gstreamer/gst-libs/gst/vulkan/gstvkdevice.c
Matthew Waters 407dab607f vulkan: only pass the device/instance/display in to *_handle_*() functions
We don't need to change the pointer value in these functions.
2019-09-17 13:02:43 +10:00

1008 lines
32 KiB
C

/*
* GStreamer
* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstvkdevice.h"
#include "gstvkdebug-private.h"
#include <string.h>
/**
* SECTION:vkdevice
* @title: GstVulkanDevice
* @short_description: Vulkan device
* @see_also: #GstVulkanInstance
*
* A #GstVulkanDevice encapsulates a VkDevice
*/
#define GST_CAT_DEFAULT gst_vulkan_device_debug
GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
enum
{
PROP_0,
PROP_INSTANCE,
};
static void gst_vulkan_device_finalize (GObject * object);
struct _GstVulkanDevicePrivate
{
gboolean opened;
};
static void
_init_debug (void)
{
static volatile gsize init;
if (g_once_init_enter (&init)) {
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "vulkandevice", 0,
"Vulkan Device");
GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
g_once_init_leave (&init, 1);
}
}
#define gst_vulkan_device_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstVulkanDevice, gst_vulkan_device, GST_TYPE_OBJECT,
G_ADD_PRIVATE (GstVulkanDevice);
_init_debug ());
/**
* gst_vulkan_device_new:
* @instance: the parent #GstVulkanInstance
*
* Returns: (transfer full): a new #GstVulkanDevice
*
* Since: 1.18
*/
GstVulkanDevice *
gst_vulkan_device_new (GstVulkanInstance * instance)
{
GstVulkanDevice *device;
g_return_val_if_fail (GST_IS_VULKAN_INSTANCE (instance), NULL);
device = g_object_new (GST_TYPE_VULKAN_DEVICE, "instance", instance, NULL);
gst_object_ref_sink (device);
/* FIXME: select this externally */
device->device_index = 0;
return device;
}
static void
gst_vulkan_device_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstVulkanDevice *device = GST_VULKAN_DEVICE (object);
switch (prop_id) {
case PROP_INSTANCE:
device->instance = g_value_dup_object (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_vulkan_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstVulkanDevice *device = GST_VULKAN_DEVICE (object);
switch (prop_id) {
case PROP_INSTANCE:
g_value_set_object (value, device->instance);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_vulkan_device_init (GstVulkanDevice * device)
{
device->priv = gst_vulkan_device_get_instance_private (device);
}
static void
gst_vulkan_device_class_init (GstVulkanDeviceClass * device_class)
{
GObjectClass *gobject_class = (GObjectClass *) device_class;
gobject_class->set_property = gst_vulkan_device_set_property;
gobject_class->get_property = gst_vulkan_device_get_property;
gobject_class->finalize = gst_vulkan_device_finalize;
g_object_class_install_property (gobject_class, PROP_INSTANCE,
g_param_spec_object ("instance", "Instance",
"Associated Vulkan Instance",
GST_TYPE_VULKAN_INSTANCE,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
}
static void
gst_vulkan_device_finalize (GObject * object)
{
GstVulkanDevice *device = GST_VULKAN_DEVICE (object);
g_free (device->queue_family_props);
device->queue_family_props = NULL;
if (device->device) {
vkDeviceWaitIdle (device->device);
vkDestroyDevice (device->device, NULL);
}
device->device = VK_NULL_HANDLE;
if (device->instance)
gst_object_unref (device->instance);
device->instance = VK_NULL_HANDLE;
G_OBJECT_CLASS (parent_class)->finalize (object);
}
#define DEBUG_BOOL(prefix, name, value) \
GST_DEBUG_OBJECT (device, prefix " " G_STRINGIFY(name) ": %s", \
value ? "YES" : "NO")
static gboolean
dump_features (GstVulkanDevice * device, GError ** error)
{
VkPhysicalDeviceFeatures features;
VkPhysicalDevice gpu;
gpu = gst_vulkan_device_get_physical_device (device);
vkGetPhysicalDeviceFeatures (gpu, &features);
#define DEBUG_BOOL_FEATURE(name) DEBUG_BOOL("support for", name, features.name)
DEBUG_BOOL_FEATURE (robustBufferAccess);
DEBUG_BOOL_FEATURE (fullDrawIndexUint32);
DEBUG_BOOL_FEATURE (imageCubeArray);
DEBUG_BOOL_FEATURE (independentBlend);
DEBUG_BOOL_FEATURE (geometryShader);
DEBUG_BOOL_FEATURE (tessellationShader);
DEBUG_BOOL_FEATURE (sampleRateShading);
DEBUG_BOOL_FEATURE (sampleRateShading);
DEBUG_BOOL_FEATURE (dualSrcBlend);
DEBUG_BOOL_FEATURE (logicOp);
DEBUG_BOOL_FEATURE (multiDrawIndirect);
DEBUG_BOOL_FEATURE (drawIndirectFirstInstance);
DEBUG_BOOL_FEATURE (depthClamp);
DEBUG_BOOL_FEATURE (depthBiasClamp);
DEBUG_BOOL_FEATURE (fillModeNonSolid);
DEBUG_BOOL_FEATURE (depthBounds);
DEBUG_BOOL_FEATURE (wideLines);
DEBUG_BOOL_FEATURE (largePoints);
DEBUG_BOOL_FEATURE (alphaToOne);
DEBUG_BOOL_FEATURE (multiViewport);
DEBUG_BOOL_FEATURE (samplerAnisotropy);
DEBUG_BOOL_FEATURE (textureCompressionETC2);
DEBUG_BOOL_FEATURE (textureCompressionASTC_LDR);
DEBUG_BOOL_FEATURE (textureCompressionBC);
DEBUG_BOOL_FEATURE (occlusionQueryPrecise);
DEBUG_BOOL_FEATURE (pipelineStatisticsQuery);
DEBUG_BOOL_FEATURE (vertexPipelineStoresAndAtomics);
DEBUG_BOOL_FEATURE (fragmentStoresAndAtomics);
DEBUG_BOOL_FEATURE (shaderTessellationAndGeometryPointSize);
DEBUG_BOOL_FEATURE (shaderImageGatherExtended);
DEBUG_BOOL_FEATURE (shaderStorageImageExtendedFormats);
DEBUG_BOOL_FEATURE (shaderStorageImageMultisample);
DEBUG_BOOL_FEATURE (shaderStorageImageReadWithoutFormat);
DEBUG_BOOL_FEATURE (shaderStorageImageWriteWithoutFormat);
DEBUG_BOOL_FEATURE (shaderUniformBufferArrayDynamicIndexing);
DEBUG_BOOL_FEATURE (shaderSampledImageArrayDynamicIndexing);
DEBUG_BOOL_FEATURE (shaderStorageBufferArrayDynamicIndexing);
DEBUG_BOOL_FEATURE (shaderStorageImageArrayDynamicIndexing);
DEBUG_BOOL_FEATURE (shaderClipDistance);
DEBUG_BOOL_FEATURE (shaderCullDistance);
DEBUG_BOOL_FEATURE (shaderFloat64);
DEBUG_BOOL_FEATURE (shaderInt64);
DEBUG_BOOL_FEATURE (shaderInt16);
DEBUG_BOOL_FEATURE (shaderResourceResidency);
DEBUG_BOOL_FEATURE (shaderResourceMinLod);
DEBUG_BOOL_FEATURE (sparseBinding);
DEBUG_BOOL_FEATURE (sparseResidencyBuffer);
DEBUG_BOOL_FEATURE (sparseResidencyImage2D);
DEBUG_BOOL_FEATURE (sparseResidencyImage3D);
DEBUG_BOOL_FEATURE (sparseResidency2Samples);
DEBUG_BOOL_FEATURE (sparseResidency4Samples);
DEBUG_BOOL_FEATURE (sparseResidency8Samples);
DEBUG_BOOL_FEATURE (sparseResidency16Samples);
DEBUG_BOOL_FEATURE (sparseResidencyAliased);
DEBUG_BOOL_FEATURE (variableMultisampleRate);
DEBUG_BOOL_FEATURE (inheritedQueries);
#undef DEBUG_BOOL_FEATURE
return TRUE;
}
static gboolean
dump_memory_properties (GstVulkanDevice * device, GError ** error)
{
VkPhysicalDeviceMemoryProperties props;
VkPhysicalDevice gpu;
int i;
gpu = gst_vulkan_device_get_physical_device (device);
vkGetPhysicalDeviceMemoryProperties (gpu, &props);
GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " memory heaps",
props.memoryHeapCount);
for (i = 0; i < props.memoryHeapCount; i++) {
gchar *prop_flags_str =
gst_vulkan_memory_heap_flags_to_string (props.memoryHeaps[i].flags);
GST_LOG_OBJECT (device,
"memory heap at index %i has size %" G_GUINT64_FORMAT
" and flags (0x%x) \'%s\'", i, (guint64) props.memoryHeaps[i].size,
props.memoryHeaps[i].flags, prop_flags_str);
g_free (prop_flags_str);
}
GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " memory types",
props.memoryTypeCount);
for (i = 0; i < props.memoryTypeCount; i++) {
gchar *prop_flags_str =
gst_vulkan_memory_property_flags_to_string (props.
memoryTypes[i].propertyFlags);
GST_LOG_OBJECT (device,
"memory type at index %i is allocatable from "
"heap %i with flags (0x%x) \'%s\'", i, props.memoryTypes[i].heapIndex,
props.memoryTypes[i].propertyFlags, prop_flags_str);
g_free (prop_flags_str);
}
return TRUE;
}
static gboolean
dump_queue_properties (GstVulkanDevice * device, GError ** error)
{
VkQueueFamilyProperties *props;
guint32 n_props;
VkPhysicalDevice gpu;
int i;
gpu = gst_vulkan_device_get_physical_device (device);
vkGetPhysicalDeviceQueueFamilyProperties (gpu, &n_props, NULL);
props = g_alloca (sizeof (VkQueueFamilyProperties) * n_props);
vkGetPhysicalDeviceQueueFamilyProperties (gpu, &n_props, props);
GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " queue families",
n_props);
for (i = 0; i < n_props; i++) {
gchar *queue_flags_str =
gst_vulkan_queue_flags_to_string (props[i].queueFlags);
GST_LOG_OBJECT (device,
"queue family at index %i supports %i queues "
"with flags (0x%x) \'%s\', %" G_GUINT32_FORMAT " timestamp bits and "
"a minimum image transfer granuality of %" GST_VULKAN_EXTENT3D_FORMAT,
i, props[i].queueCount, props[i].queueFlags, queue_flags_str,
props[i].timestampValidBits,
GST_VULKAN_EXTENT3D_ARGS (props[i].minImageTransferGranularity));
g_free (queue_flags_str);
}
return TRUE;
}
static gboolean
dump_limits (GstVulkanDevice * device, GError ** error)
{
VkPhysicalDeviceProperties props;
VkPhysicalDevice gpu;
gpu = gst_vulkan_device_get_physical_device (device);
vkGetPhysicalDeviceProperties (gpu, &props);
#define DEBUG_LIMIT(limit, format, type) \
GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) ": %" format, \
(type) props.limits.limit)
#define DEBUG_LIMIT_2(limit, format, type) \
GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) \
": %" format ", %" format, \
(type) props.limits.limit[0], \
(type) props.limits.limit[1])
#define DEBUG_LIMIT_3(limit, format, type) \
GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) \
": %" format ", %" format ", %" format, \
(type) props.limits.limit[0], \
(type) props.limits.limit[1], \
(type) props.limits.limit[2])
#define DEBUG_BOOL_LIMIT(limit) DEBUG_BOOL("limit", limit, props.limits.limit)
#define DEBUG_UINT32_LIMIT(limit) DEBUG_LIMIT(limit, G_GUINT32_FORMAT, guint32)
#define DEBUG_UINT32_2_LIMIT(limit) DEBUG_LIMIT_2(limit, G_GUINT32_FORMAT, guint32)
#define DEBUG_UINT32_3_LIMIT(limit) DEBUG_LIMIT_3(limit, G_GUINT32_FORMAT, guint32)
#define DEBUG_INT32_LIMIT(limit) DEBUG_LIMIT(limit, G_GINT32_FORMAT, gint32)
#define DEBUG_UINT64_LIMIT(limit) DEBUG_LIMIT(limit, G_GUINT64_FORMAT, guint64)
#define DEBUG_SIZE_LIMIT(limit) DEBUG_LIMIT(limit, G_GSIZE_FORMAT, gsize)
#define DEBUG_FLOAT_LIMIT(limit) DEBUG_LIMIT(limit, "f", float)
#define DEBUG_FLOAT_2_LIMIT(limit) DEBUG_LIMIT_2(limit, "f", float)
#define DEBUG_FLAGS_LIMIT(limit, under_name_type) \
G_STMT_START { \
gchar *str = G_PASTE(G_PASTE(gst_vulkan_,under_name_type),_flags_to_string) (props.limits.limit); \
GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) ": %s", str); \
g_free (str); \
} G_STMT_END
DEBUG_UINT32_LIMIT (maxImageDimension1D);
DEBUG_UINT32_LIMIT (maxImageDimension2D);
DEBUG_UINT32_LIMIT (maxImageDimension3D);
DEBUG_UINT32_LIMIT (maxImageDimensionCube);
DEBUG_UINT32_LIMIT (maxImageArrayLayers);
DEBUG_UINT32_LIMIT (maxTexelBufferElements);
DEBUG_UINT32_LIMIT (maxUniformBufferRange);
DEBUG_UINT32_LIMIT (maxStorageBufferRange);
DEBUG_UINT32_LIMIT (maxPushConstantsSize);
DEBUG_UINT32_LIMIT (maxMemoryAllocationCount);
DEBUG_UINT32_LIMIT (maxSamplerAllocationCount);
DEBUG_UINT64_LIMIT (bufferImageGranularity);
DEBUG_UINT64_LIMIT (sparseAddressSpaceSize);
DEBUG_UINT32_LIMIT (maxBoundDescriptorSets);
DEBUG_UINT32_LIMIT (maxPerStageDescriptorSamplers);
DEBUG_UINT32_LIMIT (maxPerStageDescriptorUniformBuffers);
DEBUG_UINT32_LIMIT (maxPerStageDescriptorStorageBuffers);
DEBUG_UINT32_LIMIT (maxPerStageDescriptorSampledImages);
DEBUG_UINT32_LIMIT (maxPerStageDescriptorStorageImages);
DEBUG_UINT32_LIMIT (maxPerStageDescriptorInputAttachments);
DEBUG_UINT32_LIMIT (maxPerStageResources);
DEBUG_UINT32_LIMIT (maxDescriptorSetSamplers);
DEBUG_UINT32_LIMIT (maxDescriptorSetUniformBuffers);
DEBUG_UINT32_LIMIT (maxDescriptorSetUniformBuffersDynamic);
DEBUG_UINT32_LIMIT (maxDescriptorSetStorageBuffers);
DEBUG_UINT32_LIMIT (maxDescriptorSetStorageBuffersDynamic);
DEBUG_UINT32_LIMIT (maxDescriptorSetSampledImages);
DEBUG_UINT32_LIMIT (maxDescriptorSetStorageImages);
DEBUG_UINT32_LIMIT (maxDescriptorSetInputAttachments);
DEBUG_UINT32_LIMIT (maxVertexInputAttributes);
DEBUG_UINT32_LIMIT (maxVertexInputBindings);
DEBUG_UINT32_LIMIT (maxVertexInputBindings);
DEBUG_UINT32_LIMIT (maxVertexInputAttributeOffset);
DEBUG_UINT32_LIMIT (maxVertexInputBindingStride);
DEBUG_UINT32_LIMIT (maxVertexOutputComponents);
DEBUG_UINT32_LIMIT (maxTessellationGenerationLevel);
DEBUG_UINT32_LIMIT (maxTessellationPatchSize);
DEBUG_UINT32_LIMIT (maxTessellationControlPerVertexInputComponents);
DEBUG_UINT32_LIMIT (maxTessellationControlPerVertexOutputComponents);
DEBUG_UINT32_LIMIT (maxTessellationControlPerPatchOutputComponents);
DEBUG_UINT32_LIMIT (maxTessellationControlTotalOutputComponents);
DEBUG_UINT32_LIMIT (maxTessellationControlTotalOutputComponents);
DEBUG_UINT32_LIMIT (maxTessellationEvaluationInputComponents);
DEBUG_UINT32_LIMIT (maxTessellationEvaluationOutputComponents);
DEBUG_UINT32_LIMIT (maxGeometryShaderInvocations);
DEBUG_UINT32_LIMIT (maxGeometryInputComponents);
DEBUG_UINT32_LIMIT (maxGeometryOutputComponents);
DEBUG_UINT32_LIMIT (maxGeometryOutputVertices);
DEBUG_UINT32_LIMIT (maxGeometryTotalOutputComponents);
DEBUG_UINT32_LIMIT (maxFragmentInputComponents);
DEBUG_UINT32_LIMIT (maxFragmentOutputAttachments);
DEBUG_UINT32_LIMIT (maxFragmentDualSrcAttachments);
DEBUG_UINT32_LIMIT (maxFragmentCombinedOutputResources);
DEBUG_UINT32_LIMIT (maxComputeSharedMemorySize);
DEBUG_UINT32_3_LIMIT (maxComputeWorkGroupCount);
DEBUG_UINT32_LIMIT (maxComputeWorkGroupInvocations);
DEBUG_UINT32_3_LIMIT (maxComputeWorkGroupSize);
DEBUG_UINT32_LIMIT (subPixelPrecisionBits);
DEBUG_UINT32_LIMIT (subTexelPrecisionBits);
DEBUG_UINT32_LIMIT (mipmapPrecisionBits);
DEBUG_UINT32_LIMIT (maxDrawIndexedIndexValue);
DEBUG_UINT32_LIMIT (maxDrawIndirectCount);
DEBUG_FLOAT_LIMIT (maxSamplerLodBias);
DEBUG_FLOAT_LIMIT (maxSamplerAnisotropy);
DEBUG_UINT32_LIMIT (maxViewports);
DEBUG_UINT32_2_LIMIT (maxViewportDimensions);
DEBUG_FLOAT_2_LIMIT (viewportBoundsRange);
DEBUG_UINT32_LIMIT (viewportSubPixelBits);
DEBUG_SIZE_LIMIT (minMemoryMapAlignment);
DEBUG_UINT64_LIMIT (minTexelBufferOffsetAlignment);
DEBUG_UINT64_LIMIT (minUniformBufferOffsetAlignment);
DEBUG_UINT64_LIMIT (minStorageBufferOffsetAlignment);
DEBUG_INT32_LIMIT (minTexelOffset);
DEBUG_UINT32_LIMIT (maxTexelOffset);
DEBUG_INT32_LIMIT (minTexelGatherOffset);
DEBUG_UINT32_LIMIT (maxTexelGatherOffset);
DEBUG_FLOAT_LIMIT (minInterpolationOffset);
DEBUG_FLOAT_LIMIT (maxInterpolationOffset);
DEBUG_UINT32_LIMIT (subPixelInterpolationOffsetBits);
DEBUG_UINT32_LIMIT (maxFramebufferWidth);
DEBUG_UINT32_LIMIT (maxFramebufferHeight);
DEBUG_UINT32_LIMIT (maxFramebufferLayers);
DEBUG_FLAGS_LIMIT (framebufferColorSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (framebufferDepthSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (framebufferStencilSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (framebufferNoAttachmentsSampleCounts, sample_count);
DEBUG_UINT32_LIMIT (maxColorAttachments);
DEBUG_FLAGS_LIMIT (sampledImageColorSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (sampledImageIntegerSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (sampledImageDepthSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (sampledImageStencilSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (storageImageSampleCounts, sample_count);
DEBUG_BOOL_LIMIT (timestampComputeAndGraphics);
DEBUG_FLOAT_LIMIT (timestampPeriod);
DEBUG_UINT32_LIMIT (maxClipDistances);
DEBUG_UINT32_LIMIT (maxCullDistances);
DEBUG_UINT32_LIMIT (maxCombinedClipAndCullDistances);
DEBUG_UINT32_LIMIT (discreteQueuePriorities);
DEBUG_FLOAT_2_LIMIT (pointSizeRange);
DEBUG_FLOAT_2_LIMIT (lineWidthRange);
DEBUG_FLOAT_LIMIT (pointSizeGranularity);
DEBUG_FLOAT_LIMIT (lineWidthGranularity);
DEBUG_BOOL_LIMIT (strictLines);
DEBUG_BOOL_LIMIT (standardSampleLocations);
DEBUG_UINT64_LIMIT (optimalBufferCopyOffsetAlignment);
DEBUG_UINT64_LIMIT (optimalBufferCopyRowPitchAlignment);
DEBUG_UINT64_LIMIT (nonCoherentAtomSize);
#undef DEBUG_LIMIT
#undef DEBUG_LIMIT_2
#undef DEBUG_LIMIT_3
#undef DEBUG_BOOL_LIMIT
#undef DEBUG_UINT32_LIMIT
#undef DEBUG_UINT32_2_LIMIT
#undef DEBUG_UINT32_3_LIMIT
#undef DEBUG_INT32_LIMIT
#undef DEBUG_UINT64_LIMIT
#undef DEBUG_SIZE_LIMIT
#undef DEBUG_FLOAT_LIMIT
#undef DEBUG_FLOAT_2_LIMIT
#undef DEBUG_FLAGS_LIMIT
return TRUE;
}
static gboolean
dump_sparse_properties (GstVulkanDevice * device, GError ** error)
{
VkPhysicalDeviceProperties props;
VkPhysicalDevice gpu;
gpu = gst_vulkan_device_get_physical_device (device);
vkGetPhysicalDeviceProperties (gpu, &props);
#define DEBUG_BOOL_SPARSE_PROPERTY(name) DEBUG_BOOL("sparse property", name, props.sparseProperties.name)
DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard2DBlockShape);
DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard2DMultisampleBlockShape);
DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard3DBlockShape);
DEBUG_BOOL_SPARSE_PROPERTY (residencyAlignedMipSize);
DEBUG_BOOL_SPARSE_PROPERTY (residencyNonResidentStrict);
#undef DEBUG_BOOL_SPARSE_PROPERTY
return TRUE;
}
static const gchar *
_device_type_to_string (VkPhysicalDeviceType type)
{
switch (type) {
case VK_PHYSICAL_DEVICE_TYPE_OTHER:
return "other";
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
return "integrated";
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
return "discrete";
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
return "virtual";
case VK_PHYSICAL_DEVICE_TYPE_CPU:
return "CPU";
default:
return "unknown";
}
}
static gboolean
_physical_device_info (GstVulkanDevice * device, GError ** error)
{
VkPhysicalDeviceProperties props;
VkPhysicalDevice gpu;
gpu = gst_vulkan_device_get_physical_device (device);
if (!gpu) {
g_set_error (error, GST_VULKAN_ERROR, VK_ERROR_INITIALIZATION_FAILED,
"Failed to retrieve physical device");
return FALSE;
}
vkGetPhysicalDeviceProperties (gpu, &props);
GST_INFO_OBJECT (device, "pyhsical device %i name \'%s\' type \'%s\' "
"api version %u.%u.%u, driver version %u.%u.%u vendor ID 0x%x, "
"device ID 0x%x", device->device_index, props.deviceName,
_device_type_to_string (props.deviceType),
VK_VERSION_MAJOR (props.apiVersion), VK_VERSION_MINOR (props.apiVersion),
VK_VERSION_PATCH (props.apiVersion),
VK_VERSION_MAJOR (props.driverVersion),
VK_VERSION_MINOR (props.driverVersion),
VK_VERSION_PATCH (props.driverVersion), props.vendorID, props.deviceID);
if (!dump_queue_properties (device, error))
return FALSE;
if (!dump_memory_properties (device, error))
return FALSE;
if (!dump_features (device, error))
return FALSE;
if (!dump_limits (device, error))
return FALSE;
if (!dump_sparse_properties (device, error))
return FALSE;
return TRUE;
}
/**
* gst_vulkan_device_open:
* @device: a #GstVulkanDevice
* @error: a #GError
*
* Attempts to create the internal #VkDevice object.
*
* Returns: whether a vulkan device could be created
*
* Since: 1.18
*/
gboolean
gst_vulkan_device_open (GstVulkanDevice * device, GError ** error)
{
const char *extension_names[64];
uint32_t enabled_extension_count = 0;
uint32_t device_extension_count = 0;
VkExtensionProperties *device_extensions = NULL;
uint32_t device_layer_count = 0;
VkLayerProperties *device_layers;
gboolean have_swapchain_ext;
VkPhysicalDevice gpu;
VkResult err;
guint i;
g_return_val_if_fail (GST_IS_VULKAN_DEVICE (device), FALSE);
GST_OBJECT_LOCK (device);
if (device->priv->opened) {
GST_OBJECT_UNLOCK (device);
return TRUE;
}
if (!_physical_device_info (device, error))
goto error;
gpu = gst_vulkan_device_get_physical_device (device);
/* Look for validation layers */
err = vkEnumerateDeviceLayerProperties (gpu, &device_layer_count, NULL);
if (gst_vulkan_error_to_g_error (err, error,
"vkEnumerateDeviceLayerProperties") < 0)
goto error;
device_layers = g_new0 (VkLayerProperties, device_layer_count);
err =
vkEnumerateDeviceLayerProperties (gpu, &device_layer_count,
device_layers);
if (gst_vulkan_error_to_g_error (err, error,
"vkEnumerateDeviceLayerProperties") < 0) {
g_free (device_layers);
goto error;
}
g_free (device_layers);
device_layers = NULL;
err =
vkEnumerateDeviceExtensionProperties (gpu, NULL,
&device_extension_count, NULL);
if (gst_vulkan_error_to_g_error (err, error,
"vkEnumerateDeviceExtensionProperties") < 0) {
goto error;
}
GST_DEBUG_OBJECT (device, "Found %u extensions", device_extension_count);
have_swapchain_ext = 0;
enabled_extension_count = 0;
memset (extension_names, 0, sizeof (extension_names));
device_extensions = g_new0 (VkExtensionProperties, device_extension_count);
err = vkEnumerateDeviceExtensionProperties (gpu, NULL,
&device_extension_count, device_extensions);
if (gst_vulkan_error_to_g_error (err, error,
"vkEnumerateDeviceExtensionProperties") < 0) {
g_free (device_extensions);
goto error;
}
for (i = 0; i < device_extension_count; i++) {
GST_TRACE_OBJECT (device, "checking device extension %s",
device_extensions[i].extensionName);
if (!strcmp (VK_KHR_SWAPCHAIN_EXTENSION_NAME,
device_extensions[i].extensionName)) {
have_swapchain_ext = TRUE;
extension_names[enabled_extension_count++] =
(gchar *) VK_KHR_SWAPCHAIN_EXTENSION_NAME;
}
g_assert (enabled_extension_count < 64);
}
if (!have_swapchain_ext) {
g_set_error_literal (error, GST_VULKAN_ERROR,
VK_ERROR_EXTENSION_NOT_PRESENT,
"Failed to find required extension, \"" VK_KHR_SWAPCHAIN_EXTENSION_NAME
"\"");
goto error;
}
g_free (device_extensions);
vkGetPhysicalDeviceProperties (gpu, &device->gpu_props);
vkGetPhysicalDeviceMemoryProperties (gpu, &device->memory_properties);
vkGetPhysicalDeviceFeatures (gpu, &device->gpu_features);
vkGetPhysicalDeviceQueueFamilyProperties (gpu, &device->n_queue_families,
NULL);
g_assert (device->n_queue_families >= 1);
device->queue_family_props =
g_new0 (VkQueueFamilyProperties, device->n_queue_families);
vkGetPhysicalDeviceQueueFamilyProperties (gpu, &device->n_queue_families,
device->queue_family_props);
/* FIXME: allow overriding/selecting */
for (i = 0; i < device->n_queue_families; i++) {
if (device->queue_family_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
break;
}
if (i >= device->n_queue_families) {
g_set_error (error, GST_VULKAN_ERROR, VK_ERROR_INITIALIZATION_FAILED,
"Failed to find a compatible queue family");
goto error;
}
device->queue_family_id = i;
device->n_queues = 1;
{
VkDeviceQueueCreateInfo queue_info = { 0, };
VkDeviceCreateInfo device_info = { 0, };
gfloat queue_priority = 0.5;
queue_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info.pNext = NULL;
queue_info.queueFamilyIndex = device->queue_family_id;
queue_info.queueCount = device->n_queues;
queue_info.pQueuePriorities = &queue_priority;
device_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_info.pNext = NULL;
device_info.queueCreateInfoCount = 1;
device_info.pQueueCreateInfos = &queue_info;
device_info.enabledLayerCount = 0;
device_info.ppEnabledLayerNames = NULL;
device_info.enabledExtensionCount = enabled_extension_count;
device_info.ppEnabledExtensionNames = (const char *const *) extension_names;
device_info.pEnabledFeatures = NULL;
err = vkCreateDevice (gpu, &device_info, NULL, &device->device);
if (gst_vulkan_error_to_g_error (err, error, "vkCreateDevice") < 0) {
goto error;
}
}
GST_OBJECT_UNLOCK (device);
return TRUE;
error:
{
GST_OBJECT_UNLOCK (device);
return FALSE;
}
}
/**
* gst_vulkan_device_get_queue:
* @device: a #GstVulkanDevice
* @queue_family: a queue family to retrieve
* @queue_i: index of the family to retrieve
*
* Returns: (transfer full): a new #GstVulkanQueue
*
* Since: 1.18
*/
GstVulkanQueue *
gst_vulkan_device_get_queue (GstVulkanDevice * device, guint32 queue_family,
guint32 queue_i)
{
GstVulkanQueue *ret;
g_return_val_if_fail (GST_IS_VULKAN_DEVICE (device), NULL);
g_return_val_if_fail (device->device != NULL, NULL);
g_return_val_if_fail (queue_family < device->n_queues, NULL);
g_return_val_if_fail (queue_i <
device->queue_family_props[queue_family].queueCount, NULL);
ret = g_object_new (GST_TYPE_VULKAN_QUEUE, NULL);
gst_object_ref_sink (ret);
ret->device = gst_object_ref (device);
ret->family = queue_family;
ret->index = queue_i;
vkGetDeviceQueue (device->device, queue_family, queue_i, &ret->queue);
return ret;
}
/**
* gst_vulkan_device_foreach_queue:
* @device: a #GstVulkanDevice
* @func: (scope call): a #GstVulkanDeviceForEachQueueFunc to run for each #GstVulkanQueue
* @user_data: (closure func): user data to pass to each call of @func
*
* Iterate over each queue family available on #GstVulkanDevice
*
* Since: 1.18
*/
void
gst_vulkan_device_foreach_queue (GstVulkanDevice * device,
GstVulkanDeviceForEachQueueFunc func, gpointer user_data)
{
gboolean done = FALSE;
guint i;
for (i = 0; i < device->n_queues; i++) {
GstVulkanQueue *queue =
gst_vulkan_device_get_queue (device, device->queue_family_id, i);
if (!func (device, queue, user_data))
done = TRUE;
gst_object_unref (queue);
if (done)
break;
}
}
/**
* gst_vulkan_device_get_proc_address:
* @device: a #GstVulkanDevice
* @name: name of the function to retrieve
*
* Performs vkGetDeviceProcAddr() with @device and @name
*
* Returns: the function pointer for @name or %NULL
*
* Since: 1.18
*/
gpointer
gst_vulkan_device_get_proc_address (GstVulkanDevice * device,
const gchar * name)
{
g_return_val_if_fail (GST_IS_VULKAN_DEVICE (device), NULL);
g_return_val_if_fail (device->device != NULL, NULL);
g_return_val_if_fail (name != NULL, NULL);
GST_TRACE_OBJECT (device, "%s", name);
return vkGetDeviceProcAddr (device->device, name);
}
/**
* gst_vulkan_device_get_instance:
* @device: a #GstVulkanDevice
*
* Returns: (transfer full): the #GstVulkanInstance used to create this @device
*
* Since: 1.18
*/
GstVulkanInstance *
gst_vulkan_device_get_instance (GstVulkanDevice * device)
{
g_return_val_if_fail (GST_IS_VULKAN_DEVICE (device), NULL);
return device->instance ? gst_object_ref (device->instance) : NULL;
}
/**
* gst_vulkan_device_get_physical_device: (skip)
* @device: a #GstVulkanDevice
*
* Returns: The VkPhysicalDevice used to create @device
*
* Since: 1.18
*/
VkPhysicalDevice
gst_vulkan_device_get_physical_device (GstVulkanDevice * device)
{
g_return_val_if_fail (GST_IS_VULKAN_DEVICE (device), NULL);
if (device->instance->physical_devices == NULL)
return NULL;
if (device->device_index >= device->instance->n_physical_devices)
return NULL;
return device->instance->physical_devices[device->device_index];
}
/**
* gst_context_set_vulkan_device:
* @context: a #GstContext
* @device: a #GstVulkanDevice
*
* Sets @device on @context
*
* Since: 1.18
*/
void
gst_context_set_vulkan_device (GstContext * context, GstVulkanDevice * device)
{
GstStructure *s;
g_return_if_fail (context != NULL);
g_return_if_fail (gst_context_is_writable (context));
if (device)
GST_CAT_LOG (GST_CAT_CONTEXT,
"setting GstVulkanDevice(%" GST_PTR_FORMAT ") on context(%"
GST_PTR_FORMAT ")", device, context);
s = gst_context_writable_structure (context);
gst_structure_set (s, GST_VULKAN_DEVICE_CONTEXT_TYPE_STR,
GST_TYPE_VULKAN_DEVICE, device, NULL);
}
/**
* gst_context_get_vulkan_device:
* @context: a #GstContext
* @device: resulting #GstVulkanDevice
*
* Returns: Whether @device was in @context
*
* Since: 1.18
*/
gboolean
gst_context_get_vulkan_device (GstContext * context, GstVulkanDevice ** device)
{
const GstStructure *s;
gboolean ret;
g_return_val_if_fail (device != NULL, FALSE);
g_return_val_if_fail (context != NULL, FALSE);
s = gst_context_get_structure (context);
ret = gst_structure_get (s, GST_VULKAN_DEVICE_CONTEXT_TYPE_STR,
GST_TYPE_VULKAN_DEVICE, device, NULL);
GST_CAT_LOG (GST_CAT_CONTEXT, "got GstVulkanDevice(%" GST_PTR_FORMAT
") from context(%" GST_PTR_FORMAT ")", *device, context);
return ret;
}
/**
* gst_vulkan_device_handle_context_query:
* @element: a #GstElement
* @query: a #GstQuery of type #GST_QUERY_CONTEXT
* @device: the #GstVulkanDevice
*
* If a #GstVulkanDevice is requested in @query, sets @device as the reply.
*
* Intended for use with element query handlers to respond to #GST_QUERY_CONTEXT
* for a #GstVulkanDevice.
*
* Returns: whether @query was responded to with @device
*
* Since: 1.18
*/
gboolean
gst_vulkan_device_handle_context_query (GstElement * element, GstQuery * query,
GstVulkanDevice * device)
{
gboolean res = FALSE;
const gchar *context_type;
GstContext *context, *old_context;
g_return_val_if_fail (element != NULL, FALSE);
g_return_val_if_fail (query != NULL, FALSE);
g_return_val_if_fail (GST_QUERY_TYPE (query) == GST_QUERY_CONTEXT, FALSE);
if (!device)
return FALSE;
gst_query_parse_context_type (query, &context_type);
if (g_strcmp0 (context_type, GST_VULKAN_DEVICE_CONTEXT_TYPE_STR) == 0) {
gst_query_parse_context (query, &old_context);
if (old_context)
context = gst_context_copy (old_context);
else
context = gst_context_new (GST_VULKAN_DEVICE_CONTEXT_TYPE_STR, TRUE);
gst_context_set_vulkan_device (context, device);
gst_query_set_context (query, context);
gst_context_unref (context);
res = device != NULL;
}
return res;
}
/**
* gst_vulkan_device_run_context_query:
* @element: a #GstElement
* @device: (inout): a #GstVulkanDevice
*
* Attempt to retrieve a #GstVulkanDevice using #GST_QUERY_CONTEXT from the
* surrounding elements of @element.
*
* Returns: whether @device contains a valid #GstVulkanDevice
*
* Since: 1.18
*/
gboolean
gst_vulkan_device_run_context_query (GstElement * element,
GstVulkanDevice ** device)
{
GstQuery *query;
g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
g_return_val_if_fail (device != NULL, FALSE);
_init_debug ();
if (*device && GST_IS_VULKAN_DEVICE (*device))
return TRUE;
if ((query =
gst_vulkan_local_context_query (element,
GST_VULKAN_DEVICE_CONTEXT_TYPE_STR))) {
GstContext *context;
gst_query_parse_context (query, &context);
if (context)
gst_context_get_vulkan_device (context, device);
gst_query_unref (query);
}
GST_DEBUG_OBJECT (element, "found device %p", *device);
if (*device)
return TRUE;
return FALSE;
}