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Instead of having special cases at each GL texture creation, upload, readback or copy for all non-8-bits-per-components. Simply store the more specific format and retrieve the generic component/type tuple from that. Introduce a helper function for retrieving the generic GL format (RGBA, RGB, RG, R, L, A) and type (BYTE, SHORT, SHORT_5_6_5) from a sized GL format enum (RGBA8, RGB565, RG8, etc). |
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allocators | ||
app | ||
audio | ||
fft | ||
gl | ||
pbutils | ||
riff | ||
rtp | ||
rtsp | ||
sdp | ||
tag | ||
video | ||
gettext.h | ||
glib-compat-private.h | ||
gst-i18n-app.h | ||
gst-i18n-plugin.h | ||
Makefile.am | ||
meson.build |