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708 lines
23 KiB
C
708 lines
23 KiB
C
/* GStreamer
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* Copyright (C) 2005 Sebastien Moutte <sebastien@moutte.net>
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* Copyright (C) 2007 Pioneers of the Inevitable <songbird@songbirdnest.com>
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* Copyright (C) 2010 Fluendo S.A. <support@fluendo.com>
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*
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* gstdirectsoundsink.c:
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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*
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* The development of this code was made possible due to the involvement
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* of Pioneers of the Inevitable, the creators of the Songbird Music player
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*
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*/
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/**
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* SECTION:element-directsoundsink
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*
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* This element lets you output sound using the DirectSound API.
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*
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* Note that you should almost always use generic audio conversion elements
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* like audioconvert and audioresample in front of an audiosink to make sure
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* your pipeline works under all circumstances (those conversion elements will
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* act in passthrough-mode if no conversion is necessary).
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*
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* <refsect2>
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* <title>Example pipelines</title>
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* |[
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* gst-launch -v audiotestsrc ! audioconvert ! volume volume=0.1 ! directsoundsink
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* ]| will output a sine wave (continuous beep sound) to your sound card (with
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* a very low volume as precaution).
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* |[
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* gst-launch -v filesrc location=music.ogg ! decodebin ! audioconvert ! audioresample ! directsoundsink
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* ]| will play an Ogg/Vorbis audio file and output it.
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/base/gstbasesink.h>
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#include <gst/audio/streamvolume.h>
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#include "gstdirectsoundsink.h"
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#include <math.h>
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#ifdef __CYGWIN__
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#include <unistd.h>
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#ifndef _swab
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#define _swab swab
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#endif
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#endif
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#define DEFAULT_MUTE FALSE
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GST_DEBUG_CATEGORY_STATIC (directsoundsink_debug);
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#define GST_CAT_DEFAULT directsoundsink_debug
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static void gst_directsound_sink_finalize (GObject * object);
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static void gst_directsound_sink_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_directsound_sink_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static GstCaps *gst_directsound_sink_getcaps (GstBaseSink * bsink,
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GstCaps * filter);
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static gboolean gst_directsound_sink_prepare (GstAudioSink * asink,
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GstAudioRingBufferSpec * spec);
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static gboolean gst_directsound_sink_unprepare (GstAudioSink * asink);
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static gboolean gst_directsound_sink_open (GstAudioSink * asink);
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static gboolean gst_directsound_sink_close (GstAudioSink * asink);
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static gint gst_directsound_sink_write (GstAudioSink * asink,
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gpointer data, guint length);
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static guint gst_directsound_sink_delay (GstAudioSink * asink);
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static void gst_directsound_sink_reset (GstAudioSink * asink);
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static GstCaps *gst_directsound_probe_supported_formats (GstDirectSoundSink *
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dsoundsink, const GstCaps * template_caps);
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static void gst_directsound_sink_set_volume (GstDirectSoundSink * sink,
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gdouble volume, gboolean store);
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static gdouble gst_directsound_sink_get_volume (GstDirectSoundSink * sink);
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static void gst_directsound_sink_set_mute (GstDirectSoundSink * sink,
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gboolean mute);
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static gboolean gst_directsound_sink_get_mute (GstDirectSoundSink * sink);
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static GstStaticPadTemplate directsoundsink_sink_factory =
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GST_STATIC_PAD_TEMPLATE ("sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS ("audio/x-raw, "
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"format = (string) S16LE, "
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"layout = (string) interleaved, "
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"rate = (int) [ 1, MAX ], " "channels = (int) [ 1, 2 ]; "
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"audio/x-raw, "
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"format = (string) S8, "
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"layout = (string) interleaved, "
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"rate = (int) [ 1, MAX ], " "channels = (int) [ 1, 2 ];"
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"audio/x-iec958"));
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enum
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{
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PROP_0,
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PROP_VOLUME,
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PROP_MUTE
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};
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#define gst_directsound_sink_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstDirectSoundSink, gst_directsound_sink,
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GST_TYPE_AUDIO_SINK, G_IMPLEMENT_INTERFACE (GST_TYPE_STREAM_VOLUME, NULL)
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);
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static void
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gst_directsound_sink_finalize (GObject * object)
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{
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static void
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gst_directsound_sink_class_init (GstDirectSoundSinkClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstBaseSinkClass *gstbasesink_class = GST_BASE_SINK_CLASS (klass);
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GstAudioSinkClass *gstaudiosink_class = GST_AUDIO_SINK_CLASS (klass);
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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GST_DEBUG_CATEGORY_INIT (directsoundsink_debug, "directsoundsink", 0,
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"DirectSound sink");
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parent_class = g_type_class_peek_parent (klass);
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gobject_class->finalize = gst_directsound_sink_finalize;
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gobject_class->set_property = gst_directsound_sink_set_property;
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gobject_class->get_property = gst_directsound_sink_get_property;
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gstbasesink_class->get_caps =
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GST_DEBUG_FUNCPTR (gst_directsound_sink_getcaps);
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gstaudiosink_class->prepare =
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GST_DEBUG_FUNCPTR (gst_directsound_sink_prepare);
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gstaudiosink_class->unprepare =
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GST_DEBUG_FUNCPTR (gst_directsound_sink_unprepare);
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gstaudiosink_class->open = GST_DEBUG_FUNCPTR (gst_directsound_sink_open);
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gstaudiosink_class->close = GST_DEBUG_FUNCPTR (gst_directsound_sink_close);
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gstaudiosink_class->write = GST_DEBUG_FUNCPTR (gst_directsound_sink_write);
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gstaudiosink_class->delay = GST_DEBUG_FUNCPTR (gst_directsound_sink_delay);
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gstaudiosink_class->reset = GST_DEBUG_FUNCPTR (gst_directsound_sink_reset);
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g_object_class_install_property (gobject_class,
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PROP_VOLUME,
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g_param_spec_double ("volume", "Volume",
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"Volume of this stream", 0.0, 1.0, 1.0,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class,
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PROP_MUTE,
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g_param_spec_boolean ("mute", "Mute",
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"Mute state of this stream", DEFAULT_MUTE,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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gst_element_class_set_details_simple (element_class,
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"Direct Sound Audio Sink", "Sink/Audio",
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"Output to a sound card via Direct Sound",
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"Sebastien Moutte <sebastien@moutte.net>");
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gst_element_class_add_pad_template (element_class,
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gst_static_pad_template_get (&directsoundsink_sink_factory));
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}
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static void
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gst_directsound_sink_init (GstDirectSoundSink * dsoundsink)
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{
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dsoundsink->volume = 100;
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dsoundsink->mute = FALSE;
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dsoundsink->pDS = NULL;
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dsoundsink->cached_caps = NULL;
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dsoundsink->pDSBSecondary = NULL;
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dsoundsink->current_circular_offset = 0;
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dsoundsink->buffer_size = DSBSIZE_MIN;
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dsoundsink->volume = 100;
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dsoundsink->dsound_lock = g_mutex_new ();
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dsoundsink->first_buffer_after_reset = FALSE;
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}
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static void
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gst_directsound_sink_set_property (GObject * object,
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guint prop_id, const GValue * value, GParamSpec * pspec)
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{
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GstDirectSoundSink *sink = GST_DIRECTSOUND_SINK (object);
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switch (prop_id) {
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case PROP_VOLUME:
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gst_directsound_sink_set_volume (sink, g_value_get_double (value), TRUE);
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break;
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case PROP_MUTE:
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gst_directsound_sink_set_mute (sink, g_value_get_boolean (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_directsound_sink_get_property (GObject * object,
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guint prop_id, GValue * value, GParamSpec * pspec)
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{
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GstDirectSoundSink *sink = GST_DIRECTSOUND_SINK (object);
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switch (prop_id) {
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case PROP_VOLUME:
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g_value_set_double (value, gst_directsound_sink_get_volume (sink));
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break;
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case PROP_MUTE:
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g_value_set_boolean (value, gst_directsound_sink_get_mute (sink));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static GstCaps *
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gst_directsound_sink_getcaps (GstBaseSink * bsink, GstCaps * filter)
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{
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GstElementClass *element_class;
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GstPadTemplate *pad_template;
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GstDirectSoundSink *dsoundsink = GST_DIRECTSOUND_SINK (bsink);
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GstCaps *caps;
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gchar *caps_string = NULL;
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if (dsoundsink->pDS == NULL) {
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GST_DEBUG_OBJECT (dsoundsink, "device not open, using template caps");
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return NULL; /* base class will get template caps for us */
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}
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if (dsoundsink->cached_caps) {
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caps_string = gst_caps_to_string (dsoundsink->cached_caps);
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GST_DEBUG_OBJECT (dsoundsink, "Returning cached caps: %s", caps_string);
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g_free (caps_string);
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return gst_caps_ref (dsoundsink->cached_caps);
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}
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element_class = GST_ELEMENT_GET_CLASS (dsoundsink);
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pad_template = gst_element_class_get_pad_template (element_class, "sink");
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g_return_val_if_fail (pad_template != NULL, NULL);
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caps = gst_directsound_probe_supported_formats (dsoundsink,
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gst_pad_template_get_caps (pad_template));
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if (caps) {
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dsoundsink->cached_caps = gst_caps_ref (caps);
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}
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if (caps) {
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gchar *caps_string = gst_caps_to_string (caps);
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GST_DEBUG_OBJECT (dsoundsink, "returning caps %s", caps_string);
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g_free (caps_string);
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}
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return caps;
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}
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static gboolean
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gst_directsound_sink_open (GstAudioSink * asink)
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{
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GstDirectSoundSink *dsoundsink;
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HRESULT hRes;
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dsoundsink = GST_DIRECTSOUND_SINK (asink);
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/* create and initialize a DirecSound object */
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if (FAILED (hRes = DirectSoundCreate (NULL, &dsoundsink->pDS, NULL))) {
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GST_ELEMENT_ERROR (dsoundsink, RESOURCE, OPEN_READ,
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("gst_directsound_sink_open: DirectSoundCreate: %s",
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DXGetErrorString9 (hRes)), (NULL));
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return FALSE;
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}
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if (FAILED (hRes = IDirectSound_SetCooperativeLevel (dsoundsink->pDS,
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GetDesktopWindow (), DSSCL_PRIORITY))) {
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GST_ELEMENT_ERROR (dsoundsink, RESOURCE, OPEN_READ,
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("gst_directsound_sink_open: IDirectSound_SetCooperativeLevel: %s",
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DXGetErrorString9 (hRes)), (NULL));
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return FALSE;
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}
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return TRUE;
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}
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static gboolean
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gst_directsound_sink_prepare (GstAudioSink * asink,
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GstAudioRingBufferSpec * spec)
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{
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GstDirectSoundSink *dsoundsink;
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HRESULT hRes;
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DSBUFFERDESC descSecondary;
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WAVEFORMATEX wfx;
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dsoundsink = GST_DIRECTSOUND_SINK (asink);
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/*save number of bytes per sample and buffer format */
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dsoundsink->bytes_per_sample = spec->info.bpf;
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dsoundsink->type = spec->type;
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/* fill the WAVEFORMATEX structure with spec params */
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memset (&wfx, 0, sizeof (wfx));
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if (spec->type != GST_AUDIO_RING_BUFFER_FORMAT_TYPE_IEC958) {
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wfx.cbSize = sizeof (wfx);
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wfx.wFormatTag = WAVE_FORMAT_PCM;
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wfx.nChannels = spec->info.channels;
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wfx.nSamplesPerSec = spec->info.rate;
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wfx.wBitsPerSample = (spec->info.bpf * 8) / wfx.nChannels;
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wfx.nBlockAlign = spec->info.bpf;
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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/* Create directsound buffer with size based on our configured
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* buffer_size (which is 200 ms by default) */
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dsoundsink->buffer_size =
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gst_util_uint64_scale_int (wfx.nAvgBytesPerSec, spec->buffer_time,
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GST_MSECOND);
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/* Make sure we make those numbers multiple of our sample size in bytes */
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dsoundsink->buffer_size += dsoundsink->buffer_size % spec->info.bpf;
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spec->segsize =
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gst_util_uint64_scale_int (wfx.nAvgBytesPerSec, spec->latency_time,
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GST_MSECOND);
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spec->segsize += spec->segsize % spec->info.bpf;
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spec->segtotal = dsoundsink->buffer_size / spec->segsize;
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} else {
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#ifdef WAVE_FORMAT_DOLBY_AC3_SPDIF
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wfx.cbSize = 0;
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wfx.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF;
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wfx.nChannels = 2;
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wfx.nSamplesPerSec = spec->info.rate;
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wfx.wBitsPerSample = 16;
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wfx.nBlockAlign = wfx.wBitsPerSample / 8 * wfx.nChannels;
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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spec->segsize = 6144;
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spec->segtotal = 10;
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#else
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g_assert_not_reached ();
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#endif
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}
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// Make the final buffer size be an integer number of segments
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dsoundsink->buffer_size = spec->segsize * spec->segtotal;
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GST_INFO_OBJECT (dsoundsink,
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"GstRingBufferSpec->channels: %d, GstRingBufferSpec->rate: %d, GstRingBufferSpec->bytes_per_sample: %d\n"
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"WAVEFORMATEX.nSamplesPerSec: %ld, WAVEFORMATEX.wBitsPerSample: %d, WAVEFORMATEX.nBlockAlign: %d, WAVEFORMATEX.nAvgBytesPerSec: %ld\n"
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"Size of dsound circular buffer=>%d\n", spec->info.channels,
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spec->info.rate, spec->info.bpf, wfx.nSamplesPerSec, wfx.wBitsPerSample,
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wfx.nBlockAlign, wfx.nAvgBytesPerSec, dsoundsink->buffer_size);
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/* create a secondary directsound buffer */
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memset (&descSecondary, 0, sizeof (DSBUFFERDESC));
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descSecondary.dwSize = sizeof (DSBUFFERDESC);
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descSecondary.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
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if (spec->type != GST_AUDIO_RING_BUFFER_FORMAT_TYPE_IEC958)
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descSecondary.dwFlags |= DSBCAPS_CTRLVOLUME;
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descSecondary.dwBufferBytes = dsoundsink->buffer_size;
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descSecondary.lpwfxFormat = (WAVEFORMATEX *) & wfx;
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hRes = IDirectSound_CreateSoundBuffer (dsoundsink->pDS, &descSecondary,
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&dsoundsink->pDSBSecondary, NULL);
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if (FAILED (hRes)) {
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GST_ELEMENT_ERROR (dsoundsink, RESOURCE, OPEN_READ,
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("gst_directsound_sink_prepare: IDirectSound_CreateSoundBuffer: %s",
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DXGetErrorString9 (hRes)), (NULL));
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return FALSE;
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}
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gst_directsound_sink_set_volume (dsoundsink, dsoundsink->volume, FALSE);
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return TRUE;
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}
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static gboolean
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gst_directsound_sink_unprepare (GstAudioSink * asink)
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{
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GstDirectSoundSink *dsoundsink;
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dsoundsink = GST_DIRECTSOUND_SINK (asink);
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/* release secondary DirectSound buffer */
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if (dsoundsink->pDSBSecondary) {
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IDirectSoundBuffer_Release (dsoundsink->pDSBSecondary);
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dsoundsink->pDSBSecondary = NULL;
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}
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return TRUE;
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}
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static gboolean
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gst_directsound_sink_close (GstAudioSink * asink)
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{
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GstDirectSoundSink *dsoundsink = NULL;
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dsoundsink = GST_DIRECTSOUND_SINK (asink);
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/* release DirectSound object */
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g_return_val_if_fail (dsoundsink->pDS != NULL, FALSE);
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IDirectSound_Release (dsoundsink->pDS);
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dsoundsink->pDS = NULL;
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gst_caps_replace (&dsoundsink->cached_caps, NULL);
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return TRUE;
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}
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static gint
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gst_directsound_sink_write (GstAudioSink * asink, gpointer data, guint length)
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{
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GstDirectSoundSink *dsoundsink;
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DWORD dwStatus;
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HRESULT hRes;
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LPVOID pLockedBuffer1 = NULL, pLockedBuffer2 = NULL;
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DWORD dwSizeBuffer1, dwSizeBuffer2;
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DWORD dwCurrentPlayCursor;
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dsoundsink = GST_DIRECTSOUND_SINK (asink);
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/* Fix endianness */
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if (dsoundsink->type == GST_AUDIO_RING_BUFFER_FORMAT_TYPE_IEC958)
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_swab (data, data, length);
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GST_DSOUND_LOCK (dsoundsink);
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/* get current buffer status */
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hRes = IDirectSoundBuffer_GetStatus (dsoundsink->pDSBSecondary, &dwStatus);
|
|
|
|
/* get current play cursor position */
|
|
hRes = IDirectSoundBuffer_GetCurrentPosition (dsoundsink->pDSBSecondary,
|
|
&dwCurrentPlayCursor, NULL);
|
|
|
|
if (SUCCEEDED (hRes) && (dwStatus & DSBSTATUS_PLAYING)) {
|
|
DWORD dwFreeBufferSize;
|
|
|
|
calculate_freesize:
|
|
/* calculate the free size of the circular buffer */
|
|
if (dwCurrentPlayCursor < dsoundsink->current_circular_offset)
|
|
dwFreeBufferSize =
|
|
dsoundsink->buffer_size - (dsoundsink->current_circular_offset -
|
|
dwCurrentPlayCursor);
|
|
else
|
|
dwFreeBufferSize =
|
|
dwCurrentPlayCursor - dsoundsink->current_circular_offset;
|
|
|
|
if (length >= dwFreeBufferSize) {
|
|
Sleep (100);
|
|
hRes = IDirectSoundBuffer_GetCurrentPosition (dsoundsink->pDSBSecondary,
|
|
&dwCurrentPlayCursor, NULL);
|
|
|
|
hRes =
|
|
IDirectSoundBuffer_GetStatus (dsoundsink->pDSBSecondary, &dwStatus);
|
|
if (SUCCEEDED (hRes) && (dwStatus & DSBSTATUS_PLAYING))
|
|
goto calculate_freesize;
|
|
else {
|
|
dsoundsink->first_buffer_after_reset = FALSE;
|
|
GST_DSOUND_UNLOCK (dsoundsink);
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dwStatus & DSBSTATUS_BUFFERLOST) {
|
|
hRes = IDirectSoundBuffer_Restore (dsoundsink->pDSBSecondary); /*need a loop waiting the buffer is restored?? */
|
|
|
|
dsoundsink->current_circular_offset = 0;
|
|
}
|
|
|
|
hRes = IDirectSoundBuffer_Lock (dsoundsink->pDSBSecondary,
|
|
dsoundsink->current_circular_offset, length, &pLockedBuffer1,
|
|
&dwSizeBuffer1, &pLockedBuffer2, &dwSizeBuffer2, 0L);
|
|
|
|
if (SUCCEEDED (hRes)) {
|
|
// Write to pointers without reordering.
|
|
memcpy (pLockedBuffer1, data, dwSizeBuffer1);
|
|
if (pLockedBuffer2 != NULL)
|
|
memcpy (pLockedBuffer2, (LPBYTE) data + dwSizeBuffer1, dwSizeBuffer2);
|
|
|
|
// Update where the buffer will lock (for next time)
|
|
dsoundsink->current_circular_offset += dwSizeBuffer1 + dwSizeBuffer2;
|
|
dsoundsink->current_circular_offset %= dsoundsink->buffer_size; /* Circular buffer */
|
|
|
|
hRes = IDirectSoundBuffer_Unlock (dsoundsink->pDSBSecondary, pLockedBuffer1,
|
|
dwSizeBuffer1, pLockedBuffer2, dwSizeBuffer2);
|
|
}
|
|
|
|
/* if the buffer was not in playing state yet, call play on the buffer
|
|
except if this buffer is the fist after a reset (base class call reset and write a buffer when setting the sink to pause) */
|
|
if (!(dwStatus & DSBSTATUS_PLAYING) &&
|
|
dsoundsink->first_buffer_after_reset == FALSE) {
|
|
hRes = IDirectSoundBuffer_Play (dsoundsink->pDSBSecondary, 0, 0,
|
|
DSBPLAY_LOOPING);
|
|
}
|
|
|
|
dsoundsink->first_buffer_after_reset = FALSE;
|
|
|
|
GST_DSOUND_UNLOCK (dsoundsink);
|
|
|
|
return length;
|
|
}
|
|
|
|
static guint
|
|
gst_directsound_sink_delay (GstAudioSink * asink)
|
|
{
|
|
GstDirectSoundSink *dsoundsink;
|
|
HRESULT hRes;
|
|
DWORD dwCurrentPlayCursor;
|
|
DWORD dwBytesInQueue = 0;
|
|
gint nNbSamplesInQueue = 0;
|
|
DWORD dwStatus;
|
|
|
|
dsoundsink = GST_DIRECTSOUND_SINK (asink);
|
|
|
|
/* get current buffer status */
|
|
hRes = IDirectSoundBuffer_GetStatus (dsoundsink->pDSBSecondary, &dwStatus);
|
|
|
|
if (dwStatus & DSBSTATUS_PLAYING) {
|
|
/*evaluate the number of samples in queue in the circular buffer */
|
|
hRes = IDirectSoundBuffer_GetCurrentPosition (dsoundsink->pDSBSecondary,
|
|
&dwCurrentPlayCursor, NULL);
|
|
|
|
if (hRes == S_OK) {
|
|
if (dwCurrentPlayCursor < dsoundsink->current_circular_offset)
|
|
dwBytesInQueue =
|
|
dsoundsink->current_circular_offset - dwCurrentPlayCursor;
|
|
else
|
|
dwBytesInQueue =
|
|
dsoundsink->current_circular_offset + (dsoundsink->buffer_size -
|
|
dwCurrentPlayCursor);
|
|
|
|
nNbSamplesInQueue = dwBytesInQueue / dsoundsink->bytes_per_sample;
|
|
}
|
|
}
|
|
|
|
return nNbSamplesInQueue;
|
|
}
|
|
|
|
static void
|
|
gst_directsound_sink_reset (GstAudioSink * asink)
|
|
{
|
|
GstDirectSoundSink *dsoundsink;
|
|
LPVOID pLockedBuffer = NULL;
|
|
DWORD dwSizeBuffer = 0;
|
|
|
|
dsoundsink = GST_DIRECTSOUND_SINK (asink);
|
|
|
|
GST_DSOUND_LOCK (dsoundsink);
|
|
|
|
if (dsoundsink->pDSBSecondary) {
|
|
/*stop playing */
|
|
HRESULT hRes = IDirectSoundBuffer_Stop (dsoundsink->pDSBSecondary);
|
|
|
|
/*reset position */
|
|
hRes = IDirectSoundBuffer_SetCurrentPosition (dsoundsink->pDSBSecondary, 0);
|
|
dsoundsink->current_circular_offset = 0;
|
|
|
|
/*reset the buffer */
|
|
hRes = IDirectSoundBuffer_Lock (dsoundsink->pDSBSecondary,
|
|
dsoundsink->current_circular_offset, dsoundsink->buffer_size,
|
|
&pLockedBuffer, &dwSizeBuffer, NULL, NULL, 0L);
|
|
|
|
if (SUCCEEDED (hRes)) {
|
|
memset (pLockedBuffer, 0, dwSizeBuffer);
|
|
|
|
hRes =
|
|
IDirectSoundBuffer_Unlock (dsoundsink->pDSBSecondary, pLockedBuffer,
|
|
dwSizeBuffer, NULL, 0);
|
|
}
|
|
}
|
|
|
|
dsoundsink->first_buffer_after_reset = TRUE;
|
|
|
|
GST_DSOUND_UNLOCK (dsoundsink);
|
|
}
|
|
|
|
/*
|
|
* gst_directsound_probe_supported_formats:
|
|
*
|
|
* Takes the template caps and returns the subset which is actually
|
|
* supported by this device.
|
|
*
|
|
*/
|
|
|
|
static GstCaps *
|
|
gst_directsound_probe_supported_formats (GstDirectSoundSink * dsoundsink,
|
|
const GstCaps * template_caps)
|
|
{
|
|
HRESULT hRes;
|
|
DSBUFFERDESC descSecondary;
|
|
WAVEFORMATEX wfx;
|
|
GstCaps *caps;
|
|
|
|
caps = gst_caps_copy (template_caps);
|
|
|
|
/*
|
|
* Check availability of digital output by trying to create an SPDIF buffer
|
|
*/
|
|
|
|
#ifdef WAVE_FORMAT_DOLBY_AC3_SPDIF
|
|
/* fill the WAVEFORMATEX structure with some standard AC3 over SPDIF params */
|
|
memset (&wfx, 0, sizeof (wfx));
|
|
wfx.cbSize = 0;
|
|
wfx.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF;
|
|
wfx.nChannels = 2;
|
|
wfx.nSamplesPerSec = 48000;
|
|
wfx.wBitsPerSample = 16;
|
|
wfx.nBlockAlign = 4;
|
|
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
|
|
|
|
// create a secondary directsound buffer
|
|
memset (&descSecondary, 0, sizeof (DSBUFFERDESC));
|
|
descSecondary.dwSize = sizeof (DSBUFFERDESC);
|
|
descSecondary.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
|
|
descSecondary.dwBufferBytes = 6144;
|
|
descSecondary.lpwfxFormat = &wfx;
|
|
|
|
hRes = IDirectSound_CreateSoundBuffer (dsoundsink->pDS, &descSecondary,
|
|
&dsoundsink->pDSBSecondary, NULL);
|
|
if (FAILED (hRes)) {
|
|
GST_INFO_OBJECT (dsoundsink, "AC3 passthrough not supported "
|
|
"(IDirectSound_CreateSoundBuffer returned: %s)\n",
|
|
DXGetErrorString9 (hRes));
|
|
caps =
|
|
gst_caps_subtract (caps, gst_caps_new_empty_simple ("audio/x-iec958"));
|
|
} else {
|
|
GST_INFO_OBJECT (dsoundsink, "AC3 passthrough supported");
|
|
hRes = IDirectSoundBuffer_Release (dsoundsink->pDSBSecondary);
|
|
if (FAILED (hRes)) {
|
|
GST_DEBUG_OBJECT (dsoundsink,
|
|
"(IDirectSoundBuffer_Release returned: %s)\n",
|
|
DXGetErrorString9 (hRes));
|
|
}
|
|
}
|
|
#else
|
|
caps = gst_caps_subtract (caps, gst_caps_new_simple ("audio/x-iec958", NULL));
|
|
#endif
|
|
|
|
return caps;
|
|
}
|
|
|
|
static void
|
|
gst_directsound_sink_set_volume (GstDirectSoundSink * dsoundsink,
|
|
gdouble dvolume, gboolean store)
|
|
{
|
|
glong volume;
|
|
|
|
volume = dvolume * 100;
|
|
if (store)
|
|
dsoundsink->volume = volume;
|
|
|
|
if (dsoundsink->pDSBSecondary) {
|
|
/* DirectSound controls volume using units of 100th of a decibel,
|
|
* ranging from -10000 to 0. We use a linear scale of 0 - 100
|
|
* here, so remap.
|
|
*/
|
|
long dsVolume;
|
|
if (dsoundsink->volume == 0)
|
|
dsVolume = -10000;
|
|
else
|
|
dsVolume = 100 * (long) (20 * log10 ((double) dsoundsink->volume / 100.));
|
|
dsVolume = CLAMP (dsVolume, -10000, 0);
|
|
|
|
GST_DEBUG_OBJECT (dsoundsink,
|
|
"Setting volume on secondary buffer to %d from %d", (int) dsVolume,
|
|
(int) dsoundsink->volume);
|
|
IDirectSoundBuffer_SetVolume (dsoundsink->pDSBSecondary, dsVolume);
|
|
}
|
|
}
|
|
|
|
gdouble
|
|
gst_directsound_sink_get_volume (GstDirectSoundSink * dsoundsink)
|
|
{
|
|
return (gdouble) dsoundsink->volume / 100;
|
|
}
|
|
|
|
static void
|
|
gst_directsound_sink_set_mute (GstDirectSoundSink * dsoundsink, gboolean mute)
|
|
{
|
|
if (mute)
|
|
gst_directsound_sink_set_volume (dsoundsink, 0, FALSE);
|
|
else
|
|
gst_directsound_sink_set_volume (dsoundsink, dsoundsink->volume, FALSE);
|
|
}
|
|
|
|
static gboolean
|
|
gst_directsound_sink_get_mute (GstDirectSoundSink * dsoundsink)
|
|
{
|
|
return FALSE;
|
|
}
|