gstreamer/sys/d3d11/gstd3d11bufferpool.h
Seungha Yang 5c3879ace6 d3d11videosink: Add new Direct3D11 video render plugin
Direct3D11 was shipped as part of Windows7 and it's obviously
primary graphics API on Windows.

This plugin includes HDR10 rendering if following requirements are satisfied
* IDXGISwapChain4::SetHDRMetaData is available (decleared in dxgi1_5.h)
* Display can support DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 color space
* Upstream provides 10 bitdepth format with smpte-st 2084 static metadata
2019-07-08 08:31:47 +00:00

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2.4 KiB
C

/*
* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_BUFFER_POOL_H__
#define __GST_D3D11_BUFFER_POOL_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d11_fwd.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D11_BUFFER_POOL (gst_d3d11_buffer_pool_get_type())
#define GST_D3D11_BUFFER_POOL(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D11_BUFFER_POOL, GstD3D11BufferPool))
#define GST_D3D11_BUFFER_POOL_CLASS(klass) (G_TYPE_CHECK_CLASS((klass), GST_TYPE_D3D11_BUFFER_POOL, GstD3D11BufferPoolClass))
#define GST_IS_D3D11_BUFFER_POOL(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D11_BUFFER_POOL))
#define GST_IS_D3D11_BUFFER_POOL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_BUFFER_POOL))
#define GST_D3D11_BUFFER_POOL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_BUFFER_POOL, GstD3D11BufferPoolClass))
struct _GstD3D11BufferPool
{
GstBufferPool parent;
/*< private >*/
GstD3D11BufferPoolPrivate *priv;
gpointer _gst_reserved[GST_PADDING];
};
struct _GstD3D11BufferPoolClass
{
GstBufferPoolClass bufferpool_class;
/*< private >*/
gpointer _gst_reserved[GST_PADDING];
};
GType gst_d3d11_buffer_pool_get_type (void);
GstD3D11BufferPool * gst_d3d11_buffer_pool_new (GstD3D11Device *device);
GstD3D11AllocationParams * gst_buffer_pool_config_get_d3d11_allocation_params (GstStructure * config);
void gst_buffer_pool_config_set_d3d11_allocation_params (GstStructure * config,
GstD3D11AllocationParams * params);
G_END_DECLS
#endif /* __GST_D3D11_BUFFER_POOL_H__ */