mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-30 04:00:37 +00:00
495 lines
16 KiB
C
495 lines
16 KiB
C
/*
|
|
* GStreamer
|
|
* Copyright (C) 2014 Lubosz Sarnecki <lubosz@gmail.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:element-gltransformation
|
|
*
|
|
* Transforms video on the GPU.
|
|
*
|
|
* <refsect2>
|
|
* <title>Examples</title>
|
|
* |[
|
|
* gst-launch gltestsrc ! gltransformation rotation-z=45 ! glimagesink
|
|
* ]| A pipeline to rotate by 45 degrees
|
|
* |[
|
|
* gst-launch gltestsrc ! gltransformation translation-x=0.5 ! glimagesink
|
|
* ]| Translate the video by 0.5
|
|
* |[
|
|
* gst-launch gltestsrc ! gltransformation scale-y=0.5 scale-x=0.5 ! glimagesink
|
|
* ]| Resize the video by 0.5
|
|
* |[
|
|
* gst-launch gltestsrc ! gltransformation rotation-x=-45 ortho=True ! glimagesink
|
|
* ]| Rotate the video around the X-Axis by -45° with an orthographic projection
|
|
* </refsect2>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <gst/gl/gstglapi.h>
|
|
#include "gstgltransformation.h"
|
|
#include <graphene-1.0/graphene-gobject.h>
|
|
|
|
#define GST_CAT_DEFAULT gst_gl_transformation_debug
|
|
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
PROP_FOV,
|
|
PROP_ORTHO,
|
|
PROP_TRANSLATION_X,
|
|
PROP_TRANSLATION_Y,
|
|
PROP_TRANSLATION_Z,
|
|
PROP_ROTATION_X,
|
|
PROP_ROTATION_Y,
|
|
PROP_ROTATION_Z,
|
|
PROP_SCALE_X,
|
|
PROP_SCALE_Y,
|
|
PROP_MVP
|
|
};
|
|
|
|
#define DEBUG_INIT \
|
|
GST_DEBUG_CATEGORY_INIT (gst_gl_transformation_debug, "gltransformation", 0, "gltransformation element");
|
|
|
|
G_DEFINE_TYPE_WITH_CODE (GstGLTransformation, gst_gl_transformation,
|
|
GST_TYPE_GL_FILTER, DEBUG_INIT);
|
|
|
|
static void gst_gl_transformation_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec);
|
|
static void gst_gl_transformation_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec);
|
|
|
|
static gboolean gst_gl_transformation_set_caps (GstGLFilter * filter,
|
|
GstCaps * incaps, GstCaps * outcaps);
|
|
|
|
static void gst_gl_transformation_reset (GstGLFilter * filter);
|
|
static gboolean gst_gl_transformation_init_shader (GstGLFilter * filter);
|
|
static void gst_gl_transformation_callback (gpointer stuff);
|
|
static void gst_gl_transformation_build_mvp (GstGLTransformation *
|
|
transformation);
|
|
|
|
static gboolean gst_gl_transformation_filter_texture (GstGLFilter * filter,
|
|
guint in_tex, guint out_tex);
|
|
|
|
/* vertex source */
|
|
static const gchar *cube_v_src =
|
|
"attribute vec4 position; \n"
|
|
"attribute vec2 uv; \n"
|
|
"uniform mat4 mvp; \n"
|
|
"varying vec2 out_uv; \n"
|
|
"void main() \n"
|
|
"{ \n"
|
|
" gl_Position = mvp * position; \n"
|
|
" out_uv = uv; \n"
|
|
"} \n";
|
|
|
|
/* fragment source */
|
|
static const gchar *cube_f_src =
|
|
"#ifdef GL_ES \n"
|
|
" precision mediump float; \n"
|
|
"#endif \n"
|
|
"varying vec2 out_uv; \n"
|
|
"uniform sampler2D texture; \n"
|
|
"void main() \n"
|
|
"{ \n"
|
|
" gl_FragColor = texture2D (texture, out_uv);\n"
|
|
"} \n";
|
|
|
|
static void
|
|
gst_gl_transformation_class_init (GstGLTransformationClass * klass)
|
|
{
|
|
GObjectClass *gobject_class;
|
|
GstElementClass *element_class;
|
|
|
|
gobject_class = (GObjectClass *) klass;
|
|
element_class = GST_ELEMENT_CLASS (klass);
|
|
|
|
gobject_class->set_property = gst_gl_transformation_set_property;
|
|
gobject_class->get_property = gst_gl_transformation_get_property;
|
|
|
|
GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_transformation_init_shader;
|
|
GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_transformation_reset;
|
|
GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_transformation_set_caps;
|
|
GST_GL_FILTER_CLASS (klass)->filter_texture =
|
|
gst_gl_transformation_filter_texture;
|
|
|
|
g_object_class_install_property (gobject_class, PROP_FOV,
|
|
g_param_spec_float ("fov", "Fov", "Field of view angle in degrees",
|
|
0.0, G_MAXFLOAT, 90.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_ORTHO,
|
|
g_param_spec_boolean ("ortho", "Orthographic",
|
|
"Use orthographic projection", FALSE,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
/* Rotation */
|
|
g_object_class_install_property (gobject_class, PROP_ROTATION_X,
|
|
g_param_spec_float ("rotation-x", "X Rotation",
|
|
"Rotates the video around the X-Axis in degrees.",
|
|
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_ROTATION_Y,
|
|
g_param_spec_float ("rotation-y", "Y Rotation",
|
|
"Rotates the video around the Y-Axis in degrees.",
|
|
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_ROTATION_Z,
|
|
g_param_spec_float ("rotation-z", "Z Rotation",
|
|
"Rotates the video around the Z-Axis in degrees.",
|
|
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
/* Translation */
|
|
g_object_class_install_property (gobject_class, PROP_TRANSLATION_X,
|
|
g_param_spec_float ("translation-x", "X Translation",
|
|
"Translates the video at the X-Axis.",
|
|
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_TRANSLATION_Y,
|
|
g_param_spec_float ("translation-y", "Y Translation",
|
|
"Translates the video at the Y-Axis.",
|
|
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_TRANSLATION_Z,
|
|
g_param_spec_float ("translation-z", "Z Translation",
|
|
"Translates the video at the Z-Axis.",
|
|
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
/* Scale */
|
|
g_object_class_install_property (gobject_class, PROP_SCALE_X,
|
|
g_param_spec_float ("scale-x", "X Scale",
|
|
"Scale multiplierer for the X-Axis.",
|
|
0.0, G_MAXFLOAT, 1.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_SCALE_Y,
|
|
g_param_spec_float ("scale-y", "Y Scale",
|
|
"Scale multiplierer for the Y-Axis.",
|
|
0.0, G_MAXFLOAT, 1.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
/* MVP */
|
|
g_object_class_install_property (gobject_class, PROP_MVP,
|
|
g_param_spec_boxed ("mvp-matrix",
|
|
"Modelview Projection Matrix",
|
|
"The final Graphene 4x4 Matrix for transformation",
|
|
GRAPHENE_TYPE_MATRIX, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
gst_element_class_set_metadata (element_class, "OpenGL transformation filter",
|
|
"Filter/Effect/Video", "Transform video on the GPU",
|
|
"Lubosz Sarnecki <lubosz@gmail.com>");
|
|
}
|
|
|
|
static void
|
|
gst_gl_transformation_init (GstGLTransformation * filter)
|
|
{
|
|
filter->shader = NULL;
|
|
filter->fov = 90;
|
|
filter->aspect = 1.0;
|
|
filter->znear = 0.1;
|
|
filter->zfar = 100;
|
|
|
|
filter->xscale = 1.0;
|
|
filter->yscale = 1.0;
|
|
|
|
filter->in_tex = 0;
|
|
|
|
gst_gl_transformation_build_mvp (filter);
|
|
}
|
|
|
|
static void
|
|
gst_gl_transformation_build_mvp (GstGLTransformation * transformation)
|
|
{
|
|
graphene_point3d_t translation_vector =
|
|
GRAPHENE_POINT3D_INIT (transformation->xtranslation,
|
|
transformation->ytranslation,
|
|
transformation->ztranslation);
|
|
|
|
graphene_matrix_t model_matrix;
|
|
graphene_matrix_t projection_matrix;
|
|
graphene_matrix_t view_matrix;
|
|
graphene_matrix_t vp_matrix;
|
|
|
|
graphene_vec3_t eye;
|
|
graphene_vec3_t center;
|
|
graphene_vec3_t up;
|
|
|
|
graphene_vec3_init (&eye, 0.f, 0.f, 1.f);
|
|
graphene_vec3_init (¢er, 0.f, 0.f, 0.f);
|
|
graphene_vec3_init (&up, 0.f, 1.f, 0.f);
|
|
|
|
graphene_matrix_init_scale (&model_matrix,
|
|
transformation->xscale, transformation->yscale, 1.0f);
|
|
|
|
graphene_matrix_rotate (&model_matrix,
|
|
transformation->xrotation, graphene_vec3_x_axis ());
|
|
graphene_matrix_rotate (&model_matrix,
|
|
transformation->yrotation, graphene_vec3_y_axis ());
|
|
graphene_matrix_rotate (&model_matrix,
|
|
transformation->zrotation, graphene_vec3_z_axis ());
|
|
|
|
graphene_matrix_translate (&model_matrix, &translation_vector);
|
|
|
|
if (transformation->ortho) {
|
|
graphene_matrix_init_ortho (&projection_matrix,
|
|
-transformation->aspect, transformation->aspect,
|
|
-1, 1, transformation->znear, transformation->zfar);
|
|
} else {
|
|
graphene_matrix_init_perspective (&projection_matrix,
|
|
transformation->fov,
|
|
transformation->aspect, transformation->znear, transformation->zfar);
|
|
}
|
|
|
|
graphene_matrix_init_look_at (&view_matrix, &eye, ¢er, &up);
|
|
|
|
graphene_matrix_multiply (&view_matrix, &projection_matrix, &vp_matrix);
|
|
graphene_matrix_multiply (&model_matrix, &vp_matrix,
|
|
&transformation->mvp_matrix);
|
|
}
|
|
|
|
static void
|
|
gst_gl_transformation_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstGLTransformation *filter = GST_GL_TRANSFORMATION (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_FOV:
|
|
filter->fov = g_value_get_float (value);
|
|
break;
|
|
case PROP_ORTHO:
|
|
filter->ortho = g_value_get_boolean (value);
|
|
break;
|
|
case PROP_TRANSLATION_X:
|
|
filter->xtranslation = g_value_get_float (value);
|
|
break;
|
|
case PROP_TRANSLATION_Y:
|
|
filter->ytranslation = g_value_get_float (value);
|
|
break;
|
|
case PROP_TRANSLATION_Z:
|
|
filter->ztranslation = g_value_get_float (value);
|
|
break;
|
|
case PROP_ROTATION_X:
|
|
filter->xrotation = g_value_get_float (value);
|
|
break;
|
|
case PROP_ROTATION_Y:
|
|
filter->yrotation = g_value_get_float (value);
|
|
break;
|
|
case PROP_ROTATION_Z:
|
|
filter->zrotation = g_value_get_float (value);
|
|
break;
|
|
case PROP_SCALE_X:
|
|
filter->xscale = g_value_get_float (value);
|
|
break;
|
|
case PROP_SCALE_Y:
|
|
filter->yscale = g_value_get_float (value);
|
|
break;
|
|
case PROP_MVP:
|
|
if (g_value_get_boxed (value) != NULL)
|
|
filter->mvp_matrix = *((graphene_matrix_t *) g_value_get_boxed (value));
|
|
return;
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
gst_gl_transformation_build_mvp (filter);
|
|
}
|
|
|
|
static void
|
|
gst_gl_transformation_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstGLTransformation *filter = GST_GL_TRANSFORMATION (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_FOV:
|
|
g_value_set_float (value, filter->fov);
|
|
break;
|
|
case PROP_ORTHO:
|
|
g_value_set_boolean (value, filter->ortho);
|
|
break;
|
|
case PROP_TRANSLATION_X:
|
|
g_value_set_float (value, filter->xtranslation);
|
|
break;
|
|
case PROP_TRANSLATION_Y:
|
|
g_value_set_float (value, filter->ytranslation);
|
|
break;
|
|
case PROP_TRANSLATION_Z:
|
|
g_value_set_float (value, filter->ztranslation);
|
|
break;
|
|
case PROP_ROTATION_X:
|
|
g_value_set_float (value, filter->xrotation);
|
|
break;
|
|
case PROP_ROTATION_Y:
|
|
g_value_set_float (value, filter->yrotation);
|
|
break;
|
|
case PROP_ROTATION_Z:
|
|
g_value_set_float (value, filter->zrotation);
|
|
break;
|
|
case PROP_SCALE_X:
|
|
g_value_set_float (value, filter->xscale);
|
|
break;
|
|
case PROP_SCALE_Y:
|
|
g_value_set_float (value, filter->yscale);
|
|
break;
|
|
case PROP_MVP:
|
|
g_value_set_boxed (value, (gconstpointer) & filter->mvp_matrix);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_transformation_set_caps (GstGLFilter * filter, GstCaps * incaps,
|
|
GstCaps * outcaps)
|
|
{
|
|
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
|
|
|
|
transformation->aspect =
|
|
(gdouble) GST_VIDEO_INFO_WIDTH (&filter->out_info) /
|
|
(gdouble) GST_VIDEO_INFO_HEIGHT (&filter->out_info);
|
|
|
|
gst_gl_transformation_build_mvp (transformation);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_gl_transformation_reset (GstGLFilter * filter)
|
|
{
|
|
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
|
|
|
|
/* blocking call, wait until the opengl thread has destroyed the shader */
|
|
if (transformation->shader)
|
|
gst_gl_context_del_shader (filter->context, transformation->shader);
|
|
transformation->shader = NULL;
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_transformation_init_shader (GstGLFilter * filter)
|
|
{
|
|
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
|
|
|
|
if (gst_gl_context_get_gl_api (filter->context)) {
|
|
/* blocking call, wait until the opengl thread has compiled the shader */
|
|
return gst_gl_context_gen_shader (filter->context, cube_v_src, cube_f_src,
|
|
&transformation->shader);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_transformation_filter_texture (GstGLFilter * filter, guint in_tex,
|
|
guint out_tex)
|
|
{
|
|
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
|
|
|
|
transformation->in_tex = in_tex;
|
|
|
|
/* blocking call, use a FBO */
|
|
gst_gl_context_use_fbo_v2 (filter->context,
|
|
GST_VIDEO_INFO_WIDTH (&filter->out_info),
|
|
GST_VIDEO_INFO_HEIGHT (&filter->out_info),
|
|
filter->fbo, filter->depthbuffer,
|
|
out_tex, gst_gl_transformation_callback, (gpointer) transformation);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_gl_transformation_callback (gpointer stuff)
|
|
{
|
|
GstGLFilter *filter = GST_GL_FILTER (stuff);
|
|
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
|
|
GstGLFuncs *gl = filter->context->gl_vtable;
|
|
|
|
/* *INDENT-OFF* */
|
|
|
|
const GLfloat positions[] = {
|
|
-transformation->aspect, 1.0, 0.0, 1.0,
|
|
transformation->aspect, 1.0, 0.0, 1.0,
|
|
transformation->aspect, -1.0, 0.0, 1.0,
|
|
-transformation->aspect, -1.0, 0.0, 1.0,
|
|
};
|
|
|
|
const GLfloat texture_coordinates[] = {
|
|
0.0, 1.0,
|
|
1.0, 1.0,
|
|
1.0, 0.0,
|
|
0.0, 0.0,
|
|
};
|
|
|
|
/* *INDENT-ON* */
|
|
|
|
GLushort indices[] = { 0, 1, 2, 3, 0 };
|
|
|
|
GLfloat temp_matrix[16];
|
|
|
|
GLint attr_position_loc = 0;
|
|
GLint attr_texture_loc = 0;
|
|
|
|
gst_gl_context_clear_shader (filter->context);
|
|
gl->BindTexture (GL_TEXTURE_2D, 0);
|
|
|
|
gl->ClearColor (0.f, 0.f, 0.f, 1.f);
|
|
gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
gst_gl_shader_use (transformation->shader);
|
|
|
|
attr_position_loc =
|
|
gst_gl_shader_get_attribute_location (transformation->shader, "position");
|
|
|
|
attr_texture_loc =
|
|
gst_gl_shader_get_attribute_location (transformation->shader, "uv");
|
|
|
|
/* Load the vertex position */
|
|
gl->VertexAttribPointer (attr_position_loc, 4, GL_FLOAT,
|
|
GL_FALSE, 0, positions);
|
|
|
|
/* Load the texture coordinate */
|
|
gl->VertexAttribPointer (attr_texture_loc, 2, GL_FLOAT,
|
|
GL_FALSE, 0, texture_coordinates);
|
|
|
|
gl->EnableVertexAttribArray (attr_position_loc);
|
|
gl->EnableVertexAttribArray (attr_texture_loc);
|
|
|
|
gl->ActiveTexture (GL_TEXTURE0);
|
|
gl->BindTexture (GL_TEXTURE_2D, transformation->in_tex);
|
|
gst_gl_shader_set_uniform_1i (transformation->shader, "texture", 0);
|
|
|
|
graphene_matrix_to_float (&transformation->mvp_matrix, temp_matrix);
|
|
gst_gl_shader_set_uniform_matrix_4fv (transformation->shader, "mvp",
|
|
1, GL_FALSE, temp_matrix);
|
|
|
|
gl->DrawElements (GL_TRIANGLE_STRIP, 5, GL_UNSIGNED_SHORT, indices);
|
|
|
|
gl->DisableVertexAttribArray (attr_position_loc);
|
|
gl->DisableVertexAttribArray (attr_texture_loc);
|
|
|
|
gst_gl_context_clear_shader (filter->context);
|
|
}
|