gstreamer/sys/d3d11/gstd3d11decoder.h
Seungha Yang 309a940614 d3d11decoder: Do negotiation again per forward/reverse playback mode change
For reverse playback, we are always copying decoded
frame to downstream buffer. So the pool size can be
and need to be large enough.

In case that forward playback, however, we need to restrict
the max pool size for performance reason. Otherwise decoder
will keep copying decoded texture to downstream buffer pool
if decoding is faster than downstream throughput
performance and also there are queue element between them.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2083>
2021-03-16 05:54:41 +00:00

145 lines
6.7 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_DECODER_H__
#define __GST_D3D11_DECODER_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11.h>
G_BEGIN_DECLS
#define GST_TYPE_D3D11_DECODER (gst_d3d11_decoder_get_type())
G_DECLARE_FINAL_TYPE (GstD3D11Decoder,
gst_d3d11_decoder, GST, D3D11_DECODER, GstObject);
typedef struct _GstD3D11DecoderPrivate GstD3D11DecoderPrivate;
typedef enum
{
GST_D3D11_CODEC_NONE,
GST_D3D11_CODEC_H264,
GST_D3D11_CODEC_VP9,
GST_D3D11_CODEC_H265,
GST_D3D11_CODEC_VP8,
GST_D3D11_CODEC_MPEG2,
/* the last of supported codec */
GST_D3D11_CODEC_LAST
} GstD3D11Codec;
typedef struct
{
GstCaps *sink_caps;
GstCaps *src_caps;
guint adapter;
guint device_id;
guint vendor_id;
gchar *description;
} GstD3D11DecoderClassData;
GstD3D11Decoder * gst_d3d11_decoder_new (GstD3D11Device * device);
gboolean gst_d3d11_decoder_is_configured (GstD3D11Decoder * decoder);
gboolean gst_d3d11_decoder_configure (GstD3D11Decoder * decoder,
GstD3D11Codec codec,
GstVideoInfo * info,
gint coded_width,
gint coded_height,
guint dpb_size);
gboolean gst_d3d11_decoder_begin_frame (GstD3D11Decoder * decoder,
ID3D11VideoDecoderOutputView * output_view,
guint content_key_size,
gconstpointer content_key);
gboolean gst_d3d11_decoder_end_frame (GstD3D11Decoder * decoder);
gboolean gst_d3d11_decoder_get_decoder_buffer (GstD3D11Decoder * decoder,
D3D11_VIDEO_DECODER_BUFFER_TYPE type,
guint * buffer_size,
gpointer * buffer);
gboolean gst_d3d11_decoder_release_decoder_buffer (GstD3D11Decoder * decoder,
D3D11_VIDEO_DECODER_BUFFER_TYPE type);
gboolean gst_d3d11_decoder_submit_decoder_buffers (GstD3D11Decoder * decoder,
guint buffer_count,
const D3D11_VIDEO_DECODER_BUFFER_DESC * buffers);
GstBuffer * gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder,
GstVideoDecoder * videodec);
ID3D11VideoDecoderOutputView * gst_d3d11_decoder_get_output_view_from_buffer (GstD3D11Decoder * decoder,
GstBuffer * buffer);
guint8 gst_d3d11_decoder_get_output_view_index (ID3D11VideoDecoderOutputView * view_handle);
gboolean gst_d3d11_decoder_process_output (GstD3D11Decoder * decoder,
GstVideoInfo * info,
gint display_width,
gint display_height,
GstBuffer * decoder_buffer,
GstBuffer * output);
gboolean gst_d3d11_decoder_negotiate (GstD3D11Decoder * decoder,
GstVideoDecoder * videodec,
GstVideoCodecState * input_state,
GstVideoCodecState ** output_state);
gboolean gst_d3d11_decoder_decide_allocation (GstD3D11Decoder * decoder,
GstVideoDecoder * videodec,
GstQuery * query);
gboolean gst_d3d11_decoder_flush (GstD3D11Decoder * decoder,
GstVideoDecoder * videodec);
gboolean gst_d3d11_decoder_can_direct_render (GstD3D11Decoder * decoder,
GstBuffer * view_buffer,
GstMiniObject * picture);
/* Utils for class registration */
gboolean gst_d3d11_decoder_util_is_legacy_device (GstD3D11Device * device);
gboolean gst_d3d11_decoder_get_supported_decoder_profile (GstD3D11Decoder * decoder,
GstD3D11Codec codec,
GstVideoFormat format,
const GUID ** selected_profile);
gboolean gst_d3d11_decoder_supports_format (GstD3D11Decoder * decoder,
const GUID * decoder_profile,
DXGI_FORMAT format);
gboolean gst_d3d11_decoder_supports_resolution (GstD3D11Decoder * decoder,
const GUID * decoder_profile,
DXGI_FORMAT format,
guint width,
guint height);
GstD3D11DecoderClassData * gst_d3d11_decoder_class_data_new (GstD3D11Device * device,
GstCaps * sink_caps,
GstCaps * src_caps);
void gst_d3d11_decoder_class_data_free (GstD3D11DecoderClassData * data);
G_END_DECLS
#endif /* __GST_D3D11_DECODER_H__ */