mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-05 07:56:35 +00:00
38 lines
1.2 KiB
GLSL
38 lines
1.2 KiB
GLSL
/* GStreamer
|
|
* Copyright (C) 2020 Matthew Waters <matthew@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#version 450 core
|
|
|
|
#include "swizzle.glsl"
|
|
|
|
layout(location = 0) in vec2 inTexCoord;
|
|
|
|
layout(set = 0, binding = 0) uniform reorder {
|
|
ivec4 in_reorder_idx;
|
|
ivec4 out_reorder_idx;
|
|
};
|
|
layout(set = 0, binding = 1) uniform sampler2D inTexture0;
|
|
|
|
layout(location = 0) out vec4 outColor0;
|
|
|
|
void main()
|
|
{
|
|
vec4 rgba = swizzle (texture(inTexture0, inTexCoord), in_reorder_idx);
|
|
outColor0 = swizzle (rgba, out_reorder_idx);
|
|
}
|