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Original commit message from CVS: * docs/manual/advanced-autoplugging.xml: * docs/manual/advanced-clocks.xml: * docs/manual/advanced-interfaces.xml: * docs/manual/advanced-metadata.xml: * docs/manual/advanced-position.xml: * docs/manual/advanced-schedulers.xml: * docs/manual/advanced-threads.xml: * docs/manual/appendix-gnome.xml: * docs/manual/appendix-programs.xml: * docs/manual/appendix-quotes.xml: * docs/manual/autoplugging.xml: * docs/manual/basics-bins.xml: * docs/manual/basics-data.xml: * docs/manual/basics-elements.xml: * docs/manual/basics-helloworld.xml: * docs/manual/basics-init.xml: * docs/manual/basics-pads.xml: * docs/manual/basics-plugins.xml: * docs/manual/bins-api.xml: * docs/manual/bins.xml: * docs/manual/buffers-api.xml: * docs/manual/buffers.xml: * docs/manual/clocks.xml: * docs/manual/components.xml: * docs/manual/cothreads.xml: * docs/manual/debugging.xml: * docs/manual/dparams-app.xml: * docs/manual/dynamic.xml: * docs/manual/elements-api.xml: * docs/manual/elements.xml: * docs/manual/factories.xml: * docs/manual/gnome.xml: * docs/manual/goals.xml: * docs/manual/helloworld.xml: * docs/manual/helloworld2.xml: * docs/manual/highlevel-components.xml: * docs/manual/highlevel-xml.xml: * docs/manual/init-api.xml: * docs/manual/intro-basics.xml: * docs/manual/intro-motivation.xml: * docs/manual/intro-preface.xml: * docs/manual/intro.xml: * docs/manual/links-api.xml: * docs/manual/links.xml: * docs/manual/manual.xml: * docs/manual/motivation.xml: * docs/manual/pads-api.xml: * docs/manual/pads.xml: * docs/manual/plugins-api.xml: * docs/manual/plugins.xml: * docs/manual/programs.xml: * docs/manual/queues.xml: * docs/manual/quotes.xml: * docs/manual/schedulers.xml: * docs/manual/states-api.xml: * docs/manual/states.xml: * docs/manual/threads.xml: * docs/manual/typedetection.xml: * docs/manual/win32.xml: * docs/manual/xml.xml: Try 2. This time, include a short preface as a "general introduction", also add code blocks around all code samples so they get compiled. We still need a way to tell readers the filename of the code sample. In some cases, don't show all code in the documentation, but do include it in the generated code. This allows for focussing on specific bits in the docs, while still having a full test application available. * examples/manual/Makefile.am: Fix up examples for new ADM. Add several of the new examples that were either added or were missing from the build system. * examples/manual/extract.pl: Allow nameless blocks.
86 lines
4.3 KiB
XML
86 lines
4.3 KiB
XML
<chapter id="chapter-intro-basics">
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<title>Foundations</title>
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<para>
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This chapter of the guide introduces the basic concepts of &GStreamer;.
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Understanding these concepts will be important in reading any of the
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rest of this guide, all of them assume understanding of these basic
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concepts.
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</para>
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<sect1 id="section-intro-basics-elements">
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<title>Elements</title>
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<para>
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An <emphasis>element</emphasis> is the most important class of objects
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in &GStreamer;. You will usually create a chain of elements linked
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together and let data flow through this chain of elements. An element
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has one specific function, which can be the reading of data from a
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file, decoding of this data or outputting this data to your sound
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card (or anything else). By chaining together several such elements,
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you create a <emphasis>pipeline</emphasis> that can do a specific task,
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for example media playback or capture. &GStreamer; ships with a large
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collection of elements by default, making the development of a large
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variety of media applications possible. If needed, you can also write
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new elements. That topic is explained in great deal in the Plugin
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Writer's Guide.
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</para>
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</sect1>
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<sect1 id="section-intro-basics-bins">
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<title>Bins and pipelines</title>
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<para>
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A <emphasis>bin</emphasis> is a container for a collection of elements.
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A pipeline is a special subtype of a bin that allows execution of all
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of its contained child elements. Since bins are subclasses of elements
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themselves, you can mostly control a bin as if it where an element,
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thereby abstracting away a lot of complexity for your application. You
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can, for example change state on all elements in a bin by changing the
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state of that bin itself. Bins also forward some signals from their
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contained childs (such as errors and tags).
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</para>
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<para>
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A pipeline is a bin that allows to <emphasis>run</emphasis> (technically
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referred to as <quote>iterating</quote>) its contained childs. By
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iterating a pipeline, data flow will start and media processing will
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take place. A pipeline requires iterating for anything to happen. you
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can also use threads, which automatically iterate the contained childs
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in a newly created threads. We will go into this in detail later on.
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</para>
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</sect1>
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<sect1 id="section-intro-basics-pads">
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<title>Pads</title>
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<para>
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<emphasis>Pads</emphasis> are used to negotiate links and data flow
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between elements in &GStreamer;. A pad can be viewed as a
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<quote>plug</quote> or <quote>port</quote> on an element where
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links may be made with other elements, and through which data can
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flow to or from those elements. Pads have specific data handling
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capabilities: A pad can restrict the type of data that flows
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through it. Links are only allowed between two pads when the
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allowed data types of the two pads are compatible. Data types are
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negotiated between pads using a process called <emphasis>caps
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negotiation</emphasis>. Data types are described as a
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<classname>GstCaps</classname>.
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</para>
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<para>
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An analogy may be helpful here. A pad is similar to a plug or jack on a
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physical device. Consider, for example, a home theater system consisting
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of an amplifier, a DVD player, and a (silent) video projector. Linking
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the DVD player to the amplifier is allowed because both devices have audio
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jacks, and linking the projector to the DVD player is allowed because
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both devices have compatible video jacks. Links between the
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projector and the amplifier may not be made because the projector and
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amplifier have different types of jacks. Pads in &GStreamer; serve the
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same purpose as the jacks in the home theater system.
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</para>
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<para>
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For the most part, all data in &GStreamer; flows one way through a link
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between elements. Data flows out of one element through one or more
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<emphasis>source pads</emphasis>, and elements accept incoming data
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through one or more <emphasis>sink pads</emphasis>. Source and sink
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elements have only source and sink pads, respectively. Data is
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embodied in a <classname>GstData</classname> structure.
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</para>
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</sect1>
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</chapter>
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