gstreamer/gst-libs/gst/gl/egl/gstglmemoryegl.h
Julien Isorce 2fd84a6c86 gl: do not include GL headers in public gstgl headers
Except for gst/gl/gstglfuncs.h

It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.

For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.

For example with this patch, if an app includes the headers
  gst/gl/egl/gstglcontext_egl.h
  gst/gl/egl/gstgldisplay_egl.h
  gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.

Also added a test: cd tests/check && make libs/gstglheaders.check

https://bugzilla.gnome.org/show_bug.cgi?id=784779
2017-08-22 10:00:19 +01:00

105 lines
3.2 KiB
C

/*
* GStreamer
* Copyright (C) 2012 Collabora Ltd.
* @author: Sebastian Dröge <sebastian.droege@collabora.co.uk>
* Copyright (C) 2014 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef _GST_GL_MEMORY_EGL_H_
#define _GST_GL_MEMORY_EGL_H_
#include <gst/gl/gstglmemory.h>
#include <gst/gl/egl/gsteglimage.h>
#include <gst/gl/egl/gstgldisplay_egl.h>
G_BEGIN_DECLS
#define GST_TYPE_GL_MEMORY_EGL_ALLOCATOR (gst_gl_memory_egl_allocator_get_type())
GST_EXPORT GType gst_gl_memory_egl_allocator_get_type(void);
#define GST_IS_GL_MEMORY_EGL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR))
#define GST_IS_GL_MEMORY_EGL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR))
#define GST_GL_MEMORY_EGL_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, GstGLMemoryEGLAllocatorClass))
#define GST_GL_MEMORY_EGL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, GstGLMemoryEGLAllocator))
#define GST_GL_MEMORY_EGL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, GstGLAllocatorClass))
#define GST_GL_MEMORY_EGL_ALLOCATOR_CAST(obj) ((GstGLMemoryEGLAllocator *)(obj))
/**
* GstGLMemoryEGL:
*
* Private instance
*/
struct _GstGLMemoryEGL
{
/* <private> */
GstGLMemory mem;
GstEGLImage *image;
gpointer _padding[GST_PADDING];
};
/**
* GST_GL_MEMORY_EGL_ALLOCATOR_NAME:
*
* The name of the GL Memory EGL allocator
*/
#define GST_GL_MEMORY_EGL_ALLOCATOR_NAME "GLMemoryEGL"
GST_EXPORT
void gst_gl_memory_egl_init_once (void);
GST_EXPORT
gboolean gst_is_gl_memory_egl (GstMemory * mem);
GST_EXPORT
gpointer gst_gl_memory_egl_get_image (GstGLMemoryEGL * mem);
GST_EXPORT
gpointer gst_gl_memory_egl_get_display (GstGLMemoryEGL * mem);
/**
* GstGLMemoryEGLAllocator
*
* Opaque #GstGLMemoryEGLAllocator struct
*/
struct _GstGLMemoryEGLAllocator
{
/* <private> */
GstGLMemoryAllocator parent;
gpointer _padding[GST_PADDING];
};
/**
* GstGLMemoryEGLAllocatorClass:
*
* The #GstGLMemoryEGLAllocatorClass only contains private data
*/
struct _GstGLMemoryEGLAllocatorClass
{
/* <private> */
GstGLMemoryAllocatorClass parent_class;
gpointer _padding[GST_PADDING];
};
G_END_DECLS
#endif /* _GST_GL_MEMORY_EGL_H_ */