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5b3e316039
Direct3D11 objects are COM, and most COM C APIs are verbose (C++ is a little better). So, by using C++ APIs, we can make code shorter and more readable. Moreover, "ComPtr" helper class (which is C++ only) can be utilized, that is very helpful for avoiding error-prone COM refcounting issue/leak. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
461 lines
14 KiB
C++
461 lines
14 KiB
C++
/* GStreamer
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* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-d3d11download
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* @title: d3d11download
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* @short_description: Downloads Direct3D11 texture memory into system memory
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*
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* Downloads Direct3D11 texture memory into system memory
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*
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* ## Example launch line
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* ```
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* gst-launch-1.0 filesrc location=test_h264.mp4 ! parsebin ! d3d11h264dec ! \
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* d3d11convert ! d3d11download ! video/x-raw,width=640,height=480 ! mfh264enc ! \
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* h264parse ! mp4mux ! filesink location=output.mp4
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* ```
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* This pipeline will resize decoded (by #d3d11h264dec) frames to 640x480
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* resolution by using #d3d11convert. Then it will be copied into system memory
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* by d3d11download. Finally downloaded frames will be encoded as a new
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* H.264 stream via #mfh264enc and muxed via mp4mux
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*
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* Since: 1.18
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*
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "gstd3d11download.h"
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_download_debug);
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#define GST_CAT_DEFAULT gst_d3d11_download_debug
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static GstStaticCaps sink_template_caps =
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE (GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_ALL_FORMATS));
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static GstStaticCaps src_template_caps =
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE (GST_D3D11_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_ALL_FORMATS));
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struct _GstD3D11Download
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{
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GstD3D11BaseFilter parent;
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GstBuffer *staging_buffer;
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};
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#define gst_d3d11_download_parent_class parent_class
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G_DEFINE_TYPE (GstD3D11Download, gst_d3d11_download,
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GST_TYPE_D3D11_BASE_FILTER);
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static void gst_d3d11_download_dispose (GObject * object);
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static gboolean gst_d3d11_download_stop (GstBaseTransform * trans);
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static gboolean gst_d3d11_download_sink_event (GstBaseTransform * trans,
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GstEvent * event);
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static GstCaps *gst_d3d11_download_transform_caps (GstBaseTransform * trans,
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GstPadDirection direction, GstCaps * caps, GstCaps * filter);
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static gboolean gst_d3d11_download_propose_allocation (GstBaseTransform * trans,
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GstQuery * decide_query, GstQuery * query);
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static gboolean gst_d3d11_download_decide_allocation (GstBaseTransform * trans,
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GstQuery * query);
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static GstFlowReturn gst_d3d11_download_transform (GstBaseTransform * trans,
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GstBuffer * inbuf, GstBuffer * outbuf);
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static gboolean gst_d3d11_download_set_info (GstD3D11BaseFilter * filter,
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GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
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GstVideoInfo * out_info);
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static void
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gst_d3d11_download_class_init (GstD3D11DownloadClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
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GstD3D11BaseFilterClass *bfilter_class = GST_D3D11_BASE_FILTER_CLASS (klass);
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GstCaps *caps;
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gobject_class->dispose = gst_d3d11_download_dispose;
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caps = gst_d3d11_get_updated_template_caps (&sink_template_caps);
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gst_element_class_add_pad_template (element_class,
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gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, caps));
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gst_caps_unref (caps);
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caps = gst_d3d11_get_updated_template_caps (&src_template_caps);
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gst_element_class_add_pad_template (element_class,
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gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS, caps));
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gst_caps_unref (caps);
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gst_element_class_set_static_metadata (element_class,
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"Direct3D11 downloader", "Filter/Video",
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"Downloads Direct3D11 texture memory into system memory",
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"Seungha Yang <seungha.yang@navercorp.com>");
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trans_class->passthrough_on_same_caps = TRUE;
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trans_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_download_stop);
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trans_class->sink_event = GST_DEBUG_FUNCPTR (gst_d3d11_download_sink_event);
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trans_class->transform_caps =
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GST_DEBUG_FUNCPTR (gst_d3d11_download_transform_caps);
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trans_class->propose_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_download_propose_allocation);
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trans_class->decide_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_download_decide_allocation);
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trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_download_transform);
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bfilter_class->set_info = GST_DEBUG_FUNCPTR (gst_d3d11_download_set_info);
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_download_debug,
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"d3d11download", 0, "d3d11download Element");
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}
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static void
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gst_d3d11_download_init (GstD3D11Download * download)
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{
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}
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static void
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gst_d3d11_download_dispose (GObject * object)
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{
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GstD3D11Download *self = GST_D3D11_DOWNLOAD (object);
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gst_clear_buffer (&self->staging_buffer);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static gboolean
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gst_d3d11_download_stop (GstBaseTransform * trans)
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{
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GstD3D11Download *self = GST_D3D11_DOWNLOAD (trans);
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gst_clear_buffer (&self->staging_buffer);
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return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
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}
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static gboolean
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gst_d3d11_download_sink_event (GstBaseTransform * trans, GstEvent * event)
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{
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GstD3D11Download *self = GST_D3D11_DOWNLOAD (trans);
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switch (GST_EVENT_TYPE (event)) {
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case GST_EVENT_EOS:
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/* We don't need to hold this staging buffer after eos */
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gst_clear_buffer (&self->staging_buffer);
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break;
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default:
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break;
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}
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return GST_BASE_TRANSFORM_CLASS (parent_class)->sink_event (trans, event);
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}
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static GstCaps *
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_set_caps_features (const GstCaps * caps, const gchar * feature_name)
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{
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GstCaps *tmp = gst_caps_copy (caps);
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guint n = gst_caps_get_size (tmp);
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guint i = 0;
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for (i = 0; i < n; i++)
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gst_caps_set_features (tmp, i,
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gst_caps_features_from_string (feature_name));
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return tmp;
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}
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static GstCaps *
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gst_d3d11_download_transform_caps (GstBaseTransform * trans,
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GstPadDirection direction, GstCaps * caps, GstCaps * filter)
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{
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GstCaps *result, *tmp;
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GST_DEBUG_OBJECT (trans,
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"Transforming caps %" GST_PTR_FORMAT " in direction %s", caps,
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(direction == GST_PAD_SINK) ? "sink" : "src");
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if (direction == GST_PAD_SINK) {
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tmp = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY);
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tmp = gst_caps_merge (gst_caps_ref (caps), tmp);
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} else {
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GstCaps *newcaps;
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tmp = gst_caps_ref (caps);
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newcaps = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
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tmp = gst_caps_merge (tmp, newcaps);
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}
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if (filter) {
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result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
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gst_caps_unref (tmp);
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} else {
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result = tmp;
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}
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GST_DEBUG_OBJECT (trans, "returning caps: %" GST_PTR_FORMAT, result);
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return result;
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}
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static gboolean
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gst_d3d11_download_propose_allocation (GstBaseTransform * trans,
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GstQuery * decide_query, GstQuery * query)
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{
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GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
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GstVideoInfo info;
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GstBufferPool *pool;
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GstCaps *caps;
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guint size;
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if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
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decide_query, query))
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return FALSE;
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/* passthrough, we're done */
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if (decide_query == NULL)
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return TRUE;
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gst_query_parse_allocation (query, &caps, NULL);
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if (caps == NULL)
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return FALSE;
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if (!gst_video_info_from_caps (&info, caps))
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return FALSE;
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if (gst_query_get_n_allocation_pools (query) == 0) {
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GstCapsFeatures *features;
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GstStructure *config;
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gboolean is_d3d11 = FALSE;
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features = gst_caps_get_features (caps, 0);
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if (features && gst_caps_features_contains (features,
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GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
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GST_DEBUG_OBJECT (filter, "upstream support d3d11 memory");
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pool = gst_d3d11_buffer_pool_new (filter->device);
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is_d3d11 = TRUE;
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} else {
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pool = gst_video_buffer_pool_new ();
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}
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_add_option (config,
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GST_BUFFER_POOL_OPTION_VIDEO_META);
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/* d3d11 pool does not support video alignment */
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if (!is_d3d11) {
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gst_buffer_pool_config_add_option (config,
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GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
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}
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size = GST_VIDEO_INFO_SIZE (&info);
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gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
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if (!gst_buffer_pool_set_config (pool, config))
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goto config_failed;
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gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
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/* d3d11 buffer pool might update buffer size by self */
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if (is_d3d11) {
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size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
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}
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gst_query_add_allocation_pool (query, pool, size, 0, 0);
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gst_object_unref (pool);
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}
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return TRUE;
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/* ERRORS */
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config_failed:
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{
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GST_ERROR_OBJECT (filter, "failed to set config");
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gst_object_unref (pool);
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return FALSE;
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}
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}
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static gboolean
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gst_d3d11_download_decide_allocation (GstBaseTransform * trans,
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GstQuery * query)
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{
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GstBufferPool *pool = NULL;
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GstStructure *config;
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guint min, max, size;
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gboolean update_pool;
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GstCaps *outcaps = NULL;
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if (gst_query_get_n_allocation_pools (query) > 0) {
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gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
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if (!pool)
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gst_query_parse_allocation (query, &outcaps, NULL);
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update_pool = TRUE;
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} else {
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GstVideoInfo vinfo;
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gst_query_parse_allocation (query, &outcaps, NULL);
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gst_video_info_from_caps (&vinfo, outcaps);
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size = vinfo.size;
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min = max = 0;
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update_pool = FALSE;
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}
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if (!pool)
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pool = gst_video_buffer_pool_new ();
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
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if (outcaps)
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gst_buffer_pool_config_set_params (config, outcaps, size, 0, 0);
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gst_buffer_pool_set_config (pool, config);
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if (update_pool)
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gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
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else
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gst_query_add_allocation_pool (query, pool, size, min, max);
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gst_object_unref (pool);
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return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans,
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query);
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}
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static gboolean
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gst_d3d11_download_can_use_staging_buffer (GstD3D11Download * self,
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GstBuffer * inbuf)
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{
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GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (self);
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ID3D11Device *device_handle =
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gst_d3d11_device_get_device_handle (filter->device);
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if (!gst_d3d11_buffer_can_access_device (inbuf, device_handle))
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return FALSE;
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if (self->staging_buffer)
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return TRUE;
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self->staging_buffer = gst_d3d11_allocate_staging_buffer_for (inbuf,
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&filter->in_info, TRUE);
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if (!self->staging_buffer) {
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GST_WARNING_OBJECT (self, "Couldn't allocate staging buffer");
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return FALSE;
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}
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return TRUE;
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}
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static GstFlowReturn
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gst_d3d11_download_transform (GstBaseTransform * trans, GstBuffer * inbuf,
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GstBuffer * outbuf)
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{
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GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
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GstD3D11Download *self = GST_D3D11_DOWNLOAD (trans);
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GstVideoFrame in_frame, out_frame;
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GstFlowReturn ret = GST_FLOW_OK;
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gboolean use_staging_buf;
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GstBuffer *target_inbuf = inbuf;
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guint i;
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use_staging_buf = gst_d3d11_download_can_use_staging_buffer (self, inbuf);
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if (use_staging_buf) {
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GST_TRACE_OBJECT (self, "Copy input buffer to staging buffer");
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/* Copy d3d11 texture to staging texture */
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if (!gst_d3d11_buffer_copy_into (self->staging_buffer,
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inbuf, &filter->in_info)) {
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GST_ERROR_OBJECT (self,
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"Failed to copy input buffer into staging texture");
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return GST_FLOW_ERROR;
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}
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target_inbuf = self->staging_buffer;
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}
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if (!gst_video_frame_map (&in_frame, &filter->in_info, target_inbuf,
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(GstMapFlags) (GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)))
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goto invalid_buffer;
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if (!gst_video_frame_map (&out_frame, &filter->out_info, outbuf,
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(GstMapFlags) (GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) {
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gst_video_frame_unmap (&in_frame);
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goto invalid_buffer;
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}
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for (i = 0; i < GST_VIDEO_FRAME_N_PLANES (&in_frame); i++) {
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if (!gst_video_frame_copy_plane (&out_frame, &in_frame, i)) {
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GST_ERROR_OBJECT (filter, "Couldn't copy %dth plane", i);
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ret = GST_FLOW_ERROR;
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break;
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}
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}
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gst_video_frame_unmap (&out_frame);
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gst_video_frame_unmap (&in_frame);
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return ret;
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/* ERRORS */
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invalid_buffer:
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{
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GST_ELEMENT_WARNING (filter, CORE, NOT_IMPLEMENTED, (NULL),
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("invalid video buffer received"));
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return GST_FLOW_ERROR;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_download_set_info (GstD3D11BaseFilter * filter,
|
|
GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
|
|
GstVideoInfo * out_info)
|
|
{
|
|
GstD3D11Download *self = GST_D3D11_DOWNLOAD (filter);
|
|
|
|
gst_clear_buffer (&self->staging_buffer);
|
|
|
|
return TRUE;
|
|
}
|