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Original commit message from CVS: * docs/pwg/advanced-types.xml: Document typefinding. * docs/pwg/other-oneton.xml: Document one-to-n elements, demuxers and parsers.
151 lines
6.2 KiB
XML
151 lines
6.2 KiB
XML
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<!-- ############ chapter ############# -->
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<chapter id="chapter-other-oneton" xreflabel="Writing a 1-to-N Element, Demuxer or Parser">
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<title>Writing a 1-to-N Element, Demuxer or Parser</title>
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<para>
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1-to-N elements don't have much special needs or requirements that
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haven't been discussed already. The most important thing to take care
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of in 1-to-N elements (things like <classname>tee</classname>-elements
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or so) is to use proper buffer refcounting and caps negotiation. If
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those two are taken care of (see the <classname>tee</classname> element
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if you need example code), there's little that can go wrong.
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</para>
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<para>
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Demuxers are the 1-to-N elements that need very special care, though.
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They are responsible for timestamping raw, unparsed data into
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elementary video or audio streams, and there are many things that you
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can optimize or do wrong. Here, several culprits will be mentioned
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and common solutions will be offered. Parsers are demuxers with only
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one source pad. Also, they only cut the stream into buffers, they
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don't touch the data otherwise.
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</para>
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<sect1 id="section-oneton-capsnego" xreflabel="Demuxer Caps Negotiation">
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<title>Demuxer Caps Negotiation</title>
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<para>
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Demuxers will usually contain several elementary streams, and each
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of those streams' properties will be defined in a stream header at
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the start of the file (or, rather, stream) that you're parsing.
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Since those are fixed and there is no possibility to negotiate
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stream properties with elements earlier in the pipeline, you should
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always use explicit caps on demuxer source pads. This prevents a
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whole lot of caps negotiation or re-negotiation errors.
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</para>
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</sect1>
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<sect1 id="section-oneton-data" xreflabel="Data processing and downstream events">
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<title>Data processing and downstream events</title>
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<para>
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Data parsing, pulling this into subbuffers and sending that to the
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source pads of the elementary streams is the one single most
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important task of demuxers and parsers. Usually, an element will
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have a <function>_loop ()</function> function using the
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<classname>bytestream</classname> object to read data. Try to have
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a single point of data reading from the bytestream object. In this
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single point, do <emphasis>proper</emphasis> event handling (in
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case there is any) and <emphasis>proper</emphasis> error handling
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in case that's needed. Make your element as fault-tolerant as
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possible, but do not go further than possible.
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</para>
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</sect1>
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<sect1 id="section-oneton-parsing" xreflabel="Parsing versus interpreting">
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<title>Parsing versus interpreting</title>
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<para>
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One particular convention that &GStreamer; demuxers follow is that
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of separation of parsing and interpreting. The reason for this is
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maintainability, clarity and code reuse. An easy example of this
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is something like RIFF, which has a chunk header of 4 bytes, then
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a length indicator of 4 bytes and then the actual data. We write
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special functions to read one chunk, to peek a chunk ID and all
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those; that's the <emphasis>parsing</emphasis> part of the demuxer.
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Then, somewhere else, we like to write the main data processing
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function, which calls this parse function, reads one chunk and
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then does with the data whatever it needs to do.
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</para>
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<para>
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Some example code for RIFF-reading to illustrate the above two points:
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</para>
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<programlisting>
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static gboolean
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gst_my_demuxer_peek (GstMyDemuxer *demux,
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guint32 *id,
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guint32 *size)
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{
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guint8 *data;
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while (gst_bytestream_peek_bytes (demux->bs, &data, 4) != 4) {
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guint32 remaining;
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GstEvent *event;
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gst_bytestream_get_status (demux->bs, &remaining, &event);
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if (event) {
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GstEventType type = GST_EVENT_TYPE (event);
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/* or maybe custom event handling, up to you - we lose reference! */
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gst_pad_event_default (demux->sinkpad, event);
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if (type == GST_EVENT_EOS)
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return FALSE;
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} else {
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GST_ELEMENT_ERROR (demux, STREAM, READ, (NULL), (NULL));
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return FALSE;
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}
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}
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*id = GUINT32_FROM_LE (((guint32 *) data)[0]);
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*size = GUINT32_FROM_LE (((guint32 *) data)[0]);
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return TRUE;
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}
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static void
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gst_my_demuxer_loop (GstElement *element)
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{
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GstMyDemuxer *demux = GST_MY_DEMUXER (element);
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guint32 id, size;
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if (!gst_my_demuxer_peek (demux, &id, &size))
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return;
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switch (id) {
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[.. normal chunk handling ..]
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}
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}
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</programlisting>
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<para>
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Reason for this is that event handling is now centralized in one
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place and the <function>_loop ()</function> function is a lot
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cleaner and more readable. Those are common code practices, but
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since the mistake of <emphasis>not</emphasis> using such common
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code practices has been made too often, we explicitely mention
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this here.
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</para>
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</sect1>
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<sect1 id="section-oneton-seeking" xreflabel="Simple seeking and indexes">
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<title>Simple seeking and indexes</title>
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<para>
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Sources will generally receive a seek event in the exact supported
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format by the element. Demuxers, however, can not seek in
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themselves directly, but need to convert from one unit (e.g.
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time) to the other (e.g. bytes) and send a new event to its sink
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pad. Given this, the <function>_convert ()</function>-function (or,
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more general: unit conversion) is the most important function in a
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demuxer. Some demuxers (AVI, Matroska) and parsers will keep an
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index of all chunks in a stream, firstly to improve seeking
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precision and secondly so they won't lose sync. Some other demuxers
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will seek the stream directly without index (e.g. MPEG, Ogg) -
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usually based on something like a cumulative bitrate - and then
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find the closest next chunk from their new position. The best
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choice depends on the format.
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</para>
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<para>
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Note that it is recommended for demuxers to implement event,
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conversion and query handling functions (using time units or so),
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in addition to the ones (usually in byte units) provided by the
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pipeline source element.
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</para>
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</sect1>
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</chapter>
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