mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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9aea500080
Partially revert previous commit. It's not an issue with glimagesink Xoverlay interface. It's always the same intel bug with direct rendering redirection (the one that affects each opengl application with compositing managers). It works fine with DRI2 and UXA acceleration. Still leaving effects disabled because I'm testing intel hardware that doesn't support FBOs.
226 lines
6.3 KiB
C
226 lines
6.3 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include <X11/Xlib.h>
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#include <X11/extensions/Xcomposite.h>
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#include <clutter/clutter.h>
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#include <clutter/x11/clutter-x11.h>
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#include <clutter/glx/clutter-glx.h>
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#include <gst/gst.h>
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#include <gst/interfaces/xoverlay.h>
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#define ROWS 3
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#define COLS 3
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#define N_ACTORS ROWS*COLS
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#define W 160
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#define H 120
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struct GstGLClutterActor_
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{
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Window win;
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Window root;
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ClutterActor *texture;
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ClutterActor *stage;
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};
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typedef struct GstGLClutterActor_ GstGLClutterActor;
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static gboolean
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create_actor (GstGLClutterActor * actor)
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{
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static gint xpos = 0;
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static gint ypos = 0;
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Display *disp;
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actor->texture = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
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"window", actor->win, "automatic-updates", TRUE, NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER (actor->stage),
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actor->texture);
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clutter_actor_set_position (actor->texture, xpos, ypos);
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disp = clutter_x11_get_default_display ();
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if (xpos > (COLS - 1) * W) {
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xpos = 0;
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ypos += H + 1;
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} else
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xpos += W + 1;
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clutter_actor_show (actor->texture);
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return FALSE;
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}
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static GstBusSyncReply
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create_window (GstBus * bus, GstMessage * message, gpointer data)
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{
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GstGLClutterActor **actor = (GstGLClutterActor **) data;
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static gint count = 0;
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static GMutex *mutex = NULL;
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// ignore anything but 'prepare-xwindow-id' element messages
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if (GST_MESSAGE_TYPE (message) != GST_MESSAGE_ELEMENT)
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return GST_BUS_PASS;
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if (!gst_structure_has_name (message->structure, "prepare-xwindow-id"))
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return GST_BUS_PASS;
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if (!mutex)
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mutex = g_mutex_new ();
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g_mutex_lock (mutex);
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if (count < N_ACTORS) {
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g_message ("adding actor %d", count);
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gst_x_overlay_set_xwindow_id (GST_X_OVERLAY (GST_MESSAGE_SRC (message)),
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actor[count]->win);
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clutter_threads_add_idle ((GSourceFunc) create_actor, actor[count]);
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count++;
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}
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g_mutex_unlock (mutex);
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gst_message_unref (message);
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return GST_BUS_DROP;
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}
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#if 0
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void
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apply_fx (GstElement * element, const gchar * fx)
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{
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GEnumClass *p_class;
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/* from fxtest ;) */
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/* heeeellppppp!! */
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p_class =
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G_PARAM_SPEC_ENUM (g_object_class_find_property (G_OBJECT_GET_CLASS
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(G_OBJECT (data)), "effect")
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)->enum_class;
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g_print ("setting: %s - %s\n", fx, g_enum_get_value_by_nick (p_class,
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fx)->value_name);
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g_object_set (G_OBJECT (element), "effect", g_enum_get_value_by_nick (p_class,
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fx)->value, NULL);
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}
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#endif
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int
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main (int argc, char *argv[])
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{
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GstPipeline *pipeline;
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GstBus *bus;
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GstElement *srcbin;
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GstElement *tee;
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GstElement *queue[N_ACTORS], *sink[N_ACTORS];
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/*
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GstElement *upload[N_ACTORS];
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GstElement *effect[N_ACTORS];
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*/
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ClutterActor *stage;
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GstGLClutterActor *actor[N_ACTORS];
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Display *disp;
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Window stage_win;
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const gchar *desc;
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gint i;
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gint ok = FALSE;
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clutter_init (&argc, &argv);
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gst_init (&argc, &argv);
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disp = clutter_x11_get_default_display ();
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if (!clutter_x11_has_composite_extension ()) {
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g_error ("XComposite extension missing");
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}
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (CLUTTER_ACTOR (stage),
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W * COLS + (COLS - 1), H * ROWS + (ROWS - 1));
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stage_win = clutter_x11_get_stage_window (CLUTTER_STAGE (stage));
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XCompositeRedirectSubwindows (disp, stage_win, CompositeRedirectManual);
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for (i = 0; i < N_ACTORS; i++) {
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actor[i] = g_new0 (GstGLClutterActor, 1);
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actor[i]->stage = stage;
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actor[i]->win = XCreateSimpleWindow (disp, stage_win, 0, 0, W, H, 0, 0, 0);
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XMapRaised (disp, actor[i]->win);
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XSync (disp, FALSE);
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}
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/*
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desc = g_strdup_printf ("v4l2src ! "
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"video/x-raw-yuv, width=640, height=480, framerate=30/1 ! "
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"videoscale !"
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"video/x-raw-yuv, width=%d, height=%d ! "
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"identity", W, H);
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*/
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desc = g_strdup_printf ("videotestsrc ! "
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"video/x-raw-rgb, width=%d, height=%d !" "identity", W, H);
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pipeline = GST_PIPELINE (gst_pipeline_new (NULL));
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srcbin = gst_parse_bin_from_description (desc, TRUE, NULL);
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if (!srcbin)
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g_error ("Source bin creation failed");
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tee = gst_element_factory_make ("tee", NULL);
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gst_bin_add_many (GST_BIN (pipeline), srcbin, tee, NULL);
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for (i = 0; i < N_ACTORS; i++) {
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queue[i] = gst_element_factory_make ("queue", NULL);
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/* upload[i] = gst_element_factory_make ("glupload", NULL);
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effect[i] = gst_element_factory_make ("gleffects", NULL); */
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sink[i] = gst_element_factory_make ("glimagesink", NULL);
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/* gst_bin_add_many (GST_BIN (pipeline),
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queue[i], upload[i], effect[i], sink[i], NULL); */
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gst_bin_add_many (GST_BIN (pipeline), queue[i], sink[i], NULL);
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}
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gst_element_link_many (srcbin, tee, NULL);
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for (i = 0; i < N_ACTORS; i++) {
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ok |=
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// gst_element_link_many (tee, queue[i], upload[i], effect[i], sink[i],
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gst_element_link_many (tee, queue[i], sink[i], NULL);
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}
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if (!ok)
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g_error ("Failed to link one or more elements");
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/*
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for (i = 0; i < N_ACTORS; i++) {
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g_message ("setting effect %d on %s", i + 1,
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gst_element_get_name (effect[i]));
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g_object_set (G_OBJECT (effect[i]), "effect", i + 1, NULL);
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}
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*/
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bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
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gst_bus_set_sync_handler (bus, (GstBusSyncHandler) create_window, actor);
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gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
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clutter_actor_show_all (stage);
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clutter_main ();
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gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL);
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g_object_unref (pipeline);
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return 0;
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}
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