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Original commit message from CVS: * sys/glsink/BUGS: * sys/glsink/Makefile.am: * sys/glsink/gstglbuffer.c: * sys/glsink/gstglbuffer.h: * sys/glsink/gstglconvert.c: * sys/glsink/gstgldisplay.c: * sys/glsink/gstglfilter.c: * sys/glsink/gstglfilter.h: * sys/glsink/gstglfilterexample.c: * sys/glsink/gstgltestsrc.c: * sys/glsink/gstglupload.c: * sys/glsink/gstopengl.c: Remove code that handles non-texture buffers. Add a GstGLBufferFormat type that corresponds to how to use the texture, not the original video format. Convert gstflfilter.c into a base class, add glfilterexample and glconvert elements. * sys/glsink/color_matrix.c: Minor ramblings about color conversion matrices.
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433 B
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19 lines
433 B
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known issues:
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- negotiation is shite. I don't want to know about any failed
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negotiations or failed prerolls.
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- teardown sometimes fails.
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- sharing a GL context among a bunch of elements that stomp all
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over it is potential fail.
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intel driver:
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- rendering to texture ignores the color matrix. This causes any
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YUV->RGB conversion to fail.
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- YUY2 and UYVY conversions in the driver use the wrong matrix.
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