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404b802846
Previously we assumed that the texture ID is going to be valid even after unmapping the frame, as it was immediately unmapped before even being used. Now we only unmap once we're done with the texture. |
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gstglbasemixer.c | ||
gstglbasemixer.h | ||
gstglmixer.c | ||
gstglmixer.h | ||
gstglmixerbin.c | ||
gstglmixerbin.h | ||
gstglmosaic.c | ||
gstglmosaic.h | ||
gstglstereomix.c | ||
gstglstereomix.h | ||
gstglvideomixer.c | ||
gstglvideomixer.h |