gstreamer/gst-libs/gst/gl/gstglmemory.h
Matthew Waters ffdc6d496e [514/906] add GstGLMemory and allocator
implement custom GstMemory for GL textures
currently map/unmap returns NULL although it might be favourable to upload/download/cache the image data
2017-12-09 19:31:24 +00:00

69 lines
1.9 KiB
C

/*
* GStreamer
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _GST_GL_MEMORY_H_
#define _GST_GL_MEMORY_H_
#include <gst/gst.h>
#include <gst/gstmemory.h>
#include "gstgldisplay.h"
G_BEGIN_DECLS
#define GST_TYPE_GL_MEMORY (gst_gl_memory_get_type())
GType gst_gl_memory_get_type(void);
typedef struct _GstGLMemoryInitParams GstGLMemoryInitParams;
typedef struct _GstGLMemory GstGLMemory;
/**
* GstGLMemory:
* @mem: the parent object
* @display: the #GstGLDisplay to use
* @tex_id: the texture id
* @gl_format: the format of the texture
* @width: width of the texture
* @height: height of the texture
*
* Represents information about a GL texture
*/
struct _GstGLMemory
{
GstMemory mem;
GstGLDisplay *display;
GLuint tex_id;
GstVideoFormat v_format;
GLenum gl_format;
GLuint width;
GLuint height;
};
#define GST_GL_MEMORY_ALLOCATOR "GLMemory"
void gst_gl_memory_init (void);
GstMemory * gst_gl_memory_alloc (GstGLDisplay * display, GstVideoFormat format,
gsize width, gsize height);
G_END_DECLS
#endif /* _GST_GL_MEMORY_H_ */