gstreamer/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11converter.cpp
Seungha Yang 1dd29a2564 d3d11: Move HLSL compiler to gst-libs
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
2022-07-15 06:31:51 +09:00

3813 lines
120 KiB
C++

/* GStreamer
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
* Copyright (C) <2019> Jeongki Kim <jeongki.kim@jeongki.kim>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "gstd3d11converter.h"
#include "gstd3d11pluginutils.h"
#include <wrl.h>
#include <string.h>
#include <math.h>
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_converter_debug);
#define GST_CAT_DEFAULT gst_d3d11_converter_debug
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
/* *INDENT-ON* */
#define CONVERTER_MAX_QUADS 2
#define GAMMA_LUT_SIZE 4096
/* undefined symbols in ancient MinGW headers */
/* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 */
#define FEATURE_CAPS_METADATA_HDR10 (0x800)
/* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION */
#define FEATURE_CAPS_ROTATION (0x40)
/* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR */
#define PROCESSOR_FEATURE_CAPS_MIRROR (0x200)
/* *INDENT-OFF* */
typedef struct
{
/* + 1 for 16bytes alignment */
FLOAT coeffX[4];
FLOAT coeffY[4];
FLOAT coeffZ[4];
FLOAT offset[4];
FLOAT min[4];
FLOAT max[4];
} PSColorSpace;
typedef struct
{
PSColorSpace to_rgb_buf;
PSColorSpace to_yuv_buf;
PSColorSpace XYZ_convert_buf;
FLOAT alpha;
FLOAT padding[3];
} PSConstBuffer;
typedef struct
{
struct {
FLOAT x;
FLOAT y;
FLOAT z;
} position;
struct {
FLOAT u;
FLOAT v;
} texture;
} VertexData;
/* output struct */
static const gchar templ_OUTPUT_SINGLE_PLANE[] =
"struct PS_OUTPUT\n"
"{\n"
" float4 Plane_0: SV_TARGET0;\n"
"};";
static const gchar templ_OUTPUT_TWO_PLANES[] =
"struct PS_OUTPUT\n"
"{\n"
" float4 Plane_0: SV_TARGET0;\n"
" float4 Plane_1: SV_TARGET1;\n"
"};";
static const gchar templ_OUTPUT_THREE_PLANES[] =
"struct PS_OUTPUT\n"
"{\n"
" float4 Plane_0: SV_TARGET0;\n"
" float4 Plane_1: SV_TARGET1;\n"
" float4 Plane_2: SV_TARGET2;\n"
"};";
typedef struct
{
const gchar *output_template;
guint num_rtv;
} PSOutputType;
enum
{
OUTPUT_SINGLE_PLANE = 0,
OUTPUT_TWO_PLANES,
OUTPUT_THREE_PLANES,
};
static const PSOutputType output_types[] = {
{templ_OUTPUT_SINGLE_PLANE, 1},
{templ_OUTPUT_TWO_PLANES, 2},
{templ_OUTPUT_THREE_PLANES, 3},
};
/* colorspace conversion */
static const gchar templ_COLOR_SPACE_IDENTITY[] =
"{\n"
" return sample;\n"
"}";
static const gchar templ_COLOR_SPACE_CONVERT[] =
"{\n"
" float3 out_space;\n"
" out_space.x = dot (coeff.CoeffX, sample);\n"
" out_space.y = dot (coeff.CoeffY, sample);\n"
" out_space.z = dot (coeff.CoeffZ, sample);\n"
" out_space += coeff.Offset;\n"
" return clamp (out_space, coeff.Min, coeff.Max);\n"
"}";
static const gchar templ_COLOR_SPACE_CONVERT_LUMA[] =
"{\n"
" float3 out_space;\n"
" out_space.x = dot (coeff.CoeffX, sample) + coeff.Offset.x;\n"
" out_space.x = clamp (out_space.x, coeff.Min.x, coeff.Max.x);\n"
" out_space.y = 0.5;\n"
" out_space.z = 0.5;\n"
" return out_space;\n"
"}";
static const gchar templ_COLOR_SPACE_CONVERT_CHROMA[] =
"{\n"
" float3 out_space;\n"
" out_space.x = 0.0;\n"
" out_space.y = dot (coeff.CoeffY, sample) + coeff.Offset.y;\n"
" out_space.z = dot (coeff.CoeffZ, sample) + coeff.Offset.z;\n"
" return clamp (out_space, coeff.Min, coeff.Max);\n"
"}";
static const gchar templ_COLOR_SPACE_GRAY_TO_RGB[] =
"{\n"
" return float3 (sample.x, sample.x, sample.x);\n"
"}";
static const gchar templ_COLOR_SPACE_GRAY_TO_RGB_RANGE_ADJUST[] =
"{\n"
" float gray;\n"
" gray = coeff.CoeffX.x * sample.x + coeff.Offset.x;\n"
" gray = clamp (gray, coeff.Min.x, coeff.Max.x);\n"
" return float3 (gray, gray, gray);\n"
"}";
/* sampling */
static const gchar templ_SAMPLE_DEFAULT[] =
"float4 sample_texture (float2 uv)\n"
"{\n"
" return shaderTexture[0].Sample(samplerState, uv);\n"
"}";
static const gchar templ_SAMPLE_VUYA[] =
"float4 sample_texture (float2 uv)\n"
"{\n"
" return shaderTexture[0].Sample(samplerState, uv).%c%c%c%c;\n"
"}";
static const gchar templ_SAMPLE_YUV_LUMA[] =
"float4 sample_texture (float2 uv)\n"
"{\n"
" float4 sample;\n"
" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
" sample.y = 0.5;\n"
" sample.z = 0.5;\n"
" sample.a = 1.0;\n"
" return sample;\n"
"}";
static const gchar templ_SAMPLE_YUV_LUMA_SCALED[] =
"float4 sample_texture (float2 uv)\n"
"{\n"
" float4 sample;\n"
" sample.x = saturate (shaderTexture[0].Sample(samplerState, uv).x * %d);\n"
" sample.y = 0.5;\n"
" sample.z = 0.5;\n"
" sample.a = 1.0;\n"
" return sample;\n"
"}";
static const gchar templ_SAMPLE_SEMI_PLANAR[] =
"float4 sample_texture (float2 uv)\n"
"{\n"
" float4 sample;\n"
" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
" sample.yz = shaderTexture[1].Sample(samplerState, uv).%c%c;\n"
" sample.a = 1.0;\n"
" return sample;\n"
"}";
static const gchar templ_SAMPLE_SEMI_PLANAR_CHROMA[] =
"float4 sample_texture (float2 uv)\n"
"{\n"
" float4 sample;\n"
" sample.x = 0.0;\n"
" sample.yz = shaderTexture[1].Sample(samplerState, uv).%c%c;\n"
" sample.a = 1.0;\n"
" return sample;\n"
"}";
static const gchar templ_SAMPLE_PLANAR[] =
"float4 sample_texture (float2 uv)\n"
"{\n"
" float3 sample;\n"
" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
" sample.%c = shaderTexture[1].Sample(samplerState, uv).x;\n"
" sample.%c = shaderTexture[2].Sample(samplerState, uv).x;\n"
" return float4 (saturate(sample * %d), 1.0);\n"
"}";
static const gchar templ_SAMPLE_PLANAR_CHROMA[] =
"float4 sample_texture (float2 uv)\n"
"{\n"
" float3 sample;\n"
" sample.x = 0.0;\n"
" sample.%c = shaderTexture[1].Sample(samplerState, uv).x;\n"
" sample.%c = shaderTexture[2].Sample(samplerState, uv).x;\n"
" return float4 (saturate(sample * %d), 1.0);\n"
"}";
static const gchar templ_SAMPLE_YUV_PACKED[] =
"float4 sample_texture (float2 uv)\n"
"{\n"
" float4 sample;\n"
" sample.xyz = shaderTexture[0].Sample(samplerState, uv).%c%c%c;\n"
" sample.a = 1.0;\n"
" return sample;\n"
"}";
static const gchar templ_SAMPLE_GRAY[] =
"float4 sample_texture (float2 uv)\n"
"{\n"
" float4 sample;\n"
" sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n"
" sample.y = 0.5;\n"
" sample.z = 0.5;\n"
" sample.a = 1.0;\n"
" return sample;\n"
"}";
static const gchar templ_SAMPLE_GRAY_CHROMA[] =
"float4 sample_texture (float2 uv)\n"
"{\n"
" return float4 (0.0, 0.5, 0.5, 1.0);\n"
"}";
/* building output */
static const gchar templ_OUTPUT_DEFAULT[] =
"PS_OUTPUT build_output (float4 sample)\n"
"{\n"
" PS_OUTPUT output;\n"
" output.Plane_0 = sample;\n"
" return output;\n"
"}";
static const gchar templ_OUTPUT_VUYA[] =
"PS_OUTPUT build_output (float4 sample)\n"
"{\n"
" PS_OUTPUT output;\n"
" float4 vuya;\n"
" vuya.%c%c%c = sample.xyz;\n"
" vuya.%c = sample.a;\n"
" output.Plane_0 = vuya;\n"
" return output;\n"
"}";
static const gchar templ_OUTPUT_LUMA[] =
"PS_OUTPUT build_output (float4 sample)\n"
"{\n"
" PS_OUTPUT output;\n"
" output.Plane_0 = float4 (sample.x, 0.0, 0.0, 1.0);\n"
" return output;\n"
"}";
static const gchar templ_OUTPUT_CHROMA_SEMI_PLANAR[] =
"PS_OUTPUT build_output (float4 sample)\n"
"{\n"
" PS_OUTPUT output;\n"
" output.Plane_0 = float4 (sample.%c%c, 0.0, 1.0);\n"
" return output;\n"
"}";
static const gchar templ_OUTPUT_LUMA_SCALED[] =
"PS_OUTPUT build_output (float4 sample)\n"
"{\n"
" PS_OUTPUT output;\n"
" output.Plane_0 = float4 (sample.x / %d, 0.0, 0.0, 1.0);\n"
" return output;\n"
"}";
static const gchar templ_OUTPUT_CHROMA_PLANAR[] =
"PS_OUTPUT build_output (float4 sample)\n"
"{\n"
" PS_OUTPUT output;\n"
" output.Plane_0 = float4 (sample.%c, 0.0, 0.0, 1.0);\n"
" output.Plane_1 = float4 (sample.%c, 0.0, 0.0, 1.0);\n"
" return output;\n"
"}";
static const gchar templ_OUTPUT_CHROMA_PLANAR_SCALED[] =
"PS_OUTPUT build_output (float4 sample)\n"
"{\n"
" PS_OUTPUT output;\n"
" output.Plane_0 = float4 (sample.%c / %d, 0.0, 0.0, 1.0);\n"
" output.Plane_1 = float4 (sample.%c / %d, 0.0, 0.0, 1.0);\n"
" return output;\n"
"}";
static const gchar templ_OUTPUT_Y444[] =
"PS_OUTPUT build_output (float4 sample)\n"
"{\n"
" PS_OUTPUT output;\n"
" output.Plane_0 = float4 (sample.x, 0.0, 0.0, 1.0);\n"
" output.Plane_1 = float4 (sample.y, 0.0, 0.0, 1.0);\n"
" output.Plane_2 = float4 (sample.z, 0.0, 0.0, 1.0);\n"
" return output;\n"
"}";
static const gchar templ_OUTPUT_Y444_SCALED[] =
"PS_OUTPUT build_output (float4 sample)\n"
"{\n"
" PS_OUTPUT output;\n"
" float3 scaled = sample.xyz / %d;\n"
" output.Plane_0 = float4 (scaled.x, 0.0, 0.0, 1.0);\n"
" output.Plane_1 = float4 (scaled.y, 0.0, 0.0, 1.0);\n"
" output.Plane_2 = float4 (scaled.z, 0.0, 0.0, 1.0);\n"
" return output;\n"
"}";
/* gamma and XYZ convert */
static const gchar templ_GAMMA_DECODE_IDENTITY[] =
"float3 gamma_decode (float3 sample)\n"
"{\n"
" return sample;\n"
"}";
static const gchar templ_GAMMA_DECODE[] =
"float3 gamma_decode (float3 sample)\n"
"{\n"
" float3 dec;\n"
" dec.x = gammaDecLUT.Sample (samplerState, sample.x);\n"
" dec.y = gammaDecLUT.Sample (samplerState, sample.y);\n"
" dec.z = gammaDecLUT.Sample (samplerState, sample.z);\n"
" return dec;\n"
"}";
static const gchar templ_GAMMA_ENCODE_IDENTITY[] =
"float3 gamma_encode (float3 sample)\n"
"{\n"
" return sample;\n"
"}";
static const gchar templ_GAMMA_ENCODE[] =
"float3 gamma_encode (float3 sample)\n"
"{\n"
" float3 enc;\n"
" enc.x = gammaEncLUT.Sample (samplerState, sample.x);\n"
" enc.y = gammaEncLUT.Sample (samplerState, sample.y);\n"
" enc.z = gammaEncLUT.Sample (samplerState, sample.z);\n"
" return enc;\n"
"}";
static const gchar templ_XYZ_CONVERT_IDENTITY[] =
"float3 XYZ_convert (float3 sample)\n"
"{\n"
" return sample;\n"
"}";
static const gchar templ_XYZ_CONVERT[] =
"float3 XYZ_convert (float3 sample)\n"
"{\n"
" float3 out_space;\n"
" out_space.x = dot (primariesCoeff.CoeffX, sample);\n"
" out_space.y = dot (primariesCoeff.CoeffY, sample);\n"
" out_space.z = dot (primariesCoeff.CoeffZ, sample);\n"
" return saturate (out_space);\n"
"}";
static const gchar templ_pixel_shader[] =
"struct PSColorSpace\n"
"{\n"
" float3 CoeffX;\n"
" float3 CoeffY;\n"
" float3 CoeffZ;\n"
" float3 Offset;\n"
" float3 Min;\n"
" float3 Max;\n"
" float padding;\n"
"};\n"
"cbuffer PsConstBuffer : register(b0)\n"
"{\n"
/* RGB <-> YUV conversion */
" PSColorSpace toRGBCoeff;\n"
" PSColorSpace toYUVCoeff;\n"
" PSColorSpace primariesCoeff;\n"
" float AlphaMul;\n"
"};\n"
"Texture2D shaderTexture[4] : register(t0);\n"
"Texture1D<float> gammaDecLUT: register(t4);\n"
"Texture1D<float> gammaEncLUT: register(t5);\n"
"SamplerState samplerState : register(s0);\n"
"struct PS_INPUT\n"
"{\n"
" float4 Position: SV_POSITION;\n"
" float2 Texture: TEXCOORD;\n"
"};\n"
/* struct PS_OUTPUT */
"%s\n"
/* sample_texture() function */
"%s\n"
"float3 to_rgb (float3 sample, PSColorSpace coeff)\n"
"%s\n"
"float3 to_yuv (float3 sample, PSColorSpace coeff)\n"
"%s\n"
/* build_output() function */
"%s\n"
/* gamma_decode() function */
"%s\n"
/* gamma_encode() function */
"%s\n"
/* XYZ_convert() function */
"%s\n"
"PS_OUTPUT main(PS_INPUT input)\n"
"{\n"
" float4 sample;\n"
" sample = sample_texture (input.Texture);\n"
" sample.a = saturate (sample.a * AlphaMul);\n"
" sample.xyz = to_rgb (sample.xyz, toRGBCoeff);\n"
" sample.xyz = gamma_decode (sample.xyz);\n"
" sample.xyz = XYZ_convert (sample.xyz);\n"
" sample.xyz = gamma_encode (sample.xyz);\n"
" sample.xyz = to_yuv (sample.xyz, toYUVCoeff);\n"
" return build_output (sample);\n"
"}\n";
static const gchar templ_vertex_shader[] =
"struct VS_INPUT\n"
"{\n"
" float4 Position : POSITION;\n"
" float2 Texture : TEXCOORD;\n"
"};\n"
"\n"
"struct VS_OUTPUT\n"
"{\n"
" float4 Position: SV_POSITION;\n"
" float2 Texture: TEXCOORD;\n"
"};\n"
"\n"
"VS_OUTPUT main(VS_INPUT input)\n"
"{\n"
" return input;\n"
"}\n";
/* *INDENT-ON* */
typedef struct
{
const PSOutputType *ps_output[CONVERTER_MAX_QUADS];
gchar *sample_texture_func[CONVERTER_MAX_QUADS];
const gchar *to_rgb_func[CONVERTER_MAX_QUADS];
const gchar *to_yuv_func[CONVERTER_MAX_QUADS];
gchar *build_output_func[CONVERTER_MAX_QUADS];
const gchar *gamma_decode_func;
const gchar *gamma_encode_func;
const gchar *XYZ_convert_func;
} ConvertInfo;
enum
{
PROP_0,
PROP_SRC_X,
PROP_SRC_Y,
PROP_SRC_WIDTH,
PROP_SRC_HEIGHT,
PROP_DEST_X,
PROP_DEST_Y,
PROP_DEST_WIDTH,
PROP_DEST_HEIGHT,
PROP_ALPHA,
PROP_BLEND_STATE,
PROP_BLEND_FACTOR_RED,
PROP_BLEND_FACTOR_GREEN,
PROP_BLEND_FACTOR_BLUE,
PROP_BLEND_FACTOR_ALPHA,
PROP_BLEND_SAMPLE_MASK,
PROP_FILL_BORDER,
PROP_BORDER_COLOR,
PROP_SRC_MASTERING_DISPLAY_INFO,
PROP_SRC_CONTENT_LIGHT_LEVEL,
PROP_DEST_MASTERING_DISPLAY_INFO,
PROP_DEST_CONTENT_LIGHT_LEVEL,
PROP_VIDEO_DIRECTION,
};
struct _GstD3D11ConverterPrivate
{
GstVideoInfo in_info;
GstVideoInfo out_info;
GstD3D11Format in_d3d11_format;
GstD3D11Format out_d3d11_format;
guint num_input_view;
guint num_output_view;
GstD3D11ConverterMethod supported_methods;
ID3D11Buffer *vertex_buffer;
ID3D11Buffer *index_buffer;
ID3D11Buffer *const_buffer;
ID3D11VertexShader *vs;
ID3D11InputLayout *layout;
ID3D11SamplerState *linear_sampler;
ID3D11PixelShader *ps[CONVERTER_MAX_QUADS];
D3D11_VIEWPORT viewport[GST_VIDEO_MAX_PLANES];
ID3D11Texture1D *gamma_dec_lut;
ID3D11Texture1D *gamma_enc_lut;
ID3D11ShaderResourceView *gamma_dec_srv;
ID3D11ShaderResourceView *gamma_enc_srv;
D3D11_BLEND_DESC blend_desc;
ID3D11BlendState *blend;
gboolean fast_path;
gboolean do_primaries;
gint input_texture_width;
gint input_texture_height;
gboolean update_src_rect;
gboolean update_dest_rect;
gboolean update_alpha;
ConvertInfo convert_info;
PSConstBuffer const_data;
gboolean clear_background;
FLOAT clear_color[4][4];
GstD3D11ColorMatrix clear_color_matrix;
/* video processor */
D3D11_VIDEO_COLOR background_color;
ID3D11VideoDevice *video_device;
ID3D11VideoContext2 *video_context2;
ID3D11VideoContext1 *video_context;
ID3D11VideoProcessorEnumerator1 *enumerator;
ID3D11VideoProcessor *processor;
D3D11_VIDEO_PROCESSOR_CAPS processor_caps;
RECT src_rect;
RECT dest_rect;
RECT dest_full_rect;
gboolean processor_in_use;
gboolean processor_direction_not_supported;
gboolean enable_mirror;
gboolean flip_h;
gboolean flip_v;
gboolean enable_rotation;
D3D11_VIDEO_PROCESSOR_ROTATION rotation;
/* HDR10 */
gboolean have_in_hdr10;
gboolean have_out_hdr10;
gboolean in_hdr10_updated;
gboolean out_hdr10_updated;
DXGI_HDR_METADATA_HDR10 in_hdr10_meta;
DXGI_HDR_METADATA_HDR10 out_hdr10_meta;
gchar *in_mdcv_str;
gchar *out_mdcv_str;
gchar *in_cll_str;
gchar *out_cll_str;
GstVideoInfo fallback_info;
GstBuffer *fallback_inbuf;
GstVideoOrientationMethod video_direction;
GMutex prop_lock;
/* properties */
gint src_x;
gint src_y;
gint src_width;
gint src_height;
gint dest_x;
gint dest_y;
gint dest_width;
gint dest_height;
gdouble alpha;
gfloat blend_factor[4];
guint blend_sample_mask;
gboolean fill_border;
guint64 border_color;
};
static void gst_d3d11_converter_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_d3d11_converter_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d11_converter_dispose (GObject * object);
static void gst_d3d11_converter_finalize (GObject * object);
static void
gst_d3d11_converter_calculate_border_color (GstD3D11Converter * self);
#define gst_d3d11_converter_parent_class parent_class
G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11Converter, gst_d3d11_converter,
GST_TYPE_OBJECT);
static void
gst_d3d11_converter_class_init (GstD3D11ConverterClass * klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GParamFlags param_flags =
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
object_class->set_property = gst_d3d11_converter_set_property;
object_class->get_property = gst_d3d11_converter_get_property;
object_class->dispose = gst_d3d11_converter_dispose;
object_class->finalize = gst_d3d11_converter_finalize;
g_object_class_install_property (object_class, PROP_SRC_X,
g_param_spec_int ("src-x", "Src-X",
"Source x poisition to start conversion", G_MININT, G_MAXINT, 0,
param_flags));
g_object_class_install_property (object_class, PROP_SRC_Y,
g_param_spec_int ("src-y", "Src-Y",
"Source y poisition to start conversion", G_MININT, G_MAXINT, 0,
param_flags));
g_object_class_install_property (object_class, PROP_SRC_WIDTH,
g_param_spec_int ("src-width", "Src-Width",
"Source width to convert", 0, G_MAXINT, 0, param_flags));
g_object_class_install_property (object_class, PROP_SRC_HEIGHT,
g_param_spec_int ("src-height", "Src-Height",
"Source height to convert", 0, G_MAXINT, 0, param_flags));
g_object_class_install_property (object_class, PROP_DEST_X,
g_param_spec_int ("dest-x", "Dest-X",
"x poisition in the destination frame", G_MININT, G_MAXINT, 0,
param_flags));
g_object_class_install_property (object_class, PROP_DEST_Y,
g_param_spec_int ("dest-y", "Dest-Y",
"y poisition in the destination frame", G_MININT, G_MAXINT, 0,
param_flags));
g_object_class_install_property (object_class, PROP_DEST_WIDTH,
g_param_spec_int ("dest-width", "Dest-Width",
"Width in the destination frame", 0, G_MAXINT, 0, param_flags));
g_object_class_install_property (object_class, PROP_DEST_HEIGHT,
g_param_spec_int ("dest-height", "Dest-Height",
"Height in the destination frame", 0, G_MAXINT, 0, param_flags));
g_object_class_install_property (object_class, PROP_ALPHA,
g_param_spec_double ("alpha", "Alpha",
"The alpha color value to use", 0, 1.0, 1.0, param_flags));
g_object_class_install_property (object_class, PROP_BLEND_STATE,
g_param_spec_pointer ("blend-state", "Blend State",
"ID3D11BlendState object to use", param_flags));
g_object_class_install_property (object_class, PROP_BLEND_FACTOR_RED,
g_param_spec_float ("blend-factor-red", "Blend Factor Red",
"Blend factor for red component", 0, 1.0, 1.0, param_flags));
g_object_class_install_property (object_class, PROP_BLEND_FACTOR_GREEN,
g_param_spec_float ("blend-factor-green", "Blend Factor Green",
"Blend factor for green component", 0, 1.0, 1.0, param_flags));
g_object_class_install_property (object_class, PROP_BLEND_FACTOR_BLUE,
g_param_spec_float ("blend-factor-blue", "Blend Factor Blue",
"Blend factor for blue component", 0, 1.0, 1.0, param_flags));
g_object_class_install_property (object_class, PROP_BLEND_FACTOR_ALPHA,
g_param_spec_float ("blend-factor-alpha", "Blend Factor Alpha",
"Blend factor for alpha component", 0, 1.0, 1.0, param_flags));
g_object_class_install_property (object_class, PROP_BLEND_SAMPLE_MASK,
g_param_spec_uint ("blend-sample-mask", "Blend Sample Mask",
"Blend sample mask", 0, 0xffffffff, 0xffffffff, param_flags));
g_object_class_install_property (object_class, PROP_FILL_BORDER,
g_param_spec_boolean ("fill-border", "Fill border",
"Fill border with \"border-color\" if destination rectangle does not "
"fill the complete destination image", FALSE, param_flags));
g_object_class_install_property (object_class, PROP_BORDER_COLOR,
g_param_spec_uint64 ("border-color", "Border Color",
"ARGB representation of the border color to use",
0, G_MAXUINT64, 0xffff000000000000, param_flags));
g_object_class_install_property (object_class,
PROP_SRC_MASTERING_DISPLAY_INFO,
g_param_spec_string ("src-mastering-display-info",
"Src Mastering Display Info",
"String representation of GstVideoMasteringDisplayInfo for source",
nullptr, param_flags));
g_object_class_install_property (object_class, PROP_SRC_CONTENT_LIGHT_LEVEL,
g_param_spec_string ("src-content-light-level",
"Src Content Light Level",
"String representation of GstVideoContentLightLevel for src",
nullptr, param_flags));
g_object_class_install_property (object_class,
PROP_DEST_MASTERING_DISPLAY_INFO,
g_param_spec_string ("dest-mastering-display-info",
"Dest Mastering Display Info",
"String representation of GstVideoMasteringDisplayInfo for dest",
nullptr, param_flags));
g_object_class_install_property (object_class, PROP_DEST_CONTENT_LIGHT_LEVEL,
g_param_spec_string ("dest-content-light-level",
"Src Content Light Level",
"String representation of GstVideoContentLightLevel for dest",
nullptr, param_flags));
g_object_class_install_property (object_class, PROP_VIDEO_DIRECTION,
g_param_spec_enum ("video-direction", "Video Direction",
"Video direction", GST_TYPE_VIDEO_ORIENTATION_METHOD,
GST_VIDEO_ORIENTATION_IDENTITY, param_flags));
GST_DEBUG_CATEGORY_INIT (gst_d3d11_converter_debug,
"d3d11converter", 0, "d3d11converter");
}
static void
gst_d3d11_converter_init (GstD3D11Converter * self)
{
self->priv = (GstD3D11ConverterPrivate *)
gst_d3d11_converter_get_instance_private (self);
g_mutex_init (&self->priv->prop_lock);
}
static void
gst_d3d11_converter_dispose (GObject * object)
{
GstD3D11Converter *self = GST_D3D11_CONVERTER (object);
GstD3D11ConverterPrivate *priv = self->priv;
GST_D3D11_CLEAR_COM (priv->vertex_buffer);
GST_D3D11_CLEAR_COM (priv->index_buffer);
GST_D3D11_CLEAR_COM (priv->const_buffer);
GST_D3D11_CLEAR_COM (priv->vs);
GST_D3D11_CLEAR_COM (priv->layout);
GST_D3D11_CLEAR_COM (priv->linear_sampler);
GST_D3D11_CLEAR_COM (priv->gamma_dec_lut);
GST_D3D11_CLEAR_COM (priv->gamma_dec_srv);
GST_D3D11_CLEAR_COM (priv->gamma_enc_lut);
GST_D3D11_CLEAR_COM (priv->gamma_enc_srv);
GST_D3D11_CLEAR_COM (priv->video_device);
GST_D3D11_CLEAR_COM (priv->video_context2);
GST_D3D11_CLEAR_COM (priv->video_context);
GST_D3D11_CLEAR_COM (priv->enumerator);
GST_D3D11_CLEAR_COM (priv->processor);
GST_D3D11_CLEAR_COM (priv->blend);
for (guint i = 0; i < CONVERTER_MAX_QUADS; i++)
GST_D3D11_CLEAR_COM (priv->ps[i]);
gst_clear_buffer (&priv->fallback_inbuf);
gst_clear_object (&self->device);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_converter_finalize (GObject * object)
{
GstD3D11Converter *self = GST_D3D11_CONVERTER (object);
GstD3D11ConverterPrivate *priv = self->priv;
for (guint i = 0; i < CONVERTER_MAX_QUADS; i++) {
g_free (priv->convert_info.sample_texture_func[i]);
g_free (priv->convert_info.build_output_func[i]);
}
g_free (priv->in_mdcv_str);
g_free (priv->out_mdcv_str);
g_free (priv->in_cll_str);
g_free (priv->out_cll_str);
g_mutex_clear (&priv->prop_lock);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
update_src_rect (GstD3D11Converter * self, gint * old_val,
const GValue * new_val)
{
GstD3D11ConverterPrivate *priv = self->priv;
gint tmp;
tmp = g_value_get_int (new_val);
if (tmp != *old_val) {
priv->update_src_rect = TRUE;
*old_val = tmp;
}
}
static void
update_dest_rect (GstD3D11Converter * self, gint * old_val,
const GValue * new_val)
{
GstD3D11ConverterPrivate *priv = self->priv;
gint tmp;
tmp = g_value_get_int (new_val);
if (tmp != *old_val) {
priv->update_dest_rect = TRUE;
*old_val = tmp;
}
}
static void
update_alpha (GstD3D11Converter * self, gdouble * old_val,
const GValue * new_val)
{
GstD3D11ConverterPrivate *priv = self->priv;
gdouble tmp;
tmp = g_value_get_double (new_val);
if (tmp != *old_val) {
priv->update_alpha = TRUE;
*old_val = tmp;
}
}
static void
gst_d3d11_converter_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstD3D11Converter *self = GST_D3D11_CONVERTER (object);
GstD3D11ConverterPrivate *priv = self->priv;
g_mutex_lock (&priv->prop_lock);
switch (prop_id) {
case PROP_SRC_X:
update_src_rect (self, &priv->src_x, value);
break;
case PROP_SRC_Y:
update_src_rect (self, &priv->src_y, value);
break;
case PROP_SRC_WIDTH:
update_src_rect (self, &priv->src_width, value);
break;
case PROP_SRC_HEIGHT:
update_src_rect (self, &priv->src_height, value);
break;
case PROP_DEST_X:
update_dest_rect (self, &priv->dest_x, value);
break;
case PROP_DEST_Y:
update_dest_rect (self, &priv->dest_y, value);
break;
case PROP_DEST_WIDTH:
update_dest_rect (self, &priv->dest_width, value);
break;
case PROP_DEST_HEIGHT:
update_dest_rect (self, &priv->dest_height, value);
break;
case PROP_ALPHA:
update_alpha (self, &priv->alpha, value);
priv->const_data.alpha = priv->alpha;
break;
case PROP_BLEND_STATE:{
ID3D11BlendState *blend =
(ID3D11BlendState *) g_value_get_pointer (value);
GST_D3D11_CLEAR_COM (priv->blend);
priv->blend = blend;
if (priv->blend) {
priv->blend->AddRef ();
priv->blend->GetDesc (&priv->blend_desc);
}
break;
}
case PROP_BLEND_FACTOR_RED:
priv->blend_factor[0] = g_value_get_float (value);
break;
case PROP_BLEND_FACTOR_GREEN:
priv->blend_factor[1] = g_value_get_float (value);
break;
case PROP_BLEND_FACTOR_BLUE:
priv->blend_factor[2] = g_value_get_float (value);
break;
case PROP_BLEND_FACTOR_ALPHA:
priv->blend_factor[3] = g_value_get_float (value);
break;
case PROP_BLEND_SAMPLE_MASK:
priv->blend_sample_mask = g_value_get_uint (value);
break;
case PROP_FILL_BORDER:{
gboolean fill_border = g_value_get_boolean (value);
if (fill_border != priv->fill_border) {
priv->update_dest_rect = TRUE;
priv->fill_border = fill_border;
}
break;
}
case PROP_BORDER_COLOR:{
guint64 border_color = g_value_get_uint64 (value);
if (border_color != priv->border_color) {
priv->border_color = border_color;
gst_d3d11_converter_calculate_border_color (self);
}
break;
}
case PROP_SRC_MASTERING_DISPLAY_INFO:
g_clear_pointer (&priv->in_mdcv_str, g_free);
priv->in_mdcv_str = g_value_dup_string (value);
priv->in_hdr10_updated = TRUE;
break;
case PROP_SRC_CONTENT_LIGHT_LEVEL:
g_clear_pointer (&priv->in_cll_str, g_free);
priv->in_cll_str = g_value_dup_string (value);
priv->in_hdr10_updated = TRUE;
break;
case PROP_DEST_MASTERING_DISPLAY_INFO:
g_clear_pointer (&priv->out_mdcv_str, g_free);
priv->out_mdcv_str = g_value_dup_string (value);
priv->out_hdr10_updated = TRUE;
break;
case PROP_DEST_CONTENT_LIGHT_LEVEL:
g_clear_pointer (&priv->out_cll_str, g_free);
priv->out_cll_str = g_value_dup_string (value);
priv->out_hdr10_updated = TRUE;
break;
case PROP_VIDEO_DIRECTION:{
GstVideoOrientationMethod video_direction =
(GstVideoOrientationMethod) g_value_get_enum (value);
if (video_direction != priv->video_direction) {
priv->video_direction = video_direction;
priv->update_src_rect = TRUE;
}
break;
}
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
g_mutex_unlock (&priv->prop_lock);
}
static void
gst_d3d11_converter_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D11Converter *self = GST_D3D11_CONVERTER (object);
GstD3D11ConverterPrivate *priv = self->priv;
g_mutex_lock (&priv->prop_lock);
switch (prop_id) {
case PROP_SRC_X:
g_value_set_int (value, priv->src_x);
break;
case PROP_SRC_Y:
g_value_set_int (value, priv->src_y);
break;
case PROP_SRC_WIDTH:
g_value_set_int (value, priv->src_width);
break;
case PROP_SRC_HEIGHT:
g_value_set_int (value, priv->src_height);
break;
case PROP_DEST_X:
g_value_set_int (value, priv->dest_x);
break;
case PROP_DEST_Y:
g_value_set_int (value, priv->dest_y);
break;
case PROP_DEST_WIDTH:
g_value_set_int (value, priv->dest_width);
break;
case PROP_DEST_HEIGHT:
g_value_set_int (value, priv->dest_height);
break;
case PROP_ALPHA:
g_value_set_double (value, priv->alpha);
break;
case PROP_BLEND_STATE:
g_value_set_pointer (value, priv->blend);
break;
case PROP_BLEND_FACTOR_RED:
g_value_set_float (value, priv->blend_factor[0]);
break;
case PROP_BLEND_FACTOR_GREEN:
g_value_set_float (value, priv->blend_factor[1]);
break;
case PROP_BLEND_FACTOR_BLUE:
g_value_set_float (value, priv->blend_factor[2]);
break;
case PROP_BLEND_FACTOR_ALPHA:
g_value_set_float (value, priv->blend_factor[3]);
break;
case PROP_BLEND_SAMPLE_MASK:
g_value_set_uint (value, priv->blend_sample_mask);
break;
case PROP_FILL_BORDER:
g_value_set_boolean (value, priv->fill_border);
break;
case PROP_BORDER_COLOR:
g_value_set_uint64 (value, priv->border_color);
break;
case PROP_SRC_MASTERING_DISPLAY_INFO:
g_value_set_string (value, priv->in_mdcv_str);
break;
case PROP_SRC_CONTENT_LIGHT_LEVEL:
g_value_set_string (value, priv->in_cll_str);
break;
case PROP_DEST_MASTERING_DISPLAY_INFO:
g_value_set_string (value, priv->out_mdcv_str);
break;
case PROP_DEST_CONTENT_LIGHT_LEVEL:
g_value_set_string (value, priv->out_cll_str);
break;
case PROP_VIDEO_DIRECTION:
g_value_set_enum (value, priv->video_direction);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
g_mutex_unlock (&priv->prop_lock);
}
static gboolean
get_packed_yuv_components (GstVideoFormat format, gchar * y, gchar * u,
gchar * v)
{
switch (format) {
case GST_VIDEO_FORMAT_Y410:
*y = 'g';
*u = 'r';
*v = 'b';
break;
default:
g_assert_not_reached ();
return FALSE;
}
return TRUE;
}
static void
get_planar_component (GstVideoFormat format, gchar * u, gchar * v,
guint * scale)
{
switch (format) {
case GST_VIDEO_FORMAT_I420_10LE:
case GST_VIDEO_FORMAT_I422_10LE:
case GST_VIDEO_FORMAT_Y444_10LE:
*scale = (1 << 6);
break;
case GST_VIDEO_FORMAT_I420_12LE:
case GST_VIDEO_FORMAT_I422_12LE:
case GST_VIDEO_FORMAT_Y444_12LE:
*scale = (1 << 4);
break;
default:
*scale = 1;
break;
}
if (format == GST_VIDEO_FORMAT_YV12) {
*u = 'z';
*v = 'y';
} else {
*u = 'y';
*v = 'z';
}
}
static void
get_semi_planar_component (GstVideoFormat format, gchar * u, gchar * v,
gboolean is_sampling)
{
if (format == GST_VIDEO_FORMAT_NV21) {
if (is_sampling) {
*u = 'y';
*v = 'x';
} else {
*u = 'z';
*v = 'y';
}
} else {
if (is_sampling) {
*u = 'x';
*v = 'y';
} else {
*u = 'y';
*v = 'z';
}
}
}
static void
get_vuya_component (GstVideoFormat format, gchar * y, gchar * u,
gchar * v, gchar * a)
{
switch (format) {
case GST_VIDEO_FORMAT_VUYA:
if (y)
*y = 'z';
if (u)
*u = 'y';
if (v)
*v = 'x';
if (a)
*a = 'w';
break;
case GST_VIDEO_FORMAT_AYUV:
case GST_VIDEO_FORMAT_AYUV64:
if (y)
*y = 'g';
if (u)
*u = 'b';
if (v)
*v = 'a';
if (a)
*a = 'r';
break;
default:
g_assert_not_reached ();
break;
}
}
static gboolean
gst_d3d11_color_convert_setup_shader (GstD3D11Converter * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
{
GstD3D11ConverterPrivate *priv = self->priv;
GstD3D11Device *device = self->device;
HRESULT hr;
D3D11_SAMPLER_DESC sampler_desc;
D3D11_INPUT_ELEMENT_DESC input_desc[2];
D3D11_BUFFER_DESC buffer_desc;
D3D11_MAPPED_SUBRESOURCE map;
VertexData *vertex_data;
WORD *indices;
ID3D11Device *device_handle;
ID3D11DeviceContext *context_handle;
ConvertInfo *cinfo = &priv->convert_info;
ComPtr < ID3D11PixelShader > ps[CONVERTER_MAX_QUADS];
ComPtr < ID3D11VertexShader > vs;
ComPtr < ID3D11InputLayout > layout;
ComPtr < ID3D11SamplerState > linear_sampler;
ComPtr < ID3D11Buffer > const_buffer;
ComPtr < ID3D11Buffer > vertex_buffer;
ComPtr < ID3D11Buffer > index_buffer;
gint i;
memset (&sampler_desc, 0, sizeof (sampler_desc));
memset (input_desc, 0, sizeof (input_desc));
memset (&buffer_desc, 0, sizeof (buffer_desc));
device_handle = gst_d3d11_device_get_device_handle (device);
context_handle = gst_d3d11_device_get_device_context_handle (device);
/* bilinear filtering */
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
sampler_desc.MinLOD = 0;
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = device_handle->CreateSamplerState (&sampler_desc, &linear_sampler);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self,
"Couldn't create samplerState state, hr: 0x%x", (guint) hr);
return FALSE;
}
for (i = 0; i < CONVERTER_MAX_QUADS; i++) {
gchar *shader_code = nullptr;
if (cinfo->sample_texture_func[i]) {
g_assert (cinfo->ps_output[i] != nullptr);
shader_code = g_strdup_printf (templ_pixel_shader,
cinfo->ps_output[i]->output_template, cinfo->sample_texture_func[i],
cinfo->to_rgb_func[i], cinfo->to_yuv_func[i],
cinfo->build_output_func[i], cinfo->gamma_decode_func,
cinfo->gamma_encode_func, cinfo->XYZ_convert_func);
hr = gst_d3d11_create_pixel_shader_simple (device,
shader_code, "main", &ps[i]);
g_free (shader_code);
if (!gst_d3d11_result (hr, device)) {
return FALSE;
}
}
}
input_desc[0].SemanticName = "POSITION";
input_desc[0].SemanticIndex = 0;
input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT;
input_desc[0].InputSlot = 0;
input_desc[0].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
input_desc[0].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
input_desc[0].InstanceDataStepRate = 0;
input_desc[1].SemanticName = "TEXCOORD";
input_desc[1].SemanticIndex = 0;
input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT;
input_desc[1].InputSlot = 0;
input_desc[1].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
input_desc[1].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
input_desc[1].InstanceDataStepRate = 0;
hr = gst_d3d11_create_vertex_shader_simple (device, templ_vertex_shader,
"main", input_desc, G_N_ELEMENTS (input_desc), &vs, &layout);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self, "Couldn't vertex pixel shader");
return FALSE;
}
/* const buffer */
G_STATIC_ASSERT (sizeof (PSConstBuffer) % 16 == 0);
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
buffer_desc.ByteWidth = sizeof (PSConstBuffer);
buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hr = device_handle->CreateBuffer (&buffer_desc, nullptr, &const_buffer);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self,
"Couldn't create constant buffer, hr: 0x%x", (guint) hr);
return FALSE;
}
/* setup vertext buffer and index buffer */
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
buffer_desc.ByteWidth = sizeof (VertexData) * 4;
buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hr = device_handle->CreateBuffer (&buffer_desc, nullptr, &vertex_buffer);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self,
"Couldn't create vertex buffer, hr: 0x%x", (guint) hr);
return FALSE;
}
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
buffer_desc.ByteWidth = sizeof (WORD) * 6;
buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hr = device_handle->CreateBuffer (&buffer_desc, nullptr, &index_buffer);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR ("Couldn't create index buffer, hr: 0x%x", (guint) hr);
return FALSE;
}
GstD3D11DeviceLockGuard lk (device);
hr = context_handle->Map (const_buffer.Get (), 0, D3D11_MAP_WRITE_DISCARD, 0,
&map);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self,
"Couldn't map constant buffer, hr: 0x%x", (guint) hr);
return FALSE;
}
memcpy (map.pData, &priv->const_data, sizeof (PSConstBuffer));
context_handle->Unmap (const_buffer.Get (), 0);
hr = context_handle->Map (vertex_buffer.Get (), 0, D3D11_MAP_WRITE_DISCARD, 0,
&map);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self, "Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
return FALSE;
}
vertex_data = (VertexData *) map.pData;
hr = context_handle->Map (index_buffer.Get (), 0, D3D11_MAP_WRITE_DISCARD, 0,
&map);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self, "Couldn't map index buffer, hr: 0x%x", (guint) hr);
context_handle->Unmap (vertex_buffer.Get (), 0);
return FALSE;
}
indices = (WORD *) map.pData;
/* bottom left */
vertex_data[0].position.x = -1.0f;
vertex_data[0].position.y = -1.0f;
vertex_data[0].position.z = 0.0f;
vertex_data[0].texture.u = 0.0f;
vertex_data[0].texture.v = 1.0f;
/* top left */
vertex_data[1].position.x = -1.0f;
vertex_data[1].position.y = 1.0f;
vertex_data[1].position.z = 0.0f;
vertex_data[1].texture.u = 0.0f;
vertex_data[1].texture.v = 0.0f;
/* top right */
vertex_data[2].position.x = 1.0f;
vertex_data[2].position.y = 1.0f;
vertex_data[2].position.z = 0.0f;
vertex_data[2].texture.u = 1.0f;
vertex_data[2].texture.v = 0.0f;
/* bottom right */
vertex_data[3].position.x = 1.0f;
vertex_data[3].position.y = -1.0f;
vertex_data[3].position.z = 0.0f;
vertex_data[3].texture.u = 1.0f;
vertex_data[3].texture.v = 1.0f;
/* clockwise indexing */
indices[0] = 0; /* bottom left */
indices[1] = 1; /* top left */
indices[2] = 2; /* top right */
indices[3] = 3; /* bottom right */
indices[4] = 0; /* bottom left */
indices[5] = 2; /* top right */
context_handle->Unmap (vertex_buffer.Get (), 0);
context_handle->Unmap (index_buffer.Get (), 0);
/* holds vertex buffer for crop rect update */
priv->vertex_buffer = vertex_buffer.Detach ();
priv->index_buffer = index_buffer.Detach ();
priv->const_buffer = const_buffer.Detach ();
priv->vs = vs.Detach ();
priv->layout = layout.Detach ();
priv->linear_sampler = linear_sampler.Detach ();
priv->ps[0] = ps[0].Detach ();
if (ps[1])
priv->ps[1] = ps[1].Detach ();
priv->input_texture_width = GST_VIDEO_INFO_WIDTH (in_info);
priv->input_texture_height = GST_VIDEO_INFO_HEIGHT (in_info);
priv->num_input_view = GST_VIDEO_INFO_N_PLANES (in_info);
priv->num_output_view = GST_VIDEO_INFO_N_PLANES (out_info);
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (out_info); i++) {
priv->viewport[i].TopLeftX = 0;
priv->viewport[i].TopLeftY = 0;
priv->viewport[i].Width = GST_VIDEO_INFO_COMP_WIDTH (out_info, i);
priv->viewport[i].Height = GST_VIDEO_INFO_COMP_HEIGHT (out_info, i);
priv->viewport[i].MinDepth = 0.0f;
priv->viewport[i].MaxDepth = 1.0f;
}
return TRUE;
}
static void
gst_d3d11_converter_apply_orientation (GstD3D11Converter * self,
VertexData * vertex_data, gfloat l, gfloat r, gfloat t, gfloat b)
{
GstD3D11ConverterPrivate *priv = self->priv;
gfloat u[4], v[4];
/*
* 1 (l, t) -- 2 (r, t)
* | |
* 0 (l, b) -- 3 (r, b)
*/
u[0] = l;
u[1] = l;
u[2] = r;
u[3] = r;
v[0] = b;
v[1] = t;
v[2] = t;
v[3] = b;
switch (priv->video_direction) {
case GST_VIDEO_ORIENTATION_IDENTITY:
case GST_VIDEO_ORIENTATION_AUTO:
case GST_VIDEO_ORIENTATION_CUSTOM:
default:
break;
case GST_VIDEO_ORIENTATION_90R:
/*
* 1 (l, t) -- 2 (r, t) 1 (l, b) -- 2 (l, t)
* | | -> | |
* 0 (l, b) -- 3 (r, b) 0 (r, b) -- 3 (r, t)
*/
u[0] = r;
u[1] = l;
u[2] = l;
u[3] = r;
v[0] = b;
v[1] = b;
v[2] = t;
v[3] = t;
break;
case GST_VIDEO_ORIENTATION_180:
/*
* 1 (l, t) -- 2 (r, t) 1 (r, b) -- 2 (l, b)
* | | -> | |
* 0 (l, b) -- 3 (r, b) 0 (r, t) -- 3 (l, t)
*/
u[0] = r;
u[1] = r;
u[2] = l;
u[3] = l;
v[0] = t;
v[1] = b;
v[2] = b;
v[3] = t;
break;
case GST_VIDEO_ORIENTATION_90L:
/*
* 1 (l, t) -- 2 (r, t) 1 (r, t) -- 2 (r, b)
* | | -> | |
* 0 (l, b) -- 3 (r, b) 0 (l, t) -- 3 (l, b)
*/
u[0] = l;
u[1] = r;
u[2] = r;
u[3] = l;
v[0] = t;
v[1] = t;
v[2] = b;
v[3] = b;
break;
case GST_VIDEO_ORIENTATION_HORIZ:
/*
* 1 (l, t) -- 2 (r, t) 1 (r, t) -- 2 (l, t)
* | | -> | |
* 0 (l, b) -- 3 (r, b) 0 (r, b) -- 3 (l, b)
*/
u[0] = r;
u[1] = r;
u[2] = l;
u[3] = l;
v[0] = b;
v[1] = t;
v[2] = t;
v[3] = b;
break;
case GST_VIDEO_ORIENTATION_VERT:
/*
* 1 (l, t) -- 2 (r, t) 1 (l, b) -- 2 (r, b)
* | | -> | |
* 0 (l, b) -- 3 (r, b) 0 (l, t) -- 3 (r, t)
*/
u[0] = l;
u[1] = l;
u[2] = r;
u[3] = r;
v[0] = t;
v[1] = b;
v[2] = b;
v[3] = t;
break;
case GST_VIDEO_ORIENTATION_UL_LR:
/*
* 1 (l, t) -- 2 (r, t) 1 (l, t) -- 2 (l, b)
* | | -> | |
* 0 (l, b) -- 3 (r, b) 0 (r, t) -- 3 (r, b)
*/
u[0] = r;
u[1] = l;
u[2] = l;
u[3] = r;
v[0] = t;
v[1] = t;
v[2] = b;
v[3] = b;
break;
case GST_VIDEO_ORIENTATION_UR_LL:
/*
* 1 (l, t) -- 2 (r, t) 1 (r, b) -- 2 (r, t)
* | | -> | |
* 0 (l, b) -- 3 (r, b) 0 (l, b) -- 3 (l, t)
*/
u[0] = l;
u[1] = r;
u[2] = r;
u[3] = l;
v[0] = b;
v[1] = b;
v[2] = t;
v[3] = t;
break;
}
for (guint i = 0; i < 4; i++) {
vertex_data[i].texture.u = u[i];
vertex_data[i].texture.v = v[i];
}
}
static gboolean
gst_d3d11_converter_update_src_rect (GstD3D11Converter * self)
{
GstD3D11ConverterPrivate *priv = self->priv;
D3D11_MAPPED_SUBRESOURCE map;
VertexData *vertex_data;
ID3D11DeviceContext *context_handle;
HRESULT hr;
FLOAT u0, u1, v0, v1, off_u, off_v;
gint texture_width = priv->input_texture_width;
gint texture_height = priv->input_texture_height;
priv->update_src_rect = FALSE;
priv->src_rect.left = priv->src_x;
priv->src_rect.top = priv->src_y;
priv->src_rect.right = priv->src_x + priv->src_width;
priv->src_rect.bottom = priv->src_y + priv->src_height;
if ((priv->supported_methods & GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR)) {
priv->processor_direction_not_supported = FALSE;
priv->enable_mirror = FALSE;
priv->flip_h = FALSE;
priv->flip_v = FALSE;
priv->enable_rotation = FALSE;
priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY;
/* filtering order is rotation -> mirror */
switch (priv->video_direction) {
case GST_VIDEO_ORIENTATION_IDENTITY:
case GST_VIDEO_ORIENTATION_AUTO:
case GST_VIDEO_ORIENTATION_CUSTOM:
default:
break;
case GST_VIDEO_ORIENTATION_90R:
priv->enable_rotation = TRUE;
priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_90;
break;
case GST_VIDEO_ORIENTATION_180:
priv->enable_rotation = TRUE;
priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_180;
break;
case GST_VIDEO_ORIENTATION_90L:
priv->enable_rotation = TRUE;
priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_270;
break;
case GST_VIDEO_ORIENTATION_HORIZ:
priv->enable_mirror = TRUE;
priv->flip_h = TRUE;
break;
case GST_VIDEO_ORIENTATION_VERT:
priv->enable_mirror = TRUE;
priv->flip_v = TRUE;
break;
case GST_VIDEO_ORIENTATION_UL_LR:
priv->enable_rotation = TRUE;
priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_270;
priv->enable_mirror = TRUE;
priv->flip_v = TRUE;
break;
case GST_VIDEO_ORIENTATION_UR_LL:
priv->enable_rotation = TRUE;
priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_90;
priv->enable_mirror = TRUE;
priv->flip_v = TRUE;
break;
}
if (priv->enable_rotation &&
(priv->processor_caps.FeatureCaps & FEATURE_CAPS_ROTATION) == 0) {
GST_WARNING_OBJECT (self, "Device does not support rotation");
priv->processor_direction_not_supported = TRUE;
}
if (priv->enable_mirror &&
(priv->processor_caps.FeatureCaps & PROCESSOR_FEATURE_CAPS_MIRROR) ==
0) {
GST_WARNING_OBJECT (self, "Device does not support mirror");
priv->processor_direction_not_supported = TRUE;
}
}
if ((priv->supported_methods & GST_D3D11_CONVERTER_METHOD_SHADER) == 0)
return TRUE;
context_handle = gst_d3d11_device_get_device_context_handle (self->device);
hr = context_handle->Map (priv->vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD,
0, &map);
if (!gst_d3d11_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
return FALSE;
}
GST_DEBUG_OBJECT (self, "Updating vertex buffer");
vertex_data = (VertexData *) map.pData;
/*
* (u0, v0) -- (u1, v0)
* | |
* (u0, v1) -- (u1, v1)
*/
off_u = 0.5f / texture_width;
off_v = 0.5f / texture_height;
if (priv->src_x > 0)
u0 = (priv->src_x / (gfloat) texture_width) + off_u;
else
u0 = 0.0f;
if ((priv->src_x + priv->src_width) != texture_width)
u1 = ((priv->src_x + priv->src_width) / (gfloat) texture_width) - off_u;
else
u1 = 1.0f;
if (priv->src_y > 0)
v0 = (priv->src_y / (gfloat) texture_height) + off_v;
else
v0 = 0.0;
if ((priv->src_y + priv->src_height) != texture_height)
v1 = ((priv->src_y + priv->src_height) / (gfloat) texture_height) - off_v;
else
v1 = 1.0f;
/* bottom left */
vertex_data[0].position.x = -1.0f;
vertex_data[0].position.y = -1.0f;
vertex_data[0].position.z = 0.0f;
/* top left */
vertex_data[1].position.x = -1.0f;
vertex_data[1].position.y = 1.0f;
vertex_data[1].position.z = 0.0f;
/* top right */
vertex_data[2].position.x = 1.0f;
vertex_data[2].position.y = 1.0f;
vertex_data[2].position.z = 0.0f;
/* bottom right */
vertex_data[3].position.x = 1.0f;
vertex_data[3].position.y = -1.0f;
vertex_data[3].position.z = 0.0f;
gst_d3d11_converter_apply_orientation (self, vertex_data, u0, u1, v0, v1);
context_handle->Unmap (priv->vertex_buffer, 0);
return TRUE;
}
static gboolean
gst_d3d11_converter_update_dest_rect (GstD3D11Converter * self)
{
GstD3D11ConverterPrivate *priv = self->priv;
const GstVideoInfo *out_info = &priv->out_info;
priv->viewport[0].TopLeftX = priv->dest_x;
priv->viewport[0].TopLeftY = priv->dest_y;
priv->viewport[0].Width = priv->dest_width;
priv->viewport[0].Height = priv->dest_height;
priv->dest_rect.left = priv->dest_x;
priv->dest_rect.top = priv->dest_y;
priv->dest_rect.right = priv->dest_x + priv->dest_width;
priv->dest_rect.bottom = priv->dest_y + priv->dest_height;
GST_DEBUG_OBJECT (self,
"Update viewport, TopLeftX: %f, TopLeftY: %f, Width: %f, Height %f",
priv->viewport[0].TopLeftX, priv->viewport[0].TopLeftY,
priv->viewport[0].Width, priv->viewport[0].Height);
if (priv->fill_border && (priv->dest_x != 0 || priv->dest_y != 0 ||
priv->dest_width != out_info->width ||
priv->dest_height != out_info->height)) {
GST_DEBUG_OBJECT (self, "Enable background color");
priv->clear_background = TRUE;
} else {
GST_DEBUG_OBJECT (self, "Disable background color");
priv->clear_background = FALSE;
}
switch (GST_VIDEO_INFO_FORMAT (&priv->out_info)) {
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_NV21:
case GST_VIDEO_FORMAT_P010_10LE:
case GST_VIDEO_FORMAT_P012_LE:
case GST_VIDEO_FORMAT_P016_LE:
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_I420_10LE:
case GST_VIDEO_FORMAT_I420_12LE:
priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 2;
priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY / 2;
priv->viewport[1].Width = priv->viewport[0].Width / 2;
priv->viewport[1].Height = priv->viewport[0].Height / 2;
for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++)
priv->viewport[i] = priv->viewport[1];
break;
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_I422_10LE:
case GST_VIDEO_FORMAT_I422_12LE:
priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 2;
priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY;
priv->viewport[1].Width = priv->viewport[0].Width / 2;
priv->viewport[1].Height = priv->viewport[0].Height;
for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++)
priv->viewport[i] = priv->viewport[1];
break;
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y444_10LE:
case GST_VIDEO_FORMAT_Y444_12LE:
case GST_VIDEO_FORMAT_Y444_16LE:
for (guint i = 1; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++)
priv->viewport[i] = priv->viewport[0];
break;
default:
if (priv->num_output_view > 1) {
g_assert_not_reached ();
return FALSE;
}
break;
}
priv->update_dest_rect = FALSE;
return TRUE;
}
static gboolean
gst_d3d11_converter_prepare_output (GstD3D11Converter * self,
const GstVideoInfo * info)
{
GstD3D11ConverterPrivate *priv = self->priv;
GstVideoFormat format = GST_VIDEO_INFO_FORMAT (info);
ConvertInfo *cinfo = &priv->convert_info;
switch (format) {
/* RGB */
case GST_VIDEO_FORMAT_RGBA64_LE:
case GST_VIDEO_FORMAT_RGB10A2_LE:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_RGBx:
cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE];
cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_DEFAULT);
break;
/* VUYA */
case GST_VIDEO_FORMAT_VUYA:
case GST_VIDEO_FORMAT_AYUV:
case GST_VIDEO_FORMAT_AYUV64:{
gchar y, u, v, a;
get_vuya_component (format, &y, &u, &v, &a);
cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE];
cinfo->build_output_func[0] =
g_strdup_printf (templ_OUTPUT_VUYA, y, u, v, a);
break;
}
/* semi-planar */
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_NV21:
case GST_VIDEO_FORMAT_P010_10LE:
case GST_VIDEO_FORMAT_P012_LE:
case GST_VIDEO_FORMAT_P016_LE:{
gchar u, v;
get_semi_planar_component (format, &u, &v, FALSE);
cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE];
cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_LUMA);
cinfo->ps_output[1] = &output_types[OUTPUT_SINGLE_PLANE];
cinfo->build_output_func[1] =
g_strdup_printf (templ_OUTPUT_CHROMA_SEMI_PLANAR, u, v);
break;
}
/* planar */
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_I420_10LE:
case GST_VIDEO_FORMAT_I420_12LE:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_I422_10LE:
case GST_VIDEO_FORMAT_I422_12LE:{
gchar u, v;
guint scale;
get_planar_component (format, &u, &v, &scale);
cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE];
cinfo->ps_output[1] = &output_types[OUTPUT_TWO_PLANES];
if (info->finfo->depth[0] == 8) {
cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_LUMA);
cinfo->build_output_func[1] =
g_strdup_printf (templ_OUTPUT_CHROMA_PLANAR, u, v);
} else {
cinfo->build_output_func[0] = g_strdup_printf (templ_OUTPUT_LUMA_SCALED,
scale);
cinfo->build_output_func[1] =
g_strdup_printf (templ_OUTPUT_CHROMA_PLANAR_SCALED,
u, scale, v, scale);
}
break;
}
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y444_10LE:
case GST_VIDEO_FORMAT_Y444_12LE:
case GST_VIDEO_FORMAT_Y444_16LE:{
gchar u, v;
guint scale;
get_planar_component (format, &u, &v, &scale);
cinfo->ps_output[0] = &output_types[OUTPUT_THREE_PLANES];
if (info->finfo->depth[0] == 8) {
cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_Y444);
} else {
cinfo->build_output_func[0] = g_strdup_printf (templ_OUTPUT_Y444_SCALED,
scale);
}
break;
}
case GST_VIDEO_FORMAT_GRAY8:
case GST_VIDEO_FORMAT_GRAY16_LE:
cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE];
cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_LUMA);
break;
default:
g_assert_not_reached ();
return FALSE;
}
return TRUE;
}
static gboolean
gst_d3d11_converter_prepare_sample_texture (GstD3D11Converter * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
{
GstD3D11ConverterPrivate *priv = self->priv;
GstVideoFormat format = GST_VIDEO_INFO_FORMAT (in_info);
gboolean out_rgb = GST_VIDEO_INFO_IS_RGB (out_info);
gboolean out_yuv = GST_VIDEO_INFO_IS_YUV (out_info);
gboolean out_gray = GST_VIDEO_INFO_IS_GRAY (out_info);
ConvertInfo *cinfo = &priv->convert_info;
switch (format) {
/* RGB */
case GST_VIDEO_FORMAT_RGBA64_LE:
case GST_VIDEO_FORMAT_RGB10A2_LE:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_RGBx:
cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_DEFAULT);
if (cinfo->ps_output[1])
cinfo->sample_texture_func[1] =
g_strdup (cinfo->sample_texture_func[0]);
break;
/* VUYA */
case GST_VIDEO_FORMAT_VUYA:
case GST_VIDEO_FORMAT_AYUV:
case GST_VIDEO_FORMAT_AYUV64:{
gchar y, u, v, a;
get_vuya_component (format, &y, &u, &v, &a);
cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_VUYA,
y, u, v, a);
if (cinfo->ps_output[1]) {
cinfo->sample_texture_func[1] =
g_strdup (cinfo->sample_texture_func[0]);
}
break;
}
/* semi-planar */
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_NV21:
case GST_VIDEO_FORMAT_P010_10LE:
case GST_VIDEO_FORMAT_P012_LE:
case GST_VIDEO_FORMAT_P016_LE:{
gchar u, v;
get_semi_planar_component (format, &u, &v, TRUE);
if (out_rgb) {
cinfo->sample_texture_func[0] =
g_strdup_printf (templ_SAMPLE_SEMI_PLANAR, u, v);
} else if (out_gray) {
cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_YUV_LUMA);
} else if (out_yuv) {
if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 ||
cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) {
/* YUV packed or Y444 */
cinfo->sample_texture_func[0] =
g_strdup_printf (templ_SAMPLE_SEMI_PLANAR, u, v);
} else {
if (priv->fast_path) {
cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_YUV_LUMA);
cinfo->sample_texture_func[1] =
g_strdup_printf (templ_SAMPLE_SEMI_PLANAR_CHROMA, u, v);
} else {
cinfo->sample_texture_func[0] =
g_strdup_printf (templ_SAMPLE_SEMI_PLANAR, u, v);
cinfo->sample_texture_func[1] =
g_strdup (cinfo->sample_texture_func[0]);
}
}
} else {
g_assert_not_reached ();
return FALSE;
}
break;
}
/* planar */
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_I420_10LE:
case GST_VIDEO_FORMAT_I420_12LE:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_I422_10LE:
case GST_VIDEO_FORMAT_I422_12LE:
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y444_10LE:
case GST_VIDEO_FORMAT_Y444_12LE:
case GST_VIDEO_FORMAT_Y444_16LE:{
gchar u, v;
guint scale;
get_planar_component (format, &u, &v, &scale);
if (out_rgb) {
cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_PLANAR,
u, v, scale);
} else if (out_gray) {
cinfo->sample_texture_func[0] =
g_strdup_printf (templ_SAMPLE_YUV_LUMA_SCALED, scale);
} else if (out_yuv) {
if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 ||
cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) {
/* YUV packed or Y444 */
cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_PLANAR,
u, v, scale);
} else {
if (priv->fast_path) {
cinfo->sample_texture_func[0] =
g_strdup_printf (templ_SAMPLE_YUV_LUMA_SCALED, scale);
cinfo->sample_texture_func[1] =
g_strdup_printf (templ_SAMPLE_PLANAR_CHROMA, u, v, scale);
} else {
cinfo->sample_texture_func[0] =
g_strdup_printf (templ_SAMPLE_PLANAR, u, v, scale);
cinfo->sample_texture_func[1] =
g_strdup (cinfo->sample_texture_func[0]);
}
}
} else {
g_assert_not_reached ();
return FALSE;
}
break;
}
/* yuv packed */
case GST_VIDEO_FORMAT_Y410:{
gchar y, u, v;
get_packed_yuv_components (format, &y, &u, &v);
cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_YUV_PACKED,
y, u, v);
if (cinfo->ps_output[1]) {
cinfo->sample_texture_func[1] =
g_strdup (cinfo->sample_texture_func[0]);
}
break;
}
case GST_VIDEO_FORMAT_GRAY8:
case GST_VIDEO_FORMAT_GRAY16_LE:
cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_GRAY);
if (cinfo->ps_output[1])
cinfo->sample_texture_func[1] = g_strdup (templ_SAMPLE_GRAY_CHROMA);
break;
default:
g_assert_not_reached ();
return FALSE;
}
return TRUE;
}
static const gchar *
get_color_range_name (GstVideoColorRange range)
{
switch (range) {
case GST_VIDEO_COLOR_RANGE_0_255:
return "FULL";
case GST_VIDEO_COLOR_RANGE_16_235:
return "STUDIO";
default:
break;
}
return "UNKNOWN";
}
static void
convert_info_gray_to_yuv (const GstVideoInfo * gray, GstVideoInfo * yuv)
{
GstVideoInfo tmp;
if (GST_VIDEO_INFO_IS_YUV (gray)) {
*yuv = *gray;
return;
}
if (gray->finfo->depth[0] == 8) {
gst_video_info_set_format (&tmp,
GST_VIDEO_FORMAT_Y444, gray->width, gray->height);
} else {
gst_video_info_set_format (&tmp,
GST_VIDEO_FORMAT_Y444_16LE, gray->width, gray->height);
}
tmp.colorimetry.range = gray->colorimetry.range;
if (tmp.colorimetry.range == GST_VIDEO_COLOR_RANGE_UNKNOWN)
tmp.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
tmp.colorimetry.primaries = gray->colorimetry.primaries;
if (tmp.colorimetry.primaries == GST_VIDEO_COLOR_PRIMARIES_UNKNOWN)
tmp.colorimetry.primaries = GST_VIDEO_COLOR_PRIMARIES_BT709;
tmp.colorimetry.transfer = gray->colorimetry.transfer;
if (tmp.colorimetry.transfer == GST_VIDEO_TRANSFER_UNKNOWN)
tmp.colorimetry.transfer = GST_VIDEO_TRANSFER_BT709;
tmp.colorimetry.matrix = gray->colorimetry.matrix;
if (tmp.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN)
tmp.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
*yuv = tmp;
}
static void
convert_info_gray_to_rgb (const GstVideoInfo * gray, GstVideoInfo * rgb)
{
GstVideoInfo tmp;
if (GST_VIDEO_INFO_IS_RGB (gray)) {
*rgb = *gray;
return;
}
if (gray->finfo->depth[0] == 8) {
gst_video_info_set_format (&tmp,
GST_VIDEO_FORMAT_RGBA, gray->width, gray->height);
} else {
gst_video_info_set_format (&tmp,
GST_VIDEO_FORMAT_RGBA64_LE, gray->width, gray->height);
}
tmp.colorimetry.range = gray->colorimetry.range;
if (tmp.colorimetry.range == GST_VIDEO_COLOR_RANGE_UNKNOWN)
tmp.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
tmp.colorimetry.primaries = gray->colorimetry.primaries;
if (tmp.colorimetry.primaries == GST_VIDEO_COLOR_PRIMARIES_UNKNOWN)
tmp.colorimetry.primaries = GST_VIDEO_COLOR_PRIMARIES_BT709;
tmp.colorimetry.transfer = gray->colorimetry.transfer;
if (tmp.colorimetry.transfer == GST_VIDEO_TRANSFER_UNKNOWN)
tmp.colorimetry.transfer = GST_VIDEO_TRANSFER_BT709;
*rgb = tmp;
}
static gboolean
gst_d3d11_converter_prepare_colorspace_fast (GstD3D11Converter * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
{
GstD3D11ConverterPrivate *priv = self->priv;
const GstVideoColorimetry *in_color = &in_info->colorimetry;
const GstVideoColorimetry *out_color = &out_info->colorimetry;
ConvertInfo *cinfo = &priv->convert_info;
PSColorSpace *to_rgb_buf = &priv->const_data.to_rgb_buf;
PSColorSpace *to_yuv_buf = &priv->const_data.to_yuv_buf;
GstD3D11ColorMatrix to_rgb_matrix;
GstD3D11ColorMatrix to_yuv_matrix;
gchar *matrix_dump;
memset (&to_rgb_matrix, 0, sizeof (GstD3D11ColorMatrix));
memset (&to_yuv_matrix, 0, sizeof (GstD3D11ColorMatrix));
for (guint i = 0; i < 2; i++) {
cinfo->to_rgb_func[i] = templ_COLOR_SPACE_IDENTITY;
cinfo->to_yuv_func[i] = templ_COLOR_SPACE_IDENTITY;
}
cinfo->gamma_decode_func = templ_GAMMA_DECODE_IDENTITY;
cinfo->gamma_encode_func = templ_GAMMA_ENCODE_IDENTITY;
cinfo->XYZ_convert_func = templ_XYZ_CONVERT_IDENTITY;
if (GST_VIDEO_INFO_IS_RGB (in_info)) {
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
if (in_color->range == out_color->range) {
GST_DEBUG_OBJECT (self, "RGB -> RGB without colorspace conversion");
} else {
if (!gst_d3d11_color_range_adjust_matrix_unorm (in_info, out_info,
&to_rgb_matrix)) {
GST_ERROR_OBJECT (self, "Failed to get RGB range adjust matrix");
return FALSE;
}
matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix);
GST_DEBUG_OBJECT (self, "RGB range adjust %s -> %s\n%s",
get_color_range_name (in_color->range),
get_color_range_name (out_color->range), matrix_dump);
g_free (matrix_dump);
cinfo->to_rgb_func[0] = templ_COLOR_SPACE_CONVERT;
}
} else {
GstVideoInfo yuv_info;
convert_info_gray_to_yuv (out_info, &yuv_info);
if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
GST_WARNING_OBJECT (self, "Invalid matrix is detected");
yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
}
if (!gst_d3d11_rgb_to_yuv_matrix_unorm (in_info,
&yuv_info, &to_yuv_matrix)) {
GST_ERROR_OBJECT (self, "Failed to get RGB -> YUV transform matrix");
return FALSE;
}
matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix);
GST_DEBUG_OBJECT (self, "RGB -> YUV matrix:\n%s", matrix_dump);
g_free (matrix_dump);
if (GST_VIDEO_INFO_IS_GRAY (out_info)) {
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
} else if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 ||
cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) {
/* YUV packed or Y444 */
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT;
} else {
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_CHROMA;
}
}
} else if (GST_VIDEO_INFO_IS_GRAY (in_info)) {
gboolean identity = TRUE;
GstD3D11ColorMatrix matrix;
memset (&matrix, 0, sizeof (GstD3D11ColorMatrix));
if (in_color->range != out_color->range) {
GstVideoInfo in_tmp, out_tmp;
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
convert_info_gray_to_rgb (in_info, &in_tmp);
out_tmp = *out_info;
} else {
convert_info_gray_to_yuv (in_info, &in_tmp);
convert_info_gray_to_yuv (out_info, &out_tmp);
}
identity = FALSE;
if (!gst_d3d11_color_range_adjust_matrix_unorm (&in_tmp, &out_tmp,
&matrix)) {
GST_ERROR_OBJECT (self, "Failed to get GRAY range adjust matrix");
return FALSE;
}
matrix_dump = gst_d3d11_dump_color_matrix (&matrix);
GST_DEBUG_OBJECT (self, "GRAY range adjust matrix:\n%s", matrix_dump);
g_free (matrix_dump);
}
if (GST_VIDEO_INFO_IS_GRAY (out_info)) {
if (identity) {
GST_DEBUG_OBJECT (self, "GRAY to GRAY without range adjust");
} else {
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
}
to_yuv_matrix = matrix;
} else if (GST_VIDEO_INFO_IS_RGB (out_info)) {
if (identity) {
GST_DEBUG_OBJECT (self, "GRAY to RGB without range adjust");
cinfo->to_rgb_func[0] = templ_COLOR_SPACE_GRAY_TO_RGB;
} else {
cinfo->to_rgb_func[0] = templ_COLOR_SPACE_GRAY_TO_RGB_RANGE_ADJUST;
}
to_rgb_matrix = matrix;
} else if (GST_VIDEO_INFO_IS_YUV (out_info)) {
if (identity) {
GST_DEBUG_OBJECT (self, "GRAY to YUV without range adjust");
} else {
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_LUMA;
}
to_yuv_matrix = matrix;
} else {
g_assert_not_reached ();
return FALSE;
}
} else if (GST_VIDEO_INFO_IS_YUV (in_info)) {
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
GstVideoInfo yuv_info = *in_info;
if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
GST_WARNING_OBJECT (self, "Invalid matrix is detected");
yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
}
if (!gst_d3d11_yuv_to_rgb_matrix_unorm (&yuv_info,
out_info, &to_rgb_matrix)) {
GST_ERROR_OBJECT (self, "Failed to get YUV -> RGB transform matrix");
return FALSE;
}
matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix);
GST_DEBUG_OBJECT (self, "YUV -> RGB matrix:\n%s", matrix_dump);
g_free (matrix_dump);
cinfo->to_rgb_func[0] = templ_COLOR_SPACE_CONVERT;
} else if (in_color->range != out_color->range) {
if (!gst_d3d11_color_range_adjust_matrix_unorm (in_info, out_info,
&to_yuv_matrix)) {
GST_ERROR_OBJECT (self, "Failed to get GRAY range adjust matrix");
return FALSE;
}
matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix);
GST_DEBUG_OBJECT (self, "YUV range adjust matrix:\n%s", matrix_dump);
g_free (matrix_dump);
if (GST_VIDEO_INFO_IS_GRAY (out_info)) {
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
} else if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 ||
cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) {
/* YUV packed or Y444 */
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT;
} else {
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_CHROMA;
}
}
} else {
g_assert_not_reached ();
return FALSE;
}
for (guint i = 0; i < 3; i++) {
to_rgb_buf->coeffX[i] = to_rgb_matrix.matrix[0][i];
to_rgb_buf->coeffY[i] = to_rgb_matrix.matrix[1][i];
to_rgb_buf->coeffZ[i] = to_rgb_matrix.matrix[2][i];
to_rgb_buf->offset[i] = to_rgb_matrix.offset[i];
to_rgb_buf->min[i] = to_rgb_matrix.min[i];
to_rgb_buf->max[i] = to_rgb_matrix.max[i];
to_yuv_buf->coeffX[i] = to_yuv_matrix.matrix[0][i];
to_yuv_buf->coeffY[i] = to_yuv_matrix.matrix[1][i];
to_yuv_buf->coeffZ[i] = to_yuv_matrix.matrix[2][i];
to_yuv_buf->offset[i] = to_yuv_matrix.offset[i];
to_yuv_buf->min[i] = to_yuv_matrix.min[i];
to_yuv_buf->max[i] = to_yuv_matrix.max[i];
}
return TRUE;
}
static gboolean
gst_d3d11_converter_prepare_colorspace (GstD3D11Converter * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
{
GstD3D11ConverterPrivate *priv = self->priv;
const GstVideoColorimetry *in_color = &in_info->colorimetry;
const GstVideoColorimetry *out_color = &out_info->colorimetry;
ConvertInfo *cinfo = &priv->convert_info;
PSColorSpace *to_rgb_buf = &priv->const_data.to_rgb_buf;
PSColorSpace *to_yuv_buf = &priv->const_data.to_yuv_buf;
PSColorSpace *XYZ_convert_buf = &priv->const_data.XYZ_convert_buf;
GstD3D11ColorMatrix to_rgb_matrix;
GstD3D11ColorMatrix to_yuv_matrix;
GstD3D11ColorMatrix XYZ_convert_matrix;
gchar *matrix_dump;
GstVideoInfo in_rgb_info = *in_info;
GstVideoInfo out_rgb_info = *out_info;
g_assert (GST_VIDEO_INFO_IS_RGB (in_info) || GST_VIDEO_INFO_IS_YUV (in_info));
g_assert (GST_VIDEO_INFO_IS_RGB (out_info)
|| GST_VIDEO_INFO_IS_YUV (out_info));
memset (&to_rgb_matrix, 0, sizeof (GstD3D11ColorMatrix));
memset (&to_yuv_matrix, 0, sizeof (GstD3D11ColorMatrix));
memset (&XYZ_convert_matrix, 0, sizeof (GstD3D11ColorMatrix));
for (guint i = 0; i < 2; i++) {
cinfo->to_rgb_func[i] = templ_COLOR_SPACE_IDENTITY;
cinfo->to_yuv_func[i] = templ_COLOR_SPACE_IDENTITY;
}
cinfo->XYZ_convert_func = templ_XYZ_CONVERT_IDENTITY;
cinfo->gamma_decode_func = templ_GAMMA_DECODE;
cinfo->gamma_encode_func = templ_GAMMA_ENCODE;
/* 1) convert input to 0..255 range RGB */
if (GST_VIDEO_INFO_IS_RGB (in_info) &&
in_color->range == GST_VIDEO_COLOR_RANGE_16_235) {
in_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
if (!gst_d3d11_color_range_adjust_matrix_unorm (in_info, &in_rgb_info,
&to_rgb_matrix)) {
GST_ERROR_OBJECT (self, "Failed to get RGB range adjust matrix");
return FALSE;
}
matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix);
GST_DEBUG_OBJECT (self, "Input RGB range adjust matrix\n%s", matrix_dump);
g_free (matrix_dump);
cinfo->to_rgb_func[0] = cinfo->to_rgb_func[1] = templ_COLOR_SPACE_CONVERT;
} else if (GST_VIDEO_INFO_IS_YUV (in_info)) {
GstVideoInfo yuv_info;
GstVideoFormat rgb_format;
yuv_info = *in_info;
if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
GST_WARNING_OBJECT (self, "Invalid matrix is detected");
yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
}
if (in_info->finfo->depth[0] == 8) {
rgb_format = GST_VIDEO_FORMAT_RGBA;
} else {
rgb_format = GST_VIDEO_FORMAT_RGBA64_LE;
}
gst_video_info_set_format (&in_rgb_info, rgb_format, in_info->width,
in_info->height);
in_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
in_rgb_info.colorimetry.transfer = in_color->transfer;
in_rgb_info.colorimetry.primaries = in_color->primaries;
if (!gst_d3d11_yuv_to_rgb_matrix_unorm (&yuv_info, &in_rgb_info,
&to_rgb_matrix)) {
GST_ERROR_OBJECT (self, "Failed to get YUV -> RGB transform matrix");
return FALSE;
}
matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix);
GST_DEBUG_OBJECT (self, "YUV -> RGB matrix:\n%s", matrix_dump);
g_free (matrix_dump);
cinfo->to_rgb_func[0] = cinfo->to_rgb_func[1] = templ_COLOR_SPACE_CONVERT;
}
/* 2) convert gamma/XYZ converted 0..255 RGB to output format */
if (GST_VIDEO_INFO_IS_RGB (out_info) &&
out_color->range == GST_VIDEO_COLOR_RANGE_16_235) {
out_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
if (!gst_d3d11_color_range_adjust_matrix_unorm (&out_rgb_info, out_info,
&to_yuv_matrix)) {
GST_ERROR_OBJECT (self, "Failed to get RGB range adjust matrix");
return FALSE;
}
matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix);
GST_DEBUG_OBJECT (self, "Output RGB range adjust matrix\n%s", matrix_dump);
g_free (matrix_dump);
cinfo->to_yuv_func[0] = cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT;
} else if (GST_VIDEO_INFO_IS_YUV (out_info)) {
GstVideoInfo yuv_info;
yuv_info = *out_info;
if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
GST_WARNING_OBJECT (self, "Invalid matrix is detected");
yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
}
gst_video_info_set_format (&out_rgb_info,
GST_VIDEO_INFO_FORMAT (&in_rgb_info), out_info->width,
out_info->height);
out_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
out_rgb_info.colorimetry.transfer = out_color->transfer;
out_rgb_info.colorimetry.primaries = out_color->primaries;
if (!gst_d3d11_rgb_to_yuv_matrix_unorm (&out_rgb_info,
&yuv_info, &to_yuv_matrix)) {
GST_ERROR_OBJECT (self, "Failed to get RGB -> YUV transform matrix");
return FALSE;
}
matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix);
GST_DEBUG_OBJECT (self, "RGB -> YUV matrix:\n%s", matrix_dump);
g_free (matrix_dump);
if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 ||
cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) {
/* YUV packed or Y444 */
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT;
} else {
cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA;
cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_CHROMA;
}
}
/* TODO: handle HDR mastring display info */
if (priv->do_primaries) {
const GstVideoColorPrimariesInfo *in_pinfo;
const GstVideoColorPrimariesInfo *out_pinfo;
in_pinfo = gst_video_color_primaries_get_info (in_color->primaries);
out_pinfo = gst_video_color_primaries_get_info (out_color->primaries);
if (!gst_d3d11_color_primaries_matrix_unorm (in_pinfo, out_pinfo,
&XYZ_convert_matrix)) {
GST_ERROR_OBJECT (self, "Failed to get primaries conversion matrix");
return FALSE;
}
matrix_dump = gst_d3d11_dump_color_matrix (&XYZ_convert_matrix);
GST_DEBUG_OBJECT (self, "Primaries conversion matrix:\n%s", matrix_dump);
g_free (matrix_dump);
cinfo->XYZ_convert_func = templ_XYZ_CONVERT;
}
for (guint i = 0; i < 3; i++) {
to_rgb_buf->coeffX[i] = to_rgb_matrix.matrix[0][i];
to_rgb_buf->coeffY[i] = to_rgb_matrix.matrix[1][i];
to_rgb_buf->coeffZ[i] = to_rgb_matrix.matrix[2][i];
to_rgb_buf->offset[i] = to_rgb_matrix.offset[i];
to_rgb_buf->min[i] = to_rgb_matrix.min[i];
to_rgb_buf->max[i] = to_rgb_matrix.max[i];
to_yuv_buf->coeffX[i] = to_yuv_matrix.matrix[0][i];
to_yuv_buf->coeffY[i] = to_yuv_matrix.matrix[1][i];
to_yuv_buf->coeffZ[i] = to_yuv_matrix.matrix[2][i];
to_yuv_buf->offset[i] = to_yuv_matrix.offset[i];
to_yuv_buf->min[i] = to_yuv_matrix.min[i];
to_yuv_buf->max[i] = to_yuv_matrix.max[i];
XYZ_convert_buf->coeffX[i] = XYZ_convert_matrix.matrix[0][i];
XYZ_convert_buf->coeffY[i] = XYZ_convert_matrix.matrix[1][i];
XYZ_convert_buf->coeffZ[i] = XYZ_convert_matrix.matrix[2][i];
XYZ_convert_buf->offset[i] = XYZ_convert_matrix.offset[i];
XYZ_convert_buf->min[i] = XYZ_convert_matrix.min[i];
XYZ_convert_buf->max[i] = XYZ_convert_matrix.max[i];
}
return TRUE;
}
static gboolean
gst_d3d11_converter_setup_lut (GstD3D11Converter * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
{
GstD3D11ConverterPrivate *priv = self->priv;
GstD3D11Device *device = self->device;
ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device);
D3D11_TEXTURE1D_DESC desc;
D3D11_SUBRESOURCE_DATA subresource;
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
HRESULT hr;
ComPtr < ID3D11Texture1D > gamma_dec_lut;
ComPtr < ID3D11Texture1D > gamma_enc_lut;
ComPtr < ID3D11ShaderResourceView > gamma_dec_srv;
ComPtr < ID3D11ShaderResourceView > gamma_enc_srv;
guint16 gamma_dec_table[GAMMA_LUT_SIZE];
guint16 gamma_enc_table[GAMMA_LUT_SIZE];
GstVideoTransferFunction in_trc = in_info->colorimetry.transfer;
GstVideoTransferFunction out_trc = out_info->colorimetry.transfer;
gdouble scale = (gdouble) 1 / (GAMMA_LUT_SIZE - 1);
memset (&desc, 0, sizeof (D3D11_TEXTURE1D_DESC));
memset (&subresource, 0, sizeof (D3D11_SUBRESOURCE_DATA));
memset (&srv_desc, 0, sizeof (D3D11_SHADER_RESOURCE_VIEW_DESC));
for (guint i = 0; i < GAMMA_LUT_SIZE; i++) {
gdouble val = gst_video_transfer_function_decode (in_trc, i * scale);
val = rint (val * 65535);
val = CLAMP (val, 0, 65535);
gamma_dec_table[i] = (guint16) val;
val = gst_video_transfer_function_encode (out_trc, i * scale);
val = rint (val * 65535);
val = CLAMP (val, 0, 65535);
gamma_enc_table[i] = (guint16) val;
}
desc.Width = GAMMA_LUT_SIZE;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R16_UNORM;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
subresource.pSysMem = gamma_dec_table;
subresource.SysMemPitch = GAMMA_LUT_SIZE * sizeof (guint16);
srv_desc.Format = DXGI_FORMAT_R16_UNORM;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
srv_desc.Texture1D.MipLevels = 1;
hr = device_handle->CreateTexture1D (&desc, &subresource, &gamma_dec_lut);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self, "Failed to create gamma decode LUT");
return FALSE;
}
hr = device_handle->CreateShaderResourceView (gamma_dec_lut.Get (), &srv_desc,
&gamma_dec_srv);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self, "Failed to create gamma decode LUT SRV");
return FALSE;
}
subresource.pSysMem = gamma_enc_table;
hr = device_handle->CreateTexture1D (&desc, &subresource, &gamma_enc_lut);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self, "Failed to create gamma encode LUT");
return FALSE;
}
hr = device_handle->CreateShaderResourceView (gamma_enc_lut.Get (), &srv_desc,
&gamma_enc_srv);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (device, "Failed to create gamma decode LUT SRV");
return FALSE;
}
priv->gamma_dec_lut = gamma_dec_lut.Detach ();
priv->gamma_enc_lut = gamma_enc_lut.Detach ();
priv->gamma_dec_srv = gamma_dec_srv.Detach ();
priv->gamma_enc_srv = gamma_enc_srv.Detach ();
return TRUE;
}
static void
gst_d3d11_converter_calculate_border_color (GstD3D11Converter * self)
{
GstD3D11ConverterPrivate *priv = self->priv;
GstD3D11ColorMatrix *m = &priv->clear_color_matrix;
const GstVideoInfo *out_info = &priv->out_info;
gdouble a;
gdouble rgb[3];
gdouble converted[3];
GstVideoFormat format = GST_VIDEO_INFO_FORMAT (out_info);
a = ((priv->border_color & 0xffff000000000000) >> 48) / (gdouble) G_MAXUINT16;
rgb[0] =
((priv->border_color & 0x0000ffff00000000) >> 32) / (gdouble) G_MAXUINT16;
rgb[1] =
((priv->border_color & 0x00000000ffff0000) >> 16) / (gdouble) G_MAXUINT16;
rgb[2] = (priv->border_color & 0x000000000000ffff) / (gdouble) G_MAXUINT16;
for (guint i = 0; i < 3; i++) {
converted[i] = 0;
for (guint j = 0; j < 3; j++) {
converted[i] += m->matrix[i][j] * rgb[j];
}
converted[i] += m->offset[i];
converted[i] = CLAMP (converted[i], m->min[i], m->max[i]);
}
GST_DEBUG_OBJECT (self, "Calculated background color ARGB: %f, %f, %f, %f",
a, converted[0], converted[1], converted[2]);
if (GST_VIDEO_INFO_IS_RGB (out_info) || GST_VIDEO_INFO_IS_GRAY (out_info)) {
/* background color for video processor */
priv->background_color.RGBA.R = converted[0];
priv->background_color.RGBA.G = converted[1];
priv->background_color.RGBA.B = converted[2];
priv->background_color.RGBA.A = a;
for (guint i = 0; i < 3; i++)
priv->clear_color[0][i] = converted[i];
priv->clear_color[0][3] = a;
} else {
/* background color for video processor */
priv->background_color.YCbCr.Y = converted[0];
priv->background_color.YCbCr.Cb = converted[1];
priv->background_color.YCbCr.Cr = converted[2];
priv->background_color.YCbCr.A = a;
switch (format) {
case GST_VIDEO_FORMAT_VUYA:
priv->clear_color[0][0] = converted[2];
priv->clear_color[0][1] = converted[1];
priv->clear_color[0][2] = converted[0];
priv->clear_color[0][3] = a;
break;
case GST_VIDEO_FORMAT_AYUV:
case GST_VIDEO_FORMAT_AYUV64:
priv->clear_color[0][0] = a;
priv->clear_color[0][1] = converted[0];
priv->clear_color[0][2] = converted[1];
priv->clear_color[0][3] = converted[2];
break;
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_NV21:
case GST_VIDEO_FORMAT_P010_10LE:
case GST_VIDEO_FORMAT_P012_LE:
case GST_VIDEO_FORMAT_P016_LE:
priv->clear_color[0][0] = converted[0];
priv->clear_color[0][1] = 0;
priv->clear_color[0][2] = 0;
priv->clear_color[0][3] = 1.0;
if (format == GST_VIDEO_FORMAT_NV21) {
priv->clear_color[1][0] = converted[2];
priv->clear_color[1][1] = converted[1];
} else {
priv->clear_color[1][0] = converted[1];
priv->clear_color[1][1] = converted[2];
}
priv->clear_color[1][2] = 0;
priv->clear_color[1][3] = 1.0;
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_I420_10LE:
case GST_VIDEO_FORMAT_I420_12LE:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_I422_10LE:
case GST_VIDEO_FORMAT_I422_12LE:
case GST_VIDEO_FORMAT_Y444:
case GST_VIDEO_FORMAT_Y444_10LE:
case GST_VIDEO_FORMAT_Y444_12LE:
case GST_VIDEO_FORMAT_Y444_16LE:
priv->clear_color[0][0] = converted[0];
priv->clear_color[0][1] = 0;
priv->clear_color[0][2] = 0;
priv->clear_color[0][3] = 1.0;
if (format == GST_VIDEO_FORMAT_YV12) {
priv->clear_color[1][0] = converted[2];
priv->clear_color[2][0] = converted[1];
} else {
priv->clear_color[1][0] = converted[1];
priv->clear_color[2][0] = converted[2];
}
priv->clear_color[1][1] = 0;
priv->clear_color[1][2] = 0;
priv->clear_color[1][3] = 1.0;
priv->clear_color[2][1] = 0;
priv->clear_color[2][2] = 0;
priv->clear_color[2][3] = 1.0;
break;
default:
g_assert_not_reached ();
break;
}
}
}
static gboolean
gst_d3d11_converter_setup_processor (GstD3D11Converter * self)
{
GstD3D11ConverterPrivate *priv = self->priv;
GstD3D11Device *device = self->device;
ID3D11VideoDevice *video_device;
ID3D11VideoContext *video_context;
HRESULT hr;
D3D11_VIDEO_PROCESSOR_CONTENT_DESC desc;
ComPtr < ID3D11VideoContext1 > video_context1;
ComPtr < ID3D11VideoContext2 > video_context2;
ComPtr < ID3D11VideoProcessorEnumerator > enumerator;
ComPtr < ID3D11VideoProcessorEnumerator1 > enumerator1;
ComPtr < ID3D11VideoProcessor > processor;
UINT support_flags;
BOOL conversion_supported = TRUE;
GstDxgiColorSpace in_space, out_space;
DXGI_FORMAT in_dxgi_format = priv->in_d3d11_format.dxgi_format;
DXGI_FORMAT out_dxgi_format = priv->out_d3d11_format.dxgi_format;
UINT in_format_flags = priv->in_d3d11_format.format_support[0];
UINT out_format_flags = priv->out_d3d11_format.format_support[0];
if (GST_VIDEO_INFO_IS_GRAY (&priv->in_info) ||
GST_VIDEO_INFO_IS_GRAY (&priv->out_info)) {
return FALSE;
}
/* Not a native DXGI format */
if (in_dxgi_format == DXGI_FORMAT_UNKNOWN ||
out_dxgi_format == DXGI_FORMAT_UNKNOWN) {
return FALSE;
}
/* cannot bind to processor in/out view */
if ((in_format_flags & D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT) == 0 ||
(out_format_flags & D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT) == 0) {
return FALSE;
}
if (!gst_d3d11_video_info_to_dxgi_color_space (&priv->in_info, &in_space)) {
GST_WARNING_OBJECT (self, "Unknown input DXGI colorspace");
return FALSE;
}
if (!gst_d3d11_video_info_to_dxgi_color_space (&priv->out_info, &out_space)) {
GST_WARNING_OBJECT (self, "Unknown output DXGI colorspace");
return FALSE;
}
video_device = gst_d3d11_device_get_video_device_handle (self->device);
if (!video_device) {
GST_DEBUG_OBJECT (self, "video device interface is not available");
return FALSE;
}
video_context = gst_d3d11_device_get_video_context_handle (self->device);
if (!video_context) {
GST_DEBUG_OBJECT (self, "video context interface is not available");
return FALSE;
}
hr = video_context->QueryInterface (IID_PPV_ARGS (&video_context1));
if (!gst_d3d11_result (hr, device)) {
GST_DEBUG_OBJECT (self, "ID3D11VideoContext1 interface is not available");
return FALSE;
}
memset (&desc, 0, sizeof (D3D11_VIDEO_PROCESSOR_CONTENT_DESC));
desc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
desc.InputWidth = priv->in_info.width;
desc.InputHeight = priv->in_info.height;
desc.OutputWidth = priv->out_info.width;
desc.OutputHeight = priv->out_info.height;
/* TODO: make option for this */
desc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL;
hr = video_device->CreateVideoProcessorEnumerator (&desc, &enumerator);
if (!gst_d3d11_result (hr, device)) {
GST_WARNING_OBJECT (self, "Failed to create enumerator");
return FALSE;
}
hr = enumerator.As (&enumerator1);
if (!gst_d3d11_result (hr, device)) {
GST_WARNING_OBJECT (self,
"ID3D11VideoProcessorEnumerator1 interface is not available");
return FALSE;
}
support_flags = 0;
hr = enumerator1->CheckVideoProcessorFormat (in_dxgi_format, &support_flags);
if (!gst_d3d11_result (hr, device) || (support_flags & 0x1) == 0) {
GST_DEBUG_OBJECT (self, "Input format is not supported");
return FALSE;
}
support_flags = 0;
hr = enumerator1->CheckVideoProcessorFormat (out_dxgi_format, &support_flags);
if (!gst_d3d11_result (hr, device) || (support_flags & 0x2) == 0) {
GST_DEBUG_OBJECT (self, "Output format is not supported");
return FALSE;
}
hr = enumerator1->CheckVideoProcessorFormatConversion (in_dxgi_format,
(DXGI_COLOR_SPACE_TYPE) in_space.dxgi_color_space_type,
out_dxgi_format, (DXGI_COLOR_SPACE_TYPE) out_space.dxgi_color_space_type,
&conversion_supported);
if (!gst_d3d11_result (hr, device) || !conversion_supported) {
GST_DEBUG_OBJECT (self, "Conversion is not supported");
return FALSE;
}
hr = enumerator1->GetVideoProcessorCaps (&priv->processor_caps);
if (!gst_d3d11_result (hr, device)) {
GST_WARNING_OBJECT (self, "Failed to query processor caps");
return FALSE;
}
hr = video_device->CreateVideoProcessor (enumerator1.Get (), 0, &processor);
if (!gst_d3d11_result (hr, device)) {
GST_WARNING_OBJECT (self, "Failed to create processor");
return FALSE;
}
GstD3D11DeviceLockGuard lk (device);
/* We don't want auto processing by driver */
video_context1->VideoProcessorSetStreamAutoProcessingMode
(processor.Get (), 0, FALSE);
video_context1->VideoProcessorSetStreamColorSpace1 (processor.Get (),
0, (DXGI_COLOR_SPACE_TYPE) in_space.dxgi_color_space_type);
video_context1->VideoProcessorSetOutputColorSpace1 (processor.Get (),
(DXGI_COLOR_SPACE_TYPE) in_space.dxgi_color_space_type);
priv->video_device = video_device;
video_device->AddRef ();
priv->processor = processor.Detach ();
hr = video_context1.As (&video_context2);
if (SUCCEEDED (hr))
priv->video_context2 = video_context2.Detach ();
priv->video_context = video_context1.Detach ();
priv->enumerator = enumerator1.Detach ();
priv->src_rect.left = 0;
priv->src_rect.top = 0;
priv->src_rect.right = priv->in_info.width;
priv->src_rect.bottom = priv->in_info.height;
priv->dest_rect.left = 0;
priv->dest_rect.top = 0;
priv->dest_rect.right = priv->out_info.width;
priv->dest_rect.bottom = priv->out_info.height;
priv->dest_full_rect = priv->dest_rect;
return TRUE;
}
GstD3D11Converter *
gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info,
const GstVideoInfo * out_info, GstD3D11ConverterMethod * method)
{
GstD3D11Converter *self;
GstD3D11ConverterPrivate *priv;
GstD3D11Format in_d3d11_format;
GstD3D11Format out_d3d11_format;
guint wanted_method;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), nullptr);
g_return_val_if_fail (in_info != nullptr, nullptr);
g_return_val_if_fail (out_info != nullptr, nullptr);
if (method) {
wanted_method = *method;
} else {
wanted_method =
GST_D3D11_CONVERTER_METHOD_SHADER |
GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR;
}
if (wanted_method == 0)
return nullptr;
self = (GstD3D11Converter *) g_object_new (GST_TYPE_D3D11_CONVERTER, nullptr);
gst_object_ref_sink (self);
priv = self->priv;
GST_DEBUG_OBJECT (self, "Setup convert with format %s -> %s",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
if (!gst_d3d11_device_get_format (device, GST_VIDEO_INFO_FORMAT (in_info),
&in_d3d11_format)) {
GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d11 format",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)));
gst_object_unref (self);
return nullptr;
}
if (!gst_d3d11_device_get_format (device, GST_VIDEO_INFO_FORMAT (out_info),
&out_d3d11_format)) {
GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d11 format",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)));
gst_object_unref (self);
return nullptr;
}
self->device = (GstD3D11Device *) gst_object_ref (device);
priv->fast_path = TRUE;
priv->const_data.alpha = 1.0;
priv->in_info = *in_info;
priv->fallback_info = *in_info;
priv->out_info = *out_info;
priv->in_d3d11_format = in_d3d11_format;
priv->out_d3d11_format = out_d3d11_format;
/* Init properties */
priv->src_width = GST_VIDEO_INFO_WIDTH (in_info);
priv->src_height = GST_VIDEO_INFO_HEIGHT (in_info);
priv->dest_width = GST_VIDEO_INFO_WIDTH (out_info);
priv->dest_height = GST_VIDEO_INFO_HEIGHT (out_info);
priv->alpha = 1.0;
for (guint i = 0; i < G_N_ELEMENTS (priv->blend_factor); i++)
priv->blend_factor[i] = 1.0;
priv->blend_sample_mask = 0xffffffff;
priv->border_color = 0xffff000000000000;
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
GstVideoInfo rgb_info = *out_info;
rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
gst_d3d11_color_range_adjust_matrix_unorm (&rgb_info, out_info,
&priv->clear_color_matrix);
} else {
GstVideoInfo rgb_info;
GstVideoInfo yuv_info;
gst_video_info_set_format (&rgb_info, GST_VIDEO_FORMAT_RGBA64_LE,
out_info->width, out_info->height);
convert_info_gray_to_yuv (out_info, &yuv_info);
if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
GST_WARNING_OBJECT (self, "Invalid matrix is detected");
yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
}
gst_d3d11_rgb_to_yuv_matrix_unorm (&rgb_info,
&yuv_info, &priv->clear_color_matrix);
}
gst_d3d11_converter_calculate_border_color (self);
if ((wanted_method & GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR) != 0) {
if (gst_d3d11_converter_setup_processor (self)) {
GST_DEBUG_OBJECT (self, "Video processor is available");
priv->supported_methods |= GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR;
}
}
if ((wanted_method & GST_D3D11_CONVERTER_METHOD_SHADER) == 0)
goto out;
if (!GST_VIDEO_INFO_IS_GRAY (in_info) && !GST_VIDEO_INFO_IS_GRAY (out_info)) {
if (in_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
out_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
in_info->colorimetry.transfer != out_info->colorimetry.transfer) {
GST_DEBUG_OBJECT (self, "Different transfer function %d -> %d",
in_info->colorimetry.transfer, out_info->colorimetry.transfer);
priv->fast_path = FALSE;
}
if (in_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN &&
out_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN &&
in_info->colorimetry.primaries != out_info->colorimetry.primaries) {
GST_DEBUG_OBJECT (self, "Different primaries %d -> %d",
in_info->colorimetry.primaries, out_info->colorimetry.primaries);
priv->fast_path = FALSE;
priv->do_primaries = TRUE;
}
}
if (!gst_d3d11_converter_prepare_output (self, out_info))
goto out;
if (!gst_d3d11_converter_prepare_sample_texture (self, in_info, out_info))
goto out;
if (priv->fast_path) {
if (!gst_d3d11_converter_prepare_colorspace_fast (self, in_info, out_info))
goto out;
} else {
if (!gst_d3d11_converter_prepare_colorspace (self, in_info, out_info))
goto out;
if (!gst_d3d11_converter_setup_lut (self, in_info, out_info))
goto out;
}
if (!gst_d3d11_color_convert_setup_shader (self, in_info, out_info))
goto out;
priv->supported_methods |= GST_D3D11_CONVERTER_METHOD_SHADER;
out:
if (priv->supported_methods == 0) {
GST_ERROR_OBJECT (self, "Conversion %s to %s not supported",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
gst_object_unref (self);
return nullptr;
}
if (method)
*method = priv->supported_methods;
return self;
}
static gboolean
gst_d3d11_converter_convert_internal (GstD3D11Converter * self,
ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES],
ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])
{
GstD3D11ConverterPrivate *priv;
ComPtr < ID3D11Resource > resource;
ComPtr < ID3D11Texture2D > texture;
D3D11_TEXTURE2D_DESC desc;
ConvertInfo *cinfo;
ID3D11DeviceContext *context;
UINT offsets = 0;
UINT vertex_stride = sizeof (VertexData);
ID3D11ShaderResourceView *clear_view[GST_VIDEO_MAX_PLANES] = { nullptr, };
gboolean ret = TRUE;
priv = self->priv;
cinfo = &priv->convert_info;
context = gst_d3d11_device_get_device_context_handle (self->device);
/* check texture resolution and update crop area */
srv[0]->GetResource (&resource);
resource.As (&texture);
texture->GetDesc (&desc);
g_mutex_lock (&priv->prop_lock);
if (priv->update_dest_rect && !gst_d3d11_converter_update_dest_rect (self)) {
GST_ERROR_OBJECT (self, "Failed to update dest rect");
ret = FALSE;
goto out;
}
if (priv->update_src_rect ||
desc.Width != (guint) priv->input_texture_width ||
desc.Height != (guint) priv->input_texture_height) {
GST_DEBUG_OBJECT (self, "Update vertext buffer, texture resolution: %dx%d",
desc.Width, desc.Height);
priv->input_texture_width = desc.Width;
priv->input_texture_height = desc.Height;
if (!gst_d3d11_converter_update_src_rect (self)) {
GST_ERROR_OBJECT (self, "Cannot update src rect");
ret = FALSE;
goto out;
}
}
if (priv->update_alpha) {
D3D11_MAPPED_SUBRESOURCE map;
PSConstBuffer *const_buffer;
HRESULT hr;
hr = context->Map (priv->const_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
if (!gst_d3d11_result (hr, self->device)) {
GST_ERROR_OBJECT (self,
"Couldn't map constant buffer, hr: 0x%x", (guint) hr);
ret = FALSE;
goto out;
}
const_buffer = (PSConstBuffer *) map.pData;
memcpy (const_buffer, &priv->const_data, sizeof (PSConstBuffer));
context->Unmap (priv->const_buffer, 0);
priv->update_alpha = FALSE;
}
if (priv->clear_background) {
for (guint i = 0; i < priv->num_output_view; i++)
context->ClearRenderTargetView (rtv[i], priv->clear_color[i]);
}
context->IASetPrimitiveTopology (D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
context->IASetInputLayout (priv->layout);
context->IASetVertexBuffers (0, 1, &priv->vertex_buffer, &vertex_stride,
&offsets);
context->IASetIndexBuffer (priv->index_buffer, DXGI_FORMAT_R16_UINT, 0);
context->PSSetSamplers (0, 1, &priv->linear_sampler);
context->VSSetShader (priv->vs, nullptr, 0);
context->PSSetConstantBuffers (0, 1, &priv->const_buffer);
context->PSSetShaderResources (0, priv->num_input_view, srv);
if (!priv->fast_path) {
ID3D11ShaderResourceView *gamma_srv[2];
gamma_srv[0] = priv->gamma_dec_srv;
gamma_srv[1] = priv->gamma_enc_srv;
context->PSSetShaderResources (4, 2, gamma_srv);
}
context->PSSetShader (priv->ps[0], nullptr, 0);
context->RSSetViewports (cinfo->ps_output[0]->num_rtv, priv->viewport);
context->OMSetRenderTargets (cinfo->ps_output[0]->num_rtv, rtv, nullptr);
if (priv->blend) {
context->OMSetBlendState (priv->blend,
priv->blend_factor, priv->blend_sample_mask);
} else {
context->OMSetBlendState (nullptr, nullptr, 0xffffffff);
}
context->DrawIndexed (6, 0, 0);
if (priv->ps[1]) {
guint view_offset = cinfo->ps_output[0]->num_rtv;
context->PSSetShader (priv->ps[1], nullptr, 0);
context->RSSetViewports (cinfo->ps_output[1]->num_rtv,
&priv->viewport[view_offset]);
context->OMSetRenderTargets (cinfo->ps_output[1]->num_rtv,
&rtv[view_offset], nullptr);
context->DrawIndexed (6, 0, 0);
}
context->PSSetShaderResources (0, 4, clear_view);
context->OMSetRenderTargets (0, nullptr, nullptr);
out:
g_mutex_unlock (&priv->prop_lock);
return ret;
}
static gboolean
gst_d3d11_converter_check_bind_flags_for_piv (guint bind_flags)
{
static const guint flags = (D3D11_BIND_DECODER |
D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_RENDER_TARGET |
D3D11_BIND_UNORDERED_ACCESS);
if (bind_flags == 0)
return TRUE;
if ((bind_flags & flags) != 0)
return TRUE;
return FALSE;
}
static gboolean
gst_d3d11_converter_ensure_d3d11_buffer (GstD3D11Converter * self,
GstBuffer * buffer)
{
if (gst_buffer_n_memory (buffer) == 0) {
GST_WARNING_OBJECT (self, "Empty buffer");
return FALSE;
}
for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) {
GstMemory *mem = gst_buffer_peek_memory (buffer, i);
GstD3D11Memory *dmem;
if (!gst_is_d3d11_memory (mem)) {
GST_LOG_OBJECT (self, "Memory at %d is not d3d11 memory", i);
return FALSE;
}
dmem = GST_D3D11_MEMORY_CAST (mem);
if (dmem->device != self->device) {
GST_LOG_OBJECT (self, "Memory at %d belongs to different device", i);
return FALSE;
}
}
return TRUE;
}
static gboolean
gst_d3d11_converter_create_fallback_buffer (GstD3D11Converter * self)
{
GstD3D11ConverterPrivate *priv = self->priv;
GstD3D11AllocationParams *params;
GstBufferPool *pool;
GstCaps *caps;
guint bind_flags = D3D11_BIND_SHADER_RESOURCE;
GstStructure *config;
gst_clear_buffer (&priv->fallback_inbuf);
if (priv->processor)
bind_flags |= D3D11_BIND_RENDER_TARGET;
params = gst_d3d11_allocation_params_new (self->device, &priv->fallback_info,
GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0);
caps = gst_video_info_to_caps (&priv->fallback_info);
pool = gst_d3d11_buffer_pool_new (self->device);
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_set_params (config, caps, priv->fallback_info.size,
0, 0);
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
gst_caps_unref (caps);
gst_d3d11_allocation_params_free (params);
if (!gst_buffer_pool_set_config (pool, config)) {
GST_ERROR_OBJECT (self, "Failed to set pool config");
gst_object_unref (pool);
return FALSE;
}
if (!gst_buffer_pool_set_active (pool, TRUE)) {
GST_ERROR_OBJECT (self, "Failed to set active");
gst_object_unref (pool);
return FALSE;
}
gst_buffer_pool_acquire_buffer (pool, &priv->fallback_inbuf, nullptr);
gst_buffer_pool_set_active (pool, FALSE);
gst_object_unref (pool);
if (!priv->fallback_inbuf) {
GST_ERROR_OBJECT (self, "Failed to create fallback buffer");
return FALSE;
}
return TRUE;
}
static gboolean
gst_d3d11_converter_copy_buffer (GstD3D11Converter * self, GstBuffer * in_buf)
{
GstD3D11ConverterPrivate *priv = self->priv;
GstVideoFrame frame, fallback_frame;
GstVideoInfo *fallback_info = &priv->fallback_info;
gboolean ret;
if (!gst_video_frame_map (&frame, &priv->in_info, in_buf, GST_MAP_READ)) {
GST_ERROR_OBJECT (self, "Failed to map input buffer");
return FALSE;
}
/* Probably cropped buffer */
if (fallback_info->width != GST_VIDEO_FRAME_WIDTH (&frame) ||
fallback_info->height != GST_VIDEO_FRAME_HEIGHT (&frame)) {
gst_clear_buffer (&priv->fallback_inbuf);
*fallback_info = frame.info;
}
if (!priv->fallback_inbuf &&
!gst_d3d11_converter_create_fallback_buffer (self)) {
goto error;
}
if (!gst_video_frame_map (&fallback_frame,
&priv->fallback_info, priv->fallback_inbuf, GST_MAP_WRITE)) {
GST_ERROR_OBJECT (self, "Couldn't map fallback buffer");
goto error;
}
ret = gst_video_frame_copy (&fallback_frame, &frame);
gst_video_frame_unmap (&fallback_frame);
gst_video_frame_unmap (&frame);
return ret;
error:
gst_video_frame_unmap (&frame);
return FALSE;
}
static gboolean
gst_d3d11_converter_map_buffer (GstD3D11Converter * self, GstBuffer * buffer,
GstMapInfo info[GST_VIDEO_MAX_PLANES], GstMapFlags flags)
{
GstMapFlags map_flags;
guint num_mapped = 0;
map_flags = (GstMapFlags) (flags | GST_MAP_D3D11);
for (num_mapped = 0; num_mapped < gst_buffer_n_memory (buffer); num_mapped++) {
GstMemory *mem = gst_buffer_peek_memory (buffer, num_mapped);
if (!gst_memory_map (mem, &info[num_mapped], map_flags)) {
GST_WARNING_OBJECT (self, "Failed to map memory at %d", num_mapped);
goto error;
}
}
return TRUE;
error:
for (guint i = 0; i < num_mapped; i++) {
GstMemory *mem = gst_buffer_peek_memory (buffer, i);
gst_memory_unmap (mem, &info[i]);
}
return FALSE;
}
static void
gst_d3d11_converter_unmap_buffer (GstD3D11Converter * self, GstBuffer * buffer,
GstMapInfo info[GST_VIDEO_MAX_PLANES])
{
for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) {
GstMemory *mem = gst_buffer_peek_memory (buffer, i);
gst_memory_unmap (mem, &info[i]);
}
}
static guint
gst_d3d11_converter_get_srv (GstD3D11Converter * self, GstBuffer * buffer,
ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES])
{
guint num_views = 0;
for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) {
GstD3D11Memory *mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, i);
guint num_view_in_mem;
num_view_in_mem = gst_d3d11_memory_get_shader_resource_view_size (mem);
if (!num_view_in_mem)
return 0;
for (guint j = 0; j < num_view_in_mem; j++) {
if (num_views >= GST_VIDEO_MAX_PLANES) {
GST_ERROR_OBJECT (self, "Too many SRV");
return 0;
}
srv[num_views] = gst_d3d11_memory_get_shader_resource_view (mem, j);
num_views++;
}
}
return num_views;
}
static guint
gst_d3d11_converter_get_rtv (GstD3D11Converter * self, GstBuffer * buffer,
ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])
{
guint num_views = 0;
for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) {
GstD3D11Memory *mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, i);
guint num_view_in_mem;
num_view_in_mem = gst_d3d11_memory_get_render_target_view_size (mem);
if (!num_view_in_mem)
return 0;
for (guint j = 0; j < num_view_in_mem; j++) {
if (num_views >= GST_VIDEO_MAX_PLANES) {
GST_ERROR_OBJECT (self, "Too many SRV");
return 0;
}
rtv[num_views] = gst_d3d11_memory_get_render_target_view (mem, j);
num_views++;
}
}
return num_views;
}
static gboolean
gst_d3d11_converter_ensure_fallback_inbuf (GstD3D11Converter * self,
GstBuffer * in_buf, GstMapInfo in_info[GST_VIDEO_MAX_PLANES])
{
GstD3D11ConverterPrivate *priv = self->priv;
D3D11_TEXTURE2D_DESC desc[GST_VIDEO_MAX_PLANES];
gboolean same_size = TRUE;
ID3D11DeviceContext *context;
for (guint i = 0; i < gst_buffer_n_memory (in_buf); i++) {
GstD3D11Memory *in_mem =
(GstD3D11Memory *) gst_buffer_peek_memory (in_buf, i);
gst_d3d11_memory_get_texture_desc (in_mem, &desc[i]);
if (same_size && priv->fallback_inbuf) {
D3D11_TEXTURE2D_DESC prev_desc;
GstD3D11Memory *prev_mem =
(GstD3D11Memory *) gst_buffer_peek_memory (priv->fallback_inbuf, i);
gst_d3d11_memory_get_texture_desc (prev_mem, &prev_desc);
if (prev_desc.Width != desc[i].Width ||
prev_desc.Height != desc[i].Height) {
same_size = FALSE;
}
}
}
priv->fallback_info.width = desc[0].Width;
priv->fallback_info.height = desc[0].Height;
if (priv->fallback_inbuf && !same_size) {
GST_DEBUG_OBJECT (self,
"Size of new buffer is different from previous fallback");
gst_clear_buffer (&priv->fallback_inbuf);
}
if (!priv->fallback_inbuf &&
!gst_d3d11_converter_create_fallback_buffer (self)) {
return FALSE;
}
context = gst_d3d11_device_get_device_context_handle (self->device);
for (guint i = 0; i < gst_buffer_n_memory (in_buf); i++) {
GstMemory *mem = gst_buffer_peek_memory (priv->fallback_inbuf, i);
GstD3D11Memory *dmem = GST_D3D11_MEMORY_CAST (mem);
GstMapInfo info;
ID3D11Resource *src_tex = (ID3D11Resource *) in_info[i].data;
guint src_subresource = GPOINTER_TO_UINT (in_info[i].user_data[0]);
ID3D11Resource *fallback_tex;
D3D11_TEXTURE2D_DESC fallback_desc;
D3D11_BOX src_box = { 0, };
if (!gst_memory_map (mem, &info, (GstMapFlags)
(GST_MAP_WRITE | GST_MAP_D3D11))) {
GST_ERROR_OBJECT (self, "Couldn't map fallback memory");
}
fallback_tex = (ID3D11Resource *) info.data;
gst_d3d11_memory_get_texture_desc (dmem, &fallback_desc);
src_box.left = 0;
src_box.top = 0;
src_box.front = 0;
src_box.back = 1;
src_box.right = MIN (fallback_desc.Width, desc[i].Width);
src_box.bottom = MIN (fallback_desc.Height, desc[i].Height);
context->CopySubresourceRegion (fallback_tex, 0, 0, 0, 0,
src_tex, src_subresource, &src_box);
gst_memory_unmap (mem, &info);
}
return TRUE;
}
static void
gst_d3d11_converter_fill_hdr10_meta (const GstVideoMasteringDisplayInfo * mdcv,
const GstVideoContentLightLevel * cll, DXGI_HDR_METADATA_HDR10 * meta)
{
meta->RedPrimary[0] = mdcv->display_primaries[0].x;
meta->RedPrimary[1] = mdcv->display_primaries[0].y;
meta->GreenPrimary[0] = mdcv->display_primaries[1].x;
meta->GreenPrimary[1] = mdcv->display_primaries[1].y;
meta->BluePrimary[0] = mdcv->display_primaries[2].x;
meta->BluePrimary[1] = mdcv->display_primaries[2].y;
meta->WhitePoint[0] = mdcv->white_point.x;
meta->WhitePoint[1] = mdcv->white_point.y;
meta->MaxMasteringLuminance = mdcv->max_display_mastering_luminance;
meta->MinMasteringLuminance = mdcv->min_display_mastering_luminance;
meta->MaxContentLightLevel = cll->max_content_light_level;
meta->MaxFrameAverageLightLevel = cll->max_frame_average_light_level;
}
/* called with prop lock */
static void
gst_d3d11_converter_update_hdr10_meta (GstD3D11Converter * self)
{
GstD3D11ConverterPrivate *priv = self->priv;
if (priv->in_hdr10_updated) {
if (!priv->in_mdcv_str || !priv->in_cll_str) {
priv->have_in_hdr10 = FALSE;
} else {
GstVideoMasteringDisplayInfo mdcv;
GstVideoContentLightLevel cll;
if (gst_video_mastering_display_info_from_string (&mdcv,
priv->in_mdcv_str) &&
gst_video_content_light_level_from_string (&cll, priv->in_cll_str)) {
gst_d3d11_converter_fill_hdr10_meta (&mdcv, &cll, &priv->in_hdr10_meta);
priv->have_in_hdr10 = TRUE;
} else {
priv->have_in_hdr10 = FALSE;
}
}
priv->in_hdr10_updated = FALSE;
}
if (priv->out_hdr10_updated) {
if (!priv->in_mdcv_str || !priv->in_cll_str) {
priv->have_out_hdr10 = FALSE;
} else {
GstVideoMasteringDisplayInfo mdcv;
GstVideoContentLightLevel cll;
if (gst_video_mastering_display_info_from_string (&mdcv,
priv->in_mdcv_str) &&
gst_video_content_light_level_from_string (&cll, priv->in_cll_str)) {
gst_d3d11_converter_fill_hdr10_meta (&mdcv, &cll, &priv->in_hdr10_meta);
priv->have_out_hdr10 = TRUE;
} else {
priv->have_out_hdr10 = FALSE;
}
}
priv->out_hdr10_updated = FALSE;
}
}
static gboolean
gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self,
GstBuffer * in_buf, GstBuffer * out_buf)
{
GstD3D11ConverterPrivate *priv = self->priv;
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES] = { nullptr, };
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES] = { nullptr, };
ID3D11VideoProcessorInputView *piv = nullptr;
ID3D11VideoProcessorOutputView *pov = nullptr;
gboolean use_processor = FALSE;
GstD3D11Memory *in_dmem;
GstD3D11Memory *out_dmem;
GstMapInfo in_info[GST_VIDEO_MAX_PLANES];
GstMapInfo out_info[GST_VIDEO_MAX_PLANES];
D3D11_TEXTURE2D_DESC in_desc, out_desc;
guint num_srv, num_rtv;
gboolean ret = FALSE;
gboolean need_blend = FALSE;
/* Output buffer must be valid D3D11 buffer */
if (!gst_d3d11_converter_ensure_d3d11_buffer (self, out_buf)) {
GST_ERROR_OBJECT (self, "Output is not d3d11 buffer");
return FALSE;
}
if (gst_buffer_n_memory (in_buf) == 0) {
GST_ERROR_OBJECT (self, "Empty buffer");
return FALSE;
}
/* But allows input copying */
if (!gst_d3d11_converter_ensure_d3d11_buffer (self, in_buf)) {
GST_LOG_OBJECT (self, "Input is not d3d11 buffer");
if (!gst_d3d11_converter_copy_buffer (self, in_buf)) {
GST_ERROR_OBJECT (self, "Couldn't copy into fallback buffer");
return FALSE;
}
in_buf = priv->fallback_inbuf;
}
in_dmem = (GstD3D11Memory *) gst_buffer_peek_memory (in_buf, 0);
out_dmem = (GstD3D11Memory *) gst_buffer_peek_memory (out_buf, 0);
if (!gst_d3d11_memory_get_texture_desc (in_dmem, &in_desc)) {
GST_ERROR_OBJECT (self, "Failed to get input desc");
return FALSE;
}
if (!gst_d3d11_memory_get_texture_desc (out_dmem, &out_desc)) {
GST_ERROR_OBJECT (self, "Failed to get output desc");
return FALSE;
}
if ((out_desc.BindFlags & D3D11_BIND_RENDER_TARGET) == 0) {
GST_ERROR_OBJECT (self, "Output is not bound to render target");
return FALSE;
}
if (!gst_d3d11_converter_map_buffer (self, in_buf, in_info,
(GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) {
GST_ERROR_OBJECT (self, "Couldn't map input buffer");
return FALSE;
}
if (!gst_d3d11_converter_map_buffer (self, out_buf, out_info,
(GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) {
GST_ERROR_OBJECT (self, "Couldn't map output buffer");
gst_d3d11_converter_unmap_buffer (self, in_buf, in_info);
return FALSE;
}
g_mutex_lock (&priv->prop_lock);
gst_d3d11_converter_update_hdr10_meta (self);
if (priv->blend && priv->blend_desc.RenderTarget[0].BlendEnable) {
if (priv->alpha != 1.0) {
need_blend = TRUE;
} else if ((priv->blend_desc.RenderTarget[0].SrcBlend ==
D3D11_BLEND_BLEND_FACTOR
|| priv->blend_desc.RenderTarget[0].SrcBlend ==
D3D11_BLEND_INV_BLEND_FACTOR)
&& (priv->blend_factor[0] != 1.0 || priv->blend_factor[1] != 1.0
|| priv->blend_factor[2] != 1.0 || priv->blend_factor[3] != 1.0)) {
need_blend = TRUE;
}
}
if (priv->supported_methods == GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR) {
piv =
gst_d3d11_memory_get_processor_input_view (in_dmem,
priv->video_device, priv->enumerator);
pov =
gst_d3d11_memory_get_processor_output_view (out_dmem,
priv->video_device, priv->enumerator);
use_processor = TRUE;
} else if ((priv->supported_methods &
GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR) != 0 && !need_blend
&& gst_d3d11_converter_check_bind_flags_for_piv (in_desc.BindFlags)) {
/* TODO: processor supports alpha blending */
/* Try processor when:
* - We were using processor already
* - or SRV is unavailable (likely from decoder output)
* - or HDR10, as we don't support tone-mapping via shader yet
*/
if (priv->processor_in_use ||
(in_desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) == 0 ||
(priv->video_context2 && (priv->have_in_hdr10
|| priv->have_out_hdr10))) {
piv =
gst_d3d11_memory_get_processor_input_view (in_dmem,
priv->video_device, priv->enumerator);
pov =
gst_d3d11_memory_get_processor_output_view (out_dmem,
priv->video_device, priv->enumerator);
}
if (piv != nullptr && pov != nullptr)
use_processor = TRUE;
}
if (use_processor) {
if (!pov) {
GST_ERROR_OBJECT (self, "POV is unavailable");
g_mutex_unlock (&priv->prop_lock);
goto out;
}
if (!piv) {
if (!gst_d3d11_converter_ensure_fallback_inbuf (self, in_buf, in_info)) {
GST_ERROR_OBJECT (self, "Couldn't copy into fallback texture");
g_mutex_unlock (&priv->prop_lock);
goto out;
}
gst_d3d11_converter_unmap_buffer (self, in_buf, in_info);
in_buf = priv->fallback_inbuf;
if (!gst_d3d11_converter_map_buffer (self,
in_buf, in_info, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) {
GST_ERROR_OBJECT (self, "Couldn't map fallback buffer");
g_mutex_unlock (&priv->prop_lock);
in_buf = nullptr;
goto out;
}
in_dmem = (GstD3D11Memory *) gst_buffer_peek_memory (in_buf, 0);
piv = gst_d3d11_memory_get_processor_input_view (in_dmem,
priv->video_device, priv->enumerator);
if (!piv) {
GST_ERROR_OBJECT (self, "Couldn't get POV from fallback buffer");
g_mutex_unlock (&priv->prop_lock);
goto out;
}
}
}
priv->processor_in_use = use_processor;
if (use_processor && !priv->processor_direction_not_supported) {
ID3D11VideoContext1 *video_ctx = priv->video_context;
ID3D11VideoProcessor *proc = priv->processor;
D3D11_VIDEO_PROCESSOR_STREAM stream = { 0, };
HRESULT hr;
if (priv->update_dest_rect && !gst_d3d11_converter_update_dest_rect (self)) {
GST_ERROR_OBJECT (self, "Failed to update dest rect");
g_mutex_unlock (&priv->prop_lock);
goto out;
}
if (priv->update_src_rect && !gst_d3d11_converter_update_src_rect (self)) {
GST_ERROR_OBJECT (self, "Cannot update src rect");
g_mutex_unlock (&priv->prop_lock);
goto out;
}
video_ctx->VideoProcessorSetStreamSourceRect (proc,
0, TRUE, &priv->src_rect);
video_ctx->VideoProcessorSetStreamDestRect (proc,
0, TRUE, &priv->dest_rect);
if (priv->clear_background) {
video_ctx->VideoProcessorSetOutputTargetRect (proc,
TRUE, &priv->dest_full_rect);
video_ctx->VideoProcessorSetOutputBackgroundColor (proc,
GST_VIDEO_INFO_IS_YUV (&priv->out_info), &priv->background_color);
} else {
video_ctx->VideoProcessorSetOutputTargetRect (proc, TRUE,
&priv->dest_rect);
}
if (priv->video_context2 &&
(priv->processor_caps.FeatureCaps & FEATURE_CAPS_METADATA_HDR10) != 0) {
if (priv->have_in_hdr10) {
priv->video_context2->VideoProcessorSetStreamHDRMetaData (proc, 0,
DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10),
&priv->in_hdr10_meta);
} else {
priv->video_context2->VideoProcessorSetStreamHDRMetaData (proc, 0,
DXGI_HDR_METADATA_TYPE_NONE, 0, nullptr);
}
if (priv->have_out_hdr10) {
priv->video_context2->VideoProcessorSetOutputHDRMetaData (proc,
DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10),
&priv->in_hdr10_meta);
}
}
if ((priv->processor_caps.FeatureCaps & FEATURE_CAPS_ROTATION) != 0) {
video_ctx->VideoProcessorSetStreamRotation (proc, 0,
priv->enable_rotation, priv->rotation);
}
if ((priv->processor_caps.FeatureCaps & PROCESSOR_FEATURE_CAPS_MIRROR) != 0) {
video_ctx->VideoProcessorSetStreamMirror (proc, 0, priv->enable_mirror,
priv->flip_h, priv->flip_v);
}
stream.Enable = TRUE;
stream.pInputSurface = piv;
GST_TRACE_OBJECT (self, "Converting using processor");
hr = video_ctx->VideoProcessorBlt (proc, pov, 0, 1, &stream);
g_mutex_unlock (&priv->prop_lock);
ret = gst_d3d11_result (hr, self->device);;
goto out;
}
g_mutex_unlock (&priv->prop_lock);
if ((priv->supported_methods & GST_D3D11_CONVERTER_METHOD_SHADER) == 0) {
GST_ERROR_OBJECT (self, "Conversion is not supported");
goto out;
}
num_rtv = gst_d3d11_converter_get_rtv (self, out_buf, rtv);
if (!num_rtv) {
GST_ERROR_OBJECT (self, "RTV is unavailable");
goto out;
}
num_srv = gst_d3d11_converter_get_srv (self, in_buf, srv);
if (!num_srv) {
if (in_buf == priv->fallback_inbuf) {
GST_ERROR_OBJECT (self, "Unable to get SRV from fallback buffer");
goto out;
} else if (!gst_d3d11_converter_ensure_fallback_inbuf (self,
in_buf, in_info)) {
GST_ERROR_OBJECT (self, "Couldn't copy into fallback texture");
goto out;
}
gst_d3d11_converter_unmap_buffer (self, in_buf, in_info);
in_buf = priv->fallback_inbuf;
if (!gst_d3d11_converter_map_buffer (self,
in_buf, in_info, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) {
GST_ERROR_OBJECT (self, "Couldn't map fallback buffer");
in_buf = nullptr;
goto out;
}
num_srv = gst_d3d11_converter_get_srv (self, in_buf, srv);
if (!num_srv) {
GST_ERROR_OBJECT (self, "Couldn't get SRV from fallback input");
goto out;
}
}
GST_TRACE_OBJECT (self, "Converting using shader");
ret = gst_d3d11_converter_convert_internal (self, srv, rtv);
out:
if (in_buf)
gst_d3d11_converter_unmap_buffer (self, in_buf, in_info);
gst_d3d11_converter_unmap_buffer (self, out_buf, out_info);
return ret;
}
gboolean
gst_d3d11_converter_convert_buffer (GstD3D11Converter * converter,
GstBuffer * in_buf, GstBuffer * out_buf)
{
g_return_val_if_fail (GST_IS_D3D11_CONVERTER (converter), FALSE);
g_return_val_if_fail (GST_IS_BUFFER (in_buf), FALSE);
g_return_val_if_fail (GST_IS_BUFFER (out_buf), FALSE);
GstD3D11DeviceLockGuard lk (converter->device);
return gst_d3d11_converter_convert_buffer_internal (converter,
in_buf, out_buf);
}
gboolean
gst_d3d11_converter_convert_buffer_unlocked (GstD3D11Converter * converter,
GstBuffer * in_buf, GstBuffer * out_buf)
{
g_return_val_if_fail (GST_IS_D3D11_CONVERTER (converter), FALSE);
g_return_val_if_fail (GST_IS_BUFFER (in_buf), FALSE);
g_return_val_if_fail (GST_IS_BUFFER (out_buf), FALSE);
return gst_d3d11_converter_convert_buffer_internal (converter,
in_buf, out_buf);
}