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Original commit message from CVS: 2004-02-02 Ronald Bultje <rbultje@ronald.bitfreak.net> * docs/pwg/advanced-events.xml: * docs/pwg/advanced-scheduling.xml: * docs/pwg/intro-basics.xml: * docs/pwg/other-manager.xml: * docs/pwg/other-nton.xml: * docs/pwg/other-ntoone.xml: * docs/pwg/other-oneton.xml: * docs/pwg/pwg.xml: All sort of documentation... Forgot what. Point is that I want this in before I leave. The 'other-*' will be the last section and will explain issues specific to these type of elements.
379 lines
14 KiB
XML
379 lines
14 KiB
XML
<chapter id="chapter-loopbased-sched">
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<title>How scheduling works</title>
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<para>
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Scheduling is, in short, a method for making sure that every element gets
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called once in a while to process data and prepare data for the next
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element. Likewise, a kernel has a scheduler to for processes, and your
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brain is a very complex scheduler too in a way.
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Randomly calling elements' chain functions won't bring us far, however, so
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you'll understand that the schedulers in &GStreamer; are a bit more complex
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than this. However, as a start, it's a nice picture.
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&GStreamer; currently provides two schedulers: a <emphasis>basic</emphasis>
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scheduler and an <emphasis>optimal</emphasis> scheduler. As the name says,
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the basic scheduler (<quote>basic</quote>) is an unoptimized, but very
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complete and simple scheduler. The optimal scheduler (<quote>opt</quote>),
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on the other hand, is optimized for media processing, but therefore also
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more complex.
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</para>
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<para>
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Note that schedulers only operate on one thread. If your pipeline contains
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multiple threads, each thread will run with a separate scheduler. That is
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the reason why two elements running in different threads need a queue-like
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element (a <classname>DECOUPLED</classname> element) in between them.
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</para>
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<sect1 id="section-sched-basic" xreflabel="The Basic Scheduler">
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<title>The Basic Scheduler</title>
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<para>
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The <emphasis>basic</emphasis> scheduler assumes that each element is its
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own process. We don't use UNIX processes or POSIX threads for this,
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however; instead, we use so-called <emphasis>co-threads</emphasis>.
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Co-threads are threads that run besides each other, but only one is active
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at a time. The advantage of co-threads over normal threads is that they're
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lightweight. The disadvantage is that UNIX or POSIX do not provide such a
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thing, so we need to include our own co-threads stack for this to run.
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</para>
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<para>
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The task of the scheduler here is to control which co-thread runs at what
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time. A well-written scheduler based on co-threads will let an element run
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until it outputs one piece of data. Upon pushing one piece of data to the
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next element, it will let the next element run, and so on. Whenever a
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running element requires data from the previous element, the scheduler will
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switch to that previous element and run that element until it has provided
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data for use in the next element.
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</para>
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<para>
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This method of running elements as needed has the disadvantage that a lot
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of data will often be queued in between two elements, as the one element
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has provided data but the other element hasn't actually used it yet. These
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storages of in-between-data are called <emphasis>bufpens</emphasis>, and
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they can be visualized as a light <quote>queue</quote>.
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</para>
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<para>
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Note that since every element runs in its own (co-)thread, this scheduler
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is rather heavy on your system for larger pipelines.
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</para>
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</sect1>
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<sect1 id="section-sched-opt" xreflabel="The Optimal Scheduler">
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<title>The Optimal Scheduler</title>
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<para>
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The <emphasis>optimal</emphasis> scheduler takes advantage of the fact that
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several elements can be linked together in one thread, with one element
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controlling the other. This works as follows: in a series of chain-based
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elements, each element has a function that accepts one piece of data, and
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it calls a function that provides one piece of data to the next element.
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The optimal scheduler will make sure that the <function>gst_pad_push ()</function>
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function of the first element <emphasis>directly</emphasis> calls the
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chain-function of the second element. This significantly decreases the
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latency in a pipeline. It takes similar advantage of other possibilities
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of short-cutting the data path from one element to the next.
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</para>
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<para>
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The disadvantage of the optimal scheduler is that it is not fully
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implemented. Also it is badly documented; for most developers, the opt
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scheduler is one big black box. Features that are not implemented
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include pad-unlinking within a group while running, pad-selecting
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(i.e. waiting for data to arrive on a list of pads), and it can't really
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cope with multi-input/-output elements (with the elements linked to each
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of these in-/outputs running in the same thread) right now.
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</para>
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<para>
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Some of our developers are intending to write a new scheduler, similar to
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the optimal scheduler (but better documented and more completely
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implemented).
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</para>
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</sect1>
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</chapter>
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<chapter id="chapter-loopbased-loopfn">
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<title>How a loopfunc works</title>
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<para>
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A <function>_loop ()</function> function is a function that is called by
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the scheduler, but without providing data to the element. Instead, the
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element will become responsible for acquiring its own data, and it will
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still be responsible of sending data over to its source pads. This method
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noticeably complicates scheduling; you should only write loop-based
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elements when you need to. Normally, chain-based elements are preferred.
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Examples of elements that <emphasis>have</emphasis> to be loop-based are
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elements with multiple sink pads. Since the scheduler will push data into
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the pads as it comes (and this might not be synchronous), you will easily
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get ascynronous data on both pads, which means that the data that arrives
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on the first pad has a different display timestamp then the data arriving
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on the second pad at the same time. To get over these issues, you should
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write such elements in a loop-based form. Other elements that are
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<emphasis>easier</emphasis> to write in a loop-based form than in a
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chain-based form are demuxers and parsers. It is not required to write such
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elements in a loop-based form, though.
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</para>
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<para>
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Below is an example of the easiest loop-function that one can write:
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</para>
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<programlisting>
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static void gst_my_filter_loopfunc (GstElement *element);
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static void
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gst_my_filter_init (GstMyFilter *filter)
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{
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[..]
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gst_element_set_loopfunc (GST_ELEMENT (filter), gst_my_filter_loopfunc);
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[..]
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}
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static void
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gst_my_filter_loopfunc (GstElement *element)
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{
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GstMyFilter *filter = GST_MY_FILTER (element);
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GstData *data;
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/* acquire data */
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data = gst_pad_pull (filter->sinkpad);
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/* send data */
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gst_pad_push (filter->srcpad, data);
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}
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</programlisting>
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<para>
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Obviously, this specific example has no single advantage over a chain-based
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element, so you should never write such elements. However, it's a good
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introduction to the concept.
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</para>
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<sect1 id="section-loopfn-multiinput" xreflabel="Multi-Input Elements">
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<title>Multi-Input Elements</title>
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<para>
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Elements with multiple sink pads need to take manual control over their
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input to assure that the input is synchronized. The following example
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code could (should) be used in an aggregator, i.e. an element that takes
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input from multiple streams and sends it out intermangled. Not really
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useful in practice, but a good example, again.
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</para>
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<programlisting>
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<![CDATA[
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typedef struct _GstMyFilterInputContext {
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gboolean eos;
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GstBuffer *lastbuf;
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} GstMyFilterInputContext;
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[..]
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static void
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gst_my_filter_init (GstMyFilter *filter)
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{
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GstElementClass *klass = GST_ELEMENT_GET_CLASS (filter);
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GstMyFilterInputContext *context;
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filter->sinkpad1 = gst_pad_new_from_template (
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gst_element_class_get_pad_template (klass, "sink"), "sink_1");
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context = g_new0 (GstMyFilterInputContext, 1);
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gst_pad_set_private_data (filter->sinkpad1, context);
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[..]
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filter->sinkpad2 = gst_pad_new_from_template (
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gst_element_class_get_pad_template (klass, "sink"), "sink_2");
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context = g_new0 (GstMyFilterInputContext, 1);
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gst_pad_set_private_data (filter->sinkpad2, context);
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[..]
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gst_element_set_loopfunc (GST_ELEMENT (filter),
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gst_my_filter_loopfunc);
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}
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[..]
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static void
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gst_my_filter_loopfunc (GstElement *element)
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{
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GstMyFilter *filter = GST_MY_FILTER (element);
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GList *padlist;
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GstMyFilterInputContext *first_context = NULL;
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/* Go over each sink pad, update the cache if needed, handle EOS
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* or non-responding streams and see which data we should handle
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* next. */
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for (padlist = gst_element_get_padlist (element);
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padlist != NULL; padlist = g_list_next (padlist)) {
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GstPad *pad = GST_PAD (padlist->data);
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GstMyFilterInputContext *context = gst_pad_get_private_data (pad);
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if (GST_PAD_IS_SRC (pad))
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continue;
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while (GST_PAD_IS_USABLE (pad) &&
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!context->eos && !context->lastbuf) {
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GstData *data = gst_pad_pull (pad);
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if (GST_IS_EVENT (data)) {
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/* We handle events immediately */
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GstEvent *event = GST_EVENT (data);
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switch (GST_EVENT_TYPE (event)) {
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case GST_EVENT_EOS:
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context->eos = TRUE;
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gst_event_unref (event);
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break;
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case GST_EVENT_DISCONTINUOUS:
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g_warning ("HELP! How do I handle this?");
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/* fall-through */
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default:
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gst_pad_event_default (pad, event);
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break;
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}
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} else {
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/* We store the buffer to handle synchronization below */
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context->lastbuf = GST_BUFFER (data);
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}
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}
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/* synchronize streams by always using the earliest buffer */
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if (context->lastbuf) {
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if (!first_context) {
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first_context = context;
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} else {
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if (GST_BUFFER_TIMESTAMP (context->lastbuf) <
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GST_BUFFER_TIMESTAMP (first_context->lastbuf))
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first_context = context;
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}
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}
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}
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/* If we handle no data at all, we're at the end-of-stream, so
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* we should signal EOS. */
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if (!first_context) {
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gst_pad_push (filter->srcpad, GST_DATA (gst_event_new (GST_EVENT_EOS)));
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gst_element_set_eos (element);
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return;
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}
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/* So we do have data! Let's forward that to our source pad. */
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gst_pad_push (filter->srcpad, GST_DATA (first_context->lastbuf));
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first_context->lastbuf = NULL;
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}
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]]>
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</programlisting>
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<para>
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Note that a loop-function is allowed to return. Better yet, a loop
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function <emphasis>has to</emphasis> return so the scheduler can
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let other elements run (this is particularly true for the optimal
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scheduler). Whenever the scheduler feels right, it will call the
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loop-function of the element again.
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</para>
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</sect1>
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<sect1 id="section-loopfn-bytestream" xreflabel="The Bytestream Object">
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<title>The Bytestream Object</title>
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<para>
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A second type of elements that wants to be loop-based, are the so-called
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bytestream-elements. Until now, we've only dealt with elements that
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receive of pull full buffers of a random size from other elements. Often,
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however, it is wanted to have control over the stream at a byte-level,
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such as in stream parsers or demuxers. It is possible to manually pull
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buffers and merge them until a certain size; it is easier, however, to
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use bytestream, which wraps this behaviour.
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</para>
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<para>
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Bytestream-using elements are ususally stream parsers or demuxers. For
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now, we will take a parser as an example. Demuxers require some more
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magic that will be dealt with later in this guide:
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<xref linkend="chapter-advanced-request"/>. The goal of this parser will be
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to parse a text-file and to push each line of text as a separate buffer
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over its source pad.
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</para>
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<programlisting>
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<![CDATA[
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static void
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gst_my_filter_loopfunc (GstElement *element)
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{
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GstMyFilter *filter = GST_MY_FILTER (element);
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gint n, num;
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guint8 *data;
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for (n = 0; ; n++) {
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num = gst_bytestream_peek_bytes (filter->bs, &data, n + 1);
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if (num != n + 1) {
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GstEvent *event = NULL;
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guint remaining;
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gst_bytestream_get_status (filter->bs, &remaining, &event);
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if (event) {
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if (GST_EVENT_TYPE (event) == GST_EVENT_EOS)) {
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/* end-of-file */
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gst_pad_push (filter->srcpad, GST_DATA (event));
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gst_element_set_eos (element);
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return;
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}
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gst_event_unref (event);
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}
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/* failed to read - throw error and bail out */
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gst_element_error (element, STREAM, READ, (NULL), (NULL));
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return;
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}
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/* check if the last character is a newline */
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if (data[n] == '\n') {
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GstBuffer *buf = gst_buffer_new_and_alloc (n + 1);
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/* read the line of text without newline - then flush the newline */
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gst_bytestream_peek_data (filter->bs, &data, n);
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memcpy (GST_BUFFER_DATA (buf), data, n);
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GST_BUFFER_DATA (buf)[n] = '\0';
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gst_bytestream_flush_fast (filter->bs, n + 1);
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g_print ("Pushing '%s'\n", GST_BUFFER_DATA (buf));
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gst_pad_push (filter->srcpad, GST_DATA (buf));
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return;
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}
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}
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}
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static void
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gst_my_filter_change_state (GstElement *element)
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{
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GstMyFilter *filter = GST_MY_FILTER (element);
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switch (GST_STATE_TRANSITION (element)) {
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case GST_STATE_READY_TO_PAUSED:
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filter->bs = gst_bytestream_new (filter->sinkpad);
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break;
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case GST_STATE_PAUSED_TO_READY:
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gst_bytestream_destroy (filter->bs);
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break;
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default:
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break;
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}
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if (GST_ELEMENT_CLASS (parent_class)->change_state)
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return GST_ELEMENT_CLASS (parent_class)->change_state (element);
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return GST_STATE_SUCCESS;
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}
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]]>
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</programlisting>
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<para>
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In the above example, you'll notice how bytestream handles buffering of
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data for you. The result is that you can handle the same data multiple
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times. Event handling in bytestream is currently sort of
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<emphasis>wacky</emphasis>, but it works quite well. The one big
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disadvantage of bytestream is that it <emphasis>requires</emphasis>
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the element to be loop-based. Long-term, we hope to have a chain-based
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usable version of bytestream, too.
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</para>
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</sect1>
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<sect1 id="section-loopbased-secnd">
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<title>Adding a second output</title>
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<para>
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WRITEME
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</para>
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</sect1>
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<sect1 id="section-loopbased-modappl">
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<title>Modifying the test application</title>
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<para>
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WRITEME
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</para>
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</sect1>
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</chapter>
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