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gstgleffectbulge.c
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[189/906] update vs8 build and fix some warnings that comes from vc8
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2014-03-15 18:36:26 +01:00 |
gstgleffectfisheye.c
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[189/906] update vs8 build and fix some warnings that comes from vc8
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2014-03-15 18:36:26 +01:00 |
gstgleffectglow.c
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[189/906] update vs8 build and fix some warnings that comes from vc8
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2014-03-15 18:36:26 +01:00 |
gstgleffectidentity.c
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[159/906] still some source tree reorganize, fixed some issue with headers and ifdefs, moved identity into effects dir
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2014-03-15 18:36:24 +01:00 |
gstgleffectlumatocurve.c
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[232/906] use texture1 for curve textures
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2014-03-15 18:36:28 +01:00 |
gstgleffectmirror.c
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[189/906] update vs8 build and fix some warnings that comes from vc8
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2014-03-15 18:36:26 +01:00 |
gstgleffectrgbtocurve.c
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[232/906] use texture1 for curve textures
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2014-03-15 18:36:28 +01:00 |
gstgleffectscurves.h
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[182/906] add a better sepia toning curve
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2014-03-15 18:36:25 +01:00 |
gstgleffectsin.c
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[175/906] add sin effect (desaturate everything but red shades). still needs some tuning.
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2014-03-15 18:36:25 +01:00 |
gstgleffectsquare.c
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[189/906] update vs8 build and fix some warnings that comes from vc8
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2014-03-15 18:36:26 +01:00 |
gstgleffectsqueeze.c
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[189/906] update vs8 build and fix some warnings that comes from vc8
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2014-03-15 18:36:26 +01:00 |
gstgleffectssources.c
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[195/906] fix gstgldifferencematte and add an example app to test it dragging an image over the video (works with pixbufoverlay too, see pixbufdrop --help)
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2014-03-15 18:36:26 +01:00 |
gstgleffectssources.h
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[192/906] complete differencematte filter.. I did it quickly, probably still needs some work
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2014-03-15 18:36:26 +01:00 |
gstgleffectstretch.c
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[189/906] update vs8 build and fix some warnings that comes from vc8
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2014-03-15 18:36:26 +01:00 |
gstgleffecttunnel.c
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[189/906] update vs8 build and fix some warnings that comes from vc8
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2014-03-15 18:36:26 +01:00 |
gstgleffecttwirl.c
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[189/906] update vs8 build and fix some warnings that comes from vc8
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2014-03-15 18:36:26 +01:00 |