gstreamer/gst-libs/gst/vaapi/gstvaapidisplay_egl.c
Víctor Manuel Jáquez Leal 7e05160aaa libs: egl: utils: use eglGetPlatformDisplay()
eglGetDisplay() is currently broken in Mesa for Wayland.  Also using
eglGetDisplay() is rather fragile, and it is recommended to use
eglGetPlatformDisplay() when possible.

In order to do that, this patch uses the helper in GstGL. If
gstreamer-vaapi is not compiled with GstGL support, eglGetDisplay()
will be used.

https://bugzilla.gnome.org/show_bug.cgi?id=790493
2018-01-12 20:19:59 +01:00

452 lines
14 KiB
C

/*
* gstvaapidisplay_egl.c - VA/EGL display abstraction
*
* Copyright (C) 2014 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#include "sysdeps.h"
#include "gstvaapidisplay_egl.h"
#include "gstvaapidisplay_egl_priv.h"
#include "gstvaapiwindow.h"
#include "gstvaapiwindow_egl.h"
#include "gstvaapiwindow_priv.h"
#include "gstvaapitexture_egl.h"
#if USE_X11
#include "gstvaapidisplay_x11.h"
#endif
#if USE_WAYLAND
#include "gstvaapidisplay_wayland.h"
#endif
#define DEBUG_VAAPI_DISPLAY 1
#include "gstvaapidebug.h"
G_DEFINE_TYPE (GstVaapiDisplayEGL, gst_vaapi_display_egl,
GST_TYPE_VAAPI_DISPLAY);
/* ------------------------------------------------------------------------- */
/* --- EGL backend implementation --- */
/* ------------------------------------------------------------------------- */
typedef struct
{
gpointer display;
guint display_type;
guint gles_version;
} InitParams;
static gboolean
reset_context (GstVaapiDisplayEGL * display, EGLContext gl_context)
{
EglConfig *config;
EglContext *ctx;
egl_object_replace (&display->egl_context, NULL);
if (gl_context != EGL_NO_CONTEXT)
ctx = egl_context_new_wrapped (display->egl_display, gl_context);
else {
config = egl_config_new (display->egl_display, display->gles_version,
GST_VIDEO_FORMAT_RGB);
if (!config)
return FALSE;
ctx = egl_context_new (display->egl_display, config, NULL);
egl_object_unref (config);
}
if (!ctx)
return FALSE;
egl_object_replace (&display->egl_context, ctx);
egl_object_unref (ctx);
return TRUE;
}
static inline gboolean
ensure_context (GstVaapiDisplayEGL * display)
{
return display->egl_context || reset_context (display, EGL_NO_CONTEXT);
}
static inline gboolean
ensure_context_is_wrapped (GstVaapiDisplayEGL * display, EGLContext gl_context)
{
return (display->egl_context &&
display->egl_context->base.handle.p == gl_context) ||
reset_context (display, gl_context);
}
static gboolean
gst_vaapi_display_egl_bind_display (GstVaapiDisplay * base_display,
gpointer native_params)
{
GstVaapiDisplay *native_display = NULL;
GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
EglDisplay *egl_display;
guint gl_platform = EGL_PLATFORM_UNKNOWN;
const InitParams *params = (InitParams *) native_params;
if (params->display) {
native_display = params->display;
} else {
#if USE_X11
native_display = gst_vaapi_display_x11_new (NULL);
#endif
#if USE_WAYLAND
if (!native_display)
native_display = gst_vaapi_display_wayland_new (NULL);
#endif
}
if (!native_display)
return FALSE;
gst_vaapi_display_replace (&display->display, native_display);
switch (GST_VAAPI_DISPLAY_GET_CLASS_TYPE (display->display)) {
case GST_VAAPI_DISPLAY_TYPE_X11:
gl_platform = EGL_PLATFORM_X11;
break;
case GST_VAAPI_DISPLAY_TYPE_WAYLAND:
gl_platform = EGL_PLATFORM_WAYLAND;
break;
default:
break;
}
egl_display = egl_display_new (GST_VAAPI_DISPLAY_NATIVE (display->display),
gl_platform);
if (!egl_display)
return FALSE;
egl_object_replace (&display->egl_display, egl_display);
egl_object_unref (egl_display);
display->gles_version = params->gles_version;
return TRUE;
}
static void
gst_vaapi_display_egl_close_display (GstVaapiDisplay * base_display)
{
GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
gst_vaapi_display_replace (&display->display, NULL);
}
static void
gst_vaapi_display_egl_lock (GstVaapiDisplay * base_display)
{
GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
if (klass->lock)
klass->lock (display->display);
}
static void
gst_vaapi_display_egl_unlock (GstVaapiDisplay * base_display)
{
GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
if (klass->unlock)
klass->unlock (display->display);
}
static void
gst_vaapi_display_egl_sync (GstVaapiDisplay * base_display)
{
GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
if (klass->sync)
klass->sync (display->display);
else if (klass->flush)
klass->flush (display->display);
}
static void
gst_vaapi_display_egl_flush (GstVaapiDisplay * base_display)
{
GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
if (klass->flush)
klass->flush (display->display);
}
static gboolean
gst_vaapi_display_egl_get_display_info (GstVaapiDisplay * base_display,
GstVaapiDisplayInfo * info)
{
GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
info->va_display = GST_VAAPI_DISPLAY_VADISPLAY (display->display);
if (klass->get_display && !klass->get_display (display->display, info))
return FALSE;
return TRUE;
}
static void
gst_vaapi_display_egl_get_size (GstVaapiDisplay * base_display,
guint * width_ptr, guint * height_ptr)
{
GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
if (klass->get_size)
klass->get_size (display->display, width_ptr, height_ptr);
}
static void
gst_vaapi_display_egl_get_size_mm (GstVaapiDisplay * base_display,
guint * width_ptr, guint * height_ptr)
{
GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
if (klass->get_size_mm)
klass->get_size_mm (display->display, width_ptr, height_ptr);
}
static guintptr
gst_vaapi_display_egl_get_visual_id (GstVaapiDisplay * base_display,
GstVaapiWindow * window)
{
GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
if (!ensure_context (display))
return 0;
return display->egl_context->config->visual_id;
}
static GstVaapiWindow *
gst_vaapi_display_egl_create_window (GstVaapiDisplay * display, GstVaapiID id,
guint width, guint height)
{
if (id != GST_VAAPI_ID_INVALID)
return NULL;
return gst_vaapi_window_egl_new (display, width, height);
}
static void
ensure_texture_map (GstVaapiDisplayEGL * display)
{
if (!display->texture_map)
display->texture_map = gst_vaapi_texture_map_new ();
}
static GstVaapiTexture *
gst_vaapi_display_egl_create_texture (GstVaapiDisplay * display, GstVaapiID id,
guint target, guint format, guint width, guint height)
{
GstVaapiDisplayEGL *dpy = GST_VAAPI_DISPLAY_EGL (display);
GstVaapiTexture *texture;
if (id == GST_VAAPI_ID_INVALID)
return gst_vaapi_texture_egl_new (display, target, format, width, height);
ensure_texture_map (dpy);
if (!(texture = gst_vaapi_texture_map_lookup (dpy->texture_map, id))) {
if ((texture =
gst_vaapi_texture_egl_new_wrapped (display, id, target, format,
width, height))) {
gst_vaapi_texture_map_add (dpy->texture_map, texture, id);
}
}
return texture;
}
static GstVaapiTextureMap *
gst_vaapi_display_egl_get_texture_map (GstVaapiDisplay * display)
{
return GST_VAAPI_DISPLAY_EGL (display)->texture_map;
}
static void
gst_vaapi_display_egl_finalize (GObject * object)
{
GstVaapiDisplayEGL *dpy = GST_VAAPI_DISPLAY_EGL (object);
if (dpy->texture_map)
gst_object_unref (dpy->texture_map);
/* HACK to avoid to call twice vaTerminate() since this and the
* proxied display share the same vaDisplay */
GST_VAAPI_DISPLAY_VADISPLAY (object) = NULL;
egl_object_replace (&dpy->egl_display, NULL);
egl_object_replace (&dpy->egl_context, NULL);
gst_vaapi_display_replace (&dpy->display, NULL);
G_OBJECT_CLASS (gst_vaapi_display_egl_parent_class)->finalize (object);
}
static void
gst_vaapi_display_egl_init (GstVaapiDisplayEGL * display)
{
}
static void
gst_vaapi_display_egl_class_init (GstVaapiDisplayEGLClass * klass)
{
GObjectClass *const object_class = G_OBJECT_CLASS (klass);
GstVaapiDisplayClass *const dpy_class = GST_VAAPI_DISPLAY_CLASS (klass);
object_class->finalize = gst_vaapi_display_egl_finalize;
dpy_class->display_type = GST_VAAPI_DISPLAY_TYPE_EGL;
dpy_class->bind_display = gst_vaapi_display_egl_bind_display;
dpy_class->close_display = gst_vaapi_display_egl_close_display;
dpy_class->lock = gst_vaapi_display_egl_lock;
dpy_class->unlock = gst_vaapi_display_egl_unlock;
dpy_class->sync = gst_vaapi_display_egl_sync;
dpy_class->flush = gst_vaapi_display_egl_flush;
dpy_class->get_display = gst_vaapi_display_egl_get_display_info;
dpy_class->get_size = gst_vaapi_display_egl_get_size;
dpy_class->get_size_mm = gst_vaapi_display_egl_get_size_mm;
dpy_class->get_visual_id = gst_vaapi_display_egl_get_visual_id;
dpy_class->create_window = gst_vaapi_display_egl_create_window;
dpy_class->create_texture = gst_vaapi_display_egl_create_texture;
dpy_class->get_texture_map = gst_vaapi_display_egl_get_texture_map;
}
/**
* gst_vaapi_display_egl_new:
* @display: a #GstVaapiDisplay, or %NULL to pick any one
* @gles_version: the OpenGL ES version API to use
*
* Creates a new #GstVaapiDisplay object suitable in EGL context. If
* the native @display is %NULL, then any type of display is picked,
* i.e. one that can be successfully opened. The @gles_version will
* further ensure the OpenGL ES API to use, or zero to indicate
* "desktop" OpenGL.
*
* Return value: a newly allocated #GstVaapiDisplay object
*/
GstVaapiDisplay *
gst_vaapi_display_egl_new (GstVaapiDisplay * display, guint gles_version)
{
InitParams params;
if (display) {
params.display = display;
params.display_type = GST_VAAPI_DISPLAY_VADISPLAY_TYPE (display);
} else {
params.display = NULL;
params.display_type = GST_VAAPI_DISPLAY_TYPE_ANY;
}
params.gles_version = gles_version;
return gst_vaapi_display_new (g_object_new (GST_TYPE_VAAPI_DISPLAY_EGL, NULL),
GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, &params);
}
/**
* gst_vaapi_display_egl_new_with_native_display:
* @native_display: an EGLDisplay object
* @display_type: the display type of @native_display
* @gles_version: the OpenGL ES version API to use
*
* Creates a #GstVaapiDisplay based on the native display supplied in
* as @native_display. The caller still owns the display and must call
* native display close function when all #GstVaapiDisplay references
* are released. Doing so too early can yield undefined behaviour.
*
* The @gles_version will further ensure the OpenGL ES API to use, or
* zero to indicate "desktop" OpenGL.
*
* Return value: a newly allocated #GstVaapiDisplay object
*/
GstVaapiDisplay *
gst_vaapi_display_egl_new_with_native_display (gpointer native_display,
GstVaapiDisplayType display_type, guint gles_version)
{
InitParams params;
g_return_val_if_fail (native_display != NULL, NULL);
params.display = native_display;
params.display_type = display_type;
params.gles_version = gles_version;
return gst_vaapi_display_new (g_object_new (GST_TYPE_VAAPI_DISPLAY_EGL, NULL),
GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, &params);
}
EglContext *
gst_vaapi_display_egl_get_context (GstVaapiDisplayEGL * display)
{
return ensure_context (display) ? display->egl_context : NULL;
}
EGLDisplay
gst_vaapi_display_egl_get_gl_display (GstVaapiDisplayEGL * display)
{
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), EGL_NO_DISPLAY);
return display->egl_display->base.handle.p;
}
EGLContext
gst_vaapi_display_egl_get_gl_context (GstVaapiDisplayEGL * display)
{
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), EGL_NO_CONTEXT);
return ensure_context (display) ? display->egl_context->base.handle.p :
EGL_NO_CONTEXT;
}
gboolean
gst_vaapi_display_egl_set_gl_context (GstVaapiDisplayEGL * display,
EGLContext gl_context)
{
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), FALSE);
return ensure_context_is_wrapped (display, gl_context);
}
gboolean
gst_vaapi_display_egl_set_current_display (GstVaapiDisplayEGL * display)
{
EglDisplay *egl_display;
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), FALSE);
if (G_UNLIKELY (eglGetCurrentDisplay () == EGL_NO_DISPLAY))
return TRUE;
if (G_LIKELY (display->egl_display->base.handle.p == eglGetCurrentDisplay ()))
return TRUE;
egl_display = egl_display_new_wrapped (eglGetCurrentDisplay ());
if (!egl_display)
return FALSE;
egl_object_replace (&display->egl_display, egl_display);
egl_object_unref (egl_display);
if (!gst_vaapi_display_egl_set_gl_context (display, eglGetCurrentContext ()))
return FALSE;
return TRUE;
}