_pad_set_property;
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gobject_class->get_property = gst_gl_video_mixer_pad_get_property;
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g_object_class_install_property (gobject_class, PROP_PAD_XPOS,
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g_param_spec_int ("xpos", "X Position", "X Position of the picture",
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G_MININT, G_MAXINT, DEFAULT_PAD_XPOS,
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G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_PAD_YPOS,
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g_param_spec_int ("ypos", "Y Position", "Y Position of the picture",
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G_MININT, G_MAXINT, DEFAULT_PAD_YPOS,
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G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_PAD_WIDTH,
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g_param_spec_int ("width", "Width", "Width of the picture",
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G_MININT, G_MAXINT, DEFAULT_PAD_WIDTH,
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G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_PAD_HEIGHT,
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g_param_spec_int ("height", "Height", "Height of the picture",
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G_MININT, G_MAXINT, DEFAULT_PAD_HEIGHT,
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G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_PAD_ALPHA,
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g_param_spec_double ("alpha", "Alpha", "Alpha of the picture", 0.0, 1.0,
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DEFAULT_PAD_ALPHA,
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G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
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}
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static void
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gst_gl_video_mixer_pad_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstGLVideoMixerPad *pad = GST_GL_VIDEO_MIXER_PAD (object);
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switch (prop_id) {
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case PROP_PAD_XPOS:
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g_value_set_int (value, pad->xpos);
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break;
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case PROP_PAD_YPOS:
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g_value_set_int (value, pad->ypos);
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break;
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case PROP_PAD_WIDTH:
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g_value_set_int (value, pad->width);
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break;
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case PROP_PAD_HEIGHT:
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g_value_set_int (value, pad->height);
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break;
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case PROP_PAD_ALPHA:
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g_value_set_double (value, pad->alpha);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_gl_video_mixer_pad_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstGLVideoMixerPad *pad = GST_GL_VIDEO_MIXER_PAD (object);
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GstGLMixer *mix = GST_GL_MIXER (gst_pad_get_parent (GST_PAD (pad)));
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switch (prop_id) {
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case PROP_PAD_XPOS:
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pad->xpos = g_value_get_int (value);
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break;
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case PROP_PAD_YPOS:
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pad->ypos = g_value_get_int (value);
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break;
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case PROP_PAD_WIDTH:
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pad->width = g_value_get_int (value);
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break;
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case PROP_PAD_HEIGHT:
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pad->height = g_value_get_int (value);
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break;
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case PROP_PAD_ALPHA:
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pad->alpha = g_value_get_double (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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gst_object_unref (mix);
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}
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static void
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gst_gl_video_mixer_class_init (GstGLVideoMixerClass * klass)
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{
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GObjectClass *gobject_class;
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GstElementClass *element_class;
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GstAggregatorClass *agg_class = (GstAggregatorClass *) klass;
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GstVideoAggregatorClass *vagg_class = (GstVideoAggregatorClass *) klass;
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gobject_class = (GObjectClass *) klass;
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element_class = GST_ELEMENT_CLASS (klass);
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gobject_class->set_property = gst_gl_video_mixer_set_property;
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gobject_class->get_property = gst_gl_video_mixer_get_property;
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gst_element_class_set_metadata (element_class, "OpenGL video_mixer",
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"Filter/Effect/Video/Compositor", "OpenGL video_mixer",
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"Julien Isorce <julien.isorce@gmail.com>");
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GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_video_mixer_init_shader;
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GST_GL_MIXER_CLASS (klass)->reset = gst_gl_video_mixer_reset;
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GST_GL_MIXER_CLASS (klass)->process_textures =
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gst_gl_video_mixer_process_textures;
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vagg_class->update_info = _update_info;
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agg_class->sinkpads_type = GST_TYPE_GL_VIDEO_MIXER_PAD;
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}
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static void
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gst_gl_video_mixer_init (GstGLVideoMixer * video_mixer)
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{
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video_mixer->shader = NULL;
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video_mixer->input_frames = NULL;
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}
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static void
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gst_gl_video_mixer_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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switch (prop_id) {
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_gl_video_mixer_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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switch (prop_id) {
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static gboolean
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_update_info (GstVideoAggregator * vagg, GstVideoInfo * info)
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{
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GList *l;
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gint best_width = -1, best_height = -1;
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gboolean ret = FALSE;
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GST_OBJECT_LOCK (vagg);
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for (l = GST_ELEMENT (vagg)->sinkpads; l; l = l->next) {
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GstVideoAggregatorPad *vaggpad = l->data;
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GstGLVideoMixerPad *mixer_pad = GST_GL_VIDEO_MIXER_PAD (vaggpad);
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gint this_width, this_height;
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gint width, height;
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if (mixer_pad->width > 0)
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width = mixer_pad->width;
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else
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width = GST_VIDEO_INFO_WIDTH (&vaggpad->info);
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if (mixer_pad->height > 0)
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height = mixer_pad->height;
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else
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height = GST_VIDEO_INFO_HEIGHT (&vaggpad->info);
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if (width == 0 || height == 0)
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continue;
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this_width = width + MAX (mixer_pad->xpos, 0);
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this_height = height + MAX (mixer_pad->ypos, 0);
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if (best_width < this_width)
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best_width = this_width;
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if (best_height < this_height)
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best_height = this_height;
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}
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GST_OBJECT_UNLOCK (vagg);
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if (best_width > 0 && best_height > 0) {
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gst_video_info_set_format (info, GST_VIDEO_INFO_FORMAT (info),
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best_width, best_height);
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ret = TRUE;
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}
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return ret;
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}
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static void
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gst_gl_video_mixer_reset (GstGLMixer * mixer)
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{
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GstGLVideoMixer *video_mixer = GST_GL_VIDEO_MIXER (mixer);
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video_mixer->input_frames = NULL;
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if (video_mixer->shader)
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gst_gl_context_del_shader (mixer->context, video_mixer->shader);
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video_mixer->shader = NULL;
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}
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static gboolean
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gst_gl_video_mixer_init_shader (GstGLMixer * mixer, GstCaps * outcaps)
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{
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GstGLVideoMixer *video_mixer = GST_GL_VIDEO_MIXER (mixer);
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if (video_mixer->shader)
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gst_gl_context_del_shader (mixer->context, video_mixer->shader);
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return gst_gl_context_gen_shader (mixer->context, video_mixer_v_src,
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video_mixer_f_src, &video_mixer->shader);
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}
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static gboolean
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gst_gl_video_mixer_process_textures (GstGLMixer * mix, GPtrArray * frames,
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guint out_tex)
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{
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GstGLVideoMixer *video_mixer = GST_GL_VIDEO_MIXER (mix);
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video_mixer->input_frames = frames;
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gst_gl_context_use_fbo_v2 (mix->context,
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GST_VIDEO_INFO_WIDTH (&GST_VIDEO_AGGREGATOR (mix)->info),
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GST_VIDEO_INFO_HEIGHT (&GST_VIDEO_AGGREGATOR (mix)->info),
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mix->fbo, mix->depthbuffer,
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out_tex, gst_gl_video_mixer_callback, (gpointer) video_mixer);
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return TRUE;
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}
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/* opengl scene, params: input texture (not the output mixer->texture) */
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static void
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gst_gl_video_mixer_callback (gpointer stuff)
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{
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GstGLVideoMixer *video_mixer = GST_GL_VIDEO_MIXER (stuff);
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GstGLMixer *mixer = GST_GL_MIXER (video_mixer);
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GstGLFuncs *gl = mixer->context->gl_vtable;
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GLint attr_position_loc = 0;
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GLint attr_texture_loc = 0;
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guint out_width, out_height;
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const GLushort indices[] = {
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0, 1, 2,
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0, 2, 3
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};
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guint count = 0;
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out_width = GST_VIDEO_INFO_WIDTH (&GST_VIDEO_AGGREGATOR (stuff)->info);
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out_height = GST_VIDEO_INFO_HEIGHT (&GST_VIDEO_AGGREGATOR (stuff)->info);
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gst_gl_context_clear_shader (mixer->context);
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gl->BindTexture (GL_TEXTURE_2D, 0);
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gl->Disable (GL_TEXTURE_2D);
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gl->Disable (GL_DEPTH_TEST);
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gl->Disable (GL_CULL_FACE);
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gl->ClearColor (0.0, 0.0, 0.0, 0.0);
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gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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gst_gl_shader_use (video_mixer->shader);
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attr_position_loc =
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gst_gl_shader_get_attribute_location (video_mixer->shader, "a_position");
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attr_texture_loc =
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gst_gl_shader_get_attribute_location (video_mixer->shader, "a_texCoord");
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gl->Enable (GL_BLEND);
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while (count < video_mixer->input_frames->len) {
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GstGLMixerFrameData *frame;
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GstGLVideoMixerPad *pad;
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/* *INDENT-OFF* */
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gfloat v_vertices[] = {
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/* front face */
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-1.0,-1.0,-1.0f, 0.0f, 0.0f,
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1.0,-1.0,-1.0f, 1.0f, 0.0f,
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1.0, 1.0,-1.0f, 1.0f, 1.0f,
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-1.0, 1.0,-1.0f, 0.0f, 1.0f,
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};
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/* *INDENT-ON* */
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guint in_tex;
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guint in_width, in_height;
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guint pad_width, pad_height;
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gfloat w, h;
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frame = g_ptr_array_index (video_mixer->input_frames, count);
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if (!frame) {
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GST_DEBUG ("skipping texture, null frame");
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count++;
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continue;
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}
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pad = (GstGLVideoMixerPad *) frame->pad;
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in_width = GST_VIDEO_INFO_WIDTH (&GST_VIDEO_AGGREGATOR_PAD (pad)->info);
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in_height = GST_VIDEO_INFO_HEIGHT (&GST_VIDEO_AGGREGATOR_PAD (pad)->info);
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if (!frame->texture || in_width <= 0 || in_height <= 0) {
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GST_DEBUG ("skipping texture:%u frame:%p width:%u height %u",
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frame->texture, frame, in_width, in_height);
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count++;
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continue;
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}
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in_tex = frame->texture;
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pad_width = pad->width <= 0 ? in_width : pad->width;
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pad_height = pad->height <= 0 ? in_height : pad->height;
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|
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w = ((gfloat) pad_width / (gfloat) out_width);
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h = ((gfloat) pad_height / (gfloat) out_height);
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|
|
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/* top-left */
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v_vertices[0] = v_vertices[15] =
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2.0f * (gfloat) pad->xpos / (gfloat) out_width - 1.0f;
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/* bottom-left */
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v_vertices[1] = v_vertices[6] =
|
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2.0f * (gfloat) pad->ypos / (gfloat) out_height - 1.0f;
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/* top-right */
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v_vertices[5] = v_vertices[10] = v_vertices[0] + 2.0f * w;
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/* bottom-right */
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v_vertices[11] = v_vertices[16] = v_vertices[1] + 2.0f * h;
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GST_TRACE ("processing texture:%u dimensions:%ux%u, at %f,%f %fx%f with "
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"alpha:%f", in_tex, in_width, in_height, v_vertices[0], v_vertices[1],
|
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v_vertices[5], v_vertices[11], pad->alpha);
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|
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gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[0]);
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gl->VertexAttribPointer (attr_texture_loc, 2, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[3]);
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|
|
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gl->EnableVertexAttribArray (attr_position_loc);
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gl->EnableVertexAttribArray (attr_texture_loc);
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|
|
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gl->BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE,
|
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GL_ZERO);
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|
gl->BlendEquationSeparate (GL_FUNC_ADD, GL_FUNC_ADD);
|
|
|
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gl->ActiveTexture (GL_TEXTURE0);
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gl->BindTexture (GL_TEXTURE_2D, in_tex);
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gst_gl_shader_set_uniform_1i (video_mixer->shader, "texture", 0);
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gst_gl_shader_set_uniform_1f (video_mixer->shader, "alpha", pad->alpha);
|
|
|
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
|
|
|
|
++count;
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}
|
|
|
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gl->DisableVertexAttribArray (attr_position_loc);
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|
gl->DisableVertexAttribArray (attr_texture_loc);
|
|
|
|
gl->BindTexture (GL_TEXTURE_2D, 0);
|
|
|
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gl->Disable (GL_BLEND);
|
|
|
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gst_gl_context_clear_shader (mixer->context);
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}
|