gstreamer/sys/d3d11/gstd3d11basefilter.c
Seungha Yang 0f7af4b143 d3d11: Move core methods to gst-libs
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
2021-01-13 15:01:20 +00:00

262 lines
7.3 KiB
C

/* GStreamer
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "gstd3d11basefilter.h"
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_base_filter_debug);
#define GST_CAT_DEFAULT gst_d3d11_base_filter_debug
enum
{
PROP_0,
PROP_ADAPTER,
};
#define DEFAULT_ADAPTER -1
#define gst_d3d11_base_filter_parent_class parent_class
G_DEFINE_ABSTRACT_TYPE_WITH_CODE (GstD3D11BaseFilter, gst_d3d11_base_filter,
GST_TYPE_BASE_TRANSFORM, GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT,
"d3d11basefilter", 0, "d3d11 basefilter"));
static void gst_d3d11_base_filter_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_d3d11_base_filter_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d11_base_filter_dispose (GObject * object);
static void gst_d3d11_base_filter_set_context (GstElement * element,
GstContext * context);
static gboolean gst_d3d11_base_filter_start (GstBaseTransform * trans);
static gboolean gst_d3d11_base_filter_stop (GstBaseTransform * trans);
static gboolean gst_d3d11_base_filter_set_caps (GstBaseTransform * trans,
GstCaps * incaps, GstCaps * outcaps);
static gboolean gst_d3d11_base_filter_get_unit_size (GstBaseTransform * trans,
GstCaps * caps, gsize * size);
static gboolean
gst_d3d11_base_filter_query (GstBaseTransform * trans,
GstPadDirection direction, GstQuery * query);
static void
gst_d3d11_base_filter_class_init (GstD3D11BaseFilterClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
gobject_class->set_property = gst_d3d11_base_filter_set_property;
gobject_class->get_property = gst_d3d11_base_filter_get_property;
gobject_class->dispose = gst_d3d11_base_filter_dispose;
/**
* GstD3D11BaseFilter:adapter:
*
* Adapter index for creating device (-1 for default)
*
* Since: 1.18
*/
g_object_class_install_property (gobject_class, PROP_ADAPTER,
g_param_spec_int ("adapter", "Adapter",
"Adapter index for creating device (-1 for default)",
-1, G_MAXINT32, DEFAULT_ADAPTER,
G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
G_PARAM_STATIC_STRINGS));
element_class->set_context =
GST_DEBUG_FUNCPTR (gst_d3d11_base_filter_set_context);
trans_class->passthrough_on_same_caps = TRUE;
trans_class->start = GST_DEBUG_FUNCPTR (gst_d3d11_base_filter_start);
trans_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_base_filter_stop);
trans_class->set_caps = GST_DEBUG_FUNCPTR (gst_d3d11_base_filter_set_caps);
trans_class->get_unit_size =
GST_DEBUG_FUNCPTR (gst_d3d11_base_filter_get_unit_size);
trans_class->query = GST_DEBUG_FUNCPTR (gst_d3d11_base_filter_query);
gst_type_mark_as_plugin_api (GST_TYPE_D3D11_BASE_FILTER, 0);
}
static void
gst_d3d11_base_filter_init (GstD3D11BaseFilter * filter)
{
filter->adapter = DEFAULT_ADAPTER;
}
static void
gst_d3d11_base_filter_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (object);
switch (prop_id) {
case PROP_ADAPTER:
filter->adapter = g_value_get_int (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_base_filter_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (object);
switch (prop_id) {
case PROP_ADAPTER:
g_value_set_int (value, filter->adapter);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_base_filter_dispose (GObject * object)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (object);
gst_clear_object (&filter->device);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_base_filter_set_context (GstElement * element, GstContext * context)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (element);
gst_d3d11_handle_set_context (element,
context, filter->adapter, &filter->device);
GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
}
static gboolean
gst_d3d11_base_filter_start (GstBaseTransform * trans)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
if (!gst_d3d11_ensure_element_data (GST_ELEMENT_CAST (filter),
filter->adapter, &filter->device)) {
GST_ERROR_OBJECT (filter, "Failed to get D3D11 device");
return FALSE;
}
return TRUE;
}
static gboolean
gst_d3d11_base_filter_stop (GstBaseTransform * trans)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
gst_clear_object (&filter->device);
return TRUE;
}
static gboolean
gst_d3d11_base_filter_set_caps (GstBaseTransform * trans, GstCaps * incaps,
GstCaps * outcaps)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
GstVideoInfo in_info, out_info;
GstD3D11BaseFilterClass *klass;
gboolean res;
if (!filter->device) {
GST_ERROR_OBJECT (filter, "No available D3D11 device");
return FALSE;
}
/* input caps */
if (!gst_video_info_from_caps (&in_info, incaps))
goto invalid_caps;
/* output caps */
if (!gst_video_info_from_caps (&out_info, outcaps))
goto invalid_caps;
klass = GST_D3D11_BASE_FILTER_GET_CLASS (filter);
if (klass->set_info)
res = klass->set_info (filter, incaps, &in_info, outcaps, &out_info);
else
res = TRUE;
if (res) {
filter->in_info = in_info;
filter->out_info = out_info;
}
return res;
/* ERRORS */
invalid_caps:
{
GST_ERROR_OBJECT (filter, "invalid caps");
return FALSE;
}
}
static gboolean
gst_d3d11_base_filter_get_unit_size (GstBaseTransform * trans, GstCaps * caps,
gsize * size)
{
gboolean ret = FALSE;
GstVideoInfo info;
ret = gst_video_info_from_caps (&info, caps);
if (ret)
*size = GST_VIDEO_INFO_SIZE (&info);
return TRUE;
}
static gboolean
gst_d3d11_base_filter_query (GstBaseTransform * trans,
GstPadDirection direction, GstQuery * query)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
switch (GST_QUERY_TYPE (query)) {
case GST_QUERY_CONTEXT:
{
gboolean ret;
ret = gst_d3d11_handle_context_query (GST_ELEMENT (filter), query,
filter->device);
if (ret)
return TRUE;
break;
}
default:
break;
}
return GST_BASE_TRANSFORM_CLASS (parent_class)->query (trans, direction,
query);
}