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3b552cc05a
It's either this or replacing all the object lock usage in gldisplay with a recursive mutex which is not backwards compatible The failure case is effectively: 1. The user has locked the display object lock 2. a glcontext loses it's last ref and attempts to quit the window 3. gst_gl_window_quit() attempts to remove the window from the display 4. gst_gl_display_remove_window attempts to take the display object lock The only concern with changing the locking for the window list in the display is that gst_gl_display_create_window() has documentation requiring the object lock to be held which must continue to work correctly. |
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allocators | ||
app | ||
audio | ||
fft | ||
gl | ||
pbutils | ||
riff | ||
rtp | ||
rtsp | ||
sdp | ||
tag | ||
video | ||
gettext.h | ||
glib-compat-private.h | ||
gst-i18n-app.h | ||
gst-i18n-plugin.h | ||
meson.build |