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11b0b3dd23
Original commit message from CVS: * sys/glsink/glextensions.c: * sys/glsink/glextensions.h: * sys/glsink/glvideo.c: * sys/glsink/glvideo.h: * sys/glsink/gstglbuffer.c: * sys/glsink/gstgldownload.c: * sys/glsink/gstglupload.c: A careful read of the documentation reveals that I can't use renderbuffers as textures. Duh. Checkpoint because I'm about to rewrite a bunch of code.
60 lines
2.9 KiB
C
60 lines
2.9 KiB
C
#ifndef __GST_GLEXTENSIONS_H__
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#define __GST_GLEXTENSIONS_H__
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#include <GL/gl.h>
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#include <glib.h>
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int gl_have_extension (const char *name);
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GLhandleARB glCreateShaderObjectARB (GLenum shaderType);
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void glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
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void glUniform2fARB (GLint location, GLfloat val1, GLfloat val2);
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GLint glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name);
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void glUniform1iARB (GLint location, GLint val);
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void glCompileShaderARB (GLhandleARB shader);
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void glGetObjectParameterivARB (GLhandleARB object, GLenum pname, GLint *params);
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void glGetInfoLogARB (GLhandleARB object, GLsizei maxLength, GLsizei *length,
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GLcharARB *infoLog);
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GLhandleARB glCreateProgramObjectARB (void);
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void glAttachObjectARB (GLhandleARB program, GLhandleARB shader);
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void glLinkProgramARB (GLhandleARB program);
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void glUseProgramObjectARB (GLhandleARB program);
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void glPixelDataRangeNV(GLenum target, GLsizei length, void *pointer);
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void glActiveTexture(GLenum target);
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Bool glXGetSyncValuesOML (Display *, GLXDrawable, int64_t *, int64_t *, int64_t *);
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Bool glXGetMscRateOML (Display *, GLXDrawable, int32_t *, int32_t *);
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int64_t glXSwapBuffersMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t);
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Bool glXWaitForMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *);
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Bool glXWaitForSbcOML (Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *);
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int glXSwapIntervalSGI (int);
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int glXSwapIntervalMESA (unsigned int);
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/* EXT_framebuffer_object */
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Bool glIsRenderbufferEXT (GLuint renderbuffer);
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void glBindRenderbufferEXT (GLenum target, GLuint renderbuffer);
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void glDeleteRenderbuffersEXT (GLsizei n, GLuint *renderbuffers);
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void glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers);
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void glRenderbufferStorageEXT (GLenum target, GLenum internalformat,
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GLsizei width, GLsizei height);
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void glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params);
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Bool glIsFramebufferEXT (GLuint framebuffer);
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void glBindFramebufferEXT (GLenum target, GLuint framebuffer);
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void glDeleteFramebuffersEXT (GLsizei n, GLuint *framebuffers);
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void glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers);
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GLenum glCheckFramebufferStatusEXT (GLenum target);
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void glFramebufferTexture1DEXT (GLenum target, GLenum attachment,
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GLenum textarget, GLuint texture, GLint level);
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void glFramebufferTexture2DEXT (GLenum target, GLenum attachment,
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GLenum textarget, GLuint texture, GLint level);
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void glFramebufferTexture3DEXT (GLenum target, GLenum attachment,
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GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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void glFramebufferRenderbufferEXT (GLenum target, GLenum attachment,
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GLenum renderbuffertarget, GLuint renderbuffer);
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void glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum pname,
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GLint *params);
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void glGenerateMipmapEXT (GLenum target);
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void glWindowPos2iARB (GLint x, GLint y);
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#endif
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