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Use YUV instead of RGB textures, then convert using the new apple specific shader in GstGLColorConvert. Also use GLMemory directly instead of using the GL upload meta, avoiding an extra texture copy we used to have before. |
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acmenc | ||
acmmp3dec | ||
androidmedia | ||
applemedia | ||
applemedia-nonpublic | ||
avc | ||
bluez | ||
cdrom | ||
d3dvideosink | ||
decklink | ||
directsound | ||
dshowdecwrapper | ||
dshowsrcwrapper | ||
dshowvideosink | ||
dvb | ||
dxr3 | ||
fbdev | ||
linsys | ||
opensles | ||
osxvideo | ||
pvr2d | ||
qcam | ||
shm | ||
uvch264 | ||
vcd | ||
vdpau | ||
wasapi | ||
wininet | ||
winks | ||
winscreencap | ||
Makefile.am |