gstreamer/subprojects/gst-plugins-bad/sys/mediafoundation/plugin.cpp
Seungha Yang dd906f9610 d3d11: Store device format in struct
Holding pointer to struct was unsafe approach because
the pointer to d3d11 format will be invalidated once d3d11 device
object is released

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
2022-02-16 18:41:05 +00:00

265 lines
8.6 KiB
C++

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:plugin-mediafoundation
*
* Microsoft MediaFoundation plugin.
*
* This plugin consists of various hardware/software video encoders
* software audio encoders, and video capture (from webcam) elements.
*
* GstMediaFoundation plugin supports H.264/AVC, H.265/HEVC, VP9, codecs for
* hardware-accelerate encoding.
*
* However, depending on the hardware it runs on, some elements might not be
* registered in case that underlying hardware doesn't support the feature.
*
* Moreover, depending on hardware vendor's MediaFoundation implementation,
* secendary GPU may not be usable. In that case, user could use vendor
* specific plugins, Intel Media SDK and NVCODEC plugins for example.
*
* For a system with multiple MediaFoundation compatible hardwares (i.e., GPU),
* there can be multiple plugin features having the same role.
* Also, there would be additional software video encoder element the system
* meets requirement.
*
* The naming rule for the non-primary encoder is `mf{codec}device{index}enc`
* where `index` is an arbitrary index number of hardware starting from 1.
*
* To get a list of all available elements, user can run
* ```sh
* gst-inspect-1.0.exe mediafoundation
* ```
*
* Since: 1.18
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstmfconfig.h"
#include <winapifamily.h>
#include <wrl.h>
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstmfvideosrc.h"
#include "gstmfdevice.h"
#include "gstmfutils.h"
#include "gstmfh264enc.h"
#include "gstmfh265enc.h"
#include "gstmfvp9enc.h"
#include "gstmfaacenc.h"
#include "gstmfmp3enc.h"
#include "gstmfaacdec.h"
#include "gstmfmp3dec.h"
#if GST_MF_HAVE_D3D11
#include <gst/d3d11/gstd3d11.h>
#include <d3d11_4.h>
#include <dxgi1_6.h>
#include <gstmfplatloader.h>
#endif
GST_DEBUG_CATEGORY (gst_mf_debug);
GST_DEBUG_CATEGORY (gst_mf_utils_debug);
GST_DEBUG_CATEGORY (gst_mf_source_object_debug);
GST_DEBUG_CATEGORY (gst_mf_transform_debug);
GST_DEBUG_CATEGORY (gst_mf_video_buffer_debug);
GST_DEBUG_CATEGORY (gst_mf_video_encoder_debug);
#define GST_CAT_DEFAULT gst_mf_debug
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
/* *INDENT-ON* */
static void
plugin_deinit (gpointer data)
{
MFShutdown ();
}
#if GST_MF_HAVE_D3D11
static GList *
get_d3d11_devices (void)
{
GList *ret = nullptr;
guint i;
HRESULT hr;
ComPtr < IMFVideoSampleAllocatorEx > allocator;
/* Check whether we can use IMFVideoSampleAllocatorEx interface */
hr = GstMFCreateVideoSampleAllocatorEx (IID_IMFVideoSampleAllocatorEx,
&allocator);
if (!gst_mf_result (hr)) {
GST_DEBUG ("IMFVideoSampleAllocatorEx interface is unavailable");
return nullptr;
}
/* AMD seems supporting up to 12 cards, and 8 for NVIDIA */
for (i = 0; i < 12; i++) {
GstD3D11Device *device;
gboolean is_hardware = FALSE;
GstD3D11Format d3d11_format;
ID3D11Device *device_handle;
D3D11_FEATURE_DATA_D3D11_OPTIONS4 options = { 0, };
UINT supported = 0;
device = gst_d3d11_device_new (i, D3D11_CREATE_DEVICE_VIDEO_SUPPORT);
if (!device)
break;
g_object_get (device, "hardware", &is_hardware, nullptr);
if (!is_hardware) {
GST_DEBUG_OBJECT (device, "Given d3d11 device is not for hardware");
gst_object_unref (device);
continue;
}
/* device can support NV12 format? */
if (!gst_d3d11_device_get_format (device,
GST_VIDEO_FORMAT_NV12, &d3d11_format) ||
d3d11_format.dxgi_format != DXGI_FORMAT_NV12) {
GST_DEBUG_OBJECT (device,
"Given d3d11 device cannot support NV12 format");
gst_object_unref (device);
continue;
}
/* device can support ExtendedNV12SharedTextureSupported?
*
* NOTE: we will make use of per encoder object d3d11 device without
* sharing it in a pipeline because MF needs D3D11_CREATE_DEVICE_VIDEO_SUPPORT
* but the flag doesn't used for the other our use cases.
* So we need texture sharing feature so that we can copy d3d11 texture into
* MF specific texture pool without download texture */
device_handle = gst_d3d11_device_get_device_handle (device);
hr = device_handle->CheckFeatureSupport (D3D11_FEATURE_D3D11_OPTIONS4,
&options, sizeof (options));
if (!gst_d3d11_result (hr, device) ||
!options.ExtendedNV12SharedTextureSupported) {
GST_DEBUG_OBJECT (device,
"Given d3d11 device cannot support NV12 format for shared texture");
gst_object_unref (device);
continue;
}
/* can we bind NV12 texture for encoder? */
hr = device_handle->CheckFormatSupport (DXGI_FORMAT_NV12, &supported);
if (!gst_d3d11_result (hr, device)) {
GST_DEBUG_OBJECT (device, "Couldn't query format support");
gst_object_unref (device);
continue;
} else if ((supported & D3D11_FORMAT_SUPPORT_VIDEO_ENCODER) == 0) {
GST_DEBUG_OBJECT (device, "We cannot bind NV12 format for encoding");
gst_object_unref (device);
continue;
}
ret = g_list_append (ret, device);
}
return ret;
}
#endif
static gboolean
plugin_init (GstPlugin * plugin)
{
HRESULT hr;
guint rank = GST_RANK_SECONDARY;
GList *device_list = nullptr;
GST_DEBUG_CATEGORY_INIT (gst_mf_debug, "mf", 0, "media foundation");
GST_DEBUG_CATEGORY_INIT (gst_mf_utils_debug,
"mfutils", 0, "media foundation utility functions");
GST_DEBUG_CATEGORY_INIT (gst_mf_source_object_debug,
"mfsourceobject", 0, "mfsourceobject");
GST_DEBUG_CATEGORY_INIT (gst_mf_transform_debug,
"mftransform", 0, "mftransform");
GST_DEBUG_CATEGORY_INIT (gst_mf_video_buffer_debug,
"mfvideobuffer", 0, "mfvideobuffer");
GST_DEBUG_CATEGORY_INIT (gst_mf_video_encoder_debug,
"mfvideoencoder", 0, "mfvideoencoder");
hr = MFStartup (MF_VERSION, MFSTARTUP_NOSOCKET);
if (!gst_mf_result (hr)) {
GST_WARNING ("MFStartup failure, hr: 0x%x", hr);
return TRUE;
}
/* mfvideosrc should be primary rank for UWP */
#if (GST_MF_WINAPI_APP && !GST_MF_WINAPI_DESKTOP)
rank = GST_RANK_PRIMARY + 1;
#endif
/* FIXME: In order to create MFT for a specific GPU, MFTEnum2() API is
* required API but it's desktop only.
* So, resulting MFT and D3D11 might not be compatible in case of multi-GPU
* environment on UWP. */
#if GST_MF_HAVE_D3D11
if (gst_mf_plat_load_library ())
device_list = get_d3d11_devices ();
#endif
gst_element_register (plugin, "mfvideosrc", rank, GST_TYPE_MF_VIDEO_SRC);
gst_device_provider_register (plugin, "mfdeviceprovider",
rank, GST_TYPE_MF_DEVICE_PROVIDER);
gst_mf_h264_enc_plugin_init (plugin, GST_RANK_SECONDARY, device_list);
gst_mf_h265_enc_plugin_init (plugin, GST_RANK_SECONDARY, device_list);
gst_mf_vp9_enc_plugin_init (plugin, GST_RANK_SECONDARY, device_list);
if (device_list)
g_list_free_full (device_list, gst_object_unref);
gst_mf_aac_enc_plugin_init (plugin, GST_RANK_SECONDARY);
gst_mf_mp3_enc_plugin_init (plugin, GST_RANK_SECONDARY);
gst_mf_aac_dec_plugin_init (plugin, GST_RANK_SECONDARY);
gst_mf_mp3_dec_plugin_init (plugin, GST_RANK_SECONDARY);
/* So that call MFShutdown() when this plugin is no more used
* (i.e., gst_deinit). Otherwise valgrind-like tools would complain
* about un-released media foundation resources.
*
* NOTE: MFStartup and MFShutdown can be called multiple times, but the number
* of each MFStartup and MFShutdown call should be identical. This rule is
* simliar to that of CoInitialize/CoUninitialize pair */
g_object_set_data_full (G_OBJECT (plugin),
"plugin-mediafoundation-shutdown", (gpointer) "shutdown-data",
(GDestroyNotify) plugin_deinit);
return TRUE;
}
GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
GST_VERSION_MINOR,
mediafoundation,
"Microsoft Media Foundation plugin",
plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)